Difference between revisions of "Psionics: Psychometabolism Power List"
From Trinity Wiki
GnomeWorks (Talk | contribs) (Created page with 'A list of psychometabolism powers for the psionicist class. The list got too long, so it's split into five pages now. The power index includes a full index…') |
GnomeWorks (Talk | contribs) |
||
Line 24: | Line 24: | ||
|'''Target:''' You | |'''Target:''' You | ||
|- align="left" | |- align="left" | ||
− | |'''Duration:''' Concentration | + | |'''Duration:''' Concentration (move) |
|- align="left" | |- align="left" | ||
|'''Saving Throw:''' None | |'''Saving Throw:''' None | ||
Line 39: | Line 39: | ||
|-align="left" | |-align="left" | ||
|'''Augmentation ('''6 PP'''):''' Each round, you may spend a swift action to gain regeneration 0 for 1 round. | |'''Augmentation ('''6 PP'''):''' Each round, you may spend a swift action to gain regeneration 0 for 1 round. | ||
+ | |} | ||
+ | </div> | ||
+ | |||
+ | | ||
+ | |||
+ | <div id="Chameleon"> | ||
+ | {|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;" | ||
+ | ! style="background:#68228B;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">CHAMELEON</font></div> | ||
+ | |-style="background:white;" align="left" | ||
+ | |'''Disciplines:''' Psychometabolism | ||
+ | |- align="left" | ||
+ | |'''Level:''' [[Class:_Psionicist|Psi]] Dev | ||
+ | |- align="left" | ||
+ | |'''Manifestation DC:''' 13 | ||
+ | |- align="left" | ||
+ | |'''Manifestation Time:''' Standard action | ||
+ | |- align="left" | ||
+ | |'''Range:''' Personal | ||
+ | |- align="left" | ||
+ | |'''Target:''' You | ||
+ | |- align="left" | ||
+ | |'''Duration:''' Concentration (move) | ||
+ | |- align="left" | ||
+ | |'''Saving Throw:''' None | ||
+ | |-align="left" | ||
+ | |''You modify your skin tone, allowing you to blend in with your surroundings.'' | ||
+ | |-align="left" | ||
+ | |You gain a +2 insight bonus to Hide checks. | ||
+ | |-align="left" | ||
+ | |'''Augmentation ('''1 PP'''):''' Increase the bonus to Hide checks by +1. | ||
+ | |-align="left" | ||
+ | |'''Augmentation ('''1 PP'''):''' Increase the duration by 1 round after you stop concentrating on it. | ||
+ | |-align="left" | ||
+ | |'''Augmentation ('''5 PP'''):''' While this power is active, you can use the Hide skill in environments that do not grant cover or concealment. | ||
+ | |-align="left" | ||
+ | |'''Augmentation ('''10 PP'''):''' While this power is active, you can use the Hide skill even while being observed. | ||
+ | |} | ||
+ | </div> | ||
+ | |||
+ | | ||
+ | |||
+ | <div id="Cocoon"> | ||
+ | {|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;" | ||
+ | ! style="background:#68228B;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">COCOON</font></div> | ||
+ | |-style="background:white;" align="left" | ||
+ | |'''Disciplines:''' Psychometabolism | ||
+ | |- align="left" | ||
+ | |'''Level:''' [[Class:_Psionicist|Psi]] Dev | ||
+ | |- align="left" | ||
+ | |'''Manifestation DC:''' 13 | ||
+ | |- align="left" | ||
+ | |'''Manifestation Time:''' Standard action | ||
+ | |- align="left" | ||
+ | |'''Range:''' Personal | ||
+ | |- align="left" | ||
+ | |'''Target:''' You | ||
+ | |- align="left" | ||
+ | |'''Duration:''' Concentration (swift) | ||
+ | |- align="left" | ||
+ | |'''Saving Throw:''' None | ||
+ | |-align="left" | ||
+ | |''You harden your skin into a tough carapace.'' | ||
+ | |-align="left" | ||
+ | |You gain a +1 natural armor bonus to AC. | ||
+ | |-align="left" | ||
+ | |'''Augmentation ('''1 PP'''):''' Increase the duration by 1 round after you stop concentrating on it. | ||
+ | |-align="left" | ||
+ | |'''Augmentation ('''2 PP'''):''' Increase the natural armor bonus by +1. | ||
+ | |-align="left" | ||
+ | |'''Augmentation ('''4 PP'''):''' While this power is active, you gain DR 1/-. You can take this augmentation multiple times; each time you do, improve the DR by 1. | ||
+ | |} | ||
+ | </div> | ||
+ | |||
+ | | ||
+ | |||
+ | <div id="Empathic_Transfer"> | ||
+ | {|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;" | ||
+ | ! style="background:#68228B;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">EMPATHIC TRANSFER</font></div> | ||
+ | |-style="background:white;" align="left" | ||
+ | |'''Disciplines:''' Psychometabolism | ||
+ | |- align="left" | ||
+ | |'''Level:''' [[Class:_Psionicist|Psi]] Dev | ||
+ | |- align="left" | ||
+ | |'''Manifestation DC:''' 13 | ||
+ | |- align="left" | ||
+ | |'''Manifestation Time:''' Standard action | ||
+ | |- align="left" | ||
+ | |'''Range:''' Touch | ||
+ | |- align="left" | ||
+ | |'''Target:''' One living creature | ||
+ | |- align="left" | ||
+ | |'''Duration:''' Concentration (swift) | ||
+ | |- align="left" | ||
+ | |'''Saving Throw:''' None | ||
+ | |-align="left" | ||
+ | |''Using your own physiology as a map, you heal the wounds of another creature by transferring them to yourself.'' | ||
+ | |-align="left" | ||
+ | |Each round you concentrate on this power and maintain physical contact with the target, you heal the target for 1 point of damage. For every point of damage you heal, you take 1 point of damage; nothing can prevent this damage. | ||
+ | |-align="left" | ||
+ | |While you concentrate on this power, you can break contact with a creature and change your target to another creature you touch. If you do so, you do not begin healing the new target until your next turn. | ||
+ | |-align="left" | ||
+ | |'''Augmentation ('''1 PP'''):''' Increase the duration by 1 round after you stop concentrating on it. | ||
+ | |-align="left" | ||
+ | |'''Augmentation ('''3 PP'''):''' You heal the target for an additional point. | ||
+ | |-align="left" | ||
+ | |'''Augmentation ('''5 PP'''):''' You can use this power to heal ability score damage to physical abilities (Str, Dex, Con, or Per). For every point of ability damage you heal, you take 1 point of ability damage to the same ability score. | ||
+ | |} | ||
+ | </div> | ||
+ | |||
+ | | ||
+ | |||
+ | <div id="Hammer"> | ||
+ | {|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;" | ||
+ | ! style="background:#68228B;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">HAMMER</font></div> | ||
+ | |-style="background:white;" align="left" | ||
+ | |'''Disciplines:''' Psychometabolism | ||
+ | |- align="left" | ||
+ | |'''Level:''' [[Class:_Psionicist|Psi]] Dev | ||
+ | |- align="left" | ||
+ | |'''Manifestation DC:''' 13 | ||
+ | |- align="left" | ||
+ | |'''Manifestation Time:''' Standard action | ||
+ | |- align="left" | ||
+ | |'''Range:''' Personal | ||
+ | |- align="left" | ||
+ | |'''Target:''' You | ||
+ | |- align="left" | ||
+ | |'''Duration:''' Concentration (swift) | ||
+ | |- align="left" | ||
+ | |'''Saving Throw:''' None | ||
+ | |-align="left" | ||
+ | |''You modify your physiology to make your unarmed attacks significantly more dangerous.'' | ||
+ | |-align="left" | ||
+ | |While you concentrate on this power, your unarmed attacks deal 1d6 damage, and deal lethal damage. You are considered armed, even if unarmed, while this power is active. | ||
+ | |-align="left" | ||
+ | |'''Augmentation ('''1 PP'''):''' Increase the duration by 1 round after you stop concentrating on it. | ||
+ | |-align="left" | ||
+ | |'''Augmentation ('''3 PP'''):''' Improve your unarmed damage by one step. | ||
+ | |} | ||
+ | </div> | ||
+ | |||
+ | | ||
+ | |||
+ | <div id="Monitor"> | ||
+ | {|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;" | ||
+ | ! style="background:#68228B;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">MONITOR</font></div> | ||
+ | |-style="background:white;" align="left" | ||
+ | |'''Disciplines:''' Psychometabolism | ||
+ | |- align="left" | ||
+ | |'''Level:''' [[Class:_Psionicist|Psi]] Dev | ||
+ | |- align="left" | ||
+ | |'''Manifestation DC:''' 13 | ||
+ | |- align="left" | ||
+ | |'''Manifestation Time:''' Standard action | ||
+ | |- align="left" | ||
+ | |'''Range:''' Touch | ||
+ | |- align="left" | ||
+ | |'''Target:''' One living creature | ||
+ | |- align="left" | ||
+ | |'''Duration:''' Instantaneous | ||
+ | |- align="left" | ||
+ | |'''Saving Throw:''' Fort negates (harmless) | ||
+ | |-align="left" | ||
+ | |''Using your knowledge of biology, you can touch a creature and instantly know its status.'' | ||
+ | |-align="left" | ||
+ | |You immediately know how many hit points the touched creature has, and its maximum hit points. | ||
+ | |-align="left" | ||
+ | |'''Augmentation ('''1 PP'''):''' You also learn what the creature's physical ability scores are, and if they are suffering ability damage, ability drain, and/or ability disintegration. | ||
+ | |-align="left" | ||
+ | |'''Augmentation ('''1 PP'''):''' You also learn if the creature is suffering from poison, disease, or radiation, and if so, what kind. | ||
+ | |-align="left" | ||
+ | |'''Augmentation ('''2 PP'''):''' You also learn what physical status effects are affecting the creature, if any. | ||
|} | |} | ||
</div> | </div> | ||
| |
Revision as of 16:57, 2 June 2010
A list of psychometabolism powers for the psionicist class. The list got too long, so it's split into five pages now.
The power index includes a full index of all powers in all disciplines, as well as an explanation of some of the terms used in these descriptions.
Power Index | Psychokinesis | Psychometabolism | Telepathy | Psychoportation | Metacreativity | Clairsentience
Psychokinesis Power Descriptions
The following are the psychokinesis powers in alphabetical order.
BIOFEEDBACK
|
---|
Disciplines: Psychometabolism |
Level: Psi Sci |
Manifestation DC: 16 |
Manifestation Time: Standard action |
Range: Personal |
Target: You |
Duration: Concentration (move) |
Saving Throw: None |
You take conscious control of your body's restorative mechanisms, allowing you to heal faster. |
During your turn, you may spend a swift action to heal 1 point. You cannot use this ability more than once each turn. |
Augmentation (1 PP): When you spend a swift action to heal yourself, heal 1 additional point. |
Augmentation (2 PP): Increase the duration by 1 round after you stop concentrating on it. |
Augmentation (5 PP): Each round, you may spend a swift action to make a new saving throw against any one negative physical status effect. |
Augmentation (6 PP): Each round, you may spend a swift action to gain regeneration 0 for 1 round. |
CHAMELEON
|
---|
Disciplines: Psychometabolism |
Level: Psi Dev |
Manifestation DC: 13 |
Manifestation Time: Standard action |
Range: Personal |
Target: You |
Duration: Concentration (move) |
Saving Throw: None |
You modify your skin tone, allowing you to blend in with your surroundings. |
You gain a +2 insight bonus to Hide checks. |
Augmentation (1 PP): Increase the bonus to Hide checks by +1. |
Augmentation (1 PP): Increase the duration by 1 round after you stop concentrating on it. |
Augmentation (5 PP): While this power is active, you can use the Hide skill in environments that do not grant cover or concealment. |
Augmentation (10 PP): While this power is active, you can use the Hide skill even while being observed. |
COCOON
|
---|
Disciplines: Psychometabolism |
Level: Psi Dev |
Manifestation DC: 13 |
Manifestation Time: Standard action |
Range: Personal |
Target: You |
Duration: Concentration (swift) |
Saving Throw: None |
You harden your skin into a tough carapace. |
You gain a +1 natural armor bonus to AC. |
Augmentation (1 PP): Increase the duration by 1 round after you stop concentrating on it. |
Augmentation (2 PP): Increase the natural armor bonus by +1. |
Augmentation (4 PP): While this power is active, you gain DR 1/-. You can take this augmentation multiple times; each time you do, improve the DR by 1. |
EMPATHIC TRANSFER
|
---|
Disciplines: Psychometabolism |
Level: Psi Dev |
Manifestation DC: 13 |
Manifestation Time: Standard action |
Range: Touch |
Target: One living creature |
Duration: Concentration (swift) |
Saving Throw: None |
Using your own physiology as a map, you heal the wounds of another creature by transferring them to yourself. |
Each round you concentrate on this power and maintain physical contact with the target, you heal the target for 1 point of damage. For every point of damage you heal, you take 1 point of damage; nothing can prevent this damage. |
While you concentrate on this power, you can break contact with a creature and change your target to another creature you touch. If you do so, you do not begin healing the new target until your next turn. |
Augmentation (1 PP): Increase the duration by 1 round after you stop concentrating on it. |
Augmentation (3 PP): You heal the target for an additional point. |
Augmentation (5 PP): You can use this power to heal ability score damage to physical abilities (Str, Dex, Con, or Per). For every point of ability damage you heal, you take 1 point of ability damage to the same ability score. |
HAMMER
|
---|
Disciplines: Psychometabolism |
Level: Psi Dev |
Manifestation DC: 13 |
Manifestation Time: Standard action |
Range: Personal |
Target: You |
Duration: Concentration (swift) |
Saving Throw: None |
You modify your physiology to make your unarmed attacks significantly more dangerous. |
While you concentrate on this power, your unarmed attacks deal 1d6 damage, and deal lethal damage. You are considered armed, even if unarmed, while this power is active. |
Augmentation (1 PP): Increase the duration by 1 round after you stop concentrating on it. |
Augmentation (3 PP): Improve your unarmed damage by one step. |
MONITOR
|
---|
Disciplines: Psychometabolism |
Level: Psi Dev |
Manifestation DC: 13 |
Manifestation Time: Standard action |
Range: Touch |
Target: One living creature |
Duration: Instantaneous |
Saving Throw: Fort negates (harmless) |
Using your knowledge of biology, you can touch a creature and instantly know its status. |
You immediately know how many hit points the touched creature has, and its maximum hit points. |
Augmentation (1 PP): You also learn what the creature's physical ability scores are, and if they are suffering ability damage, ability drain, and/or ability disintegration. |
Augmentation (1 PP): You also learn if the creature is suffering from poison, disease, or radiation, and if so, what kind. |
Augmentation (2 PP): You also learn what physical status effects are affecting the creature, if any. |