Divine: Healing Prayer List

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The prayer index includes a full index of all prayers in all domains, as well as an explanation of some of the terms used in these descriptions.

 

Divine Prayers
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Healing Domain

Note that some of these prayers may also appear in other domains; all prayers that are part of this domain are presented here, without cross-indexing to other domain pages.

Prayers

Minor Healing Prayers
Prayer Name Action Effect
Cure Swift Ally can spend a healing surge; or, deal holy damage to undead.
Regen Swift Target gains regen for 5 rounds.

 

Lesser Healing Prayers
Prayer Name Action Effect
Cura Swift Ally can spend two healing surges; or, deal holy damage to undead.
Raise 1 round Remove the dead status from a creature, returning them to potency 1 hit points.

 

Moderate Healing Prayers
Prayer Name Action Effect
Curaga Swift Allies within a 20-foot radius can spend a healing surge.
Esuna Swift Remove status ailments from the target.

 

Greater Healing Prayers
Prayer Name Action Effect
Reraise Standard Target gains reraise for 5 rounds.

 

Major Healing Prayers
Prayer Name Action Effect
Arise Standard Remove the dead status from a creature; target can spend a healing surge, otherwise is restored to potency 1 hit points.

 

Miraculous Healing Prayers
Prayer Name Action Effect
Curaja Swift Allies within a 20-foot radius can spend any number of healing surges.

 

Logos

The following are the logos abilities for the Healing domain.

 

ANGEL OF MERCY
While you are dead or dying, you can continue to take actions. You can only use logos abilities, and prayers that allow the targets to spend a healing surge; you cannot target yourself with these abilities.

 

DENY DEATH
Prerequisites: 10th+ level.
As a standard action, you can touch a dead or dying creature that has at least one healing surge remaining. That creature loses all status ailments (including dead and dying), removes all failed death saves, and is restored to full hit points; the target loses half of its remaining healing surges, rounded up.
After using this ability, you lose all remaining blessings and your divinity immediately ends.

 

HEAL SOUL
As a standard action, you can touch a creature. If the creature spends a healing surge, you remove one failed death save from the target.

 

LAY ON HANDS
As a standard action, you can touch a creature. If the creature spends a healing surge, you heal that creature for an amount equal to your current hit points.

 

PURIFYING TOUCH
As a standard action, you can touch a creature. If you do, all status ailments except dead and dying on the target gain "save ends."

 

PURGE UNDEAD
As a standard action, you can touch an Undead creature. If you do, make a divine attack against that creature's Reflex. If you hit, you deal holy damage to that creature equal to your current hit points.

 

SPIRITUAL INFUSION
As a standard action, you can touch a creature. If the target spends a healing surge, it gains a shield equal to double its healing surge value.

 

TRUE HEALING
Whenever you use a prayer that allows the target to spend a healing surge, and the target chooses to do so, that target also gains additional hit points equal to one-half their healing surge value (rounded down).

 

Healing Prayer Descriptions

The following are the healing prayers in alphabetical order.

 

CURE
Classes: Inc, Pal, Pri
Domains: Healing
Utterance Time: Swift action
Range: Close (30 feet)
Target: One creature
Duration: Instant
Defense: Will
Divine Inhibition: Yes
You speak words of healing, and the target's health is restored.
The target can spend a healing surge. If he does, he regains hit points as normal for doing so, plus your Wisdom modifier.
Since Undead are typically powered by negative energy, this prayer deals damage to them instead of curing their wounds. If you use this prayer in this way, you must make a divine attack against the target, against their Will; if you hit, you deal potency 2 holy damage to the target.

 

REGEN
Classes: Inc, Pal, Pri
Domains: Healing
Utterance Time: Swift action
Range: Close (30 feet)
Target: One creature
Duration: Brief (5 rounds)
Defense: Will (harmless)
Divine Inhibition: Yes
You create a healing breeze that restores a creature's health over time.
The target can choose to spend a healing surge; if he does, he does not recover hit points, but instead gains regen for 5 rounds. (A creature with the regen status is healed for 10% of its maximum hit points, rounded down, at the beginning of each of its turns.)