Martial: Maneuvers

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Here we discuss martial maneuvers.

Overview

Rules and fun stuff.

Reaction: Some martial maneuvers have an activation time of "reaction." This means that you can use the ability as an immediate reaction to another action. This does not count as your immediate action for your turn - reactions are separate.

Temporary Hit Points: Temporary hit points gained from martial maneuvers stack.

Stance: You can assume a stance as a swift action. Typically, you can only be in one stance at a time, unless you have class features that specifically allow you to do otherwise.

Maneuvers Index

List of maneuvers.

Class Abbreviations
Defender (Def)
Einhander (Ein)
Unfettered (Unf)
  • Adamant Redoubt
  • Adamant Resolve
  • Aegis Ward
  • Adamantine Constitution

Adamantine Shell

Aggrieving Strike

Armor Savvy

Challenge

Combat Magnet

Cyclonic Shell Crush

Defensive Shell

Draining Defense

  • Elemental Ward

Enraging Strike

Fortified Defense

Gauntlet of Steel

Glorious Shell Shock

  • Grand Aegis

Hamstring

Impervious

Indestructible

Interposing Shield

Invulnerability

Iron Riposte

Iron Shell

  • Jarring Block

Mettle

Mirror Shell

  • Mithril Constitution

Mithril Shell

Resilient Strike

  • Ring the Bell

Sentinel's Strike

Shell Shock

Shell Wall

  • Shield Brace

Soak

Steadfast Mettle

  • Steel Constitution

Steel Crush

Steel Shell

Taunting Strike

Unlimited Aggression

  • Vigilance
  • Wall of Iron
  • Ward of Vigilance