Difference between revisions of "Technology: Devices A-F"
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=Devices (A - F)= | =Devices (A - F)= | ||
The following is an alphabetical list of Devices, from A to F. | The following is an alphabetical list of Devices, from A to F. | ||
+ | |||
+ | <div id="150mm_Light_Autocannon"> | ||
+ | {|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;" | ||
+ | ! style="background:#DCDCDC;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">150mm LIGHT AUTOCANNON</font></div> | ||
+ | |-style="background:white;" align="left" | ||
+ | |'''Field:''' Armaments [Module, Turret] | ||
+ | |- align="left" | ||
+ | |<div style="margin-left:15px;">''Slot:'' High</div> | ||
+ | |- align="left" | ||
+ | |<div style="margin-left:15px;">''Capacitor Usage:'' No</div> | ||
+ | |- align="left" | ||
+ | |'''Level:''' [[Class:_Greasemonkey|Grm]] 1st | ||
+ | |- align="left" | ||
+ | |'''Activation Time:''' Standard | ||
+ | |- align="left" | ||
+ | |'''Range:''' 30 ft. | ||
+ | |- align="left" | ||
+ | |'''Target:''' One creature | ||
+ | |- align="left" | ||
+ | |'''Duration:''' Instantaneous | ||
+ | |- align="left" | ||
+ | |'''Technology Resistance:''' No | ||
+ | |-align="left" | ||
+ | |This weapon is a projectile turret, meaning that it deals normal damage, and as such damage it deals is subject to DR. | ||
+ | |-align="left" | ||
+ | |This weapon's range increment is 30 feet, as noted, and as all projectile weapons, can shoot at a target up to ten range increments away. This weapon deals 1d10 damage on a successful hit. | ||
+ | |-align="left" | ||
+ | | | ||
+ | |-align="left" | ||
+ | |<div style="margin-left:15px;"> | ||
+ | {|width="70%" | ||
+ | ! width="20%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Overclock Degree'''</div> | ||
+ | ! width="80%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Effect'''</div> | ||
+ | |-align="left" | ||
+ | | || Turret modules cannot be overclocked. | ||
+ | |}</div> | ||
+ | |} | ||
+ | </div> | ||
+ | |||
+ | | ||
<div id="Ancillary_Armor_Repair"> | <div id="Ancillary_Armor_Repair"> |
Revision as of 01:13, 17 June 2013
A list of technological devices for all technology-using classes.
The devices index includes a full index of all devices, as well as an explanation of some of the terms used in these descriptions.
Devices Index | A - F | G - L | M - R | S - Z
Devices (A - F)
The following is an alphabetical list of Devices, from A to F.
150mm LIGHT AUTOCANNON
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Field: Armaments [Module, Turret] | ||||
Slot: High
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Capacitor Usage: No
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Level: Grm 1st | ||||
Activation Time: Standard | ||||
Range: 30 ft. | ||||
Target: One creature | ||||
Duration: Instantaneous | ||||
Technology Resistance: No | ||||
This weapon is a projectile turret, meaning that it deals normal damage, and as such damage it deals is subject to DR. | ||||
This weapon's range increment is 30 feet, as noted, and as all projectile weapons, can shoot at a target up to ten range increments away. This weapon deals 1d10 damage on a successful hit. | ||||
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ANCILLARY ARMOR REPAIR
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Field: Mechanics [Module] | ||||||||||||
Slot: Low
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Capacitor Usage: 1
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Level: Grm 1st | ||||||||||||
Activation Time: Swift | ||||||||||||
Range: Vehicle | ||||||||||||
Target: Fitted vehicle | ||||||||||||
Duration: One round (R) | ||||||||||||
Technology Resistance: No | ||||||||||||
This device is integrated directly into the armor of a vehicle, allowing it to be restored when damaged. At the end of this device's duration, it heals the vehicle of 6 points of damage. | ||||||||||||
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AUTOMATED CARAPACE RECONSTRUCTOR
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Field: Mechanics [Module] | ||||
Slot: Low
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Capacitor Usage: 8
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Level: Grm 5th | ||||
Activation Time: Swift | ||||
Range: Vehicle | ||||
Target: Fitted vehicle | ||||
Duration: One round (R) | ||||
Technology Resistance: No | ||||
This device is integrated directly into the armor of a vehicle, allowing it to be restored when damaged. At the end of this device's duration, it heals the vehicle of 40 points of damage. | ||||
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