Difference between revisions of "Test Page 10"

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<div id="Pharaohbane">
 
<div id="Pharaohbane">
 
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
 
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
! style="background:#d66b27;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">PHARAOHBANE, SCYTHE OF THE SCARAB DRAGON</font></div>
+
! style="background:#E57318;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">PHARAOHBANE, SCYTHE OF THE SCARAB DRAGON</font></div>
 
|-style="background:white;" align="left"  
 
|-style="background:white;" align="left"  
 
|An enormous adamantine scythe, seemingly too large for any mere mortal to lift. First wielded by a gria whose soul was returned to the mortal coil by the dwindling power of an ancient goddess, it thirsts for the blood of those who would oppose the reign of deities...
 
|An enormous adamantine scythe, seemingly too large for any mere mortal to lift. First wielded by a gria whose soul was returned to the mortal coil by the dwindling power of an ancient goddess, it thirsts for the blood of those who would oppose the reign of deities...
Line 19: Line 19:
 
|'''Force:''' Magic, Divine
 
|'''Force:''' Magic, Divine
 
|-align="left"  
 
|-align="left"  
|style="background:#E6A67D; padding-left: 2em;"|'''PROPERTY'''
+
|style="background:#EFA86F; padding-left: 2em;"|'''PROPERTY'''
 
|-align="left"  
 
|-align="left"  
 
|You can use this weapon as a two-handed weapon as though it were only one size smaller; it deals damage as though it were its actual size.
 
|You can use this weapon as a two-handed weapon as though it were only one size smaller; it deals damage as though it were its actual size.
Line 33: Line 33:
 
|This weapon can make critical hits against Undead.
 
|This weapon can make critical hits against Undead.
 
|-align="left"  
 
|-align="left"  
|style="background:#E6A67D; padding-left: 2em;"|'''POWERS'''
+
|style="background:#EFA86F; padding-left: 2em;"|'''POWERS'''
 
|-align="left"  
 
|-align="left"  
 
|'''Power (At Will):''' As a swift action, you can change this weapon's bonus holy damage to arcane damage, or bonus arcane damage to holy damage.
 
|'''Power (At Will):''' As a swift action, you can change this weapon's bonus holy damage to arcane damage, or bonus arcane damage to holy damage.
Line 45: Line 45:
 
&nbsp;
 
&nbsp;
  
<div id="Ring of Zzyzx">
+
<div id="Wings of Viraxis">
 
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
 
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
! style="background:#d66b27;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">RING OF ZZYZX</font></div>
+
! style="background:#e6cc80;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">WINGS OF VIRAXIS</font></div>
 
|-style="background:white;" align="left"  
 
|-style="background:white;" align="left"  
|What was once clearly a simple silver ring has been twisted and bent, as though its original owner's shape was in a constant state of flux, its edges and faces marked with the passage of a thousand tiny insects. A single bug clings to the shard of metal, but no matter what you do, it never goes away...
+
|Two solid pieces of ruby ''mox'', spun almost gossomer thin, into what are clearly intended to be wings. They pulse with a combination of Magical and Divine power - a reminder of a long-forgotten age when gods yet ruled...
 
|-align="left"  
 
|-align="left"  
|'''Accessory - Ring'''
+
|'''Accessory - Back'''
 
|-align="left"  
 
|-align="left"  
|'''Rarity:''' Mythic
+
|'''Rarity:''' Artifact
 
|-align="left"  
 
|-align="left"  
|'''Force:''' Psionic, Nature
+
|'''Force:''' Magic, Divine
 
|-align="left"  
 
|-align="left"  
|style="background:#E6A67D; padding-left: 2em;"|'''PROPERTY'''
+
|'''Special:''' To benefit from this item, you must replace your natural wings with this item.
 
|-align="left"  
 
|-align="left"  
|You do not require food or water to survive.
+
|style="background:#EFDFB0; padding-left: 2em;"|'''PROPERTY'''
 
|-align="left"  
 
|-align="left"  
|You do not need to sleep; you must still rest for at least two hours to gain the benefits of a long rest.
+
|You gain a fly speed of 60 feet with perfect maneuverability.
 
|-align="left"  
 
|-align="left"  
|You do not need to breathe.
+
|You gain ''improved evasion'' against all Magic effects.
 
|-align="left"  
 
|-align="left"  
|You gain ''immunity'' to gases.  
+
|You can always choose to use your Intelligence modifier as your ability modifier for any skill check that would normally use Dexterity.
 
|-align="left"  
 
|-align="left"  
|You gain ''immunity'' to poison.
+
|Whenever you strike a creature with the ''enemy of Viraxis'' quality with a weapon, you deal +2d6 arcane damage.
 
|-align="left"  
 
|-align="left"  
|You gain ''immunity'' to fear.
+
|style="background:#EFDFB0; padding-left: 2em;"|'''POWERS'''
 
|-align="left"  
 
|-align="left"  
|You gain an item bonus to your AC and Reflex equal to your attunement bonus.
+
|'''Power (At-Will):''' Standard. You spin, creating a wave of arcane energy; make a ranged touch attack, using Charisma rather than Dexterity, against all creatures in a 15-foot cone; this attack resolves against Reflex. If you hit, the target takes ''potency 2'' arcane damage and is knocked ''prone''.
 
|-align="left"  
 
|-align="left"  
|You gain an item bonus to your Initiative equal to your attunement bonus.
+
|'''Power (At-Will):''' Reaction. When you are targeted by a Magic effect, you gain SR equal to 10 + your character level against the effect. If you have multiple Accessories with the name "of Viraxis" equipped, the SR you gain increases by 5 for each additional such Accessory.
 
|-align="left"  
 
|-align="left"  
|While you wear this ring, the manifestation time for [[Psionics:_Ratiovitality_Power_List#Kayachikitsa|''kayachikitsa'']] is reduced to a move action.
+
|'''Power (Encounter):''' Swift. You can teleport to any square you can see within 120 feet.
 
|-align="left"  
 
|-align="left"  
|Whenever you use one of this item's encounter or daily powers, you gain ''fast healing'' equal to your level until the end of the encounter (or 5 minutes) or until you spend a healing surge.
+
|'''Power (Daily):''' Standard. You generate an aura of magical flight, with a radius of 50 feet, that lasts for 5 rounds. All allies within the area gain ''float'' and a fly speed of 40 feet with perfect maneuverability.
|-align="left"
+
|style="background:#E6A67D; padding-left: 2em;"|'''POWERS'''
+
|-align="left"
+
|'''Power (Daily):''' As a swift action, regain two healing surges.
+
 
|}
 
|}
 
</div>
 
</div>
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&nbsp;
 
&nbsp;
  
<div id="Seeks-Beyond-Curtains">
+
<div id="First Resort">
 
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
 
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
! style="background:#d66b27;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">SEEKS-BEYOND-CURTAINS, MEMORY OF THE HIDDEN UNVEILED</font></div>
+
! style="background:#d66b27;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">FIRST RESORT</font></div>
 
|-style="background:white;" align="left"  
 
|-style="background:white;" align="left"  
|A seemingly normal book, imbued with memories ancient and powerful by an akashic who delved through the sands of time in search of knowledge. Yet in the space between moments, secrets lie hidden - and sealed within this tome lies the key to one such moment...
+
|Hand-built from scraps and more mechanical than most firearms, this carbine seems less than functional, lacking any apparent way to feed it ammunition. Mounted on it is a strange capacitor of some kind, which crackles with electricity and glows ominously...
 
|-align="left"  
 
|-align="left"  
|'''Implement - Orb''' and '''Record'''
+
|'''Weapon - Rifle (One-handed)'''
|-align="left"
+
|'''Tool - Knowledge'''
+
 
|-align="left"  
 
|-align="left"  
 
|'''Rarity:''' Mythic
 
|'''Rarity:''' Mythic
 
|-align="left"  
 
|-align="left"  
|'''Force:''' Psionic, Blue
+
|'''Force:''' Technology
 +
|-align="left"
 +
|'''Special:''' You must be a [[Class: Trainer|trainer]] to attune to this item.
 
|-align="left"  
 
|-align="left"  
 
|style="background:#E6A67D; padding-left: 2em;"|'''PROPERTY'''
 
|style="background:#E6A67D; padding-left: 2em;"|'''PROPERTY'''
 
|-align="left"  
 
|-align="left"  
|You gain ''truesight'' with a 20 foot radius.
+
|This weapon's base damage type is lightning, rather than piercing.
 
|-align="left"  
 
|-align="left"  
|Psionic and memetic attacks you make with this implement deal +2d6 psychic damage against creatures with the ''Vesuvanati'' quality.
+
|Ranged attacks made with this weapon ignore the ''insubstantial'' quality.
 
|-align="left"  
 
|-align="left"  
|You gain immunity to unwanted ''telepathy''.
+
|When you make a ''basic ranged attack'' with this weapon, you can choose to deal half damage. If you do, and you also hit the target's Will, the target is ''confused'' until the end of your next turn.
 
|-align="left"  
 
|-align="left"  
|You gain immunity to ''libra''.  
+
|When you make a ''basic ranged attack'' with this weapon, you can choose to deal half damage. If you do, and you also hit the target's Reflex, the target is ''immobilized'' until the end of your next turn.
 
|-align="left"  
 
|-align="left"  
|You gain immunity to ''assay''.
+
|You can spend a swift action to gain ''float'' until the end of your next turn.
 
|-align="left"  
 
|-align="left"  
|You cannot be detected with ''thoughtsense''.
+
|You can spend a swift action to gain ''libra'' until the end of your next turn. ''(A creature with libra knows the current hit points, weaknesses and resistances, and Force alignment of any creature they look at within 60 feet.)''
 
|-align="left"  
 
|-align="left"  
|You gain ''innate blur''. ''(Targeted attacks against a creature with blur have a 20% chance to miss.)''
+
|As a standard action, you can release the [[Blue: Mementos List P-S#Rotom|rotom]] stored within this weapon; the rotom is under your ''control'', and is treated as a rotom of your character level. If you do, this weapon loses all of its properties, can no longer be used to make ''ranged physical attacks'', and gains the property "As a standard action, recall the [[Blue: Mementos List P-S#Rotom|rotom]] into this item; this item regains all of its other properties and loses this one."
 +
|}
 +
</div>
 +
 
 +
&nbsp;
 +
 
 +
<div id="Neutron Parallax">
 +
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
 +
! style="background:#d66b27;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">NEUTRON PARALLAX</font></div>
 +
|-style="background:white;" align="left"
 +
|An enormous birfurcated blade of black metal, with a barrel of sizable caliber filling the cavity left, this weapon sports an unusual firing mechanism. It's weight seems to vary as you heft it, as though it shifts its mass in response to not what you are doing now, but what you will be doing shortly...
 
|-align="left"  
 
|-align="left"  
|style="background:#E6A67D; padding-left: 2em;"|'''POWERS'''
+
|'''Weapon - Combination Greatsword/Rifle (two-handed)'''
 
|-align="left"  
 
|-align="left"  
|'''Power (At Will):''' As a standard action, you can examine a single creature within 60 feet. You learn all the mental status ailments the target is suffering from.
+
|'''Rarity:''' Mythic
 
|-align="left"  
 
|-align="left"  
|'''Power (At Will):''' As a move action, you can fold this item in on itself, turning it into a hilt for a [[Class:_Jedi|jedi weapon]]. When you do, it ceases to be a '''Tool - Knowledge''' and becomes a '''Weapon''' of the type you can manifest. You can revert it to its normal form as a move action. If you are not a jedi, this ability does not function.
+
|'''Force:''' Time
 
|-align="left"  
 
|-align="left"  
|'''Power (Daily):''' When a creature within 60 feet of you is ''charmed'', ''controlled'', or ''dominated'', as a free action you can make a psionic or memetic attack (your choice) against the effect's DC. If you hit, you remove the effect, and the target of this ability is immune to the ''charmed'', ''controlled'', and ''dominated'' conditions for five minutes or until the end of the encounter.
+
|'''Special:''' You must know the ''gravity bow'' and ''lead blade'' jikuu to attune to this item. If you lose knowledge of either jikuu, your attunement to this weapon automatically ends.
 
|-align="left"  
 
|-align="left"  
|'''Power (Daily):''' When you are aware of a creature impersonating you (by shape, voice, mind, or any other means of impersonation), as a free action you can cause yourself to glow bright blue in the vision of your allies (this affects your body, your words, and your thoughts - the manifestation of this effect on your voice and thoughts is difficult to describe, but it is obvious to all allies if you are the source of words or thoughts for the duration of this ability). This effect lasts for ten minutes.
+
|style="background:#E6A67D; padding-left: 2em;"|'''PROPERTY'''
 +
|-align="left"
 +
|You gain ''innate haste''.
 +
|-align="left"
 +
|Whenever you ''gather quanta'', you can roll twice and choose which result you prefer.
 +
|-align="left"
 +
|Your ''gravity bow'' and ''lead blade'' jikuu grant untyped bonuses to ''damage potency'', rather than a power bonus.
 +
|-align="left"
 +
|Whenever this weapon is affected by ''gravity bow'' or ''lead blade'', it automatically gains the other for the original effect's duration.
 +
|-align="left"
 +
|When you make a ''basic ranged attack'' with this weapon, if you have the [[d20 Mechanic: Feats#Dual Wield|Dual Wield]] feat, the target of your attack is considered to be within range of both ''heads'' of this weapon.
 +
|-align="left"
 +
|When you take a charge action, you can make any number of turns up to 90 degrees. Making such a turn during a charge requires you to spend 1 ''quanta'' for each turn, as part of the action.
 
|}
 
|}
 
</div>
 
</div>
  
 
&nbsp;
 
&nbsp;
 
-----
 
 
[[Image:Trinity_trolls.png|thumb|450px|right|Trolls.]]
 
 
These trolls are largely inspired by Warcraft trolls.
 
 
=Trolls=
 
: ''"Ey mon."''
 
 
In the depths of the Vorima Jungle and the so-called "Thousand Needles" of Ashkar, ... a bunch of words.
 
 
{| class="collapsible" align="right" width="60%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
 
! colspan="9;" style="background:#3D59AB;" align="center"|<div style="margin-left:0px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">Vital Statistics</font></div>
 
|-
 
|&nbsp;
 
|&nbsp;
 
|colspan="3"|'''Starting Age'''
 
|colspan="3"|'''Aging Effects'''
 
|&nbsp;
 
|-
 
|&nbsp;
 
|'''Adulthood'''
 
|''Simple''
 
|''Moderate''
 
|''Complex''
 
|''Middle Age''
 
|''Old''
 
|''Venerable''
 
|'''Max Age'''
 
|-
 
|'''Age'''
 
|17 years
 
|align="center"|+1d2
 
|align="center"|+1d4
 
|align="center"|+2d4
 
|align="center"|30 years
 
|align="center"|47 years
 
|align="center"|69 years
 
|align="center"|+2d10
 
|-
 
|colspan="9"|----------------------------------------------------------------------------------------------------------------------
 
|-
 
|&nbsp;
 
|colspan="2"|'''Base Height'''
 
|colspan="2"|'''Height Modifier'''
 
|colspan="2"|'''Base Weight'''
 
|colspan="2"|'''Weight Modifier'''
 
|-
 
|''Male''
 
|colspan="2"|6' 0"
 
|colspan="2"|+4d6"
 
|colspan="2"|125 lbs.
 
|colspan="2"|x2d6 lbs.
 
|-
 
|''Female''
 
|colspan="2"|5' 6"
 
|colspan="2"|+3d8"
 
|colspan="2"|100 lbs.
 
|colspan="2"|x2d6 lbs.
 
|}
 
More words.
 
 
'''Personality:''' Trolls tend to be a superstitious lot, and many tribes have ritualistic customs related to what they believe are bad omens. The mindset of a troll is often closely relatable to that of a ... word.
 
 
'''Physical Description:''' Troll skin is often a shade of blue, green, or even purple, with incredible variance within those colors, though members of the same tribe will typically be relatively close in skin color. Troll hair color varies wildly, with blue, teal, green, purple, red, and white common; while skin color tends to be somewhat muted, troll hair is typically rather vibrant.
 
 
'''Ethos:''' Words.
 
 
'''Troll Lands:''' Words.
 
 
'''Religion:''' Words.
 
 
'''Names:''' Stuff about names.
 
 
: ''Male Names:'' Li'jin, Haiambi, Jumalai, Juma'oji, Vunbu, Xuk'rimon, Zaewan, Zel'sora, Zulyakyo.
 
 
: ''Female Names:'' Bo'jen, Keaoti, Kiyaraa, Pujji'ujia, Rashzaara, Teajia, Yashaz'aya, Zalujin, Zamazonoo.
 
 
: ''Tribe Names:'' Amani, Atal'ai, Drakkari, Gurubashi, Hakkari, Kal'dorei, Zandalar, Zanzil.
 
 
'''Adventurers:''' Words.
 
 
==Troll Culture==
 
The following is a rough overview of some of the highlights of troll culture.
 
 
* '''One:'''
 
* '''Two:'''
 
* '''Three:'''
 
 
====Trolls Are Responsible For...====
 
: ...one.
 
 
: ...two.
 
 
: ...three.
 
 
====Troll Racial Prestige Classes====
 
* None yet...
 
 
==Troll Racial Traits (d20)==
 
* +2 Dexterity, +2 Constitution, -2 Intelligence. Trolls are resilient and dexterous creatures, but their time in dangerous environs has reduced their ability to think abstractly.
 
* '''Humanoid:''' Trolls are humanoids.
 
* Medium.
 
* A troll’s base land speed is 30 feet.
 
* '''Brachiation:''' Trolls have ''forest walk''. ''(A creature with forest walk ignores difficult terrain if that terrain is the result of trees, underbrush, plants, or natural growth.)''
 
* '''Blood Rage:''' While a troll is ''bloodied'', he gains a +4 racial bonus to physical damage.
 
* '''Regeneration:''' Trolls have ''innate fast healing'' equal to their character level. When you take fire damage, you lose this ''fast healing'' until the end of your next turn; you lose your ''fast healing'' while you have ''ongoing fire damage''.
 
* '''Resilience:''' Trolls gain two additional ''healing surges''.
 
* '''Fire Vulnerability:''' Trolls have ''fire vulnerability'' equal to their character level. Trolls who would gain a status effect that reduces fire damage treat that status effect as one step less effective (''barrier'' cancels their vulnerability; ''immunity'' becomes ''barrier''; ''absorb'' becomes ''immunity'').
 
* '''Automatic Languages:''' One Common language, one Trade language, Zandali. Bonus Languages: Any.
 
 
==Design Notes==
 
Friggin'... trolls, whatever.
 
 
[[category:Races]]
 

Latest revision as of 07:28, 6 December 2017

Stop losing this post.

And this one.

This is useful.

 

PHARAOHBANE, SCYTHE OF THE SCARAB DRAGON
An enormous adamantine scythe, seemingly too large for any mere mortal to lift. First wielded by a gria whose soul was returned to the mortal coil by the dwindling power of an ancient goddess, it thirsts for the blood of those who would oppose the reign of deities...
Weapon - Scythe (Huge)
Rarity: Mythic
Force: Magic, Divine
PROPERTY
You can use this weapon as a two-handed weapon as though it were only one size smaller; it deals damage as though it were its actual size.
While you wield this weapon, you gain an item bonus to weapon damage equal to your attunement bonus.
While you wield this weapon, you can stand up from prone as a free action that does not provoke opportunity attacks.
Attacks with this weapon are penetrating. (A penetrating effect ignores any effect on its target that would reduce its damage.)
This weapon deals +2d6 holy damage against creatures with the enemy of Viraxis quality.
This weapon can make critical hits against Undead.
POWERS
Power (At Will): As a swift action, you can change this weapon's bonus holy damage to arcane damage, or bonus arcane damage to holy damage.
Power (Encounter): When you use a maneuver that deals increased damage, you can immediately recover any resources expended on that maneuver as a free action.
Power (Daily): When you would gain the dead status, as a reaction you can spend any number of healing surges and recover hit points for each surge spent.

 

WINGS OF VIRAXIS
Two solid pieces of ruby mox, spun almost gossomer thin, into what are clearly intended to be wings. They pulse with a combination of Magical and Divine power - a reminder of a long-forgotten age when gods yet ruled...
Accessory - Back
Rarity: Artifact
Force: Magic, Divine
Special: To benefit from this item, you must replace your natural wings with this item.
PROPERTY
You gain a fly speed of 60 feet with perfect maneuverability.
You gain improved evasion against all Magic effects.
You can always choose to use your Intelligence modifier as your ability modifier for any skill check that would normally use Dexterity.
Whenever you strike a creature with the enemy of Viraxis quality with a weapon, you deal +2d6 arcane damage.
POWERS
Power (At-Will): Standard. You spin, creating a wave of arcane energy; make a ranged touch attack, using Charisma rather than Dexterity, against all creatures in a 15-foot cone; this attack resolves against Reflex. If you hit, the target takes potency 2 arcane damage and is knocked prone.
Power (At-Will): Reaction. When you are targeted by a Magic effect, you gain SR equal to 10 + your character level against the effect. If you have multiple Accessories with the name "of Viraxis" equipped, the SR you gain increases by 5 for each additional such Accessory.
Power (Encounter): Swift. You can teleport to any square you can see within 120 feet.
Power (Daily): Standard. You generate an aura of magical flight, with a radius of 50 feet, that lasts for 5 rounds. All allies within the area gain float and a fly speed of 40 feet with perfect maneuverability.

 

FIRST RESORT
Hand-built from scraps and more mechanical than most firearms, this carbine seems less than functional, lacking any apparent way to feed it ammunition. Mounted on it is a strange capacitor of some kind, which crackles with electricity and glows ominously...
Weapon - Rifle (One-handed)
Rarity: Mythic
Force: Technology
Special: You must be a trainer to attune to this item.
PROPERTY
This weapon's base damage type is lightning, rather than piercing.
Ranged attacks made with this weapon ignore the insubstantial quality.
When you make a basic ranged attack with this weapon, you can choose to deal half damage. If you do, and you also hit the target's Will, the target is confused until the end of your next turn.
When you make a basic ranged attack with this weapon, you can choose to deal half damage. If you do, and you also hit the target's Reflex, the target is immobilized until the end of your next turn.
You can spend a swift action to gain float until the end of your next turn.
You can spend a swift action to gain libra until the end of your next turn. (A creature with libra knows the current hit points, weaknesses and resistances, and Force alignment of any creature they look at within 60 feet.)
As a standard action, you can release the rotom stored within this weapon; the rotom is under your control, and is treated as a rotom of your character level. If you do, this weapon loses all of its properties, can no longer be used to make ranged physical attacks, and gains the property "As a standard action, recall the rotom into this item; this item regains all of its other properties and loses this one."

 

NEUTRON PARALLAX
An enormous birfurcated blade of black metal, with a barrel of sizable caliber filling the cavity left, this weapon sports an unusual firing mechanism. It's weight seems to vary as you heft it, as though it shifts its mass in response to not what you are doing now, but what you will be doing shortly...
Weapon - Combination Greatsword/Rifle (two-handed)
Rarity: Mythic
Force: Time
Special: You must know the gravity bow and lead blade jikuu to attune to this item. If you lose knowledge of either jikuu, your attunement to this weapon automatically ends.
PROPERTY
You gain innate haste.
Whenever you gather quanta, you can roll twice and choose which result you prefer.
Your gravity bow and lead blade jikuu grant untyped bonuses to damage potency, rather than a power bonus.
Whenever this weapon is affected by gravity bow or lead blade, it automatically gains the other for the original effect's duration.
When you make a basic ranged attack with this weapon, if you have the Dual Wield feat, the target of your attack is considered to be within range of both heads of this weapon.
When you take a charge action, you can make any number of turns up to 90 degrees. Making such a turn during a charge requires you to spend 1 quanta for each turn, as part of the action.