Martial: Maneuvers L-Q
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Martial maneuver descriptions.
Maneuvers Index | A - E | F - K | L - Q | R - Z
Maneuver Descriptions
Descriptions are in alphabetical order.
METTLE
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Level: Def 4 |
Action: Reaction |
Range: Personal |
Target: You |
Duration: Instantaneous |
Armor Token Cost: 4 |
Your bones and your will are stronger than they appear. |
You gain the mettle quality against one effect (you are able to resist effects with great willpower of fortitude. If you succeed on a Fortitude or Will save against an effect with a partial effect on a successful save, you instead suffer no effects from the attack). |
MIRROR SHELL
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Level: Def 3 [Shield] |
Action: Reaction |
Range: Personal |
Target: One Force effect |
Duration: Instantaneous |
Armor Token Cost: 3 |
You may not know the way of the Forces, but you are versed in defending yourself against them. |
You cannot use this maneuver on an effect with the [mind-affecting] descriptor. |
When you are targeted by a Force effect that has targets, rather than an area, and you are targeted by it, you can make an active defense roll, opposed by the effect's origin's Force-user level check. If you succeed, you ignore the effect. |
MITHRIL CONSTITUTION
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Level: Def 5 [Boost] |
Action: Swift |
Range: Personal |
Target: You |
Duration: 1 round |
Armor Token Cost: 5 |
You gird yourself against attacks both stealthy and precise. |
You gain Moderate Fortification for the duration of this effect. |
MITHRIL SHELL
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Level: Def 6 [Shield] |
Action: Reaction |
Range: Reach |
Target: One attack |
Duration: Instantaneous |
Armor Token Cost: 6 |
You interpose your shield against an attack, using its momentum to dissipate damage. |
Make an attack defense roll (d20 + all your defensive bonuses) against an attack. If you succeed, the attack misses you. If you fail, the attack hits you, but you gain DR 20/- against that attack. |