Difference between revisions of "Test Page 2"
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Trainers can grow their mementos, giving them levels, to a maximum of the trainer's memeticist level. A memento with more levels than the trainer's memeticist level cannot be ''controlled'' by that trainer. A trainer can have any number of mementos in meme crystals, but can only have so many ''controlled'' at a time (see the [[Class: Trainer|trainer]] class for more details). | Trainers can grow their mementos, giving them levels, to a maximum of the trainer's memeticist level. A memento with more levels than the trainer's memeticist level cannot be ''controlled'' by that trainer. A trainer can have any number of mementos in meme crystals, but can only have so many ''controlled'' at a time (see the [[Class: Trainer|trainer]] class for more details). | ||
+ | |||
+ | ==Memento Role== | ||
+ | Rather than each creature having a unique progression - which, while appropriate, would be entirely too overwhelming to author, and would also preclude new creatures from being tamable and ''controllable'' right off the bat - mementos are instead divided into roles, which dictates their progressions. | ||
+ | |||
+ | Roles are effectively classes, though they carry more information: roles also dictate a memento's AC progression, and a memento's role can modify the effectiveness of some of their Technics. | ||
+ | |||
+ | | ||
+ | |||
+ | {|class="collapsible" width="65%" align="center" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;" | ||
+ | ! style="background:#388E8E;" align="center" colspan="7"|<div style="margin-left:0px;"><font color="white" style="font-size:12px; font-family:tahoma;">Base Statistics By Role</font></div> | ||
+ | |- | ||
+ | ! width="10%"| | ||
+ | ! width="15%"|Skirmisher | ||
+ | ! width="15%"|Brute | ||
+ | ! width="15%"|Sentinel | ||
+ | ! width="15%"|Lurker | ||
+ | ! width="15%"|Controller | ||
+ | ! width="15%"|Ravager | ||
+ | |-style="background:white;" | ||
+ | | '''HD''' || d8 || d10 || d10 || d8 || d6 || d6 | ||
+ | |-style="background:#ACCFCF;" | ||
+ | | '''AC''' || Level + 13 || Level + 11 || Level + 15 || Level + 13 || Level + 11 || Level + 13 | ||
+ | |- | ||
+ | | ''Touch AC'' || -1 || -3 || -6 || -1 || -1 || -2 | ||
+ | |-style="background:#ACCFCF;" | ||
+ | | ''Flat AC'' || -3 || -1 || -1 || -2 || -1 || -1 | ||
+ | |- | ||
+ | | '''Fort''' || Avg || Good || Good || Poor || Poor || Avg | ||
+ | |-style="background:#ACCFCF;" | ||
+ | | '''Ref''' || Good || Poor || Poor || Good || Avg || Avg | ||
+ | |- | ||
+ | | '''Will''' || Poor || Poor || Avg || Avg || Good || Avg | ||
+ | |-style="background:#ACCFCF;" | ||
+ | | '''BAB''' || Avg || Good || Good || Avg || Poor || Avg | ||
+ | |- | ||
+ | | '''TAB''' || Avg || Poor || Avg || Good || Good || Good | ||
+ | |} | ||
+ | |||
+ | | ||
[[category:Mechanics]] | [[category:Mechanics]] | ||
[[category:Blue]] | [[category:Blue]] |
Revision as of 12:04, 13 March 2015
This page outlines the rules for mementos for the trainer class.
Mementos
This section will outline, in general terms, how mementos work. Notable sections will be what it means for a creature to be a memento, translating creatures to mementos, memento roles, and rules specific to mementos regarding their function.
Memento Overview
Mementos are essentially very specific creatures. Like characters, mementos have classes; like creatures, they have different creature types and subtypes. However, mementos become divorced from their original stat block: once a creature becomes a memento, it follows its memento progression, and not its natural progression.
Memento Level
Mementos have levels independent of the trainer that controls them; a creature turned into a memento has a number of levels in its role equal to its HD.
Trainers can grow their mementos, giving them levels, to a maximum of the trainer's memeticist level. A memento with more levels than the trainer's memeticist level cannot be controlled by that trainer. A trainer can have any number of mementos in meme crystals, but can only have so many controlled at a time (see the trainer class for more details).
Memento Role
Rather than each creature having a unique progression - which, while appropriate, would be entirely too overwhelming to author, and would also preclude new creatures from being tamable and controllable right off the bat - mementos are instead divided into roles, which dictates their progressions.
Roles are effectively classes, though they carry more information: roles also dictate a memento's AC progression, and a memento's role can modify the effectiveness of some of their Technics.
Base Statistics By Role
| ||||||
---|---|---|---|---|---|---|
Skirmisher | Brute | Sentinel | Lurker | Controller | Ravager | |
HD | d8 | d10 | d10 | d8 | d6 | d6 |
AC | Level + 13 | Level + 11 | Level + 15 | Level + 13 | Level + 11 | Level + 13 |
Touch AC | -1 | -3 | -6 | -1 | -1 | -2 |
Flat AC | -3 | -1 | -1 | -2 | -1 | -1 |
Fort | Avg | Good | Good | Poor | Poor | Avg |
Ref | Good | Poor | Poor | Good | Avg | Avg |
Will | Poor | Poor | Avg | Avg | Good | Avg |
BAB | Avg | Good | Good | Avg | Poor | Avg |
TAB | Avg | Poor | Avg | Good | Good | Good |