Difference between revisions of "Technology: Devices S-Z"
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=Devices (S - Z)= | =Devices (S - Z)= | ||
The following is an alphabetical list of Devices, from S to Z. | The following is an alphabetical list of Devices, from S to Z. | ||
+ | |||
+ | <div id="Shield_Generator"> | ||
+ | {|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;" | ||
+ | ! style="background:#DCDCDC;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">SHIELD GENERATOR</font></div> | ||
+ | |-style="background:white;" align="left" | ||
+ | |'''Field:''' Energy (Generator) [Module, Shield] | ||
+ | |- align="left" | ||
+ | |<div style="margin-left:15px;">''Slot:'' High</div> | ||
+ | |- align="left" | ||
+ | |<div style="margin-left:15px;">''Capacitor Usage:'' No</div> | ||
+ | |- align="left" | ||
+ | |'''Level:''' [[Class:_Greasemonkey|Grm]] 1st | ||
+ | |- align="left" | ||
+ | |'''Activation Time:''' Passive | ||
+ | |-align="left" | ||
+ | |This complex device generates a hydromagnetic field around the vehicle, giving it an SH rating of 2. A vehicle can have only one (Generator) module fitted at a time. | ||
+ | |-align="left" | ||
+ | |SH functions like a combination of ER and DR: in essence, any damage that hits the vehicle is absorbed by SH. Unlike DR and ER, SH is ablative - damage is subtracted from it, and any leftover is applied immediately to the vehicle. Note that some effects can modify SH to give it ER or DR, decreasing the damage applied to the SH rating from certain damage sources. | ||
+ | |-align="left" | ||
+ | |At the beginning of each turn, SH recharges as a function of a vehicle's ''shield recharge rate''. By default, all (Generator) modules have a shield recharge rate of 1: thus, at the beginning of each turn, your SH increases by 1, to its maximum. Some modules and effects can modify shield recharge rate. | ||
+ | |-align="left" | ||
+ | | | ||
+ | |-align="left" | ||
+ | |<div style="margin-left:15px;"> | ||
+ | {|width="70%" | ||
+ | ! width="20%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Device Level'''</div> | ||
+ | ! width="80%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Variants'''</div> | ||
+ | |-align="left" | ||
+ | |1 || ''This.'' | ||
+ | |-align="left" | ||
+ | |2 || [[Technology:_Devices_A-F#Barrier_Emitter|Barrier Emitter]] | ||
+ | |-align="left" | ||
+ | |3 || [[Technology:_Devices_A-F#Azeotropic_Shield_Generator|Azeotropic Shield Generator]] | ||
+ | |-align="left" | ||
+ | |4 || [[Technology:_Devices_M-R#Regolith_Barrier_Emitter|Regolith Barrier Emitter]] | ||
+ | |-align="left" | ||
+ | |5 || [[Technology:_Devices_M-R#'Reflect' Shield Generator|'Reflect' Shield Generator]] | ||
+ | |-align="left" | ||
+ | |6 || [[Technology:_Devices_S-Z#'Turtle' Barrier Emitter|'Turtle' Barrier Emitter]] | ||
+ | |}</div> | ||
+ | |} | ||
+ | </div> | ||
+ | |||
+ | | ||
<div id="Steel_Plates"> | <div id="Steel_Plates"> | ||
Line 82: | Line 126: | ||
|-align="left" | |-align="left" | ||
|6 || [[Technology:_Devices_M-R#Orichalcum_Plates|Orichalcum Plates]] | |6 || [[Technology:_Devices_M-R#Orichalcum_Plates|Orichalcum Plates]] | ||
+ | |}</div> | ||
+ | |} | ||
+ | </div> | ||
+ | |||
+ | | ||
+ | |||
+ | <div id="'Turtle'_Barrier_Emitter"> | ||
+ | {|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;" | ||
+ | ! style="background:#DCDCDC;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">'TURTLE' BARRIER EMITTER</font></div> | ||
+ | |-style="background:white;" align="left" | ||
+ | |'''Field:''' Energy (Generator) [Module, Shield] | ||
+ | |- align="left" | ||
+ | |<div style="margin-left:15px;">''Slot:'' High</div> | ||
+ | |- align="left" | ||
+ | |<div style="margin-left:15px;">''Capacitor Usage:'' No</div> | ||
+ | |- align="left" | ||
+ | |'''Level:''' [[Class:_Greasemonkey|Grm]] 6th | ||
+ | |- align="left" | ||
+ | |'''Activation Time:''' Passive | ||
+ | |-align="left" | ||
+ | |This complex device generates a hydromagnetic field around the vehicle, giving it an SH rating of 16. A vehicle can have only one (Generator) module fitted at a time. | ||
+ | |-align="left" | ||
+ | |SH functions like a combination of ER and DR: in essence, any damage that hits the vehicle is absorbed by SH. Unlike DR and ER, SH is ablative - damage is subtracted from it, and any leftover is applied immediately to the vehicle. Note that some effects can modify SH to give it ER or DR, decreasing the damage applied to the SH rating from certain damage sources. | ||
+ | |-align="left" | ||
+ | |At the beginning of each turn, SH recharges as a function of a vehicle's ''shield recharge rate''. By default, all (Generator) modules have a shield recharge rate of 1: thus, at the beginning of each turn, your SH increases by 1, to its maximum. Some modules and effects can modify shield recharge rate. | ||
+ | |-align="left" | ||
+ | | | ||
+ | |-align="left" | ||
+ | |<div style="margin-left:15px;"> | ||
+ | {|width="70%" | ||
+ | ! width="20%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Device Level'''</div> | ||
+ | ! width="80%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Variants'''</div> | ||
+ | |-align="left" | ||
+ | |1 || [[Technology:_Devices_S-Z#Shield_Generator|Shield Generator]] | ||
+ | |-align="left" | ||
+ | |2 || [[Technology:_Devices_A-F#Barrier_Emitter|Barrier Emitter]] | ||
+ | |-align="left" | ||
+ | |3 || [[Technology:_Devices_A-F#Azeotropic_Shield_Generator|Azeotropic Shield Generator]] | ||
+ | |-align="left" | ||
+ | |4 || [[Technology:_Devices_M-R#Regolith_Barrier_Emitter|Regolith Barrier Emitter]] | ||
+ | |-align="left" | ||
+ | |5 || [[Technology:_Devices_M-R#'Reflect' Shield Generator|'Reflect' Shield Generator]] | ||
+ | |-align="left" | ||
+ | |6 || ''This.'' | ||
|}</div> | |}</div> | ||
|} | |} |
Revision as of 13:52, 18 June 2013
A list of technological devices for all technology-using classes.
The devices index includes a full index of all devices, as well as an explanation of some of the terms used in these descriptions.
Devices Index | A - F | G - L | M - R | S - Z
Devices (S - Z)
The following is an alphabetical list of Devices, from S to Z.
SHIELD GENERATOR
| ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Field: Energy (Generator) [Module, Shield] | ||||||||||||||
Slot: High
| ||||||||||||||
Capacitor Usage: No
| ||||||||||||||
Level: Grm 1st | ||||||||||||||
Activation Time: Passive | ||||||||||||||
This complex device generates a hydromagnetic field around the vehicle, giving it an SH rating of 2. A vehicle can have only one (Generator) module fitted at a time. | ||||||||||||||
SH functions like a combination of ER and DR: in essence, any damage that hits the vehicle is absorbed by SH. Unlike DR and ER, SH is ablative - damage is subtracted from it, and any leftover is applied immediately to the vehicle. Note that some effects can modify SH to give it ER or DR, decreasing the damage applied to the SH rating from certain damage sources. | ||||||||||||||
At the beginning of each turn, SH recharges as a function of a vehicle's shield recharge rate. By default, all (Generator) modules have a shield recharge rate of 1: thus, at the beginning of each turn, your SH increases by 1, to its maximum. Some modules and effects can modify shield recharge rate. | ||||||||||||||
|
STEEL PLATES
| ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Field: Armaments [Module] | ||||||||||||||
Slot: Low
| ||||||||||||||
Capacitor Usage: No
| ||||||||||||||
Level: Grm 2nd | ||||||||||||||
Activation Time: Passive | ||||||||||||||
These layers of steel provide additional protection to the vehicle. The vehicle gains a +4 armor bonus to AC. | ||||||||||||||
|
TITANIUM PLATES
| ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Field: Armaments [Module] | ||||||||||||||
Slot: Low
| ||||||||||||||
Capacitor Usage: No
| ||||||||||||||
Level: Grm 3rd | ||||||||||||||
Activation Time: Passive | ||||||||||||||
These layers of titanium provide additional protection to the vehicle. The vehicle gains a +6 armor bonus to AC. | ||||||||||||||
|
'TURTLE' BARRIER EMITTER
| ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Field: Energy (Generator) [Module, Shield] | ||||||||||||||
Slot: High
| ||||||||||||||
Capacitor Usage: No
| ||||||||||||||
Level: Grm 6th | ||||||||||||||
Activation Time: Passive | ||||||||||||||
This complex device generates a hydromagnetic field around the vehicle, giving it an SH rating of 16. A vehicle can have only one (Generator) module fitted at a time. | ||||||||||||||
SH functions like a combination of ER and DR: in essence, any damage that hits the vehicle is absorbed by SH. Unlike DR and ER, SH is ablative - damage is subtracted from it, and any leftover is applied immediately to the vehicle. Note that some effects can modify SH to give it ER or DR, decreasing the damage applied to the SH rating from certain damage sources. | ||||||||||||||
At the beginning of each turn, SH recharges as a function of a vehicle's shield recharge rate. By default, all (Generator) modules have a shield recharge rate of 1: thus, at the beginning of each turn, your SH increases by 1, to its maximum. Some modules and effects can modify shield recharge rate. | ||||||||||||||
|