Martial: Maneuvers
Here we discuss martial maneuvers.
Overview
Rules and fun stuff.
Reaction: Some martial maneuvers have an activation time of "reaction." This means that you can use the ability as an immediate reaction to another action. This does not count as your immediate action for your turn - reactions are separate.
Temporary Hit Points: Temporary hit points gained from martial maneuvers stack.
Stance: You can assume a stance as a swift action. Typically, you can only be in one stance at a time, unless you have class features that specifically allow you to do otherwise.
[Shield]: Some maneuvers have the [shield] descriptor. You cannot use these maneuvers unless you are carrying a shield.
Maneuvers Index
List of maneuvers.
Class Abbreviations Defender (Def) Einhander (Ein) Unfettered (Unf)
- Adamant Redoubt
- Adamant Resolve
- Aegis Ward
- Adamantine Constitution
Adamantine Shell
Aggrieving Strike
Armor Savvy
Challenge
Combat Magnet
Cyclonic Shell Crush
Defensive Shell
Draining Defense
- Elemental Ward
Enraging Strike
Fortified Defense
Gauntlet of Steel
Glorious Shell Shock
- Grand Aegis
Hamstring
Impervious
Indestructible
Interposing Shield
Invulnerability
Iron Riposte
Iron Shell
- Jarring Block
Mettle
Mirror Shell
- Mithril Constitution
Mithril Shell
Resilient Strike
- Ring the Bell
Sentinel's Strike
Shell Shock
Shell Wall
- Shield Brace
Soak
Steadfast Mettle
- Steel Constitution
Steel Crush
Steel Shell
Taunting Strike
Unlimited Aggression
- Vigilance
- Wall of Iron
- Ward of Vigilance