Difference between revisions of "Technology: Devices A-F"
From Trinity Wiki
GnomeWorks (Talk | contribs) |
GnomeWorks (Talk | contribs) |
||
Line 33: | Line 33: | ||
|-align="left" | |-align="left" | ||
|This weapon is a projectile turret, meaning that it deals normal damage, and as such damage it deals is subject to DR. This weapon deals 1d10 damage on a successful hit. | |This weapon is a projectile turret, meaning that it deals normal damage, and as such damage it deals is subject to DR. This weapon deals 1d10 damage on a successful hit. | ||
+ | |-align="left" | ||
+ | | | ||
+ | |-align="left" | ||
+ | |<div style="margin-left:15px;"> | ||
+ | {|width="70%" | ||
+ | ! width="20%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Overclock Degree'''</div> | ||
+ | ! width="80%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Effect'''</div> | ||
+ | |-align="left" | ||
+ | | || Turret modules cannot be overclocked. | ||
+ | |}</div> | ||
+ | |} | ||
+ | </div> | ||
+ | |||
+ | | ||
+ | |||
+ | <div id="220mm_Vulcan_Autocannon"> | ||
+ | {|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;" | ||
+ | ! style="background:#DCDCDC;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">220mm VULCAN AUTOCANNON</font></div> | ||
+ | |-style="background:white;" align="left" | ||
+ | |'''Field:''' Armaments [Module: Turret] | ||
+ | |- align="left" | ||
+ | |<div style="margin-left:15px;">''Slot:'' High</div> | ||
+ | |- align="left" | ||
+ | |<div style="margin-left:15px;">''Capacitor Usage:'' No</div> | ||
+ | |- align="left" | ||
+ | |<div style="margin-left:15px;">''Size:'' Huge</div> | ||
+ | |- align="left" | ||
+ | |'''Level:''' [[Class:_Greasemonkey|Grm]] 2nd | ||
+ | |- align="left" | ||
+ | |'''Activation Time:''' Attack action | ||
+ | |- align="left" | ||
+ | |'''Range:''' 40 ft. (''Max Range Increments:'' 5) | ||
+ | |- align="left" | ||
+ | |'''Target:''' One creature | ||
+ | |- align="left" | ||
+ | |'''Duration:''' Instantaneous | ||
+ | |- align="left" | ||
+ | |'''Technology Resistance:''' Yes | ||
+ | |-align="left" | ||
+ | |This weapon is a projectile turret, meaning that it deals normal damage, and as such damage it deals is subject to DR. This weapon deals 2d8 damage on a successful hit. | ||
|-align="left" | |-align="left" | ||
| | | | ||
Line 73: | Line 113: | ||
|-align="left" | |-align="left" | ||
|This weapon is a projectile turret, meaning that it deals normal damage, and as such damage it deals is subject to DR. This weapon deals 1d8 damage on a successful hit. | |This weapon is a projectile turret, meaning that it deals normal damage, and as such damage it deals is subject to DR. This weapon deals 1d8 damage on a successful hit. | ||
+ | |-align="left" | ||
+ | | | ||
+ | |-align="left" | ||
+ | |<div style="margin-left:15px;"> | ||
+ | {|width="70%" | ||
+ | ! width="20%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Overclock Degree'''</div> | ||
+ | ! width="80%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Effect'''</div> | ||
+ | |-align="left" | ||
+ | | || Turret modules cannot be overclocked. | ||
+ | |}</div> | ||
+ | |} | ||
+ | </div> | ||
+ | |||
+ | | ||
+ | |||
+ | <div id="425mm_Autocannon"> | ||
+ | {|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;" | ||
+ | ! style="background:#DCDCDC;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">425mm AUTOCANNON</font></div> | ||
+ | |-style="background:white;" align="left" | ||
+ | |'''Field:''' Armaments [Module: Turret] | ||
+ | |- align="left" | ||
+ | |<div style="margin-left:15px;">''Slot:'' High</div> | ||
+ | |- align="left" | ||
+ | |<div style="margin-left:15px;">''Capacitor Usage:'' No</div> | ||
+ | |- align="left" | ||
+ | |<div style="margin-left:15px;">''Size:'' Colossal</div> | ||
+ | |- align="left" | ||
+ | |'''Level:''' [[Class:_Greasemonkey|Grm]] 3rd | ||
+ | |- align="left" | ||
+ | |'''Activation Time:''' Attack action | ||
+ | |- align="left" | ||
+ | |'''Range:''' 60 ft. (''Max Range Increments:'' 6) | ||
+ | |- align="left" | ||
+ | |'''Target:''' One creature | ||
+ | |- align="left" | ||
+ | |'''Duration:''' Instantaneous | ||
+ | |- align="left" | ||
+ | |'''Technology Resistance:''' Yes | ||
+ | |-align="left" | ||
+ | |This weapon is a projectile turret, meaning that it deals normal damage, and as such damage it deals is subject to DR. This weapon deals 4d6 damage on a successful hit. | ||
+ | |-align="left" | ||
+ | | | ||
+ | |-align="left" | ||
+ | |<div style="margin-left:15px;"> | ||
+ | {|width="70%" | ||
+ | ! width="20%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Overclock Degree'''</div> | ||
+ | ! width="80%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Effect'''</div> | ||
+ | |-align="left" | ||
+ | | || Turret modules cannot be overclocked. | ||
+ | |}</div> | ||
+ | |} | ||
+ | </div> | ||
+ | |||
+ | | ||
+ | |||
+ | <div id="650mm_Artillery_Cannon"> | ||
+ | {|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;" | ||
+ | ! style="background:#DCDCDC;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">650mm ARTILLERY CANNON</font></div> | ||
+ | |-style="background:white;" align="left" | ||
+ | |'''Field:''' Armaments [Module: Turret] | ||
+ | |- align="left" | ||
+ | |<div style="margin-left:15px;">''Slot:'' High</div> | ||
+ | |- align="left" | ||
+ | |<div style="margin-left:15px;">''Capacitor Usage:'' No</div> | ||
+ | |- align="left" | ||
+ | |<div style="margin-left:15px;">''Size:'' Huge</div> | ||
+ | |- align="left" | ||
+ | |'''Level:''' [[Class:_Greasemonkey|Grm]] 2nd | ||
+ | |- align="left" | ||
+ | |'''Activation Time:''' Attack action | ||
+ | |- align="left" | ||
+ | |'''Range:''' 80 ft. (''Max Range Increments:'' 10) | ||
+ | |- align="left" | ||
+ | |'''Target:''' One creature | ||
+ | |- align="left" | ||
+ | |'''Duration:''' Instantaneous | ||
+ | |- align="left" | ||
+ | |'''Technology Resistance:''' Yes | ||
+ | |-align="left" | ||
+ | |This weapon is a projectile turret, meaning that it deals normal damage, and as such damage it deals is subject to DR. This weapon deals 2d6 damage on a successful hit. | ||
+ | |-align="left" | ||
+ | | | ||
+ | |-align="left" | ||
+ | |<div style="margin-left:15px;"> | ||
+ | {|width="70%" | ||
+ | ! width="20%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Overclock Degree'''</div> | ||
+ | ! width="80%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Effect'''</div> | ||
+ | |-align="left" | ||
+ | | || Turret modules cannot be overclocked. | ||
+ | |}</div> | ||
+ | |} | ||
+ | </div> | ||
+ | |||
+ | | ||
+ | |||
+ | <div id="720mm_Artillery_Cannon"> | ||
+ | {|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;" | ||
+ | ! style="background:#DCDCDC;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">720mm ARTILLERY CANNON</font></div> | ||
+ | |-style="background:white;" align="left" | ||
+ | |'''Field:''' Armaments [Module: Turret] | ||
+ | |- align="left" | ||
+ | |<div style="margin-left:15px;">''Slot:'' High</div> | ||
+ | |- align="left" | ||
+ | |<div style="margin-left:15px;">''Capacitor Usage:'' No</div> | ||
+ | |- align="left" | ||
+ | |<div style="margin-left:15px;">''Size:'' Colossal</div> | ||
+ | |- align="left" | ||
+ | |'''Level:''' [[Class:_Greasemonkey|Grm]] 3rd | ||
+ | |- align="left" | ||
+ | |'''Activation Time:''' Attack action | ||
+ | |- align="left" | ||
+ | |'''Range:''' 100 ft. (''Max Range Increments:'' 12) | ||
+ | |- align="left" | ||
+ | |'''Target:''' One creature | ||
+ | |- align="left" | ||
+ | |'''Duration:''' Instantaneous | ||
+ | |- align="left" | ||
+ | |'''Technology Resistance:''' Yes | ||
+ | |-align="left" | ||
+ | |This weapon is a projectile turret, meaning that it deals normal damage, and as such damage it deals is subject to DR. This weapon deals 2d12 damage on a successful hit. | ||
+ | |-align="left" | ||
+ | | | ||
+ | |-align="left" | ||
+ | |<div style="margin-left:15px;"> | ||
+ | {|width="70%" | ||
+ | ! width="20%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Overclock Degree'''</div> | ||
+ | ! width="80%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Effect'''</div> | ||
+ | |-align="left" | ||
+ | | || Turret modules cannot be overclocked. | ||
+ | |}</div> | ||
+ | |} | ||
+ | </div> | ||
+ | |||
+ | | ||
+ | |||
+ | <div id="1200mm_Artillery_Cannon"> | ||
+ | {|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;" | ||
+ | ! style="background:#DCDCDC;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">1200mm ARTILLERY CANNON</font></div> | ||
+ | |-style="background:white;" align="left" | ||
+ | |'''Field:''' Armaments [Module: Turret] | ||
+ | |- align="left" | ||
+ | |<div style="margin-left:15px;">''Slot:'' High</div> | ||
+ | |- align="left" | ||
+ | |<div style="margin-left:15px;">''Capacitor Usage:'' No</div> | ||
+ | |- align="left" | ||
+ | |<div style="margin-left:15px;">''Size:'' Enormous</div> | ||
+ | |- align="left" | ||
+ | |'''Level:''' [[Class:_Greasemonkey|Grm]] 4th | ||
+ | |- align="left" | ||
+ | |'''Activation Time:''' Attack action | ||
+ | |- align="left" | ||
+ | |'''Range:''' 150 ft. (''Max Range Increments:'' 15) | ||
+ | |- align="left" | ||
+ | |'''Target:''' One creature | ||
+ | |- align="left" | ||
+ | |'''Duration:''' Instantaneous | ||
+ | |- align="left" | ||
+ | |'''Technology Resistance:''' Yes | ||
+ | |-align="left" | ||
+ | |This weapon is a projectile turret, meaning that it deals normal damage, and as such damage it deals is subject to DR. This weapon deals 4d8 damage on a successful hit. | ||
+ | |-align="left" | ||
+ | | | ||
+ | |-align="left" | ||
+ | |<div style="margin-left:15px;"> | ||
+ | {|width="70%" | ||
+ | ! width="20%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Overclock Degree'''</div> | ||
+ | ! width="80%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Effect'''</div> | ||
+ | |-align="left" | ||
+ | | || Turret modules cannot be overclocked. | ||
+ | |}</div> | ||
+ | |} | ||
+ | </div> | ||
+ | |||
+ | | ||
+ | |||
+ | <div id="1400mm_Artillery_Cannon"> | ||
+ | {|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;" | ||
+ | ! style="background:#DCDCDC;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">1400mm ARTILLERY CANNON</font></div> | ||
+ | |-style="background:white;" align="left" | ||
+ | |'''Field:''' Armaments [Module: Turret] | ||
+ | |- align="left" | ||
+ | |<div style="margin-left:15px;">''Slot:'' High</div> | ||
+ | |- align="left" | ||
+ | |<div style="margin-left:15px;">''Capacitor Usage:'' No</div> | ||
+ | |- align="left" | ||
+ | |<div style="margin-left:15px;">''Size:'' Titanic</div> | ||
+ | |- align="left" | ||
+ | |'''Level:''' [[Class:_Greasemonkey|Grm]] 5th | ||
+ | |- align="left" | ||
+ | |'''Activation Time:''' Attack action | ||
+ | |- align="left" | ||
+ | |'''Range:''' 200 ft. (''Max Range Increments:'' 18) | ||
+ | |- align="left" | ||
+ | |'''Target:''' One creature | ||
+ | |- align="left" | ||
+ | |'''Duration:''' Instantaneous | ||
+ | |- align="left" | ||
+ | |'''Technology Resistance:''' Yes | ||
+ | |-align="left" | ||
+ | |This weapon is a projectile turret, meaning that it deals normal damage, and as such damage it deals is subject to DR. This weapon deals 5d10 damage on a successful hit. | ||
+ | |-align="left" | ||
+ | | | ||
+ | |-align="left" | ||
+ | |<div style="margin-left:15px;"> | ||
+ | {|width="70%" | ||
+ | ! width="20%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Overclock Degree'''</div> | ||
+ | ! width="80%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Effect'''</div> | ||
+ | |-align="left" | ||
+ | | || Turret modules cannot be overclocked. | ||
+ | |}</div> | ||
+ | |} | ||
+ | </div> | ||
+ | |||
+ | | ||
+ | |||
+ | <div id="2500mm_Autocannon"> | ||
+ | {|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;" | ||
+ | ! style="background:#DCDCDC;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">2500mm AUTOCANNON</font></div> | ||
+ | |-style="background:white;" align="left" | ||
+ | |'''Field:''' Armaments [Module: Turret] | ||
+ | |- align="left" | ||
+ | |<div style="margin-left:15px;">''Slot:'' High</div> | ||
+ | |- align="left" | ||
+ | |<div style="margin-left:15px;">''Capacitor Usage:'' No</div> | ||
+ | |- align="left" | ||
+ | |<div style="margin-left:15px;">''Size:'' Awesome</div> | ||
+ | |- align="left" | ||
+ | |'''Level:''' [[Class:_Greasemonkey|Grm]] 6th | ||
+ | |- align="left" | ||
+ | |'''Activation Time:''' Attack action | ||
+ | |- align="left" | ||
+ | |'''Range:''' 100 ft. (''Max Range Increments:'' 10) | ||
+ | |- align="left" | ||
+ | |'''Target:''' One creature | ||
+ | |- align="left" | ||
+ | |'''Duration:''' Instantaneous | ||
+ | |- align="left" | ||
+ | |'''Technology Resistance:''' Yes | ||
+ | |-align="left" | ||
+ | |This weapon is a projectile turret, meaning that it deals normal damage, and as such damage it deals is subject to DR. This weapon deals 8d12 damage on a successful hit. | ||
+ | |-align="left" | ||
+ | | | ||
+ | |-align="left" | ||
+ | |<div style="margin-left:15px;"> | ||
+ | {|width="70%" | ||
+ | ! width="20%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Overclock Degree'''</div> | ||
+ | ! width="80%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Effect'''</div> | ||
+ | |-align="left" | ||
+ | | || Turret modules cannot be overclocked. | ||
+ | |}</div> | ||
+ | |} | ||
+ | </div> | ||
+ | |||
+ | | ||
+ | |||
+ | <div id="3500mm_Artillery_Cannon"> | ||
+ | {|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;" | ||
+ | ! style="background:#DCDCDC;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">3500mm ARTILLERY CANNON</font></div> | ||
+ | |-style="background:white;" align="left" | ||
+ | |'''Field:''' Armaments [Module: Turret] | ||
+ | |- align="left" | ||
+ | |<div style="margin-left:15px;">''Slot:'' High</div> | ||
+ | |- align="left" | ||
+ | |<div style="margin-left:15px;">''Capacitor Usage:'' No</div> | ||
+ | |- align="left" | ||
+ | |<div style="margin-left:15px;">''Size:'' Awesome</div> | ||
+ | |- align="left" | ||
+ | |'''Level:''' [[Class:_Greasemonkey|Grm]] 6th | ||
+ | |- align="left" | ||
+ | |'''Activation Time:''' Attack action | ||
+ | |- align="left" | ||
+ | |'''Range:''' 200 ft. (''Max Range Increments:'' 18) | ||
+ | |- align="left" | ||
+ | |'''Target:''' One creature | ||
+ | |- align="left" | ||
+ | |'''Duration:''' Instantaneous | ||
+ | |- align="left" | ||
+ | |'''Technology Resistance:''' Yes | ||
+ | |-align="left" | ||
+ | |This weapon is a projectile turret, meaning that it deals normal damage, and as such damage it deals is subject to DR. This weapon deals 6d12 damage on a successful hit. | ||
|-align="left" | |-align="left" | ||
| | | | ||
Line 166: | Line 486: | ||
|-align="left" | |-align="left" | ||
|1 || ''None.'' | |1 || ''None.'' | ||
+ | |}</div> | ||
+ | |} | ||
+ | </div> | ||
+ | |||
+ | | ||
+ | |||
+ | <div id="Dual_425mm_Autocannon"> | ||
+ | {|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;" | ||
+ | ! style="background:#DCDCDC;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">DUAL 425mm AUTOCANNON</font></div> | ||
+ | |-style="background:white;" align="left" | ||
+ | |'''Field:''' Armaments [Module: Turret] | ||
+ | |- align="left" | ||
+ | |<div style="margin-left:15px;">''Slot:'' High</div> | ||
+ | |- align="left" | ||
+ | |<div style="margin-left:15px;">''Capacitor Usage:'' No</div> | ||
+ | |- align="left" | ||
+ | |<div style="margin-left:15px;">''Size:'' Enormous</div> | ||
+ | |- align="left" | ||
+ | |'''Level:''' [[Class:_Greasemonkey|Grm]] 4th | ||
+ | |- align="left" | ||
+ | |'''Activation Time:''' Attack action | ||
+ | |- align="left" | ||
+ | |'''Range:''' 80 ft. (''Max Range Increments:'' 8) | ||
+ | |- align="left" | ||
+ | |'''Target:''' One creature | ||
+ | |- align="left" | ||
+ | |'''Duration:''' Instantaneous | ||
+ | |- align="left" | ||
+ | |'''Technology Resistance:''' Yes | ||
+ | |-align="left" | ||
+ | |This weapon is a projectile turret, meaning that it deals normal damage, and as such damage it deals is subject to DR. This weapon deals 5d8 damage on a successful hit. | ||
+ | |-align="left" | ||
+ | | | ||
+ | |-align="left" | ||
+ | |<div style="margin-left:15px;"> | ||
+ | {|width="70%" | ||
+ | ! width="20%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Overclock Degree'''</div> | ||
+ | ! width="80%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Effect'''</div> | ||
+ | |-align="left" | ||
+ | | || Turret modules cannot be overclocked. | ||
+ | |}</div> | ||
+ | |} | ||
+ | </div> | ||
+ | |||
+ | | ||
+ | |||
+ | <div id="Dual_650mm_Autocannon"> | ||
+ | {|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;" | ||
+ | ! style="background:#DCDCDC;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">DUAL 650mm AUTOCANNON</font></div> | ||
+ | |-style="background:white;" align="left" | ||
+ | |'''Field:''' Armaments [Module: Turret] | ||
+ | |- align="left" | ||
+ | |<div style="margin-left:15px;">''Slot:'' High</div> | ||
+ | |- align="left" | ||
+ | |<div style="margin-left:15px;">''Capacitor Usage:'' No</div> | ||
+ | |- align="left" | ||
+ | |<div style="margin-left:15px;">''Size:'' Titanic</div> | ||
+ | |- align="left" | ||
+ | |'''Level:''' [[Class:_Greasemonkey|Grm]] 5th | ||
+ | |- align="left" | ||
+ | |'''Activation Time:''' Attack action | ||
+ | |- align="left" | ||
+ | |'''Range:''' 100 ft. (''Max Range Increments:'' 10) | ||
+ | |- align="left" | ||
+ | |'''Target:''' One creature | ||
+ | |- align="left" | ||
+ | |'''Duration:''' Instantaneous | ||
+ | |- align="left" | ||
+ | |'''Technology Resistance:''' Yes | ||
+ | |-align="left" | ||
+ | |This weapon is a projectile turret, meaning that it deals normal damage, and as such damage it deals is subject to DR. This weapon deals 6d10 damage on a successful hit. | ||
+ | |-align="left" | ||
+ | | | ||
+ | |-align="left" | ||
+ | |<div style="margin-left:15px;"> | ||
+ | {|width="70%" | ||
+ | ! width="20%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Overclock Degree'''</div> | ||
+ | ! width="80%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Effect'''</div> | ||
+ | |-align="left" | ||
+ | | || Turret modules cannot be overclocked. | ||
|}</div> | |}</div> | ||
|} | |} |
Revision as of 02:02, 17 June 2013
A list of technological devices for all technology-using classes.
The devices index includes a full index of all devices, as well as an explanation of some of the terms used in these descriptions.
Devices Index | A - F | G - L | M - R | S - Z
Devices (A - F)
The following is an alphabetical list of Devices, from A to F.
150mm LIGHT AUTOCANNON
| ||||
---|---|---|---|---|
Field: Armaments [Module: Turret] | ||||
Slot: High
| ||||
Capacitor Usage: No
| ||||
Size: Medium
| ||||
Level: Grm 1st | ||||
Activation Time: Attack action | ||||
Range: 30 ft. (Max Range Increments: 5) | ||||
Target: One creature | ||||
Duration: Instantaneous | ||||
Technology Resistance: Yes | ||||
This weapon is a projectile turret, meaning that it deals normal damage, and as such damage it deals is subject to DR. This weapon deals 1d10 damage on a successful hit. | ||||
|
220mm VULCAN AUTOCANNON
| ||||
---|---|---|---|---|
Field: Armaments [Module: Turret] | ||||
Slot: High
| ||||
Capacitor Usage: No
| ||||
Size: Huge
| ||||
Level: Grm 2nd | ||||
Activation Time: Attack action | ||||
Range: 40 ft. (Max Range Increments: 5) | ||||
Target: One creature | ||||
Duration: Instantaneous | ||||
Technology Resistance: Yes | ||||
This weapon is a projectile turret, meaning that it deals normal damage, and as such damage it deals is subject to DR. This weapon deals 2d8 damage on a successful hit. | ||||
|
280mm ARTILLERY CANNON
| ||||
---|---|---|---|---|
Field: Armaments [Module: Turret] | ||||
Slot: High
| ||||
Capacitor Usage: No
| ||||
Size: Medium
| ||||
Level: Grm 1st | ||||
Activation Time: Attack action | ||||
Range: 50 ft. (Max Range Increments: 8) | ||||
Target: One creature | ||||
Duration: Instantaneous | ||||
Technology Resistance: Yes | ||||
This weapon is a projectile turret, meaning that it deals normal damage, and as such damage it deals is subject to DR. This weapon deals 1d8 damage on a successful hit. | ||||
|
425mm AUTOCANNON
| ||||
---|---|---|---|---|
Field: Armaments [Module: Turret] | ||||
Slot: High
| ||||
Capacitor Usage: No
| ||||
Size: Colossal
| ||||
Level: Grm 3rd | ||||
Activation Time: Attack action | ||||
Range: 60 ft. (Max Range Increments: 6) | ||||
Target: One creature | ||||
Duration: Instantaneous | ||||
Technology Resistance: Yes | ||||
This weapon is a projectile turret, meaning that it deals normal damage, and as such damage it deals is subject to DR. This weapon deals 4d6 damage on a successful hit. | ||||
|
650mm ARTILLERY CANNON
| ||||
---|---|---|---|---|
Field: Armaments [Module: Turret] | ||||
Slot: High
| ||||
Capacitor Usage: No
| ||||
Size: Huge
| ||||
Level: Grm 2nd | ||||
Activation Time: Attack action | ||||
Range: 80 ft. (Max Range Increments: 10) | ||||
Target: One creature | ||||
Duration: Instantaneous | ||||
Technology Resistance: Yes | ||||
This weapon is a projectile turret, meaning that it deals normal damage, and as such damage it deals is subject to DR. This weapon deals 2d6 damage on a successful hit. | ||||
|
720mm ARTILLERY CANNON
| ||||
---|---|---|---|---|
Field: Armaments [Module: Turret] | ||||
Slot: High
| ||||
Capacitor Usage: No
| ||||
Size: Colossal
| ||||
Level: Grm 3rd | ||||
Activation Time: Attack action | ||||
Range: 100 ft. (Max Range Increments: 12) | ||||
Target: One creature | ||||
Duration: Instantaneous | ||||
Technology Resistance: Yes | ||||
This weapon is a projectile turret, meaning that it deals normal damage, and as such damage it deals is subject to DR. This weapon deals 2d12 damage on a successful hit. | ||||
|
1200mm ARTILLERY CANNON
| ||||
---|---|---|---|---|
Field: Armaments [Module: Turret] | ||||
Slot: High
| ||||
Capacitor Usage: No
| ||||
Size: Enormous
| ||||
Level: Grm 4th | ||||
Activation Time: Attack action | ||||
Range: 150 ft. (Max Range Increments: 15) | ||||
Target: One creature | ||||
Duration: Instantaneous | ||||
Technology Resistance: Yes | ||||
This weapon is a projectile turret, meaning that it deals normal damage, and as such damage it deals is subject to DR. This weapon deals 4d8 damage on a successful hit. | ||||
|
1400mm ARTILLERY CANNON
| ||||
---|---|---|---|---|
Field: Armaments [Module: Turret] | ||||
Slot: High
| ||||
Capacitor Usage: No
| ||||
Size: Titanic
| ||||
Level: Grm 5th | ||||
Activation Time: Attack action | ||||
Range: 200 ft. (Max Range Increments: 18) | ||||
Target: One creature | ||||
Duration: Instantaneous | ||||
Technology Resistance: Yes | ||||
This weapon is a projectile turret, meaning that it deals normal damage, and as such damage it deals is subject to DR. This weapon deals 5d10 damage on a successful hit. | ||||
|
2500mm AUTOCANNON
| ||||
---|---|---|---|---|
Field: Armaments [Module: Turret] | ||||
Slot: High
| ||||
Capacitor Usage: No
| ||||
Size: Awesome
| ||||
Level: Grm 6th | ||||
Activation Time: Attack action | ||||
Range: 100 ft. (Max Range Increments: 10) | ||||
Target: One creature | ||||
Duration: Instantaneous | ||||
Technology Resistance: Yes | ||||
This weapon is a projectile turret, meaning that it deals normal damage, and as such damage it deals is subject to DR. This weapon deals 8d12 damage on a successful hit. | ||||
|
3500mm ARTILLERY CANNON
| ||||
---|---|---|---|---|
Field: Armaments [Module: Turret] | ||||
Slot: High
| ||||
Capacitor Usage: No
| ||||
Size: Awesome
| ||||
Level: Grm 6th | ||||
Activation Time: Attack action | ||||
Range: 200 ft. (Max Range Increments: 18) | ||||
Target: One creature | ||||
Duration: Instantaneous | ||||
Technology Resistance: Yes | ||||
This weapon is a projectile turret, meaning that it deals normal damage, and as such damage it deals is subject to DR. This weapon deals 6d12 damage on a successful hit. | ||||
|
ANCILLARY ARMOR REPAIR
| ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Field: Mechanics [Module] | ||||||||||||
Slot: Low
| ||||||||||||
Capacitor Usage: 1
| ||||||||||||
Level: Grm 1st | ||||||||||||
Activation Time: Swift | ||||||||||||
Range: Vehicle | ||||||||||||
Target: Fitted vehicle | ||||||||||||
Duration: One round (R) | ||||||||||||
Technology Resistance: No | ||||||||||||
This device is integrated directly into the armor of a vehicle, allowing it to be restored when damaged. At the end of this device's duration, it heals the vehicle of 6 points of damage. | ||||||||||||
|
AUTOMATED CARAPACE RECONSTRUCTOR
| ||||
---|---|---|---|---|
Field: Mechanics [Module] | ||||
Slot: Low
| ||||
Capacitor Usage: 8
| ||||
Level: Grm 5th | ||||
Activation Time: Swift | ||||
Range: Vehicle | ||||
Target: Fitted vehicle | ||||
Duration: One round (R) | ||||
Technology Resistance: No | ||||
This device is integrated directly into the armor of a vehicle, allowing it to be restored when damaged. At the end of this device's duration, it heals the vehicle of 40 points of damage. | ||||
|
DUAL 425mm AUTOCANNON
| ||||
---|---|---|---|---|
Field: Armaments [Module: Turret] | ||||
Slot: High
| ||||
Capacitor Usage: No
| ||||
Size: Enormous
| ||||
Level: Grm 4th | ||||
Activation Time: Attack action | ||||
Range: 80 ft. (Max Range Increments: 8) | ||||
Target: One creature | ||||
Duration: Instantaneous | ||||
Technology Resistance: Yes | ||||
This weapon is a projectile turret, meaning that it deals normal damage, and as such damage it deals is subject to DR. This weapon deals 5d8 damage on a successful hit. | ||||
|
DUAL 650mm AUTOCANNON
| ||||
---|---|---|---|---|
Field: Armaments [Module: Turret] | ||||
Slot: High
| ||||
Capacitor Usage: No
| ||||
Size: Titanic
| ||||
Level: Grm 5th | ||||
Activation Time: Attack action | ||||
Range: 100 ft. (Max Range Increments: 10) | ||||
Target: One creature | ||||
Duration: Instantaneous | ||||
Technology Resistance: Yes | ||||
This weapon is a projectile turret, meaning that it deals normal damage, and as such damage it deals is subject to DR. This weapon deals 6d10 damage on a successful hit. | ||||
|