Difference between revisions of "Psionics: Psychometabolism Power List"

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(Created page with 'A list of psychometabolism powers for the psionicist class. The list got too long, so it's split into five pages now. The power index includes a full index…')
 
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|'''Target:''' You
 
|'''Target:''' You
 
|- align="left"  
 
|- align="left"  
|'''Duration:''' Concentration
+
|'''Duration:''' Concentration (move)
 
|- align="left"  
 
|- align="left"  
 
|'''Saving Throw:''' None
 
|'''Saving Throw:''' None
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|-align="left"  
 
|-align="left"  
 
|'''Augmentation ('''6 PP'''):''' Each round, you may spend a swift action to gain regeneration 0 for 1 round.
 
|'''Augmentation ('''6 PP'''):''' Each round, you may spend a swift action to gain regeneration 0 for 1 round.
 +
|}
 +
</div>
 +
 +
&nbsp;
 +
 +
<div id="Chameleon">
 +
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
 +
! style="background:#68228B;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">CHAMELEON</font></div>
 +
|-style="background:white;" align="left"
 +
|'''Disciplines:''' Psychometabolism
 +
|- align="left"
 +
|'''Level:''' [[Class:_Psionicist|Psi]] Dev
 +
|- align="left"
 +
|'''Manifestation DC:''' 13
 +
|- align="left"
 +
|'''Manifestation Time:''' Standard action
 +
|- align="left"
 +
|'''Range:''' Personal
 +
|- align="left"
 +
|'''Target:''' You
 +
|- align="left"
 +
|'''Duration:''' Concentration (move)
 +
|- align="left"
 +
|'''Saving Throw:''' None
 +
|-align="left"
 +
|''You modify your skin tone, allowing you to blend in with your surroundings.''
 +
|-align="left"
 +
|You gain a +2 insight bonus to Hide checks.
 +
|-align="left"
 +
|'''Augmentation ('''1 PP'''):''' Increase the bonus to Hide checks by +1.
 +
|-align="left"
 +
|'''Augmentation ('''1 PP'''):''' Increase the duration by 1 round after you stop concentrating on it.
 +
|-align="left"
 +
|'''Augmentation ('''5 PP'''):''' While this power is active, you can use the Hide skill in environments that do not grant cover or concealment.
 +
|-align="left"
 +
|'''Augmentation ('''10 PP'''):''' While this power is active, you can use the Hide skill even while being observed.
 +
|}
 +
</div>
 +
 +
&nbsp;
 +
 +
<div id="Cocoon">
 +
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
 +
! style="background:#68228B;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">COCOON</font></div>
 +
|-style="background:white;" align="left"
 +
|'''Disciplines:''' Psychometabolism
 +
|- align="left"
 +
|'''Level:''' [[Class:_Psionicist|Psi]] Dev
 +
|- align="left"
 +
|'''Manifestation DC:''' 13
 +
|- align="left"
 +
|'''Manifestation Time:''' Standard action
 +
|- align="left"
 +
|'''Range:''' Personal
 +
|- align="left"
 +
|'''Target:''' You
 +
|- align="left"
 +
|'''Duration:''' Concentration (swift)
 +
|- align="left"
 +
|'''Saving Throw:''' None
 +
|-align="left"
 +
|''You harden your skin into a tough carapace.''
 +
|-align="left"
 +
|You gain a +1 natural armor bonus to AC.
 +
|-align="left"
 +
|'''Augmentation ('''1 PP'''):''' Increase the duration by 1 round after you stop concentrating on it.
 +
|-align="left"
 +
|'''Augmentation ('''2 PP'''):''' Increase the natural armor bonus by +1.
 +
|-align="left"
 +
|'''Augmentation ('''4 PP'''):''' While this power is active, you gain DR 1/-. You can take this augmentation multiple times; each time you do, improve the DR by 1.
 +
|}
 +
</div>
 +
 +
&nbsp;
 +
 +
<div id="Empathic_Transfer">
 +
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
 +
! style="background:#68228B;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">EMPATHIC TRANSFER</font></div>
 +
|-style="background:white;" align="left"
 +
|'''Disciplines:''' Psychometabolism
 +
|- align="left"
 +
|'''Level:''' [[Class:_Psionicist|Psi]] Dev
 +
|- align="left"
 +
|'''Manifestation DC:''' 13
 +
|- align="left"
 +
|'''Manifestation Time:''' Standard action
 +
|- align="left"
 +
|'''Range:''' Touch
 +
|- align="left"
 +
|'''Target:''' One living creature
 +
|- align="left"
 +
|'''Duration:''' Concentration (swift)
 +
|- align="left"
 +
|'''Saving Throw:''' None
 +
|-align="left"
 +
|''Using your own physiology as a map, you heal the wounds of another creature by transferring them to yourself.''
 +
|-align="left"
 +
|Each round you concentrate on this power and maintain physical contact with the target, you heal the target for 1 point of damage. For every point of damage you heal, you take 1 point of damage; nothing can prevent this damage.
 +
|-align="left"
 +
|While you concentrate on this power, you can break contact with a creature and change your target to another creature you touch. If you do so, you do not begin healing the new target until your next turn.
 +
|-align="left"
 +
|'''Augmentation ('''1 PP'''):''' Increase the duration by 1 round after you stop concentrating on it.
 +
|-align="left"
 +
|'''Augmentation ('''3 PP'''):''' You heal the target for an additional point.
 +
|-align="left"
 +
|'''Augmentation ('''5 PP'''):''' You can use this power to heal ability score damage to physical abilities (Str, Dex, Con, or Per). For every point of ability damage you heal, you take 1 point of ability damage to the same ability score.
 +
|}
 +
</div>
 +
 +
&nbsp;
 +
 +
<div id="Hammer">
 +
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
 +
! style="background:#68228B;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">HAMMER</font></div>
 +
|-style="background:white;" align="left"
 +
|'''Disciplines:''' Psychometabolism
 +
|- align="left"
 +
|'''Level:''' [[Class:_Psionicist|Psi]] Dev
 +
|- align="left"
 +
|'''Manifestation DC:''' 13
 +
|- align="left"
 +
|'''Manifestation Time:''' Standard action
 +
|- align="left"
 +
|'''Range:''' Personal
 +
|- align="left"
 +
|'''Target:''' You
 +
|- align="left"
 +
|'''Duration:''' Concentration (swift)
 +
|- align="left"
 +
|'''Saving Throw:''' None
 +
|-align="left"
 +
|''You modify your physiology to make your unarmed attacks significantly more dangerous.''
 +
|-align="left"
 +
|While you concentrate on this power, your unarmed attacks deal 1d6 damage, and deal lethal damage. You are considered armed, even if unarmed, while this power is active.
 +
|-align="left"
 +
|'''Augmentation ('''1 PP'''):''' Increase the duration by 1 round after you stop concentrating on it.
 +
|-align="left"
 +
|'''Augmentation ('''3 PP'''):''' Improve your unarmed damage by one step.
 +
|}
 +
</div>
 +
 +
&nbsp;
 +
 +
<div id="Monitor">
 +
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
 +
! style="background:#68228B;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">MONITOR</font></div>
 +
|-style="background:white;" align="left"
 +
|'''Disciplines:''' Psychometabolism
 +
|- align="left"
 +
|'''Level:''' [[Class:_Psionicist|Psi]] Dev
 +
|- align="left"
 +
|'''Manifestation DC:''' 13
 +
|- align="left"
 +
|'''Manifestation Time:''' Standard action
 +
|- align="left"
 +
|'''Range:''' Touch
 +
|- align="left"
 +
|'''Target:''' One living creature
 +
|- align="left"
 +
|'''Duration:''' Instantaneous
 +
|- align="left"
 +
|'''Saving Throw:''' Fort negates (harmless)
 +
|-align="left"
 +
|''Using your knowledge of biology, you can touch a creature and instantly know its status.''
 +
|-align="left"
 +
|You immediately know how many hit points the touched creature has, and its maximum hit points.
 +
|-align="left"
 +
|'''Augmentation ('''1 PP'''):''' You also learn what the creature's physical ability scores are, and if they are suffering ability damage, ability drain, and/or ability disintegration.
 +
|-align="left"
 +
|'''Augmentation ('''1 PP'''):''' You also learn if the creature is suffering from poison, disease, or radiation, and if so, what kind.
 +
|-align="left"
 +
|'''Augmentation ('''2 PP'''):''' You also learn what physical status effects are affecting the creature, if any.
 
|}
 
|}
 
</div>
 
</div>
  
 
&nbsp;
 
&nbsp;

Revision as of 16:57, 2 June 2010

A list of psychometabolism powers for the psionicist class. The list got too long, so it's split into five pages now.

The power index includes a full index of all powers in all disciplines, as well as an explanation of some of the terms used in these descriptions.

Power Index | Psychokinesis | Psychometabolism | Telepathy | Psychoportation | Metacreativity | Clairsentience

Psychokinesis Power Descriptions

The following are the psychokinesis powers in alphabetical order.

BIOFEEDBACK
Disciplines: Psychometabolism
Level: Psi Sci
Manifestation DC: 16
Manifestation Time: Standard action
Range: Personal
Target: You
Duration: Concentration (move)
Saving Throw: None
You take conscious control of your body's restorative mechanisms, allowing you to heal faster.
During your turn, you may spend a swift action to heal 1 point. You cannot use this ability more than once each turn.
Augmentation (1 PP): When you spend a swift action to heal yourself, heal 1 additional point.
Augmentation (2 PP): Increase the duration by 1 round after you stop concentrating on it.
Augmentation (5 PP): Each round, you may spend a swift action to make a new saving throw against any one negative physical status effect.
Augmentation (6 PP): Each round, you may spend a swift action to gain regeneration 0 for 1 round.

 

CHAMELEON
Disciplines: Psychometabolism
Level: Psi Dev
Manifestation DC: 13
Manifestation Time: Standard action
Range: Personal
Target: You
Duration: Concentration (move)
Saving Throw: None
You modify your skin tone, allowing you to blend in with your surroundings.
You gain a +2 insight bonus to Hide checks.
Augmentation (1 PP): Increase the bonus to Hide checks by +1.
Augmentation (1 PP): Increase the duration by 1 round after you stop concentrating on it.
Augmentation (5 PP): While this power is active, you can use the Hide skill in environments that do not grant cover or concealment.
Augmentation (10 PP): While this power is active, you can use the Hide skill even while being observed.

 

COCOON
Disciplines: Psychometabolism
Level: Psi Dev
Manifestation DC: 13
Manifestation Time: Standard action
Range: Personal
Target: You
Duration: Concentration (swift)
Saving Throw: None
You harden your skin into a tough carapace.
You gain a +1 natural armor bonus to AC.
Augmentation (1 PP): Increase the duration by 1 round after you stop concentrating on it.
Augmentation (2 PP): Increase the natural armor bonus by +1.
Augmentation (4 PP): While this power is active, you gain DR 1/-. You can take this augmentation multiple times; each time you do, improve the DR by 1.

 

EMPATHIC TRANSFER
Disciplines: Psychometabolism
Level: Psi Dev
Manifestation DC: 13
Manifestation Time: Standard action
Range: Touch
Target: One living creature
Duration: Concentration (swift)
Saving Throw: None
Using your own physiology as a map, you heal the wounds of another creature by transferring them to yourself.
Each round you concentrate on this power and maintain physical contact with the target, you heal the target for 1 point of damage. For every point of damage you heal, you take 1 point of damage; nothing can prevent this damage.
While you concentrate on this power, you can break contact with a creature and change your target to another creature you touch. If you do so, you do not begin healing the new target until your next turn.
Augmentation (1 PP): Increase the duration by 1 round after you stop concentrating on it.
Augmentation (3 PP): You heal the target for an additional point.
Augmentation (5 PP): You can use this power to heal ability score damage to physical abilities (Str, Dex, Con, or Per). For every point of ability damage you heal, you take 1 point of ability damage to the same ability score.

 

HAMMER
Disciplines: Psychometabolism
Level: Psi Dev
Manifestation DC: 13
Manifestation Time: Standard action
Range: Personal
Target: You
Duration: Concentration (swift)
Saving Throw: None
You modify your physiology to make your unarmed attacks significantly more dangerous.
While you concentrate on this power, your unarmed attacks deal 1d6 damage, and deal lethal damage. You are considered armed, even if unarmed, while this power is active.
Augmentation (1 PP): Increase the duration by 1 round after you stop concentrating on it.
Augmentation (3 PP): Improve your unarmed damage by one step.

 

MONITOR
Disciplines: Psychometabolism
Level: Psi Dev
Manifestation DC: 13
Manifestation Time: Standard action
Range: Touch
Target: One living creature
Duration: Instantaneous
Saving Throw: Fort negates (harmless)
Using your knowledge of biology, you can touch a creature and instantly know its status.
You immediately know how many hit points the touched creature has, and its maximum hit points.
Augmentation (1 PP): You also learn what the creature's physical ability scores are, and if they are suffering ability damage, ability drain, and/or ability disintegration.
Augmentation (1 PP): You also learn if the creature is suffering from poison, disease, or radiation, and if so, what kind.
Augmentation (2 PP): You also learn what physical status effects are affecting the creature, if any.