Difference between revisions of "Class: Learner"

From Trinity Wiki
Jump to: navigation, search
 
 
(62 intermediate revisions by the same user not shown)
Line 1: Line 1:
 
{| class="collapsible" width="98%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
 
{| class="collapsible" width="98%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
! colspan="9;" style="background:#007FFF;" align="center"|<div style="margin-left:0px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">The Learner</font></div>
+
! colspan="12;" style="background:#007FFF;" align="center"|<div style="margin-left:0px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">The Learner</font></div>
 
|-
 
|-
| colspan="6"|&nbsp;
+
| colspan="2"|&nbsp;
| colspan="3"|'''----------------- Memetics -----------------'''
+
| colspan="5" style="background:#50A7FF;"|'''Memetics'''
 +
| colspan="3" style="background:#50A7FF;"|'''Maneuvers'''
 
|-
 
|-
|width="5%"|'''Level'''
+
|width="10%"|'''Level'''
|width="10%" align="left"|'''BAB'''
+
|width="18%" align="left"|'''Special'''
|width="9%"|'''Fort'''
+
|width="9%"|''Cache''
|width="9%"|'''Ref'''
+
|width="9%"|''Memory''
|width="9%"|'''Will'''
+
|width="9%"|''Libraries''
|width="28%" align="left"|'''Special'''
+
|width="9%"|''Max Grade''
|width="10%"|'''[[#Memes|Active Memes]]'''
+
|width="9%"|''Memes Known''
|width="10%"|'''[[#Memory|Memory]]'''
+
|width="9%"|''Max Grade''
|width="10%"|'''[[#BS|Belief-Space]]'''
+
|width="9%"|''Schools''
 +
|width="9%"|''Maneuvers Known''
 
|-
 
|-
|1 || align="left"|+0 || +1 || +1 || +1 || align="left"|[[#BL|Blue Lore]], [[#Meth|Method]] || 2 || 2 || 1
+
|1 || align="left"|Combat Style, Learning || 2 || 1 || 1 || Common || 2 || Basic || 1 || 2
 +
|-style="background:#9FCFFF;"
 +
|2 || align="left"|Pedagogy || 2 || 1 || 1 || Common || 3 || Basic || 1 || 3
 
|-
 
|-
|2 || align="left"|+1 || +2 || +2 || +2 || align="left"|&nbsp; || 3 || 3 || 2
+
|3 || align="left"|&nbsp; || 2 || 1 || 1 || Common || 4 || Basic || 1 || 4
 +
|-style="background:#9FCFFF;"
 +
|4 || align="left"|Pedagogy || 3 || 1 || 1 || Common || 5 || Basic || 1 || 5
 
|-
 
|-
|3 || align="left"|+2 || +2 || +2 || +2 || align="left"|[[#LT|Learner Talent]] || 4 || 5 || 2
+
|5 || align="left"|&nbsp; || 3 || 1 || 2 || Uncommon || 6 || Lesser || 1 || 6
 +
|-style="background:#9FCFFF;"
 +
|6 || align="left"|Pedagogy || 3 || 2 || 2 || Uncommon || 6 || Lesser || 1 || 6
 
|-
 
|-
|4 || align="left"|+3 || +2 || +2 || +2 || align="left"|&nbsp; || 5 || 6 || 2
+
|7 || align="left"|&nbsp; || 3 || 2 || 2 || Uncommon || 7 || Lesser || 1 || 7
 +
|-style="background:#9FCFFF;"
 +
|8 || align="left"|Pedagogy || 4 || 2 || 2 || Uncommon || 8 || Lesser || 1 || 8
 
|-
 
|-
|5 || align="left"|+3 || +3 || +3 || +3 || align="left"|&nbsp; || 5 || 8 || 3
+
|9 || align="left"|&nbsp; || 4 || 2 || 2 || Uncommon || 9 || Lesser || 2 || 9
 +
|-style="background:#9FCFFF;"
 +
|10 || align="left"|Learner Talent || 4 || 2 || 2 || Uncommon || 10 || Lesser || 2 || 10
 
|-
 
|-
|6 || align="left"|+4 || +3 || +3 || +3 || align="left"|[[#LT|Learner Talent]] || 6 || 9 || 3
+
|11 || align="left"|&nbsp; || 5 || 3 || 3 || Uncommon || 11 || Lesser || 2 || 11
 +
|-style="background:#9FCFFF;"
 +
|12 || align="left"|Learner Talent || 5 || 3 || 3 || Rare || 11 || Expert || 2 || 11
 
|-
 
|-
|7 || align="left"|+5 || +4 || +4 || +4 || align="left"|&nbsp; || 7 || 11 || 4
+
|13 || align="left"|&nbsp; || 5 || 3 || 3 || Rare || 12 || Expert || 2 || 12
 +
|-style="background:#9FCFFF;"
 +
|14 || align="left"|Learner Talent || 5 || 3 || 3 || Rare || 13 || Expert || 2 || 13
 
|-
 
|-
|8 || align="left"|+6/+1 || +4 || +4 || +4 || align="left"|&nbsp; || 8 || 12 || 4
+
|15 || align="left"|&nbsp; || 6 || 3 || 3 || Rare || 14 || Expert || 2 || 14
 +
|-style="background:#9FCFFF;"
 +
|16 || align="left"|Learner Talent || 6 || 4 || 3 || Rare || 15 || Expert || 2 || 15
 
|-
 
|-
|9 || align="left"|+6/+1 || +4 || +4 || +4 || align="left"|[[#LT|Learner Talent]] || 8 || 14 || 4
+
|17 || align="left"|&nbsp; || 6 || 4 || 4 || Rare || 16 || Expert || 2 || 16
 +
|-style="background:#9FCFFF;"
 +
|18 || align="left"|Learner Talent || 7 || 4 || 4 || Rare || 16 || Expert || 2 || 16
 
|-
 
|-
|10 || align="left"|+7/+2 || +5 || +5 || +5 || align="left"|[[#IM|Improved Method]] || 9 || 15 || 5
+
|19 || align="left"|&nbsp; || 7 || 4 || 4 || Obscure || 17 || Greater || 2 || 17
|-
+
|-style="background:#9FCFFF;"
|11 || align="left"|+8/+3 || +5 || +5 || +5 || align="left"|&nbsp; || 10 || 17 || 5
+
|20 || align="left"|Learner Talent || 7 || 4 || 4 || Obscure || 18 || Greater || 2 || 18
|-
+
|12 || align="left"|+9/+4 || +6 || +6 || +6 || align="left"|[[#LT|Learner Talent]] || 11 || 18 || 6
+
|-
+
|13 || align="left"|+9/+4 || +6 || +6 || +6 || align="left"|&nbsp; || 11 || 20 || 6
+
|-
+
|14 || align="left"|+10/+5 || +6 || +6 || +6 || align="left"|&nbsp; || 12 || 21 || 6
+
|-
+
|15 || align="left"|+11/+6/+1 || +7 || +7 || +7 || align="left"|[[#LT|Learner Talent]] || 13 || 23 || 7
+
|-
+
|16 || align="left"|+12/+7/+2 || +7 || +7 || +7 || align="left"|&nbsp; || 14 || 24 || 7
+
|-
+
|17 || align="left"|+12/+7/+2 || +8 || +8 || +8 || align="left"|&nbsp; || 14 || 26 || 8
+
|-
+
|18 || align="left"|+13/+8/+3 || +8 || +8 || +8 || align="left"|[[#LT|Learner Talent]] || 15 || 27 || 8
+
|-
+
|19 || align="left"|+14/+9/+4 || +8 || +8 || +8 || align="left"|&nbsp; || 16 || 29 || 8
+
|-
+
|20 || align="left"|+15/+10/+5 || +9 || +9 || +9 || align="left"|[[#MM|Method Mastery]] || 17 || 30 || 9
+
 
|}
 
|}
  
Line 59: Line 61:
  
 
=Learner=
 
=Learner=
[[Image:New_Learner.jpg|thumb|250px|right|A learner]]
+
[[Image:blue_mage.png|thumb|325px|right|Troi, iconic learner]]
 
: '' "Experience is the best teacher." ''
 
: '' "Experience is the best teacher." ''
  
 
The petrifying gaze of a basilisk, the lightning breath of a dragon, the soul-draining touch of the undead: these powers are to be feared, most certainly. Some, however, would believe that the best way to fight fire is with fire, and so seek out ways to gain these powers - not through study or research, but through watching those who wield them. This is the way of the learner.
 
The petrifying gaze of a basilisk, the lightning breath of a dragon, the soul-draining touch of the undead: these powers are to be feared, most certainly. Some, however, would believe that the best way to fight fire is with fire, and so seek out ways to gain these powers - not through study or research, but through watching those who wield them. This is the way of the learner.
  
It is impossible to say what a learner is capable of. An individual learner may learn dozens - if not hundreds - of abilities over the course of her lifetime, as varied in power and application as the creatures that walk the world. Calling upon the power of the blue to enhance her memory and ability to replicate the powers of monsters, the learner is a powerful ally and unpredictable foe.
+
It is impossible to say what a learner is capable of. An individual learner may learn dozens - if not hundreds - of abilities over the course of her lifetime, as varied in power and application as the creatures that walk the world. Calling upon the power of the Blue to enhance her memory and ability to replicate the powers of monsters, the learner is a powerful ally and unpredictable foe.
  
'''Adventures:''' To be a learner is to be an adventurer; there is no way around it. In order to gain new abilities, the learner must seek out danger, and not just face it, but also live to experience a fearsome foe's abilities. Learners seek out adventure not simply for the thrill of it, but because that is the only way to learn new things.
+
However, to gain access to these abilities, the learner must see them in action - and that means a life of adventure and danger. As such, learners also train themselves in the arts martial, to acquire the skills needed to do battle with the creatures from which they wish to glean new knowledge. For the budding learner, this also means that they are able to function in an adventuring troupe with minimal fuss; while they are not as well-versed in the ways of combat as true warriors, they are able to hold their own, and once the learner has acquired a stable of useful memes, they can combine their memetics and maneuvers to deadly effect.
 
+
'''Characteristics:''' Those who pursue the path of the learner tend to be confident, curious thrill-seekers, and while some certainly vary from this stereotype, that is the most common personality amongst learners. They tend to be rather friendly and outgoing, as having assistance in seeking out new and more dangerous monsters is usually helpful. For a learner, no threat is insurmountable; there is always an answer, it must simply be found.
+
 
+
'''Alignment:''' Learners run the gamut of alignments. Good learners seek to use their abilities to help others, while evil learners use their mystery as an advantage to gain leverage over others. Lawful learners tend to attempt to categorize their abilities and find a niche, while chaotic learners simply learn what comes their way.
+
 
+
'''Religion:''' Good learners tend to follow deities of knowledge or innovation, while evil learners tend to follow deities who favor the powerful over all else.
+
 
+
'''Background:''' Most learners tend to have had a childhood in which they witnessed powerful creatures destroying their homes or invade their city. Some learners come from a wilderness background, coming to be more interested in the abilities of what they hunted rather than the hunt itself.
+
  
 
==Game Rule Information==
 
==Game Rule Information==
Line 85: Line 79:
 
'''Abilities:''' Intelligence, Wisdom, and Charisma are all equally important to a learner. She gains bonus active meme slots based on her Wisdom, bonus memory based on her Intelligence, and additional belief-space based upon her Charisma.
 
'''Abilities:''' Intelligence, Wisdom, and Charisma are all equally important to a learner. She gains bonus active meme slots based on her Wisdom, bonus memory based on her Intelligence, and additional belief-space based upon her Charisma.
  
'''Hit Die:''' d8.
+
'''Starting Age:''' Moderate.
  
'''Class Skills:''' The learner’s class skills are Concentration (Con), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Knowledge (all) (Int), Memecraft (Int), Profession (Wis), Ride (Dex), Spot (Wis), and Sense Motive (Wis).
+
===T20===
 +
: '''Hit Points at 1st Level:''' 15 + Con score.
  
'''Skill Points at Each Level:''' 4 + Int.
+
: '''Hit Points at Each Additional Level:''' 9 + Con modifier.
  
'''Alignment:''' Any.
+
: '''Healing Surges:''' 10 + Con modifier.
  
'''Starting Age:''' Moderate.
+
: '''Defenses:''' Fort +2; Ref +2; Will +2; Det +2.
  
'''Starting Gold:''' 4d4 x 10gp.
+
===Pathfinder===
 +
: '''Hit Die:''' d10.
  
'''Favored By:''' None.
+
: '''Saving Throws:''' Fort (Poor); Ref (Good); Will (Good).
 +
 
 +
: '''Skill Points:''' 6 + Int modifier.
 +
 
 +
: '''Class Skills:''' ...some list.
  
 
==Class Features==
 
==Class Features==
 
All of the following are class features of the learner.
 
All of the following are class features of the learner.
  
'''Weapon and Armor Proficiency:''' Learners are proficient with all simple weapons, all one-handed martial weapons, light and medium armor, and all shields save tower shields.
+
<div id="Proficiencies">
 +
{| class="collapsible" width="98%" style="text-align:left; clear:both; font-size:75%; font-family:verdana;"
 +
! style="background:#007FFF;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">Proficiencies</font></div>
 +
|}
 +
'''Weapons:''' Choose three.
  
<div id="Memes">
+
'''Armor:''' Light, Mystic.
'''Memes (Me):''' The abilities of the learner are memes, the purview of the blue. Unlike other memeticists, learners construct their own memes, using their knowledge of memory to do so, which allow them to imitate the abilities of monsters.
+
  
A learner can know any number of memes, but she can only have so many actively accessible at one time ("Memes," on the table). The learner can change what memes she has access to after a night's rest.
+
'''Implements:''' Records, Tomes.
  
A learner cannot research memes on her own; he must learn them from monsters (described below), and all learner memes correspond at least partially to at least one monster ability. Due to various factors, however, a learner's meme may not be an exact replica of a monster's ability.
+
<div id="Combat_Style">
 +
{| class="collapsible" width="98%" style="text-align:left; clear:both; font-size:75%; font-family:verdana;"
 +
! style="background:#007FFF;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">Combat Style</font></div>
 +
|}
 +
At first level, the learner decides which combat style he will pursue. Choose one of the following; once you have made a selection, it cannot be changed later.
  
You gain additional active meme slots equal to your Wisdom modifier.
+
<div id="Archer">
</div>
+
{| class="collapsible" width="98%" style="text-align:left; clear:both; font-size:75%; font-family:verdana;"
 +
! style="background:#9FCFFF;" align="left"|<div style="margin-left:25px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">▶ Archer</font></div>
 +
|}
 +
You focus on the pursuit of archery. You gain the [core] abilities of the [[Class:_Archer|archer]] class, and gain ''aim'' with actions spent per the table below. You select your schools and maneuvers from the archer list.
  
<div id="Memory">
+
You gain proficiency with a ranged weapon of your choice.
'''Memory (Me):''' A learner has only so much of her personal memory that she can devote towards her memes; however, when she does so, those memes increase in power. A meme cannot have more than memory invested in it than your memeticist level.
+
  
As a swift action, you may choose to reallocate some or all of your memory.
+
You learn the ''couerl imprint'' basic stance.
  
You gain additional memory equal to your Intelligence modifier.
+
While you have a ''quarry'', whenever that creature uses a special ability, you can automatically ''learn'' that ability (as per ''learning'', below) without expending an action.
</div>
+
  
<div id="BS">
+
When you process a meme that targets a single creature, you can spend ''aim'' to improve your attack roll. Each point of ''aim'' you spend gives you a +2 power bonus to the attack roll.
'''Belief-Space (Me):''' As a memeticist, the learner is able to incorporate foreign memes directly into her belief-space, incorporating the meme into her personal memory. This process allows her to gain deeper understanding of the meme's pattern (and therefore, the information it contains), but it is also possible that the meme will taint and modify the learner's personality and memories.
+
  
The learner can have the indicated number of memes bound to her belief-space. The integration or removal of such bound memes is an involved process, and so the learner can only change her bound memes after a night's rest.
+
<div id="Berserker">
 +
{| class="collapsible" width="98%" style="text-align:left; clear:both; font-size:75%; font-family:verdana;"
 +
! style="background:#9FCFFF;" align="left"|<div style="margin-left:25px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">▶ Berserker</font></div>
 +
|}
 +
You have learned how to unleash the inner beast within. You gain the [core] abilities of the [[Class: Berserker|berserker]] class, and can gain ''rage'' when you take damage. You select your schools and maneuvers from the berserker list.
  
If you have a Charisma modifier, you gain an additional belief-space at every even learner level, until you have bonus belief-space equal to your Charisma modifier.
+
You gain proficiency with axes.
</div>
+
  
<div id="BL">
+
You learn the ''behemoth imprint'' basic stance.
'''Blue Lore:''' Learners are well-versed in the nature of monstrosities. As such, she may make a special knowledge check with a bonus equal to her learner level + her Intelligence modifier to see whether she knows some relevant information concerning a monster or learner meme.
+
  
If she has at least 5 ranks in the relevant Knowledge skill pertaining to the creature type of the creature being considered, she gains a +2 bonus on learning information about a monster.
+
Whenever you gain ''rage'', if the action that caused it was a special ability, you can automatically ''learn'' that ability (as per ''learning'', below) without expending an action.
</div>
+
  
<div id="Meth">
+
When you process a meme that targets at least one creature, you can spend one ''rage'' per creature targeted. If you do, each creature targeted gains ''malice'' against you until the start of your next turn.
'''Method (Bl):''' Each learner has a particular method she uses to attain the abilities of monsters. At first level, the learner chooses one of the following methods.
+
  
Regardless of method, in order to learn a meme, the learner must make a Memecraft check against the Su or Sp ability’s saving throw DC. If it doesn’t have one, the DC to learn the ability is 10 + one-half the monster’s HD + the monster’s Charisma modifier (if the modifier is less than +0, it is considered +0 for purposes of learning). If the learner succeeds, she learns the meme associated with that ability.
+
<div id="Defender">
 +
{| class="collapsible" width="98%" style="text-align:left; clear:both; font-size:75%; font-family:verdana;"
 +
! style="background:#9FCFFF;" align="left"|<div style="margin-left:25px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">▶ Defender</font></div>
 +
|}
 +
You focus on learning how to defend yourself and others. You gain the [core] abilities of the [[Class:_Defender|defender]] class, and can gain ''grit'' when you make successful ''armor checks'' and ''shield checks''. You select your schools and maneuvers from the defender list.
  
If the learner fails, she does not learn the talent. However, the next time she attempts to learn that talent in the same combat, she gets a +1 competence bonus on her Knowledge check to learn the talent for each time she has failed.
+
You gain proficiency with heavy armor and shields.
  
* ''Draw:'' The learner learns her memes through drawing, a process which allows her to pull energy directly out of a monster. As a standard action, a learner may make a ray (ranged touch) attack against a single creature within 60 feet. If successful, she may choose one of that monster's abilities; if she has not already learned the meme associated with it, she may attempt to do so. If she knows the meme for the ability she chose, or if she successfully learns it, she gains one temporary active meme slot, which is immediately occupied by the meme she just learned. This temporary active meme slot lasts 1 round/level.
+
You learn the ''adamantoise imprint'' basic stance.
* ''Lancelet:'' The learner learns her memes through a lancelet, a mark of the Blue that allows her to read the creature's memories and recreate its abilities. As a standard action, the learner may mark a creature within 60 feet.  Whenever that creature uses an (Su) or (Sp) ability, the learner may attempt to learn the meme associated with that ability. The lancelet lasts for 1 round/learner level.
+
* ''Observation:'' The learner learns her memes through observation, using her power of sight to enable her to mimic the abilities of monsters. As a standard action, a learner can watch monsters present within 60 feet. If any of them should use an (Su) or (Sp) ability until the learner’s next action, the learner may attempt to learn the meme associated with that ability. If the learner is attacked with an (Su) or (Sp) ability while observing, she gets a +4 bonus on the Memecraft check to learn that meme.
+
</div>
+
  
<div id="LT">
+
Whenever you gain ''grit'', if the action that caused it was a special ability, you can automatically ''learn'' that ability (as per ''learning'', below) without expending an action.
'''Learner Talent:''' As a learner progresses in her training, she gains access to new and unusual applications of the Blue. At 3rd level, and every three levels thereafter, she gains access to one of the following abilities.
+
  
* ''Absorb (Bl):'' Requires the Draw method. When the learner learns a meme via Draw, she may temporarily deny the creature the use of its ability. If the creature fails a Fortitude save (DC 10 + learner's Cha mod), it loses access to the ability the learner learned for 1 round/learner level.
+
When you process a meme that allows the target to spend a ''healing surge'' for an effect, you can spend an amount of ''grit'' equal to the meme's grade (1 for common, 2 for uncommon, and so on). If you do, each target can spend an additional ''healing surge'' (note that this effect may not affect all memes that allow for the expenditure of ''healing surges'').
** ''Soak (Bl):'' Requires the Absorb ability. If the learner is the target of an ability, she may attempt to learn it. If she does so, the ability is negated.
+
* ''Countermeme (Me):'' Requires the Lancelet method. The learner may counter memes and the abilities of monsters in the same manner as a wizard may counter spells.
+
** ''Disable (Bl):'' Requires the Countermeme ability. When the learner learns a talent via Lancelet, she may temporarily deny the creature the use of its ability. If the creature fails a Will save (DC 10 + learner's Cha mod), it loses access to the ability the learner learned for 1 round/learner level.
+
* ''Resistance (Ex):'' The learner begins to become more resistant to conditions that would impede her and her ability to learn. She gains a +2 resistance bonus on saving throws against effects that would cause the following conditions: ability damage, blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, sickened, stunned, and poisoned.
+
** ''Resiliance (Ex):'' Requires the Resistance ability. As per Resistance, but +4.
+
*** ''Immunity (Ex):'' Requires the Resiliance ability. Choose one of the conditions that Resistance gives a bonus to saving throws against. You become immune to that condition.
+
* ''Conversion (Me):'' The learner has mastered the art of converting her powers of memory into a shield to enable her to survive the abilities of monsters. In effect, she gains a DR equal to her Wisdom modifier. Each time this DR prevents damage, she loses one point of Memory, which is restored after a night's rest. Each time she is dealt damage, the learner chooses whether or not to activate this ability.
+
* ''Peep (Bl):'' Requires the Observation method. As a standard action, you may attempt to learn information about a creature with Close range. Make a Blue Lore check opposed by the the target's Will save. If it fails its save, you may learn the target's current hit points, its type(s) and subtype(s), and what will penetrate its DR (if any). If it passes its save, you cannot use this ability on that creature for 24 hours.
+
** ''Scan (Bl):'' Requires the Peep ability. When you use your peep ability, you learn additional information about a creature, as though you had used the heightened ''creature loresight'' meme.
+
</div>
+
  
<div id="IM">
+
<div id="Einhander">
'''Improved Method:''' At 10th level, the learner gains more advanced understanding of her chosen method of learning talents, or she may expand her horizons and learn another method of learning.
+
{| class="collapsible" width="98%" style="text-align:left; clear:both; font-size:75%; font-family:verdana;"
* ''Improved Draw:'' When the learner uses her Draw ability, the temporary active meme she gains benefits from 1d6+1 memory.
+
! style="background:#9FCFFF;" align="left"|<div style="margin-left:25px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">▶ Einhander</font></div>
* ''Improved Lancelet:'' When the learner uses her Lancelet ability, she may instead target a creature up to 90 feet away.
+
|}
* ''Improved Observation:'' Using the Observation ability is a move action instead of a standard.
+
You focus on swordplay above all. You gain the [core] abilities of the [[Class:_Einhander|einhander]] class, and have a maximum number of maneuvers readied per the table below. You select your schools and maneuvers from the einhander list.
</div>
+
  
<div id="MM">
+
You gain proficiency with a melee weapon that can be two-handed of your choice.
'''Method Mastery:''' At 20th level, the learner has gained mastery over her methods of learning. She may choose to improve one of her existing methods, or gain access to another method of her choice.
+
* ''Draw Mastery:'' When the learner uses her Draw ability, the temporary active meme she gains benefits from 2d6+1 memory.
+
* ''Lancelet Mastery:'' When the learner uses her Lancelet ability, she may instead target a creature up to 120 feet away.
+
* ''Observation Mastery:'' The learner has mastered the art of being continually alert. She is now considered observing at all times, and she does not need to take a standard action to observe; however, the maximum range for continual observation is 5 feet/2 learner levels. The learner can still Observe as a move action.
+
</div>
+
  
==Memes==
+
You learn the ''iron giant imprint'' basic stance.
What follows is a description of how a learner learns memes, and the meme lists.
+
  
Unlike most Force-users, memes of a learner are not influenced by his memeticist level. Instead, the effectiveness of a meme is dependent upon how much memory he devotes to it. Expressions such as "100 feet + 10 feet/memory" mean that, for every point of memory you have invested in the meme, add an additional 10 feet to the range, and so on.
+
Whenever you use a maneuver, you can choose to halve the damage you deal. If you do, you can automatically ''learn'' (as per ''learning'', below) one random ability from one target of that maneuver of your choice.
  
The saving throw DCs for all of a learner's memes are 10 + her Charisma modifier + 1/2 memory invested, rounded down.
+
When you process a meme that affects an area, you can ''cramp'' a maneuver of the same grade or higher. If you do, you also deal your wielded weapon's damage to all creatures in the area you hit with the meme.
  
===Learning Memes===
+
<div id="Falconer">
Whenever a creature uses a non-extraordinary ability, the learner has a chance to learn it (depending upon her learning method). If she does so, she learns a meme that corresponds to that ability in some way - the meme a learner learns is almost never an exact duplicate of the ability she learned it from, though it will usually share many similar qualities.
+
{| class="collapsible" width="98%" style="text-align:left; clear:both; font-size:75%; font-family:verdana;"
 +
! style="background:#9FCFFF;" align="left"|<div style="margin-left:25px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">▶ Falconer</font></div>
 +
|}
 +
You have learned how to fight alongside a companion you have trained. You gain the [core] abilities of the [[Class:_Falconer|falconer]] class, and make ''focus'' checks to avoid losing ''energy'', with a bonus to ''focus'' checks per the table below. You select your schools and maneuvers from the falconer list.
  
In addition, the ability used oftentimes informs the learner's meme. For instance, suffering a red dragon's breath and seeing a wizard cast wall of fire both allow a learner to learn ''beta'', but two different variations of it (in one case, a cone, and in the other, a wall).
+
You gain proficiency with a ranged weapon of your choice.
  
{|class="collapsible" width="70%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
+
You learn the ''bandersnatch imprint'' basic stance.
! style="background:#4F94CD;" align="left"|<div style="margin-left:0px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">Learner Memes</font></div>
+
 
 +
Whenever your companion is affected by a special ability, you can automatically ''learn'' that ability (as per ''learning'', below) without expending an action.
 +
 
 +
When you process a meme, you can consider yourself or your companion the origin point of the meme.
 +
 
 +
<div id="Karateka">
 +
{| class="collapsible" width="98%" style="text-align:left; clear:both; font-size:75%; font-family:verdana;"
 +
! style="background:#9FCFFF;" align="left"|<div style="margin-left:25px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">▶ Karateka</font></div>
 +
|}
 +
You have taught yourself to use your body as a weapon. You gain the [core] abilities of the [[Class: Karateka|karateka]] class, and have ''vigor'' per the table below. You select your schools and maneuvers from the karateka list.
 +
 
 +
You gain proficiency in unarmed attacks, and one of the following of your choice: claws, gloves, or knuckles.
 +
 
 +
You learn the ''death claw imprint'' basic stance.
 +
 
 +
Whenever you use a maneuver as a reaction to a special ability, you can automatically ''learn'' that ability (as per ''learning'', below) without expending an action.
 +
 
 +
When you process a meme that deals damage as a reaction, it gains ''flow''.
 +
 
 +
<div id="Learning">
 +
{| class="collapsible" width="98%" style="text-align:left; clear:both; font-size:75%; font-family:verdana;"
 +
! style="background:#007FFF;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">Learning</font></div>
 +
|}
 +
While other memeticists study the world memory in an abstract sense, the learner seeks to instead gain knowledge first-hand. By observing how creatures are able to interact with the world, he can deduce their underlying mechanics and, in the process, learn how to replicate the effects.
 +
 
 +
Whenever a creature uses a special ability, you can make a ''learning check'' as a reaction, which is d20 + your level bonus + your Intelligence modifier, against a DC of 15 + half the creature's level. If you hit, you gain a ''learned meme'', which is a copy of that ability in all respects. You can choose to immediately replace one of your ''active memes'' with this ''learned meme''; if you do, and the original meme was ''allocated'' to ''memory'', you lose that ''memory'' until your next ''long rest'': ''learned memes'' cannot be ''allocated'' to ''memory''. They otherwise function as normal ''memes'', including your need to ''load'' them.
 +
 
 +
You cannot learn a tech with the (weapon) descriptor.
 +
 
 +
Physical abilities learned through this ability that require an attack roll require a ''physical attack'' roll of the appropriate type (melee or ranged), while any other abilities require a ''memetic attack'' roll.
 +
 
 +
Abilities that recharge per encounter, recharge for you after a ''short rest''; abilities that have a daily recharge, recharge for you after a ''long rest''. All other abilities gain a ''recharge value'' as though they were a meme of the highest grade you could access at the level equal to the level of the creature you learned the ability from (for instance, you treat any ''learned meme'' learned from a creature whose level is 2 as though it were a Common meme, in terms of ''recharge value'').
 +
 
 +
You can learn ''traits'' with this ability. Your ''learned memes'' gained from ''traits'' have a processing time of a move action, and a duration of 5 rounds.
 +
 
 +
Any bonuses other than untyped bonuses granted by a ''learned meme'' become power bonuses, regardless of their original bonus type.
 +
 
 +
This ability cannot be used on class or item abilities.
 +
 
 +
You can have a total number of ''learned memes'' equal to your Intelligence modifier. If you would gain a new ''learned meme'' and have already reached your maximum, you can immediately forget one of your existing ''learned memes''; if you had ''loaded'' that ''learned meme'' into your ''cache'', the new ''learned meme'' takes its place, but if the original had ''allocated memory'', that ''memory'' is lost until your next ''long rest''.
 +
 
 +
=Maneuvers=
 +
The following is the learner maneuver list, ordered by grade.
 +
 
 +
While learner maneuvers are considered to be their own school, learners do not need to gain access to this school separately: learners can always learn maneuvers from this school regardless of what schools they have access to.
 +
 
 +
Note that a learner can only learn one basic stance from this school, determined by his choice of ''combat style''.
 +
 
 +
==Learner School==
 +
{|class="collapsible" width="85%" style="border:1px solid silver; text-align:left; clear:both; font-size:75%; font-family:verdana;"
 +
! colspan="13;" style="background:#007FFF;" align="left"|<div style="margin-left:0px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">Learner Basic Stances</font></div>
 +
|-
 +
! width="10%"|Maneuver Name
 +
! width="8%"|Action
 +
! width="8%"|Type
 +
! width="74%"|Effect
 
|-style="background:white;" align="left"  
 
|-style="background:white;" align="left"  
|'''Aero:''' Use wind to damage and move foes.
+
|Adamantoise Imprint || Free || Stance || Your worn armor absorbs more incoming damage.
 +
|-align="left" style="background:#9FCFFF;"
 +
|Bandersnatch Imprint || Free || Stance || You and your companion can more aggressively team up on nearby creatures.
 
|-align="left"  
 
|-align="left"  
|'''Angel Whisper:''' Restore a creature to life, remove status ailments.
+
|Behemoth Imprint || Free || Stance || You can respond to some attacks with memetic or physical attacks; your ''rage'' gains the ''wrath'' descriptor.
 +
|-align="left" style="background:#9FCFFF;"
 +
|Couerl Imprint || Free || Stance || Your ranged attacks have a small chance to cause additional status ailments.
 
|-align="left"  
 
|-align="left"  
|'''Aquabreath:''' Use water to damage foes.
+
|Death Claw Imprint || Free || Stance || You can grab, restrain, and constrict creatures.
 +
|-align="left" style="background:#9FCFFF;"
 +
|Iron Giant Imprint || Free || Stance || You can more skillfully use weapons sized for creatures larger than you.
 +
|}
 +
 
 +
&nbsp;
 +
 
 +
=Maneuver List=
 +
The following is the learner maneuver list.
 +
 
 +
Regardless of the learner's chosen combat style, the learner adds these maneuvers to his maneuver list.
 +
 
 +
In addition to being martial maneuvers, and subject to the rules that apply to those abilities, these abilities are also considered Blue-aligned. As such, they allow for BO, and cannot be used in an area in which memetic effects cannot function.
 +
 
 +
{|class="collapsible" width="85%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
 +
! colspan="4;" style="background:#007FFF;" align="left"|<div style="margin-left:0px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">1st-Level Learner Maneuvers</font></div>
 +
|-
 +
! width="16%" align="left"|Maneuver Name
 +
! width="12%" align="left"|Action
 +
! width="10%" align="left"|Type
 +
! width="62%" align="left"|Effect
 +
|-style="background:white;" align="left"
 +
|Copycat Strike || Standard || Strike || Attack deals +1d6 damage, copy struck opponent's attack roll on your next attack.
 +
|-align="left" style="background:#B0E0E6;"
 +
|Doppelganger Dance || Swift || Stance || Follow when opponents make 5-foot steps.
 
|-align="left"  
 
|-align="left"  
|'''Bad Breath:''' Cause a variety of status ailments.
+
|Forgetful Strike || Standard || Strike || Target loses one readied maneuver.
 +
|-align="left" style="background:#B0E0E6;"
 +
|Meme Flicker || Reaction || Counter || Penalize your opponent's attack with a momentary flicker of idea.
 +
|}
 +
 
 +
&nbsp;
 +
 
 +
{|class="collapsible" width="85%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
 +
! colspan="4;" style="background:#007FFF;" align="left"|<div style="margin-left:0px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">2nd-Level Learner Maneuvers</font></div>
 +
|-
 +
! width="16%" align="left"|Maneuver Name
 +
! width="12%" align="left"|Action
 +
! width="10%" align="left"|Type
 +
! width="62%" align="left"|Effect
 +
|-style="background:white;" align="left"
 +
|Analyze Style || Swift || Boost || Learn what maneuvers a target has readied.
 +
|-align="left" style="background:#B0E0E6;"
 +
|Equivocate || Reaction || Counter || Target creature gains your status ailments.
 
|-align="left"  
 
|-align="left"  
|'''Beta:''' Use fire to damage and burn foes.
+
|Mimic's Gambit || Standard || Strike || Attack copies a Force ability from struck opponent.
 +
|-align="left" style="background:#B0E0E6;"
 +
|Recursive Dash || Swift || Boost || Return to your starting location at the end of your turn.
 +
|}
 +
 
 +
&nbsp;
 +
 
 +
{|class="collapsible" width="85%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
 +
! colspan="4;" style="background:#007FFF;" align="left"|<div style="margin-left:0px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">3rd-Level Learner Maneuvers</font></div>
 +
|-
 +
! width="16%" align="left"|Maneuver Name
 +
! width="12%" align="left"|Action
 +
! width="10%" align="left"|Type
 +
! width="62%" align="left"|Effect
 +
|-style="background:white;" align="left"
 +
|Fragmented Memory || Swift || Stance || Create ''mirror images'' of yourself.
 +
|-align="left" style="background:#B0E0E6;"
 +
|Lapsing Strike || Standard || Strike || Reduce target's initiator level temporarily.
 
|-align="left"  
 
|-align="left"  
|'''Blowfish:''' Attack a foe with a volley of spines.
+
|Reflective Blade || Swift || Boost || Your Strikes target an additional creature.
 +
|}
 +
 
 +
&nbsp;
 +
 
 +
{|class="collapsible" width="85%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
 +
! colspan="4;" style="background:#007FFF;" align="left"|<div style="margin-left:0px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">4th-Level Learner Maneuvers</font></div>
 +
|-
 +
! width="16%" align="left"|Maneuver Name
 +
! width="12%" align="left"|Action
 +
! width="10%" align="left"|Type
 +
! width="62%" align="left"|Effect
 +
|-style="background:white;" align="left"
 +
|Doppelganger Waltz || Reaction || Counter || Gain free movement whenever target opponent moves.
 +
|-align="left" style="background:#B0E0E6;"
 +
|Memory Strike || Standard || Strike || Target loses a readied maneuver, suffers additional damage based on level of maneuver.
 
|-align="left"  
 
|-align="left"  
|'''Cocoon:''' Improve your natural armor.
+
|Pointer Swap || Swift || Boost || Trade status effects with a creature.
 +
|}
 +
 
 +
&nbsp;
 +
 
 +
{|class="collapsible" width="85%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
 +
! colspan="4;" style="background:#007FFF;" align="left"|<div style="margin-left:0px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">5th-Level Learner Maneuvers</font></div>
 +
|-
 +
! width="16%" align="left"|Maneuver Name
 +
! width="12%" align="left"|Action
 +
! width="10%" align="left"|Type
 +
! width="62%" align="left"|Effect
 +
|-style="background:white;" align="left"
 +
|Broadcast Status || Swift || Stance || Status boons and other positive effects on you also affect your allies.
 +
|-align="left" style="background:#B0E0E6;"
 +
|Empty Frame || Reaction || Counter || Become ''incorporeal'' in response to taking damage.
 
|-align="left"  
 
|-align="left"  
|'''Death Force:''' Resist death effects.
+
|Mirror Shield || Reaction || Counter || Negate a Strike maneuver.
|-align="left"  
+
|-align="left" style="background:#B0E0E6;"
|'''Dischord:''' Cause a creature to gain a negative level.
+
|Return the Favor || Reaction || Counter || Duplicate a Strike maneuver used against you.
 +
|}
 +
 
 +
&nbsp;
 +
 
 +
{|class="collapsible" width="85%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
 +
! colspan="4;" style="background:#007FFF;" align="left"|<div style="margin-left:0px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">6th-Level Learner Maneuvers</font></div>
 +
|-
 +
! width="16%" align="left"|Maneuver Name
 +
! width="12%" align="left"|Action
 +
! width="10%" align="left"|Type
 +
! width="62%" align="left"|Effect
 +
|-style="background:white;" align="left"
 +
|Amnesia Strike || Standard || Strike || Attack causes ''amnesia''.
 +
|-align="left" style="background:#B0E0E6;"
 +
|Copycat's Cunning || Swift || Boost || Gain armor, shield, or weapon properties used by opponent.
 
|-align="left"  
 
|-align="left"  
|'''Dragon Force:''' Improve your combat prowess.
+
|Plagiarism || Reaction || Counter || Opponent loses an ability used on you, while you gain it.
|-align="left"  
+
|}
|'''Drain Touch:''' Cause physical ability score damage.
+
 
 +
&nbsp;
 +
 
 +
=Feats=
 +
The following are a selection of feats that are relevant to learners.
 +
 
 +
&nbsp;
 +
 
 +
<div id="Memetic_Adept_Crosstraining">
 +
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
 +
! style="background:#3676a2;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">MEMETIC ADEPT CROSSTRAINING [Blue, Martial]</font></div>
 +
|-style="background:white;" align="left"
 +
|You study both of your chosen fields in tandem.
 
|-align="left"  
 
|-align="left"  
|'''Earth Shake:''' Cause an earthquake.
+
|'''Prerequisites:''' Memeticist, Initiator.
 
|-align="left"  
 
|-align="left"  
|'''Eerie Sound Wave:''' Remove enhancements from a creature.
+
|'''Benefit:''' You gain knowledge of one additional meme of any grade you can access, of any library you can access; and one additional maneuver of any grade you can access, of any school you can access. You can take this feat multiple times; its effect stacks.
|-align="left"
+
|'''Exploder:''' Sacrifice self to deal massive area damage.
+
|-align="left"
+
|'''Feather Barrier:''' Improve ability to evade attacks and effects.
+
|-align="left"
+
|'''Flash:''' Blind creatures.
+
|-align="left"
+
|'''Force Spear:''' Use force energy to damage a creature.
+
|-align="left"
+
|'''Frost:''' Use cold to damage a creature.
+
|-align="left"
+
|'''Fusion:''' Imbue weapons with special effects.
+
|-align="left"
+
|'''Guard Off:''' Reduce a creature's ability to defend itself.
+
|-align="left"
+
|'''Haste Break:''' Cause a creature enjoying temporal manipulation to lose its enhancements.
+
|-align="left"
+
|'''Infrasonics:''' Reduce a creature's ability to evade your attacks and effects.
+
|-align="left"
+
|'''Magic Hammer:''' Reduce a creature's ability to call upon magic.
+
|-align="left"
+
|'''Madness:''' Cause mental ability score damage.
+
|-align="left"
+
|'''Mighty Guard:''' Put a variety of protective effects into place.
+
|-align="left"
+
|'''Moon Flute:''' Cause creature to rage.
+
|-align="left"
+
|'''Night:''' Cause creatures to fall asleep.
+
|-align="left"
+
|'''Pearl:''' Use holy energy to damage foes.
+
|-align="left"
+
|'''Poison Claw:''' Inflict a creature with poison.
+
|-align="left"
+
|'''Quasar:''' Use magnetic energy to damage foes.
+
|-align="left"
+
|'''Roulette:''' Cause a random nearby creature to die.
+
|-align="left"
+
|'''Screech:''' Use sonic energy to damage and deafen foes.
+
|-align="left"
+
|'''Shadow Flare:''' Use shadow energy to damage foes.
+
|-align="left"
+
|'''Stare:''' Confuse a creature.
+
|-align="left"
+
|'''Stone Breath:''' Cause creatures to turn to stone.
+
|-align="left"
+
|'''Trine:''' Use lightning to damage and shock foes.
+
|-align="left"
+
|'''Vanish:''' Cause a creature to become invisible.
+
|-align="left"
+
|'''Virus:''' Inflict a creature with a disease.
+
|-align="left"
+
|'''White Wind:''' Heal yourself and allies.
+
|-align="left"
+
|'''Zombie Touch:''' Inflict undead-like status on a creature for a time.
+
 
|}
 
|}
 +
</div>
  
 
&nbsp;
 
&nbsp;
  
==Old Versions==
+
=Design Notes=
Previous version of the [[Learner|Learner]].
+
Well... turns out that a pure blue mage isn't really doable. That's too bad, but... well, it's been an informative fourteen years or so.
 +
 
 +
This is a close enough approximation, and with our move on the GM side to more 4e-style mechanics, this particular method of learning works out relatively well. So we're good, I think.
 +
 
 +
{{Class_Breadcrumb}}
 +
 
 +
[[category:Mechanics]]
 +
[[category:Base Classes]]
 +
[[category:Blue]]
 +
[[category:Martial]]

Latest revision as of 08:43, 8 February 2018

The Learner
  Memetics Maneuvers
Level Special Cache Memory Libraries Max Grade Memes Known Max Grade Schools Maneuvers Known
1 Combat Style, Learning 2 1 1 Common 2 Basic 1 2
2 Pedagogy 2 1 1 Common 3 Basic 1 3
3   2 1 1 Common 4 Basic 1 4
4 Pedagogy 3 1 1 Common 5 Basic 1 5
5   3 1 2 Uncommon 6 Lesser 1 6
6 Pedagogy 3 2 2 Uncommon 6 Lesser 1 6
7   3 2 2 Uncommon 7 Lesser 1 7
8 Pedagogy 4 2 2 Uncommon 8 Lesser 1 8
9   4 2 2 Uncommon 9 Lesser 2 9
10 Learner Talent 4 2 2 Uncommon 10 Lesser 2 10
11   5 3 3 Uncommon 11 Lesser 2 11
12 Learner Talent 5 3 3 Rare 11 Expert 2 11
13   5 3 3 Rare 12 Expert 2 12
14 Learner Talent 5 3 3 Rare 13 Expert 2 13
15   6 3 3 Rare 14 Expert 2 14
16 Learner Talent 6 4 3 Rare 15 Expert 2 15
17   6 4 4 Rare 16 Expert 2 16
18 Learner Talent 7 4 4 Rare 16 Expert 2 16
19   7 4 4 Obscure 17 Greater 2 17
20 Learner Talent 7 4 4 Obscure 18 Greater 2 18

 

Learner

Troi, iconic learner
"Experience is the best teacher."

The petrifying gaze of a basilisk, the lightning breath of a dragon, the soul-draining touch of the undead: these powers are to be feared, most certainly. Some, however, would believe that the best way to fight fire is with fire, and so seek out ways to gain these powers - not through study or research, but through watching those who wield them. This is the way of the learner.

It is impossible to say what a learner is capable of. An individual learner may learn dozens - if not hundreds - of abilities over the course of her lifetime, as varied in power and application as the creatures that walk the world. Calling upon the power of the Blue to enhance her memory and ability to replicate the powers of monsters, the learner is a powerful ally and unpredictable foe.

However, to gain access to these abilities, the learner must see them in action - and that means a life of adventure and danger. As such, learners also train themselves in the arts martial, to acquire the skills needed to do battle with the creatures from which they wish to glean new knowledge. For the budding learner, this also means that they are able to function in an adventuring troupe with minimal fuss; while they are not as well-versed in the ways of combat as true warriors, they are able to hold their own, and once the learner has acquired a stable of useful memes, they can combine their memetics and maneuvers to deadly effect.

Game Rule Information

Learners have the following game statistics.

Force Alignment: Blue.

Force Resistances: TO 5 + level, CO 5 + level.

Abilities: Intelligence, Wisdom, and Charisma are all equally important to a learner. She gains bonus active meme slots based on her Wisdom, bonus memory based on her Intelligence, and additional belief-space based upon her Charisma.

Starting Age: Moderate.

T20

Hit Points at 1st Level: 15 + Con score.
Hit Points at Each Additional Level: 9 + Con modifier.
Healing Surges: 10 + Con modifier.
Defenses: Fort +2; Ref +2; Will +2; Det +2.

Pathfinder

Hit Die: d10.
Saving Throws: Fort (Poor); Ref (Good); Will (Good).
Skill Points: 6 + Int modifier.
Class Skills: ...some list.

Class Features

All of the following are class features of the learner.

Proficiencies

Weapons: Choose three.

Armor: Light, Mystic.

Implements: Records, Tomes.

Combat Style

At first level, the learner decides which combat style he will pursue. Choose one of the following; once you have made a selection, it cannot be changed later.

▶ Archer

You focus on the pursuit of archery. You gain the [core] abilities of the archer class, and gain aim with actions spent per the table below. You select your schools and maneuvers from the archer list.

You gain proficiency with a ranged weapon of your choice.

You learn the couerl imprint basic stance.

While you have a quarry, whenever that creature uses a special ability, you can automatically learn that ability (as per learning, below) without expending an action.

When you process a meme that targets a single creature, you can spend aim to improve your attack roll. Each point of aim you spend gives you a +2 power bonus to the attack roll.

▶ Berserker

You have learned how to unleash the inner beast within. You gain the [core] abilities of the berserker class, and can gain rage when you take damage. You select your schools and maneuvers from the berserker list.

You gain proficiency with axes.

You learn the behemoth imprint basic stance.

Whenever you gain rage, if the action that caused it was a special ability, you can automatically learn that ability (as per learning, below) without expending an action.

When you process a meme that targets at least one creature, you can spend one rage per creature targeted. If you do, each creature targeted gains malice against you until the start of your next turn.

▶ Defender

You focus on learning how to defend yourself and others. You gain the [core] abilities of the defender class, and can gain grit when you make successful armor checks and shield checks. You select your schools and maneuvers from the defender list.

You gain proficiency with heavy armor and shields.

You learn the adamantoise imprint basic stance.

Whenever you gain grit, if the action that caused it was a special ability, you can automatically learn that ability (as per learning, below) without expending an action.

When you process a meme that allows the target to spend a healing surge for an effect, you can spend an amount of grit equal to the meme's grade (1 for common, 2 for uncommon, and so on). If you do, each target can spend an additional healing surge (note that this effect may not affect all memes that allow for the expenditure of healing surges).

▶ Einhander

You focus on swordplay above all. You gain the [core] abilities of the einhander class, and have a maximum number of maneuvers readied per the table below. You select your schools and maneuvers from the einhander list.

You gain proficiency with a melee weapon that can be two-handed of your choice.

You learn the iron giant imprint basic stance.

Whenever you use a maneuver, you can choose to halve the damage you deal. If you do, you can automatically learn (as per learning, below) one random ability from one target of that maneuver of your choice.

When you process a meme that affects an area, you can cramp a maneuver of the same grade or higher. If you do, you also deal your wielded weapon's damage to all creatures in the area you hit with the meme.

▶ Falconer

You have learned how to fight alongside a companion you have trained. You gain the [core] abilities of the falconer class, and make focus checks to avoid losing energy, with a bonus to focus checks per the table below. You select your schools and maneuvers from the falconer list.

You gain proficiency with a ranged weapon of your choice.

You learn the bandersnatch imprint basic stance.

Whenever your companion is affected by a special ability, you can automatically learn that ability (as per learning, below) without expending an action.

When you process a meme, you can consider yourself or your companion the origin point of the meme.

▶ Karateka

You have taught yourself to use your body as a weapon. You gain the [core] abilities of the karateka class, and have vigor per the table below. You select your schools and maneuvers from the karateka list.

You gain proficiency in unarmed attacks, and one of the following of your choice: claws, gloves, or knuckles.

You learn the death claw imprint basic stance.

Whenever you use a maneuver as a reaction to a special ability, you can automatically learn that ability (as per learning, below) without expending an action.

When you process a meme that deals damage as a reaction, it gains flow.

Learning

While other memeticists study the world memory in an abstract sense, the learner seeks to instead gain knowledge first-hand. By observing how creatures are able to interact with the world, he can deduce their underlying mechanics and, in the process, learn how to replicate the effects.

Whenever a creature uses a special ability, you can make a learning check as a reaction, which is d20 + your level bonus + your Intelligence modifier, against a DC of 15 + half the creature's level. If you hit, you gain a learned meme, which is a copy of that ability in all respects. You can choose to immediately replace one of your active memes with this learned meme; if you do, and the original meme was allocated to memory, you lose that memory until your next long rest: learned memes cannot be allocated to memory. They otherwise function as normal memes, including your need to load them.

You cannot learn a tech with the (weapon) descriptor.

Physical abilities learned through this ability that require an attack roll require a physical attack roll of the appropriate type (melee or ranged), while any other abilities require a memetic attack roll.

Abilities that recharge per encounter, recharge for you after a short rest; abilities that have a daily recharge, recharge for you after a long rest. All other abilities gain a recharge value as though they were a meme of the highest grade you could access at the level equal to the level of the creature you learned the ability from (for instance, you treat any learned meme learned from a creature whose level is 2 as though it were a Common meme, in terms of recharge value).

You can learn traits with this ability. Your learned memes gained from traits have a processing time of a move action, and a duration of 5 rounds.

Any bonuses other than untyped bonuses granted by a learned meme become power bonuses, regardless of their original bonus type.

This ability cannot be used on class or item abilities.

You can have a total number of learned memes equal to your Intelligence modifier. If you would gain a new learned meme and have already reached your maximum, you can immediately forget one of your existing learned memes; if you had loaded that learned meme into your cache, the new learned meme takes its place, but if the original had allocated memory, that memory is lost until your next long rest.

Maneuvers

The following is the learner maneuver list, ordered by grade.

While learner maneuvers are considered to be their own school, learners do not need to gain access to this school separately: learners can always learn maneuvers from this school regardless of what schools they have access to.

Note that a learner can only learn one basic stance from this school, determined by his choice of combat style.

Learner School

Learner Basic Stances
Maneuver Name Action Type Effect
Adamantoise Imprint Free Stance Your worn armor absorbs more incoming damage.
Bandersnatch Imprint Free Stance You and your companion can more aggressively team up on nearby creatures.
Behemoth Imprint Free Stance You can respond to some attacks with memetic or physical attacks; your rage gains the wrath descriptor.
Couerl Imprint Free Stance Your ranged attacks have a small chance to cause additional status ailments.
Death Claw Imprint Free Stance You can grab, restrain, and constrict creatures.
Iron Giant Imprint Free Stance You can more skillfully use weapons sized for creatures larger than you.

 

Maneuver List

The following is the learner maneuver list.

Regardless of the learner's chosen combat style, the learner adds these maneuvers to his maneuver list.

In addition to being martial maneuvers, and subject to the rules that apply to those abilities, these abilities are also considered Blue-aligned. As such, they allow for BO, and cannot be used in an area in which memetic effects cannot function.

1st-Level Learner Maneuvers
Maneuver Name Action Type Effect
Copycat Strike Standard Strike Attack deals +1d6 damage, copy struck opponent's attack roll on your next attack.
Doppelganger Dance Swift Stance Follow when opponents make 5-foot steps.
Forgetful Strike Standard Strike Target loses one readied maneuver.
Meme Flicker Reaction Counter Penalize your opponent's attack with a momentary flicker of idea.

 

2nd-Level Learner Maneuvers
Maneuver Name Action Type Effect
Analyze Style Swift Boost Learn what maneuvers a target has readied.
Equivocate Reaction Counter Target creature gains your status ailments.
Mimic's Gambit Standard Strike Attack copies a Force ability from struck opponent.
Recursive Dash Swift Boost Return to your starting location at the end of your turn.

 

3rd-Level Learner Maneuvers
Maneuver Name Action Type Effect
Fragmented Memory Swift Stance Create mirror images of yourself.
Lapsing Strike Standard Strike Reduce target's initiator level temporarily.
Reflective Blade Swift Boost Your Strikes target an additional creature.

 

4th-Level Learner Maneuvers
Maneuver Name Action Type Effect
Doppelganger Waltz Reaction Counter Gain free movement whenever target opponent moves.
Memory Strike Standard Strike Target loses a readied maneuver, suffers additional damage based on level of maneuver.
Pointer Swap Swift Boost Trade status effects with a creature.

 

5th-Level Learner Maneuvers
Maneuver Name Action Type Effect
Broadcast Status Swift Stance Status boons and other positive effects on you also affect your allies.
Empty Frame Reaction Counter Become incorporeal in response to taking damage.
Mirror Shield Reaction Counter Negate a Strike maneuver.
Return the Favor Reaction Counter Duplicate a Strike maneuver used against you.

 

6th-Level Learner Maneuvers
Maneuver Name Action Type Effect
Amnesia Strike Standard Strike Attack causes amnesia.
Copycat's Cunning Swift Boost Gain armor, shield, or weapon properties used by opponent.
Plagiarism Reaction Counter Opponent loses an ability used on you, while you gain it.

 

Feats

The following are a selection of feats that are relevant to learners.

 

MEMETIC ADEPT CROSSTRAINING [Blue, Martial]
You study both of your chosen fields in tandem.
Prerequisites: Memeticist, Initiator.
Benefit: You gain knowledge of one additional meme of any grade you can access, of any library you can access; and one additional maneuver of any grade you can access, of any school you can access. You can take this feat multiple times; its effect stacks.

 

Design Notes

Well... turns out that a pure blue mage isn't really doable. That's too bad, but... well, it's been an informative fourteen years or so.

This is a close enough approximation, and with our move on the GM side to more 4e-style mechanics, this particular method of learning works out relatively well. So we're good, I think.


Back to Main Page d20 Mechanics Classes