Blue: Mementos List A-C
The memento index includes a full index of all mementos, as well as an explanation of some of the terms used in these descriptions. Also of use is the general mementos page.
Blue Mementos
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Memento Index | A - C · D - F · G - I · J - L · M - O · P - S · T - V · W - Z |
Contents
[hide]A-C Memento Descriptions
The following are the mementos from A to C, in alphabetical order.
Anvelid
ANVELID
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Medium Animal [Metal] | ||
Ability Scores (evolved) | Technics | |
Str: +4 (+2) | 1st: Tackle | |
Con: +2 (+2) | 1st: Thrash | |
Dex: +2 (+0) | 1st: Spikes | |
Per: +0 (+0) | 1st: Harden | |
Int: +0 (+2) | 2nd: Rock Tomb | |
Wis: -2 (+0) | 3rd: Bide | |
Cha: +2 (+0) | 3rd: Metal Claw | |
Brv: +2 (+6) | 4th: Shield Bash | |
Luc: +0 (+0) | 5th: Iron Defense | |
Speed: 20 ft. | 5th: Dig | |
Size/Reach: 5 ft. / 5 ft. | 6th: Iron Head | |
Talent: Battle Armor or Shed Skin | 7th: Wide Guard | |
Evolution: Magroplex | 8th: Skull Bash | |
Evolution Requirements: 11th level | 8th: Crunch | |
9th: Iron Tail | ||
10th: Automatize | ||
11th: Metal Burst |
The mature form of an orett, anvelids are a common sight throughout the underground caverns of Ganymede, where they often burrow into the ferrous plates that make up significant portions of the geology of that world. As with many lithovores on Ganymede, they expel oxygen and water vapor as a waste product of their feeding on metal and rock, and thus play an integral role in the ecosystem there, especially in the deep caverns where air exchange with the surface is not as common.
Anvelids are significantly stockier than their juvenile form, and while they are just as agile, they tend to become significantly more sedate and prefer not to move. Being heavily armored in natural layered metal plates, they have incredibly few predators, even on Ganymede.
Talent
An anvelid has one of the two following abilities. Once determined, this choice cannot be changed later.
- Battle Armor: The anvelid is immune to critical hits.
- Shed Skin: At the beginning of the anvelid's turn, if the anvelid is conscious and able to take actions, it can make a saving throw against one status ailment of its choice; if it succeeds, that ailment immediately ends.
Racial Abilities
The following are the racial abilities of all anvelids.
- Basic Attack: The anvelid's basic attack deals bludgeoning damage.
- Defenses: The anvelid gains a +4 racial bonus to a single Defense of its choice (Fortitude, Reflex, Will, or Determination). Once chosen, this choice cannot be changed.
- Radiation Resistance: An anvelid has innate barrier (radiation).
Calichick
CALICHICK
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Small Animal [Grass, Wind] | ||
Ability Scores | Technics | |
Str: -4 | 1st: Tackle | |
Con: +0 | 1st: Growl | |
Dex: +0 | 2nd: Quick Attack | |
Per: +0 | 2nd: Wing Attack | |
Int: +2 | 3rd: Razor Leaf | |
Wis: -2 | 3rd: Growth | |
Cha: +2 | 4th: Sunny Day | |
Brv: -4 | 5th: Aerial Ace | |
Luc: +0 | 5th: Mega Drain | |
Speed: 20 ft. | 6th: Agility | |
Size/Reach: 5 ft. / 5 ft. | 7th: Giga Drain | |
Talent: Overgrow | 8th: Synthesis | |
Evolution: Typhloom | 9th: Brave Bird | |
Evolution Requirements: 6th level | 10th: Solar Beam |
A relatively rare breed of bird in the forests of eastern Chaliraz, calichicks are not capable of flight until they have matured somewhat; their primary form of defense is the ability to throw their chirps, being natural ventriloquists. Larger than most other potential prey in the forests, calichicks are often left alone by most predators, as the possibility of being attacked by the bird's mature parents is more than enough to ward off most.
Prized as a pet among the wealthy, calichicks are often a status symbol among those who appreciate the fine arts: some specimens have even been trained to sing various tunes, and such individuals fetch an incredibly high price among collectors.
Talent
Calichicks always have the following ability.
- Overgrow: While the calichick is critical, it gains a +1 racial bonus to the damage potency of [grass] effects.
Racial Abilities
The following are the racial abilities of all calichicks.
- Basic Attack: The calichick's basic attack deals piercing damage.
- Defenses: The calichick suffers a -2 racial penalty to a single Defense of its choice (Fortitude, Reflex, Will, or Determination). Once chosen, this choice cannot be changed.
- Sonic Resistance: A calichick has innate barrier (sonic).