Martial: Maneuvers
Here we discuss martial maneuvers.
Overview
Rules and fun stuff.
Reaction: Some martial maneuvers have an activation time of "reaction." This means that you can use the ability as an immediate reaction to another action. This does not count as your immediate action for your turn - reactions are separate. As such, you can theoretically use multiple reaction abilities against the same effect (such as using adamantine shell, followed by soak, against a single attack).
Temporary Hit Points: Temporary hit points gained from martial maneuvers stack.
Stance: You can assume a stance as a swift action. Typically, you can only be in one stance at a time, unless you have class features that specifically allow you to do otherwise.
[Shield]: Some maneuvers have the [shield] descriptor. You cannot use these maneuvers unless you are carrying a shield.
[Armor]: Some maneuvers have the [armor] descriptor. You cannot use these maneuvers unless you are wearing at least medium armor.
[Strike]: Some maneuvers have the [strike] descriptor. Using this ability is a standard action, and you must make an attack roll with a weapon of some kind, even a shield or improvised weapon.
[Boost]: Some maneuvers have the [boost] descriptor. These abilities are essentially self-buffs, in that they improve your ability in combat or provide other useful benefits. Boosts that have a duration count as "helpful statuses," and can be removed or otherwise interacted with by effects that interact with status effects (such as odd soundwave).
Maneuvers Index
List of maneuvers.
Class Abbreviations Defender (Def) Einhander (Ein) Unfettered (Unf)
- Adamant Redoubt
- Adamant Resolve
- Adamantine Constitution
Adamantine Shell
- Aegis Ward
Aggrieving Strike
Armor Savvy
Challenge
Combat Magnet
Cyclonic Shell Crush
Defensive Shell
Draining Defense
- Elemental Ward
Enraging Strike
Fortified Defense
Gauntlet of Steel
Glorious Shell Shock
- Grand Aegis
Hamstring
Impervious
Indestructible
Interposing Shield
Invulnerability
Iron Riposte
Iron Shell
- Jarring Block
Mettle
Mirror Shell
- Mithril Constitution
Mithril Shell
Resilient Strike
- Ring the Bell
Sentinel's Strike
Shell Shock
Shell Wall
- Shield Brace
Soak
Steadfast Mettle
- Steel Constitution
Steel Crush
Steel Shell
Taunting Strike
Unlimited Aggression
- Vigilance
- Wall of Iron
- Ward of Vigilance