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Education (Edu) is not traditionally used in Trinity. However, it can be used in games or campaigns in which the existence of inequal education systems bears some importance.

Unlike traditional ability scores, Education is modified based upon a combination of region and race, rather than just race. In addition, a character can pay money to have an increased Education score, representing having gone to an institute of higher education.

Education is Used for...


  • Knowledge Skills. All characters use their Education modifier for all untrained Knowledge skills. A character can choose either Education or Intelligence for trained Knowledge skills.
  • Languages Known. A character uses his Education modifier, rather than his Intelligence modifier, to determine his bonus languages known.
  • Class Skills. If the character's Education modifier is negative, the character chooses a number of class skills from his class skill list; these skills are now cross-class skills. If the character's Education modifier is positive, the charcter chooses a number of skills; these are now class skills for the character's class. Each time the character multiclasses, the character modifies that class's skill list based upon his Education modifier at the time of the multiclassing.


  • Skill Points. At each level (including first), a character may opt to use his Education score in place of his Intelligence score for determining skill points. The character chooses which score to use at each level.
  • Initial Spells Known. A wizard (or any other Force-using class) that has additional spells (or similar) known may use his Education modifier instead of his Intelligence modifier for purposes of knowing additional spells.

Education 0

A creature with a 0 Education is incapable of learning. Such a creature is incapable of using Force effects or skills, nor can the creature use abilities that require concentration.

Education Force Effects and Items

Level: Brd 2, Sor/Wiz 2
Components: V, S, DF
Casting Time: 1 standard action
Range: Touch
Target: Creature touched
Duration: 1 min/level
Saving Throw: Will negates (harmless)
Spell Resistance: Yes

The affected creature gains the learning abilities of a porpoise. The spell grants the subject a +4 enhancement bonus to Education.
Level: Brd 6, Sor/Wiz 6
Range: Close (25 ft + 5 ft/2 levels)
Targets: One creature/level, no two of which can be more than 30 ft apart

Porpoise's Purpose, Mass works like Porpoise's Purpose, except it affects multiple creatures.

Earrings of Education

These light metal earrings clasp firmly to the ear, enhancing the wearer's ability to understand and comprehend new information. While worn it grants the wearer with an enhancement bonus of +2, +4, or +6 to their Education score.

Moderate Transmutation; CL 8th; Craft Wondrous Item, Hawk’s Eyes; Price 4,000 gp (+2), 16,000 gp. (+4), 36,000 gp (+6); Weight 1 lb

Tome of Rapid Learning

This thick tome contains epic stories of how the value of education won the day, but entwined within the words is a powerful magical effect. Anyone that spends a total of 48 hours over a minimum of six day gains an inherent bonus of +1 up to +5 to their Education score. Once read the magic disappears from the pages and it becomes an ordinary book.

Strong Evocation (if Miracle is used); CL 17; Craft Wondrous Item, Wish or Miracle; Price 27,500 gp (+1), 55,000 gp (+2), 82,500 gp (+3), 110,000 (+4), 137,000 (+5); Cost 1,250 gp + 5,1000 xp (+1), 2,500 gp + 10,200 xp (+2), 2,500 gp + 15,300 xp (+3), 5,000 gp + 20,400 xp (+4), 6,250 gp + 25,500 xp (+5); Weight 5 lb