Talk:D20 Mechanic: Weapons
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ANTARCTIC WIND
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Crafted from frozen steel, this boomerang bears with it the chill of the south wind. |
Weapon - Boomerang |
Rarity: Uncommon |
PROPERTY (5e) |
When you make a physical attack with this weapon, if your hit and your attack with a -5 penalty also hits the target's CON, the target gains slowed until the end of your next turn. |
When you make a physical attack with this weapon, if you hit, you deal wind/cold damage equal to your proficiency bonus to all creatures adjacent to your original target, or in and adjacent to the square you targeted if you did not target a creature with your attack. This is considered an area effect. |
ORGANPOACHER
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A sturdy leather whip, whose end splits into a series of long, thin needles and other sharp instruments, which have an uncanny knack for prying scales or plucking eyeballs from the weapon's victims... |
Weapon - Whip |
Rarity: Mythic |
Beam: Memetic Primal |
PROPERTY (5e) |
Attacks with this weapon increase their critical hit range by 2. |
You can use this weapon as a harvesting tool. If you do, you have advantage on ability checks made for harvesting. |
When you make a basic attack with this weapon, if it is a critical hit, you automatically harvest 1 unit of crafting material from the creature. This does not consume harvest attempts from the creature's corpse, if applicable. |
When you make a basic attack with this weapon, if your attack roll -5 also hits the target's CON, you can inflict one of the following status afflictions of your choice: blind, immobilized, slowed, or weakened. This condition is permanent. Creatures with the heavy, elite, or paragon quality are immune to this effect. |