Prestige Class: Zzithrani Zoanthrope

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The Zzithrani Zoanthrope
Level BAB Fort Ref Will Special Manifester Level Geomancer Level
1 +0 +2 +0 +2 Psionic Evolution +1 level of existing manifester class +1 level of existing geomancer class
2 +1 +3 +0 +3   +1 level of existing manifester class -----
3 +1 +3 +1 +3 Ability 2 ----- +1 level of existing geomancer class
4 +2 +4 +1 +4   +1 level of existing manifester class +1 level of existing geomancer class
5 +2 +4 +1 +4 Ability 3 +1 level of existing manifester class -----
6 +3 +5 +2 +5   ----- +1 level of existing geomancer class
7 +3 +5 +2 +5 Ability 4 +1 level of existing manifester class +1 level of existing geomancer class
8 +4 +6 +2 +6   +1 level of existing manifester class -----
9 +4 +6 +3 +6 Ability 5 ----- +1 level of existing geomancer class
10 +5 +7 +3 +7 Capstone, Talents +1 level of existing manifester class +1 level of existing geomancer class

 

Zzithrani Zoanthrope

"The mind and body are malleable."

Zzithrani who seek to unlock the potential of the genetic legacy left to them by the tyranids, as well as the psionic limits of their hive minds, reach an apotheosis among their kin: the zoanthrope, an incredibly adaptable zzith hive led and controlled by an incredibly strong psionic queen.

Requirements

To qualify for the Zzithrani Zoanthrope prestige class, you must fulfill the following requirements.

Race: Zzithrani.

Force Alignment: Psionics and Nature.

Psionics: Must know at least one Telepathy Science.

Nature: Must have access to Lesser Mutations.

Special: You must be considered a manifester and a geomancer.

Game Rule Information

Zzithrani Zoanthropes have the following game statistics.

Force Alignment: Psionics and Nature.

Force Resistances: SR 5 + level, TR 5 + level, DI 5 + level, VI 5 + level.

Abilities: Whatever ability scores were important to the zzithrani's prior classes are important to the zzithrani zoanthrope, as this prestige class is an extension of those classes.

Hit Die: d8.

Class Skills: The zzithrani zoanthrope's class skills are Autohypnosis (Con), Concentration (Con), Heal (Wis), Knowledge (Nature) (Int), Knowledge (Psionics) (Int), Knowledge (The Forces) (Int), Naturecraft (Wis), Psicraft (Int), Search (Int), and Vitality (Con).

Skill Points at Each Level: 4 + Int modifier.

Ethos: Any.

Class Features

All of the following are class features of the zzithrani zoanthrope.

Weapon and Armor Proficiency: Zzithrani zoanthropes gain no new weapon or armor proficiencies.

Manifester Levels: At the levels on the table above, the zzithrani zoanthrope gains new abilities as though he had also gained a level in any one manifester class he belonged to before he added the prestige class.

Geomancer Level: At the levels on the table above, the zzithrani zoanthrope gains new abilities as though he had also gained a level in any one geomancer class he belonged to before he added the prestige class.

Psionic Evolution (Ps/Na): After a night's rest, the zzithrani zoanthrope can choose to reroute some of its psionic power into its component zzith. At the beginning of each day, you can choose to convert your PP into MP, as though a metamorph; 3 PP can be converted into 1 MP. The maximum amount of MP you can gain in this manner is equal to your class level.

You can also convert your latent evolutionary power into raw psionic strength, though doing so requires the sacrifice of zzith. You can choose to sacrifice a mutation you currently possess, gaining PP equal to the MP required for that mutation; if you do, you take damage equal to that amount, as those zzith dedicated to that mutation are drained of their essence by the queen of the hive.

In addition, your natural weapons are considered Psionic-aligned.