Creature: Force Elemental

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These creatures, and this concept, is my own design.

Elemental, Force

The conflicts between the forces of each trinity cause the very fabric of the universe to change. A mage who lives in the same city over the course of her life very slowly, but very surely, alters the landscape around her, increasing its susceptibility to the arcane and weakening the power of psionics and technology in the area.

In some places, these force-based alterations to the world become incredibly strong. It is in these places that the races that are not just force-aligned, but themselves partially composed of the forces, come into being: espers and artilects, among others.

But these are not the only beings that are essentially their force given physical form. In places of particularly dense saturation of energy of a given force, creatures called "force elementals" seem to spontaneously come into existence. A force elemental is not just partially composed of their given force; the elemental is, for all intents and purposes, a physical manifestation of its force itself. An arcanomental is not just made of magic; it is a living expression of magic itself.

These creatures are almost universally acknowledged as extremely dangerous: their motives are unknown, their reasons for existing are unknown, and they all vary incredibly, even amongst those of a certain force; one can never be certain what a force elemental is capable of until it takes action.

There are nine varieties of force elemental, one corresponding to each force. There is some speculation, amongst those who are aware of the Wandering force, of the possible existence of a force elemental of the Wandering; however, there is no evidence to support (or deny) the possibility of such a creature.

Force Elementals

Lore

Due to their varied nature, most lore checks regarding force elementals are performed in regards to a specific type of force elemental. However, a character can attempt a general lore check regarding force elementals as a whole.

A character knows the following information with a successful Knowledge (The Forces) check.

  • DC 18: Force elementals generally form only in places of intense saturation of force-related energies, which take long periods of time or large numbers of people to form, or are "summoned" using an ability of the related force.
  • DC 21: Force elementals are incredibly hostile towards force-users or creatures aligned with their opposed forces, and will stop at nothing to destroy them once detected.
  • DC 23: The abilities of a given force elemental are generally unpredictable; while it is safe to say that an arcanomental will use magic, for instance, the specifics of what an elemental is capable of are undeterminable.
  • DC 25: Force elementals tend to be highly resistant to their opposed forces, and sometimes are also immune or even absorb a particular energy type that their force favors.


Elemental, Triune

In rare, unusual, and perhaps even unique situations, an incredibly powerful entity that is composed of multiple Forces can manifest. Unlike normal elementals, even the smallest of these are towering behemoths, capable of utilizing the basic precepts of their constituent Forces and - it is believed - some are believed to be able to command applications of their Forces beyond the traditional scales of power. In more common parlance, these elementals are referred to as trimentals.

Triune elementals, insofar as they have been studied, consist of three loose subgroups, the only difference between them being their constituent Forces and general attitude. Discordant Elementals are those that are composed of the Forces of a particular Trinity: that is, reality, philosophy, or remembrance. Unified Elementals are those composed of Forces from each Trinity that hold the same viewpoint towards their respective Trinities - for instance, magic, time, and divine. Fractured Elementals are those composed of a hodge-podge of Forces, such as magic, blue, and void: in these instances, there is no unifying element among their constituent Forces.

In all cases, each triune elemental is composed of three Forces, no more, and no less. In all cases, a given triune elemental is composed of one Force from each Trinity, or the three Forces of a single Trinity - no triune elemental has been documented that combined only two Forces of a given Trinity without the third.

Triune Elementals

  • Discordant
    • Reality Trimental (Magic, Psionics, Technology)
    • Philosophy Trimental (Divine, Void, Nature)
    • Remembrance Trimental (Time, Chaos, Blue)
  • Unified
  • Fractured
    • Fractured Trimental (any combination not already covered)

Lore

Due to their varied nature, most lore checks regarding triune elementals are performed in regards to a specific type of triune elemental. However, a character can attempt a general lore check regarding triune elementals as a whole.

A character knows the following information with a successful Knowledge (The Forces) check.

  • DC 23: Trimentals are a new phenomenon in Trinity. The precise extent of their abilities is unknown and the circumstances under which they appear are unknown.
  • DC 25: Their appearance is believed to be linked somehow to the increase in appearance of normal force elementals.
  • DC 26: Trimentals are incredibly disruptive to normal Force abilities: Force effects to which they are opposed are impeded, while Force effects aligned with them are enhanced in their presence.
  • DC 30: Trimentals seem to be actively hostile, regardless of their constituent Forces, and regardless of creatures or Forces in their presence. Trimentals prefer targets of Force alignment, but unlike normal force elementals, seem to show no preference for targets other than presence or lack of Force alignment.