Difference between revisions of "Technology: Devices A-F"

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Line 33: Line 33:
 
|-align="left"  
 
|-align="left"  
 
|This weapon is a projectile turret, meaning that it deals normal damage, and as such damage it deals is subject to DR. This weapon deals 1d10 damage on a successful hit.
 
|This weapon is a projectile turret, meaning that it deals normal damage, and as such damage it deals is subject to DR. This weapon deals 1d10 damage on a successful hit.
 +
|-align="left"
 +
|
 +
|-align="left"
 +
|<div style="margin-left:15px;">
 +
{|width="70%"
 +
! width="20%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Overclock Degree'''</div>
 +
! width="80%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Effect'''</div>
 +
|-align="left"
 +
| || Turret modules cannot be overclocked.
 +
|}</div>
 +
|}
 +
</div>
 +
 +
&nbsp;
 +
 +
<div id="220mm_Vulcan_Autocannon">
 +
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
 +
! style="background:#DCDCDC;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">220mm VULCAN AUTOCANNON</font></div>
 +
|-style="background:white;" align="left"
 +
|'''Field:''' Armaments [Module: Turret]
 +
|- align="left"
 +
|<div style="margin-left:15px;">''Slot:'' High</div>
 +
|- align="left"
 +
|<div style="margin-left:15px;">''Capacitor Usage:'' No</div>
 +
|- align="left"
 +
|<div style="margin-left:15px;">''Size:'' Huge</div>
 +
|- align="left"
 +
|'''Level:''' [[Class:_Greasemonkey|Grm]] 2nd
 +
|- align="left"
 +
|'''Activation Time:''' Attack action
 +
|- align="left"
 +
|'''Range:''' 40 ft. (''Max Range Increments:'' 5)
 +
|- align="left"
 +
|'''Target:''' One creature
 +
|- align="left"
 +
|'''Duration:''' Instantaneous
 +
|- align="left"
 +
|'''Technology Resistance:''' Yes
 +
|-align="left"
 +
|This weapon is a projectile turret, meaning that it deals normal damage, and as such damage it deals is subject to DR. This weapon deals 2d8 damage on a successful hit.
 
|-align="left"  
 
|-align="left"  
 
|
 
|
Line 73: Line 113:
 
|-align="left"  
 
|-align="left"  
 
|This weapon is a projectile turret, meaning that it deals normal damage, and as such damage it deals is subject to DR. This weapon deals 1d8 damage on a successful hit.
 
|This weapon is a projectile turret, meaning that it deals normal damage, and as such damage it deals is subject to DR. This weapon deals 1d8 damage on a successful hit.
 +
|-align="left"
 +
|
 +
|-align="left"
 +
|<div style="margin-left:15px;">
 +
{|width="70%"
 +
! width="20%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Overclock Degree'''</div>
 +
! width="80%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Effect'''</div>
 +
|-align="left"
 +
| || Turret modules cannot be overclocked.
 +
|}</div>
 +
|}
 +
</div>
 +
 +
&nbsp;
 +
 +
<div id="425mm_Autocannon">
 +
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
 +
! style="background:#DCDCDC;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">425mm AUTOCANNON</font></div>
 +
|-style="background:white;" align="left"
 +
|'''Field:''' Armaments [Module: Turret]
 +
|- align="left"
 +
|<div style="margin-left:15px;">''Slot:'' High</div>
 +
|- align="left"
 +
|<div style="margin-left:15px;">''Capacitor Usage:'' No</div>
 +
|- align="left"
 +
|<div style="margin-left:15px;">''Size:'' Colossal</div>
 +
|- align="left"
 +
|'''Level:''' [[Class:_Greasemonkey|Grm]] 3rd
 +
|- align="left"
 +
|'''Activation Time:''' Attack action
 +
|- align="left"
 +
|'''Range:''' 60 ft. (''Max Range Increments:'' 6)
 +
|- align="left"
 +
|'''Target:''' One creature
 +
|- align="left"
 +
|'''Duration:''' Instantaneous
 +
|- align="left"
 +
|'''Technology Resistance:''' Yes
 +
|-align="left"
 +
|This weapon is a projectile turret, meaning that it deals normal damage, and as such damage it deals is subject to DR. This weapon deals 4d6 damage on a successful hit.
 +
|-align="left"
 +
|
 +
|-align="left"
 +
|<div style="margin-left:15px;">
 +
{|width="70%"
 +
! width="20%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Overclock Degree'''</div>
 +
! width="80%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Effect'''</div>
 +
|-align="left"
 +
| || Turret modules cannot be overclocked.
 +
|}</div>
 +
|}
 +
</div>
 +
 +
&nbsp;
 +
 +
<div id="650mm_Artillery_Cannon">
 +
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
 +
! style="background:#DCDCDC;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">650mm ARTILLERY CANNON</font></div>
 +
|-style="background:white;" align="left"
 +
|'''Field:''' Armaments [Module: Turret]
 +
|- align="left"
 +
|<div style="margin-left:15px;">''Slot:'' High</div>
 +
|- align="left"
 +
|<div style="margin-left:15px;">''Capacitor Usage:'' No</div>
 +
|- align="left"
 +
|<div style="margin-left:15px;">''Size:'' Huge</div>
 +
|- align="left"
 +
|'''Level:''' [[Class:_Greasemonkey|Grm]] 2nd
 +
|- align="left"
 +
|'''Activation Time:''' Attack action
 +
|- align="left"
 +
|'''Range:''' 80 ft. (''Max Range Increments:'' 10)
 +
|- align="left"
 +
|'''Target:''' One creature
 +
|- align="left"
 +
|'''Duration:''' Instantaneous
 +
|- align="left"
 +
|'''Technology Resistance:''' Yes
 +
|-align="left"
 +
|This weapon is a projectile turret, meaning that it deals normal damage, and as such damage it deals is subject to DR. This weapon deals 2d6 damage on a successful hit.
 +
|-align="left"
 +
|
 +
|-align="left"
 +
|<div style="margin-left:15px;">
 +
{|width="70%"
 +
! width="20%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Overclock Degree'''</div>
 +
! width="80%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Effect'''</div>
 +
|-align="left"
 +
| || Turret modules cannot be overclocked.
 +
|}</div>
 +
|}
 +
</div>
 +
 +
&nbsp;
 +
 +
<div id="720mm_Artillery_Cannon">
 +
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
 +
! style="background:#DCDCDC;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">720mm ARTILLERY CANNON</font></div>
 +
|-style="background:white;" align="left"
 +
|'''Field:''' Armaments [Module: Turret]
 +
|- align="left"
 +
|<div style="margin-left:15px;">''Slot:'' High</div>
 +
|- align="left"
 +
|<div style="margin-left:15px;">''Capacitor Usage:'' No</div>
 +
|- align="left"
 +
|<div style="margin-left:15px;">''Size:'' Colossal</div>
 +
|- align="left"
 +
|'''Level:''' [[Class:_Greasemonkey|Grm]] 3rd
 +
|- align="left"
 +
|'''Activation Time:''' Attack action
 +
|- align="left"
 +
|'''Range:''' 100 ft. (''Max Range Increments:'' 12)
 +
|- align="left"
 +
|'''Target:''' One creature
 +
|- align="left"
 +
|'''Duration:''' Instantaneous
 +
|- align="left"
 +
|'''Technology Resistance:''' Yes
 +
|-align="left"
 +
|This weapon is a projectile turret, meaning that it deals normal damage, and as such damage it deals is subject to DR. This weapon deals 2d12 damage on a successful hit.
 +
|-align="left"
 +
|
 +
|-align="left"
 +
|<div style="margin-left:15px;">
 +
{|width="70%"
 +
! width="20%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Overclock Degree'''</div>
 +
! width="80%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Effect'''</div>
 +
|-align="left"
 +
| || Turret modules cannot be overclocked.
 +
|}</div>
 +
|}
 +
</div>
 +
 +
&nbsp;
 +
 +
<div id="1200mm_Artillery_Cannon">
 +
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
 +
! style="background:#DCDCDC;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">1200mm ARTILLERY CANNON</font></div>
 +
|-style="background:white;" align="left"
 +
|'''Field:''' Armaments [Module: Turret]
 +
|- align="left"
 +
|<div style="margin-left:15px;">''Slot:'' High</div>
 +
|- align="left"
 +
|<div style="margin-left:15px;">''Capacitor Usage:'' No</div>
 +
|- align="left"
 +
|<div style="margin-left:15px;">''Size:'' Enormous</div>
 +
|- align="left"
 +
|'''Level:''' [[Class:_Greasemonkey|Grm]] 4th
 +
|- align="left"
 +
|'''Activation Time:''' Attack action
 +
|- align="left"
 +
|'''Range:''' 150 ft. (''Max Range Increments:'' 15)
 +
|- align="left"
 +
|'''Target:''' One creature
 +
|- align="left"
 +
|'''Duration:''' Instantaneous
 +
|- align="left"
 +
|'''Technology Resistance:''' Yes
 +
|-align="left"
 +
|This weapon is a projectile turret, meaning that it deals normal damage, and as such damage it deals is subject to DR. This weapon deals 4d8 damage on a successful hit.
 +
|-align="left"
 +
|
 +
|-align="left"
 +
|<div style="margin-left:15px;">
 +
{|width="70%"
 +
! width="20%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Overclock Degree'''</div>
 +
! width="80%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Effect'''</div>
 +
|-align="left"
 +
| || Turret modules cannot be overclocked.
 +
|}</div>
 +
|}
 +
</div>
 +
 +
&nbsp;
 +
 +
<div id="1400mm_Artillery_Cannon">
 +
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
 +
! style="background:#DCDCDC;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">1400mm ARTILLERY CANNON</font></div>
 +
|-style="background:white;" align="left"
 +
|'''Field:''' Armaments [Module: Turret]
 +
|- align="left"
 +
|<div style="margin-left:15px;">''Slot:'' High</div>
 +
|- align="left"
 +
|<div style="margin-left:15px;">''Capacitor Usage:'' No</div>
 +
|- align="left"
 +
|<div style="margin-left:15px;">''Size:'' Titanic</div>
 +
|- align="left"
 +
|'''Level:''' [[Class:_Greasemonkey|Grm]] 5th
 +
|- align="left"
 +
|'''Activation Time:''' Attack action
 +
|- align="left"
 +
|'''Range:''' 200 ft. (''Max Range Increments:'' 18)
 +
|- align="left"
 +
|'''Target:''' One creature
 +
|- align="left"
 +
|'''Duration:''' Instantaneous
 +
|- align="left"
 +
|'''Technology Resistance:''' Yes
 +
|-align="left"
 +
|This weapon is a projectile turret, meaning that it deals normal damage, and as such damage it deals is subject to DR. This weapon deals 5d10 damage on a successful hit.
 +
|-align="left"
 +
|
 +
|-align="left"
 +
|<div style="margin-left:15px;">
 +
{|width="70%"
 +
! width="20%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Overclock Degree'''</div>
 +
! width="80%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Effect'''</div>
 +
|-align="left"
 +
| || Turret modules cannot be overclocked.
 +
|}</div>
 +
|}
 +
</div>
 +
 +
&nbsp;
 +
 +
<div id="2500mm_Autocannon">
 +
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
 +
! style="background:#DCDCDC;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">2500mm AUTOCANNON</font></div>
 +
|-style="background:white;" align="left"
 +
|'''Field:''' Armaments [Module: Turret]
 +
|- align="left"
 +
|<div style="margin-left:15px;">''Slot:'' High</div>
 +
|- align="left"
 +
|<div style="margin-left:15px;">''Capacitor Usage:'' No</div>
 +
|- align="left"
 +
|<div style="margin-left:15px;">''Size:'' Awesome</div>
 +
|- align="left"
 +
|'''Level:''' [[Class:_Greasemonkey|Grm]] 6th
 +
|- align="left"
 +
|'''Activation Time:''' Attack action
 +
|- align="left"
 +
|'''Range:''' 100 ft. (''Max Range Increments:'' 10)
 +
|- align="left"
 +
|'''Target:''' One creature
 +
|- align="left"
 +
|'''Duration:''' Instantaneous
 +
|- align="left"
 +
|'''Technology Resistance:''' Yes
 +
|-align="left"
 +
|This weapon is a projectile turret, meaning that it deals normal damage, and as such damage it deals is subject to DR. This weapon deals 8d12 damage on a successful hit.
 +
|-align="left"
 +
|
 +
|-align="left"
 +
|<div style="margin-left:15px;">
 +
{|width="70%"
 +
! width="20%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Overclock Degree'''</div>
 +
! width="80%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Effect'''</div>
 +
|-align="left"
 +
| || Turret modules cannot be overclocked.
 +
|}</div>
 +
|}
 +
</div>
 +
 +
&nbsp;
 +
 +
<div id="3500mm_Artillery_Cannon">
 +
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
 +
! style="background:#DCDCDC;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">3500mm ARTILLERY CANNON</font></div>
 +
|-style="background:white;" align="left"
 +
|'''Field:''' Armaments [Module: Turret]
 +
|- align="left"
 +
|<div style="margin-left:15px;">''Slot:'' High</div>
 +
|- align="left"
 +
|<div style="margin-left:15px;">''Capacitor Usage:'' No</div>
 +
|- align="left"
 +
|<div style="margin-left:15px;">''Size:'' Awesome</div>
 +
|- align="left"
 +
|'''Level:''' [[Class:_Greasemonkey|Grm]] 6th
 +
|- align="left"
 +
|'''Activation Time:''' Attack action
 +
|- align="left"
 +
|'''Range:''' 200 ft. (''Max Range Increments:'' 18)
 +
|- align="left"
 +
|'''Target:''' One creature
 +
|- align="left"
 +
|'''Duration:''' Instantaneous
 +
|- align="left"
 +
|'''Technology Resistance:''' Yes
 +
|-align="left"
 +
|This weapon is a projectile turret, meaning that it deals normal damage, and as such damage it deals is subject to DR. This weapon deals 6d12 damage on a successful hit.
 
|-align="left"  
 
|-align="left"  
 
|
 
|
Line 166: Line 486:
 
|-align="left"
 
|-align="left"
 
|1 || ''None.''
 
|1 || ''None.''
 +
|}</div>
 +
|}
 +
</div>
 +
 +
&nbsp;
 +
 +
<div id="Dual_425mm_Autocannon">
 +
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
 +
! style="background:#DCDCDC;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">DUAL 425mm AUTOCANNON</font></div>
 +
|-style="background:white;" align="left"
 +
|'''Field:''' Armaments [Module: Turret]
 +
|- align="left"
 +
|<div style="margin-left:15px;">''Slot:'' High</div>
 +
|- align="left"
 +
|<div style="margin-left:15px;">''Capacitor Usage:'' No</div>
 +
|- align="left"
 +
|<div style="margin-left:15px;">''Size:'' Enormous</div>
 +
|- align="left"
 +
|'''Level:''' [[Class:_Greasemonkey|Grm]] 4th
 +
|- align="left"
 +
|'''Activation Time:''' Attack action
 +
|- align="left"
 +
|'''Range:''' 80 ft. (''Max Range Increments:'' 8)
 +
|- align="left"
 +
|'''Target:''' One creature
 +
|- align="left"
 +
|'''Duration:''' Instantaneous
 +
|- align="left"
 +
|'''Technology Resistance:''' Yes
 +
|-align="left"
 +
|This weapon is a projectile turret, meaning that it deals normal damage, and as such damage it deals is subject to DR. This weapon deals 5d8 damage on a successful hit.
 +
|-align="left"
 +
|
 +
|-align="left"
 +
|<div style="margin-left:15px;">
 +
{|width="70%"
 +
! width="20%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Overclock Degree'''</div>
 +
! width="80%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Effect'''</div>
 +
|-align="left"
 +
| || Turret modules cannot be overclocked.
 +
|}</div>
 +
|}
 +
</div>
 +
 +
&nbsp;
 +
 +
<div id="Dual_650mm_Autocannon">
 +
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
 +
! style="background:#DCDCDC;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">DUAL 650mm AUTOCANNON</font></div>
 +
|-style="background:white;" align="left"
 +
|'''Field:''' Armaments [Module: Turret]
 +
|- align="left"
 +
|<div style="margin-left:15px;">''Slot:'' High</div>
 +
|- align="left"
 +
|<div style="margin-left:15px;">''Capacitor Usage:'' No</div>
 +
|- align="left"
 +
|<div style="margin-left:15px;">''Size:'' Titanic</div>
 +
|- align="left"
 +
|'''Level:''' [[Class:_Greasemonkey|Grm]] 5th
 +
|- align="left"
 +
|'''Activation Time:''' Attack action
 +
|- align="left"
 +
|'''Range:''' 100 ft. (''Max Range Increments:'' 10)
 +
|- align="left"
 +
|'''Target:''' One creature
 +
|- align="left"
 +
|'''Duration:''' Instantaneous
 +
|- align="left"
 +
|'''Technology Resistance:''' Yes
 +
|-align="left"
 +
|This weapon is a projectile turret, meaning that it deals normal damage, and as such damage it deals is subject to DR. This weapon deals 6d10 damage on a successful hit.
 +
|-align="left"
 +
|
 +
|-align="left"
 +
|<div style="margin-left:15px;">
 +
{|width="70%"
 +
! width="20%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Overclock Degree'''</div>
 +
! width="80%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Effect'''</div>
 +
|-align="left"
 +
| || Turret modules cannot be overclocked.
 
|}</div>
 
|}</div>
 
|}
 
|}

Revision as of 02:02, 17 June 2013

A list of technological devices for all technology-using classes.

The devices index includes a full index of all devices, as well as an explanation of some of the terms used in these descriptions.

Devices Index | A - F | G - L | M - R | S - Z

Devices (A - F)

The following is an alphabetical list of Devices, from A to F.

150mm LIGHT AUTOCANNON
Field: Armaments [Module: Turret]
Slot: High
Capacitor Usage: No
Size: Medium
Level: Grm 1st
Activation Time: Attack action
Range: 30 ft. (Max Range Increments: 5)
Target: One creature
Duration: Instantaneous
Technology Resistance: Yes
This weapon is a projectile turret, meaning that it deals normal damage, and as such damage it deals is subject to DR. This weapon deals 1d10 damage on a successful hit.
Overclock Degree
Effect
Turret modules cannot be overclocked.

 

220mm VULCAN AUTOCANNON
Field: Armaments [Module: Turret]
Slot: High
Capacitor Usage: No
Size: Huge
Level: Grm 2nd
Activation Time: Attack action
Range: 40 ft. (Max Range Increments: 5)
Target: One creature
Duration: Instantaneous
Technology Resistance: Yes
This weapon is a projectile turret, meaning that it deals normal damage, and as such damage it deals is subject to DR. This weapon deals 2d8 damage on a successful hit.
Overclock Degree
Effect
Turret modules cannot be overclocked.

 

280mm ARTILLERY CANNON
Field: Armaments [Module: Turret]
Slot: High
Capacitor Usage: No
Size: Medium
Level: Grm 1st
Activation Time: Attack action
Range: 50 ft. (Max Range Increments: 8)
Target: One creature
Duration: Instantaneous
Technology Resistance: Yes
This weapon is a projectile turret, meaning that it deals normal damage, and as such damage it deals is subject to DR. This weapon deals 1d8 damage on a successful hit.
Overclock Degree
Effect
Turret modules cannot be overclocked.

 

425mm AUTOCANNON
Field: Armaments [Module: Turret]
Slot: High
Capacitor Usage: No
Size: Colossal
Level: Grm 3rd
Activation Time: Attack action
Range: 60 ft. (Max Range Increments: 6)
Target: One creature
Duration: Instantaneous
Technology Resistance: Yes
This weapon is a projectile turret, meaning that it deals normal damage, and as such damage it deals is subject to DR. This weapon deals 4d6 damage on a successful hit.
Overclock Degree
Effect
Turret modules cannot be overclocked.

 

650mm ARTILLERY CANNON
Field: Armaments [Module: Turret]
Slot: High
Capacitor Usage: No
Size: Huge
Level: Grm 2nd
Activation Time: Attack action
Range: 80 ft. (Max Range Increments: 10)
Target: One creature
Duration: Instantaneous
Technology Resistance: Yes
This weapon is a projectile turret, meaning that it deals normal damage, and as such damage it deals is subject to DR. This weapon deals 2d6 damage on a successful hit.
Overclock Degree
Effect
Turret modules cannot be overclocked.

 

720mm ARTILLERY CANNON
Field: Armaments [Module: Turret]
Slot: High
Capacitor Usage: No
Size: Colossal
Level: Grm 3rd
Activation Time: Attack action
Range: 100 ft. (Max Range Increments: 12)
Target: One creature
Duration: Instantaneous
Technology Resistance: Yes
This weapon is a projectile turret, meaning that it deals normal damage, and as such damage it deals is subject to DR. This weapon deals 2d12 damage on a successful hit.
Overclock Degree
Effect
Turret modules cannot be overclocked.

 

1200mm ARTILLERY CANNON
Field: Armaments [Module: Turret]
Slot: High
Capacitor Usage: No
Size: Enormous
Level: Grm 4th
Activation Time: Attack action
Range: 150 ft. (Max Range Increments: 15)
Target: One creature
Duration: Instantaneous
Technology Resistance: Yes
This weapon is a projectile turret, meaning that it deals normal damage, and as such damage it deals is subject to DR. This weapon deals 4d8 damage on a successful hit.
Overclock Degree
Effect
Turret modules cannot be overclocked.

 

1400mm ARTILLERY CANNON
Field: Armaments [Module: Turret]
Slot: High
Capacitor Usage: No
Size: Titanic
Level: Grm 5th
Activation Time: Attack action
Range: 200 ft. (Max Range Increments: 18)
Target: One creature
Duration: Instantaneous
Technology Resistance: Yes
This weapon is a projectile turret, meaning that it deals normal damage, and as such damage it deals is subject to DR. This weapon deals 5d10 damage on a successful hit.
Overclock Degree
Effect
Turret modules cannot be overclocked.

 

2500mm AUTOCANNON
Field: Armaments [Module: Turret]
Slot: High
Capacitor Usage: No
Size: Awesome
Level: Grm 6th
Activation Time: Attack action
Range: 100 ft. (Max Range Increments: 10)
Target: One creature
Duration: Instantaneous
Technology Resistance: Yes
This weapon is a projectile turret, meaning that it deals normal damage, and as such damage it deals is subject to DR. This weapon deals 8d12 damage on a successful hit.
Overclock Degree
Effect
Turret modules cannot be overclocked.

 

3500mm ARTILLERY CANNON
Field: Armaments [Module: Turret]
Slot: High
Capacitor Usage: No
Size: Awesome
Level: Grm 6th
Activation Time: Attack action
Range: 200 ft. (Max Range Increments: 18)
Target: One creature
Duration: Instantaneous
Technology Resistance: Yes
This weapon is a projectile turret, meaning that it deals normal damage, and as such damage it deals is subject to DR. This weapon deals 6d12 damage on a successful hit.
Overclock Degree
Effect
Turret modules cannot be overclocked.

 

ANCILLARY ARMOR REPAIR
Field: Mechanics [Module]
Slot: Low
Capacitor Usage: 1
Level: Grm 1st
Activation Time: Swift
Range: Vehicle
Target: Fitted vehicle
Duration: One round (R)
Technology Resistance: No
This device is integrated directly into the armor of a vehicle, allowing it to be restored when damaged. At the end of this device's duration, it heals the vehicle of 6 points of damage.
Overclock Degree
Effect
1 None.
2 Polarized Armor Regenerator
3 None.
4 Automated Carapace Reconstructor
5 None.

 

AUTOMATED CARAPACE RECONSTRUCTOR
Field: Mechanics [Module]
Slot: Low
Capacitor Usage: 8
Level: Grm 5th
Activation Time: Swift
Range: Vehicle
Target: Fitted vehicle
Duration: One round (R)
Technology Resistance: No
This device is integrated directly into the armor of a vehicle, allowing it to be restored when damaged. At the end of this device's duration, it heals the vehicle of 40 points of damage.
Overclock Degree
Effect
1 None.

 

DUAL 425mm AUTOCANNON
Field: Armaments [Module: Turret]
Slot: High
Capacitor Usage: No
Size: Enormous
Level: Grm 4th
Activation Time: Attack action
Range: 80 ft. (Max Range Increments: 8)
Target: One creature
Duration: Instantaneous
Technology Resistance: Yes
This weapon is a projectile turret, meaning that it deals normal damage, and as such damage it deals is subject to DR. This weapon deals 5d8 damage on a successful hit.
Overclock Degree
Effect
Turret modules cannot be overclocked.

 

DUAL 650mm AUTOCANNON
Field: Armaments [Module: Turret]
Slot: High
Capacitor Usage: No
Size: Titanic
Level: Grm 5th
Activation Time: Attack action
Range: 100 ft. (Max Range Increments: 10)
Target: One creature
Duration: Instantaneous
Technology Resistance: Yes
This weapon is a projectile turret, meaning that it deals normal damage, and as such damage it deals is subject to DR. This weapon deals 6d10 damage on a successful hit.
Overclock Degree
Effect
Turret modules cannot be overclocked.