Class: Falconer

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The Falconer
  Maneuvers
Level BAB Fort Ref Will Special Maneuvers Readied Maneuvers Known Max Maneuver Level
1 +0 +1 +2 +0 Animal Companion 1 2 1st
2 +1 +2 +3 +0   2 3 1st
3 +2 +2 +3 +1   2 4 2nd
4 +3 +2 +4 +1   2 5 2nd
5 +3 +3 +4 +1   3 6 3rd
6 +4 +3 +5 +2   3 7 3rd
7 +5 +4 +5 +2   4 8 4th
8 +6/+1 +4 +6 +2   4 9 4th
9 +6/+1 +4 +6 +3   4 10 5th
10 +7/+2 +5 +7 +3 Falconer Talent 5 11 5th
11 +8/+3 +5 +7 +3   5 12 6th
12 +9/+4 +6 +8 +4 Falconer Talent 6 13 6th
13 +9/+4 +6 +8 +4   6 14 7th
14 +10/+5 +6 +9 +4 Falconer Talent 6 15 7th
15 +11/+6/+1 +7 +9 +5   7 16 8th
16 +12/+7/+2 +7 +10 +5 Falconer Talent 7 17 8th
17 +12/+7/+2 +8 +10 +5   8 18 9th
18 +13/+8/+3 +8 +11 +6 Falconer Talent 8 19 9th
19 +14/+9/+4 +8 +11 +6   8 20 9th
20 +15/+10/+5 +9 +12 +6 Falconer Talent 9 21 9th

 

Falconer

Yunalesca, iconic falconer
"Let me introduce you to my little friend."

Not all warriors were meant for the front-lines, or even to necessarily train themselves in weaponry. For as long as most can remember, the various humanoid races have trained animals for a variety of purposes: pack animals, work animals, and hunting animals. Of these, those of the last category are the most readily adapted to combat, a notion that some take to with gusto.

Typically using light armor and relatively simple weapons, the falconer focuses her martial training not just on herself, but also on her companion. While the profession began with falcons - hence the name - not all falconers use birds of prey; others use wolves, bears, or even more exotic animals. Regardless, falconers often raise their animal companion from birth, strengthening the connection between trainer and animal, giving them incredible knowledge of their animal's behaviors and allowing them to push them far beyond the limits of what is normal for their kind.

Such training, however, takes time, and the falconer trades her own expertise in combat in exchange for improving that of her companion. While she does not ignore her own prowess entirely, it does leave her at a disadvantage compared to other warriors. On the other hand, falconers bring not just themselves, but their companion to the fray, allowing them to effectively function in two places at once.

Unlike trainers, falconers use no Force to compel their companion to obey, nor do they take advantage of outside means to train and improve their companion's abilities. Falconers rely instead entirely on their own skill and the skills of their companions, learning to work in tandem with their companion on a level that seems instinctual.

Game Rule Information

Falconers have the following game statistics.

Force Alignment: None.

Force Resistances: None.

Abilities: Dexterity is among the most important abilities for a falconer, though Intelligence can also be an asset.

Hit Die: d8.

Class Skills: The falconer’s class skills are Agility (Dex), Balance (Dex), Climb (Str), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Jump (Str), Knowledge (Nature) (Int), Martial Lore (Int), Notice (Per), Profession (Wis), Ride (Dex), Sense Motive (Wis), Spot (Per), Tumble (Dex), Survival (Wis), Swim (Str), and Vitality (Con).

Skill Points at Each Level: 4 + Int modifier.

Ethos: Any.

Starting Age: Simple.

Starting Gold: 4d4 x 10gp.

Favored By: None.

Class Features

All of the following are class features of the falconer.

Weapon and Armor Proficiency: Falconers are proficient with all simple weapons, nets, bolas, boomerangs, harpoons, shuriken, whips, and a number of martial weapons of their choice equal to 3 + Intelligence modifier, minimum 2. Falconers are proficient with light armor, but not shields.

Falconer's Trick: At 2nd, 4th, 6th, and 8th levels, the falconer learns a trick that allows her to work with her companion more closely. Choose one of the abilities below.

  • Back to Back (Ex): You and your animal companion can occupy each others' space without penalty.
  • Hand Signals (Ex): You can communicate with your animal companion wordlessly, at a range of 60 feet. Other creatures can make a Spot check against DC 10 + your initiator level + your Intelligence modifier to notice this communication, and must make a followup Sense Motive check against the same DC to discern your intent.