Martial: Maneuvers L-Q

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Martial maneuver descriptions.

Maneuvers Index | A - E | F - K | L - Q | R - Z

Maneuver Descriptions

Descriptions are in alphabetical order.

 

METTLE
Level: Def 4
Action: Reaction
Range: Personal
Target: You
Duration: Instantaneous
Armor Token Cost: 4
Your bones and your will are stronger than they appear.
You gain the mettle quality against one effect (you are able to resist effects with great willpower of fortitude. If you succeed on a Fortitude or Will save against an effect with a partial effect on a successful save, you instead suffer no effects from the attack).

 

MIRROR SHELL
Level: Def 3 [Shield]
Action: Reaction
Range: Personal
Target: One Force effect
Duration: Instantaneous
Armor Token Cost: 3
You may not know the way of the Forces, but you are versed in defending yourself against them.
You cannot use this maneuver on an effect with the [mind-affecting] descriptor.
When you are targeted by a Force effect that has targets, rather than an area, and you are targeted by it, you can make an active defense roll, opposed by the effect's origin's Force-user level check. If you succeed, you ignore the effect.

 

MITHRIL CONSTITUTION
Level: Def 5 [Boost]
Action: Swift
Range: Personal
Target: You
Duration: 1 round
Armor Token Cost: 5
You gird yourself against attacks both stealthy and precise.
You gain Moderate Fortification for the duration of this effect.

 

MITHRIL SHELL
Level: Def 6 [Shield]
Action: Reaction
Range: Reach
Target: One attack
Duration: Instantaneous
Armor Token Cost: 6
You interpose your shield against an attack, using its momentum to dissipate damage.
Make an attack defense roll (d20 + all your defensive bonuses) against an attack. If you succeed, the attack misses you. If you fail, the attack hits you, but you gain DR 20/- against that attack.

 

NONE SHALL PASS
Level: Def 6
Action: Standard
Range: Reach
Area: All squares within your reach
Duration: 1 round
Armor Token Cost: 6
You! Shall not! PASS!
Your attention becomes focused not on your allies, but your enemies. While you hold a weapon that can reach them, you keep them pinned in place.
Enemies in the area become immobilized for the duration. You gain the ability to make an attack of opportunity on creatures that enter squares within your reach, and creatures that enter the area become immobilized upon entering it.
This effect only works while you are armed or wielding a shield. If you are disarmed, or put away your weapons, and are not wearing a shield, creatures immediately lose the immobilized status and can move freely through the area created by this effect.
Immobilized: While you are immobilized, you cannot leave your current square. Other effects that force you to move, such as a bull rush, can make you move, but your move speed is effectively 0 feet while you are afflicted with this status.

 

PROTECTIVE AEGIS
Level: Def 7 [Shield]
Action: Reaction
Range: Reach
Target: One ally
Duration: Instantaneous
Armor Token Cost: 7
As an ally is threatened, you impose your shield as a last bastion of defense.
Make an active defense roll against a creature's attack against an adjacent ally. If you succeed, the attack fails. If you fail, your ally gains DR 30/- against the attack.