Blue: Mementos List A-C
The memento index includes a full index of all mementos, as well as an explanation of some of the terms used in these descriptions. Also of use is the general mementos page.
Blue Mementos
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Memento Index | A - C · D - F · G - I · J - L · M - O · P - S · T - V · W - Z |
A-C Memento Descriptions
The following are the mementos from A to C, in alphabetical order.
Anvelid
ANVELID
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Medium Animal [Metal] | ||
Ability Scores (evolved) | Technics | |
Str: +4 (+2) | 1st: Tackle | |
Con: +2 (+2) | 1st: Thrash | |
Dex: +2 (+0) | 1st: Spikes | |
Per: +0 (+0) | 1st: Harden | |
Int: +0 (+2) | 2nd: Rock Tomb | |
Wis: -2 (+0) | 3rd: Bide | |
Cha: +2 (+0) | 3rd: Metal Claw | |
Brv: +2 (+6) | 4th: Shield Bash | |
Luc: +0 (+0) | 5th: Iron Defense | |
Speed: 20 ft. | 5th: Dig | |
Size/Reach: 5 ft. / 5 ft. | 6th: Iron Head | |
Talent: Battle Armor or Shed Skin | 7th: Wide Guard | |
Evolution: Magroplex | 8th: Skull Bash | |
Evolution Requirements: 11th level | 8th: Crunch | |
9th: Iron Tail | ||
10th: Automatize | ||
11th: Metal Burst |
The mature form of an orett, anvelids are a common sight throughout the underground caverns of Ganymede, where they often burrow into the ferrous plates that make up significant portions of the geology of that world. As with many lithovores on Ganymede, they expel oxygen and water vapor as a waste product of their feeding on metal and rock, and thus play an integral role in the ecosystem there, especially in the deep caverns where air exchange with the surface is not as common.
Anvelids are significantly stockier than their juvenile form, and while they are just as agile, they tend to become significantly more sedate and prefer not to move. Being heavily armored in natural layered metal plates, they have incredibly few predators, even on Ganymede.
Talent
An anvelid has one of the two following abilities. Once determined, this choice cannot be changed later.
- Battle Armor: The anvelid is immune to critical hits.
- Shed Skin: At the beginning of the anvelid's turn, if the anvelid is conscious and able to take actions, it can make a saving throw against one status ailment of its choice; if it succeeds, that ailment immediately ends.
Racial Abilities
The following are the racial abilities of all anvelids.
- Basic Attack: The anvelid's basic attack deals bludgeoning damage.
- Defenses: The anvelid gains a +4 racial bonus to a single Defense of its choice (Fortitude, Reflex, Will, or Determination). Once chosen, this choice cannot be changed.
- Radiation Resistance: An anvelid has innate barrier (radiation).