Difference between revisions of "Talk:D20 Mechanic: Weapons"
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|style="background:#B7BDC5; padding-left: 2em;"|'''PROPERTY (5e)''' | |style="background:#B7BDC5; padding-left: 2em;"|'''PROPERTY (5e)''' | ||
|-align="left" | |-align="left" | ||
− | |When you make a physical attack with this weapon, if your hit and your attack with a -5 penalty also hits the target's | + | |When you make a physical attack with this weapon, if your hit and your attack with a -5 penalty also hits the target's CON, the target gains ''slowed'' until the end of your next turn. |
|-align="left" | |-align="left" | ||
|When you make a physical attack with this weapon, if you hit, you deal wind/cold damage equal to your proficiency bonus to all creatures adjacent to your original target, or in and adjacent to the square you targeted if you did not target a creature with your attack. This is considered an area effect. | |When you make a physical attack with this weapon, if you hit, you deal wind/cold damage equal to your proficiency bonus to all creatures adjacent to your original target, or in and adjacent to the square you targeted if you did not target a creature with your attack. This is considered an area effect. | ||
+ | |} | ||
+ | </div> | ||
+ | |||
+ | | ||
+ | |||
+ | <div id="Organpoacher"> | ||
+ | {|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;" | ||
+ | ! style="background:#d66b27;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">ORGANPOACHER</font></div> | ||
+ | |-style="background:white;" align="left" | ||
+ | |A sturdy leather whip, whose end splits into a series of long, thin needles and other sharp instruments, which have an uncanny knack for prying scales or plucking eyeballs from the weapon's victims... | ||
+ | |-align="left" | ||
+ | |'''Weapon - Whip''' | ||
+ | |-align="left" | ||
+ | |'''Rarity:''' Mythic | ||
+ | |-align="left" | ||
+ | |'''Beam:''' Memetic Primal | ||
+ | |-align="left" | ||
+ | |style="background:#E6A67D; padding-left: 2em;"|'''PROPERTY (5e)''' | ||
+ | |-align="left" | ||
+ | |Attacks with this weapon increase their critical hit range by 2. | ||
+ | |-align="left" | ||
+ | |You can use this weapon as a ''harvesting tool''. If you do, you have advantage on ability checks made for harvesting. | ||
+ | |-align="left" | ||
+ | |When you make a ''basic attack'' with this weapon, if it is a critical hit, you automatically harvest 1 unit of crafting material from the creature. This does not consume harvest attempts from the creature's corpse, if applicable. | ||
+ | |-align="left" | ||
+ | |When you make a ''basic attack'' with this weapon, if your attack roll -5 also hits the target's CON, you can inflict one of the following status afflictions of your choice: ''blind'', ''immobilized'', ''slowed'', or ''weakened''. This condition is permanent. Creatures with the ''heavy'', ''elite'', or ''paragon'' quality are immune to this effect. | ||
|} | |} | ||
</div> | </div> | ||
| |
Latest revision as of 13:40, 23 January 2022
ANTARCTIC WIND
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Crafted from frozen steel, this boomerang bears with it the chill of the south wind. |
Weapon - Boomerang |
Rarity: Uncommon |
PROPERTY (5e) |
When you make a physical attack with this weapon, if your hit and your attack with a -5 penalty also hits the target's CON, the target gains slowed until the end of your next turn. |
When you make a physical attack with this weapon, if you hit, you deal wind/cold damage equal to your proficiency bonus to all creatures adjacent to your original target, or in and adjacent to the square you targeted if you did not target a creature with your attack. This is considered an area effect. |
ORGANPOACHER
|
---|
A sturdy leather whip, whose end splits into a series of long, thin needles and other sharp instruments, which have an uncanny knack for prying scales or plucking eyeballs from the weapon's victims... |
Weapon - Whip |
Rarity: Mythic |
Beam: Memetic Primal |
PROPERTY (5e) |
Attacks with this weapon increase their critical hit range by 2. |
You can use this weapon as a harvesting tool. If you do, you have advantage on ability checks made for harvesting. |
When you make a basic attack with this weapon, if it is a critical hit, you automatically harvest 1 unit of crafting material from the creature. This does not consume harvest attempts from the creature's corpse, if applicable. |
When you make a basic attack with this weapon, if your attack roll -5 also hits the target's CON, you can inflict one of the following status afflictions of your choice: blind, immobilized, slowed, or weakened. This condition is permanent. Creatures with the heavy, elite, or paragon quality are immune to this effect. |