Martial: Maneuvers L-Q

From Trinity Wiki
Revision as of 03:07, 6 December 2012 by GnomeWorks (Talk | contribs)

Jump to: navigation, search

Martial maneuver descriptions.

Maneuvers Index | A - E | F - K | L - Q | R - Z

Maneuver Descriptions

Descriptions are in alphabetical order.

 

METTLE
Level: Def 4
Action: Reaction
Range: Personal
Target: You
Duration: Instantaneous
Armor Token Cost: 4
Your bones and your will are stronger than they appear.
You gain the mettle quality against one effect (you are able to resist effects with great willpower of fortitude. If you succeed on a Fortitude or Will save against an effect with a partial effect on a successful save, you instead suffer no effects from the attack).

 

MIRROR SHELL
Level: Def 3 [Shield]
Action: Reaction
Range: Personal
Target: One Force effect
Duration: Instantaneous
Armor Token Cost: 3
You may not know the way of the Forces, but you are versed in defending yourself against them.
You cannot use this maneuver on an effect with the [mind-affecting] descriptor.
When you are targeted by a Force effect that has targets, rather than an area, and you are targeted by it, you can make an active defense roll, opposed by the effect's origin's Force-user level check. If you succeed, you ignore the effect.

 

MITHRIL CONSTITUTION
Level: Def 5 [Boost]
Action: Swift
Range: Personal
Target: You
Duration: 1 round
Armor Token Cost: 5
You gird yourself against attacks both stealthy and precise.
You gain Moderate Fortification for the duration of this effect.

 

MITHRIL SHELL
Level: Def 6 [Shield]
Action: Reaction
Range: Reach
Target: One attack
Duration: Instantaneous
Armor Token Cost: 6
You interpose your shield against an attack, using its momentum to dissipate damage.
Make an attack defense roll (d20 + all your defensive bonuses) against an attack. If you succeed, the attack misses you. If you fail, the attack hits you, but you gain DR 20/- against that attack.

 

PROTECTIVE AEGIS
Level: Def 7 [Shield]
Action: Reaction
Range: Reach
Target: One ally
Duration: Instantaneous
Armor Token Cost: 7
As an ally is threatened, you impose your shield as a last bastion of defense.
Make an active defense roll against a creature's attack against an adjacent ally. If you succeed, the attack fails. If you fail, your ally gains DR 30/- against the attack.