Difference between revisions of "Journey: Prayers"

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==Prayer List==
 
==Prayer List==
 
Prayers that aren't links don't exist yet.
 
Prayers that aren't links don't exist yet.
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'''Skill: Religion''' is the limiter on Prayers. '''Skill: Litany''' is the skill that prayers rely upon.
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'''Consecrate:''' Cause a place to be a focal point for holy power.
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'''Cure:''' Heals a creature's wounds.
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'''Death:''' Overwhelm a creature's soul with shadow energy.
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'''Desecrate:''' Cause a place to be a focal point for shadow energy.
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'''Esuna:''' Attempt to remove status ailments.
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'''Pain:''' Use shadow to sap the life out of a creature.
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'''Protect:''' Create a shield of faith to protect a creature from physical harm.
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'''Regen:''' Cause a creature to heal over time.
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'''Resist:''' Grant a creature resistance to a specific energy type.
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'''Restore:''' Heals a creature's trauma.
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'''Sanctuary:''' Protect a creature from harm.
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'''Shell:''' Create a shield of faith to protect a creature from magical harm.
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'''Smite:''' Use divine power to smite a creature.
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[[category:Journey]]
 
[[category:Journey]]
 
[[category:Mechanics]]
 
[[category:Mechanics]]
 
[[category:Divine]]
 
[[category:Divine]]

Revision as of 17:38, 5 October 2008

Here is where we talk about prayers, huzzah.

Format follows the same general format spells use.

Prayer List

Prayers that aren't links don't exist yet.

Skill: Religion is the limiter on Prayers. Skill: Litany is the skill that prayers rely upon.

Consecrate: Cause a place to be a focal point for holy power.
Cure: Heals a creature's wounds.
Death: Overwhelm a creature's soul with shadow energy.
Desecrate: Cause a place to be a focal point for shadow energy.
Esuna: Attempt to remove status ailments.

Pain: Use shadow to sap the life out of a creature.
Protect: Create a shield of faith to protect a creature from physical harm.
Regen: Cause a creature to heal over time.
Resist: Grant a creature resistance to a specific energy type.
Restore: Heals a creature's trauma.

Sanctuary: Protect a creature from harm.
Shell: Create a shield of faith to protect a creature from magical harm.
Smite: Use divine power to smite a creature.