Difference between revisions of "Talk:D20 Mechanic: Weapons"

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|style="background:#B7BDC5; padding-left: 2em;"|'''PROPERTY (5e)'''
 
|style="background:#B7BDC5; padding-left: 2em;"|'''PROPERTY (5e)'''
 
|-align="left"  
 
|-align="left"  
|When you make a physical attack with this weapon, if your hit and your attack with a -5 penalty also hits the target's DEX, the target gains ''slowed'' until the end of your next turn.
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|When you make a physical attack with this weapon, if your hit and your attack with a -5 penalty also hits the target's CON, the target gains ''slowed'' until the end of your next turn.
 
|-align="left"  
 
|-align="left"  
 
|When you make a physical attack with this weapon, if you hit, you deal wind/cold damage equal to your proficiency bonus to all creatures adjacent to your original target, or in and adjacent to the square you targeted if you did not target a creature with your attack. This is considered an area effect.
 
|When you make a physical attack with this weapon, if you hit, you deal wind/cold damage equal to your proficiency bonus to all creatures adjacent to your original target, or in and adjacent to the square you targeted if you did not target a creature with your attack. This is considered an area effect.
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<div id="Organpoacher">
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{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
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! style="background:#d66b27;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">ORGANPOACHER</font></div>
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|-style="background:white;" align="left"
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|A sturdy leather whip, whose end splits into a series of long, thin needles and other sharp instruments, which have an uncanny knack for prying scales or plucking eyeballs from the weapon's victims...
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|-align="left"
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|'''Weapon - Whip'''
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|-align="left"
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|'''Rarity:''' Mythic
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|-align="left"
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|'''Beam:''' Memetic Primal
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|-align="left"
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|style="background:#E6A67D; padding-left: 2em;"|'''PROPERTY (5e)'''
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|-align="left"
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|Attacks with this weapon increase their critical hit range by 2.
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|-align="left"
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|You can use this weapon as a ''harvesting tool''. If you do, you have advantage on ability checks made for harvesting.
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|-align="left"
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|When you make a ''basic attack'' with this weapon, if it is a critical hit, you automatically harvest 1 unit of crafting material from the creature. This does not consume harvest attempts from the creature's corpse, if applicable.
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|-align="left"
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|When you make a ''basic attack'' with this weapon, if your attack roll -5 also hits the target's CON, you can inflict one of the following status afflictions of your choice: ''blind'', ''immobilized'', ''slowed'', or ''weakened''. This condition is permanent. Creatures with the ''heavy'', ''elite'', or ''paragon'' quality are immune to this effect.
 
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Latest revision as of 13:40, 23 January 2022

ANTARCTIC WIND
Crafted from frozen steel, this boomerang bears with it the chill of the south wind.
Weapon - Boomerang
Rarity: Uncommon
PROPERTY (5e)
When you make a physical attack with this weapon, if your hit and your attack with a -5 penalty also hits the target's CON, the target gains slowed until the end of your next turn.
When you make a physical attack with this weapon, if you hit, you deal wind/cold damage equal to your proficiency bonus to all creatures adjacent to your original target, or in and adjacent to the square you targeted if you did not target a creature with your attack. This is considered an area effect.

 

ORGANPOACHER
A sturdy leather whip, whose end splits into a series of long, thin needles and other sharp instruments, which have an uncanny knack for prying scales or plucking eyeballs from the weapon's victims...
Weapon - Whip
Rarity: Mythic
Beam: Memetic Primal
PROPERTY (5e)
Attacks with this weapon increase their critical hit range by 2.
You can use this weapon as a harvesting tool. If you do, you have advantage on ability checks made for harvesting.
When you make a basic attack with this weapon, if it is a critical hit, you automatically harvest 1 unit of crafting material from the creature. This does not consume harvest attempts from the creature's corpse, if applicable.
When you make a basic attack with this weapon, if your attack roll -5 also hits the target's CON, you can inflict one of the following status afflictions of your choice: blind, immobilized, slowed, or weakened. This condition is permanent. Creatures with the heavy, elite, or paragon quality are immune to this effect.