Difference between revisions of "Technology: Devices A-F"
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|'''Field:''' Mechanics [Module] | |'''Field:''' Mechanics [Module] | ||
|- align="left" | |- align="left" | ||
− | |'''Level:''' [[Class:_Greasemonkey|Grm]] 1st | + | |<div style="margin-left:15px;">''Slot:'' Low</div> |
+ | |- align="left" | ||
+ | |<div style="margin-left:15px;">''Capacitor Usage:'' 1</div> | ||
+ | |- align="left" | ||
+ | |'''Level:''' [[Class:_Greasemonkey|Grm]] 1st | ||
|- align="left" | |- align="left" | ||
|'''Activation Time:''' Swift | |'''Activation Time:''' Swift | ||
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|- align="left" | |- align="left" | ||
|'''Technology Resistance:''' No | |'''Technology Resistance:''' No | ||
− | |||
− | |||
|-align="left" | |-align="left" | ||
|This device is integrated directly into the armor of a vehicle, allowing it to be restored when damaged. At the end of this device's duration, it heals the vehicle of 6 points of damage. | |This device is integrated directly into the armor of a vehicle, allowing it to be restored when damaged. At the end of this device's duration, it heals the vehicle of 6 points of damage. | ||
|-align="left" | |-align="left" | ||
| | | | ||
− | |-align=" | + | |-align="left" |
− | | | + | |<div style="margin-left:15px;"> |
{|width="70%" | {|width="70%" | ||
! width="20%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Overclock Degree'''</div> | ! width="20%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Overclock Degree'''</div> | ||
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|-align="left" | |-align="left" | ||
|5 || ''None.'' | |5 || ''None.'' | ||
− | |} | + | |}</div> |
|} | |} | ||
</div> | </div> | ||
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Revision as of 23:49, 16 June 2013
A list of technological devices for all technology-using classes.
The devices index includes a full index of all devices, as well as an explanation of some of the terms used in these descriptions.
Devices Index | A - F | G - L | M - R | S - Z
Devices (A - F)
The following is an alphabetical list of Devices, from A to F.
ANCILLARY ARMOR REPAIR
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Field: Mechanics [Module] | ||||||||||||
Slot: Low
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Capacitor Usage: 1
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Level: Grm 1st | ||||||||||||
Activation Time: Swift | ||||||||||||
Range: Vehicle | ||||||||||||
Target: Fitted vehicle | ||||||||||||
Duration: One round (R) | ||||||||||||
Technology Resistance: No | ||||||||||||
This device is integrated directly into the armor of a vehicle, allowing it to be restored when damaged. At the end of this device's duration, it heals the vehicle of 6 points of damage. | ||||||||||||
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