Technology: Devices A-F
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Revision as of 13:02, 18 June 2013 by GnomeWorks (Talk | contribs)
A list of technological devices for all technology-using classes.
The devices index includes a full index of all devices, as well as an explanation of some of the terms used in these descriptions.
Devices Index | A - F | G - L | M - R | S - Z
Devices (A - F)
The following is an alphabetical list of Devices, from A to F.
150mm LIGHT AUTOCANNON
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Field: Armaments (Projectile) [Module: Turret] | ||||||||||||||
Slot: High
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Capacitor Usage: No
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Size: Medium
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Level: Grm 1st | ||||||||||||||
Activation Time: Attack action | ||||||||||||||
Range: 30 ft. (Max Range Increments: 5) | ||||||||||||||
Target: One creature | ||||||||||||||
Duration: Instantaneous | ||||||||||||||
Technology Resistance: Yes | ||||||||||||||
This weapon is a projectile turret, meaning that it deals normal damage, and as such damage it deals is subject to DR. This weapon deals 1d10 damage on a successful hit. | ||||||||||||||
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220mm VULCAN AUTOCANNON
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Field: Armaments (Projectile) [Module: Turret] | ||||||||||||||
Slot: High
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Capacitor Usage: No
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Size: Huge
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Level: Grm 2nd | ||||||||||||||
Activation Time: Attack action | ||||||||||||||
Range: 40 ft. (Max Range Increments: 5) | ||||||||||||||
Target: One creature | ||||||||||||||
Duration: Instantaneous | ||||||||||||||
Technology Resistance: Yes | ||||||||||||||
This weapon is a projectile turret, meaning that it deals normal damage, and as such damage it deals is subject to DR. This weapon deals 2d8 damage on a successful hit. | ||||||||||||||
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280mm ARTILLERY CANNON
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Field: Armaments (Projectile) [Module: Turret] | ||||||||||||||
Slot: High
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Capacitor Usage: No
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Size: Medium
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Level: Grm 1st | ||||||||||||||
Activation Time: Attack action | ||||||||||||||
Range: 50 ft. (Max Range Increments: 8) | ||||||||||||||
Target: One creature | ||||||||||||||
Duration: Instantaneous | ||||||||||||||
Technology Resistance: Yes | ||||||||||||||
This weapon is a projectile turret, meaning that it deals normal damage, and as such damage it deals is subject to DR. This weapon deals 1d8 damage on a successful hit. | ||||||||||||||
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425mm AUTOCANNON
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Field: Armaments (Projectile) [Module: Turret] | ||||||||||||||
Slot: High
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Capacitor Usage: No
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Size: Colossal
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Level: Grm 3rd | ||||||||||||||
Activation Time: Attack action | ||||||||||||||
Range: 60 ft. (Max Range Increments: 6) | ||||||||||||||
Target: One creature | ||||||||||||||
Duration: Instantaneous | ||||||||||||||
Technology Resistance: Yes | ||||||||||||||
This weapon is a projectile turret, meaning that it deals normal damage, and as such damage it deals is subject to DR. This weapon deals 4d6 damage on a successful hit. | ||||||||||||||
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650mm ARTILLERY CANNON
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Field: Armaments (Projectile) [Module: Turret] | ||||||||||||||
Slot: High
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Capacitor Usage: No
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Size: Huge
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Level: Grm 2nd | ||||||||||||||
Activation Time: Attack action | ||||||||||||||
Range: 80 ft. (Max Range Increments: 10) | ||||||||||||||
Target: One creature | ||||||||||||||
Duration: Instantaneous | ||||||||||||||
Technology Resistance: Yes | ||||||||||||||
This weapon is a projectile turret, meaning that it deals normal damage, and as such damage it deals is subject to DR. This weapon deals 2d6 damage on a successful hit. | ||||||||||||||
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720mm ARTILLERY CANNON
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Field: Armaments (Projectile) [Module: Turret] | ||||||||||||||
Slot: High
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Capacitor Usage: No
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Size: Colossal
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Level: Grm 3rd | ||||||||||||||
Activation Time: Attack action | ||||||||||||||
Range: 100 ft. (Max Range Increments: 12) | ||||||||||||||
Target: One creature | ||||||||||||||
Duration: Instantaneous | ||||||||||||||
Technology Resistance: Yes | ||||||||||||||
This weapon is a projectile turret, meaning that it deals normal damage, and as such damage it deals is subject to DR. This weapon deals 2d12 damage on a successful hit. | ||||||||||||||
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1200mm ARTILLERY CANNON
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Field: Armaments (Projectile) [Module: Turret] | ||||||||||||||
Slot: High
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Capacitor Usage: No
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Size: Enormous
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Level: Grm 4th | ||||||||||||||
Activation Time: Attack action | ||||||||||||||
Range: 150 ft. (Max Range Increments: 15) | ||||||||||||||
Target: One creature | ||||||||||||||
Duration: Instantaneous | ||||||||||||||
Technology Resistance: Yes | ||||||||||||||
This weapon is a projectile turret, meaning that it deals normal damage, and as such damage it deals is subject to DR. This weapon deals 4d8 damage on a successful hit. | ||||||||||||||
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1400mm ARTILLERY CANNON
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Field: Armaments (Projectile) [Module: Turret] | ||||||||||||||
Slot: High
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Capacitor Usage: No
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Size: Titanic
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Level: Grm 5th | ||||||||||||||
Activation Time: Attack action | ||||||||||||||
Range: 200 ft. (Max Range Increments: 18) | ||||||||||||||
Target: One creature | ||||||||||||||
Duration: Instantaneous | ||||||||||||||
Technology Resistance: Yes | ||||||||||||||
This weapon is a projectile turret, meaning that it deals normal damage, and as such damage it deals is subject to DR. This weapon deals 5d10 damage on a successful hit. | ||||||||||||||
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2500mm AUTOCANNON
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Field: Armaments (Projectile) [Module: Turret] | ||||||||||||||
Slot: High
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Capacitor Usage: No
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Size: Awesome
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Level: Grm 6th | ||||||||||||||
Activation Time: Attack action | ||||||||||||||
Range: 100 ft. (Max Range Increments: 10) | ||||||||||||||
Target: One creature | ||||||||||||||
Duration: Instantaneous | ||||||||||||||
Technology Resistance: Yes | ||||||||||||||
This weapon is a projectile turret, meaning that it deals normal damage, and as such damage it deals is subject to DR. This weapon deals 8d12 damage on a successful hit. | ||||||||||||||
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3500mm ARTILLERY CANNON
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Field: Armaments (Projectile) [Module: Turret] | ||||||||||||||
Slot: High
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Capacitor Usage: No
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Size: Awesome
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Level: Grm 6th | ||||||||||||||
Activation Time: Attack action | ||||||||||||||
Range: 250 ft. (Max Range Increments: 20) | ||||||||||||||
Target: One creature | ||||||||||||||
Duration: Instantaneous | ||||||||||||||
Technology Resistance: Yes | ||||||||||||||
This weapon is a projectile turret, meaning that it deals normal damage, and as such damage it deals is subject to DR. This weapon deals 6d12 damage on a successful hit. | ||||||||||||||
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ANCILLARY ARMOR REPAIR
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Field: Mechanics [Module] | ||||||||||||||
Slot: Low
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Capacitor Usage: 1
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Level: Grm 1st | ||||||||||||||
Activation Time: Swift | ||||||||||||||
Range: Vehicle | ||||||||||||||
Target: Fitted vehicle | ||||||||||||||
Duration: One round (R) | ||||||||||||||
Technology Resistance: No | ||||||||||||||
This device is integrated directly into the armor of a vehicle, allowing it to be restored when damaged. At the end of this device's duration, it heals the vehicle of 6 points of damage. | ||||||||||||||
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AUTOMATED CARAPACE RECONSTRUCTOR
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Field: Mechanics [Module] | ||||||||||||||
Slot: Low
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Capacitor Usage: 8
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Level: Grm 5th | ||||||||||||||
Activation Time: Swift | ||||||||||||||
Range: Vehicle | ||||||||||||||
Target: Fitted vehicle | ||||||||||||||
Duration: One round (R) | ||||||||||||||
Technology Resistance: No | ||||||||||||||
This device is integrated directly into the armor of a vehicle, allowing it to be restored when damaged. At the end of this device's duration, it heals the vehicle of 40 points of damage. | ||||||||||||||
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CROSS-LATER GYROSTABILIZER
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Field: Armaments [Module] | ||||||||||||||
Slot: Low
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Capacitor Usage: No
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Level: Grm 2nd | ||||||||||||||
Activation Time: Passive (T) | ||||||||||||||
This device assists in stabilizing projectile weapons, increasing their damage. Fitted weapons of the (Projectile) subfield gain a +2 equipment bonus to damage. | ||||||||||||||
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CRYSTALLINE CARBIDE PLATES
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Field: Armaments [Module] | ||||||||||||||
Slot: Low
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Capacitor Usage: No
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Level: Grm 4th | ||||||||||||||
Activation Time: Passive | ||||||||||||||
These layers of steel provide additional protection to the vehicle. The vehicle gains a +8 armor bonus to AC. | ||||||||||||||
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DUAL 425mm AUTOCANNON
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Field: Armaments (Projectile) [Module: Turret] | ||||||||||||||
Slot: High
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Capacitor Usage: No
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Size: Enormous
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Level: Grm 4th | ||||||||||||||
Activation Time: Attack action | ||||||||||||||
Range: 80 ft. (Max Range Increments: 8) | ||||||||||||||
Target: One creature | ||||||||||||||
Duration: Instantaneous | ||||||||||||||
Technology Resistance: Yes | ||||||||||||||
This weapon is a projectile turret, meaning that it deals normal damage, and as such damage it deals is subject to DR. This weapon deals 5d8 damage on a successful hit. | ||||||||||||||
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DUAL 650mm AUTOCANNON
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Field: Armaments (Projectile) [Module: Turret] | ||||||||||||||
Slot: High
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Capacitor Usage: No
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Size: Titanic
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Level: Grm 5th | ||||||||||||||
Activation Time: Attack action | ||||||||||||||
Range: 100 ft. (Max Range Increments: 10) | ||||||||||||||
Target: One creature | ||||||||||||||
Duration: Instantaneous | ||||||||||||||
Technology Resistance: Yes | ||||||||||||||
This weapon is a projectile turret, meaning that it deals normal damage, and as such damage it deals is subject to DR. This weapon deals 6d10 damage on a successful hit. | ||||||||||||||
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F-M3 MUNITION INERTIAL SUSPENSOR
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Field: Armaments [Module] | ||||||||||||||
Slot: Low
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Capacitor Usage: No
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Level: Grm 4th | ||||||||||||||
Activation Time: Passive (T) | ||||||||||||||
This device assists in stabilizing projectile weapons, increasing their damage. Fitted weapons of the (Projectile) subfield gain a +8 equipment bonus to damage. | ||||||||||||||
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