Force Craft

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Given that not all the Forces are represented by the core rules, variants of Spellcraft - each of which correspond to one of the nine Forces - are necessary.

(Force)craft

Like the Craft and Profession skills, (Force)craft actually encompasses a number of unrelated skills. (Force)craft represents the study of the effects of a specific Force.

  • Spellcraft (The study of arcane spells and Magic)
  • Psicraft (The study of psionic powers and Psionics)
  • Techcraft (The study of technological devices and Technology)
  • Bluecraft (The study of talents, memory, and the Blue)
  • Jikuucraft (The study of jikuu, causality, and Time)
  • Avaocraft (The study of avaos and Chaos)
  • Prayercraft (The study of religions, divine spells, and the Divine)
  • Naturecraft (The study of nature, natural spells, and Nature)
  • Nihilcraft (The study of nihils and the Void)

Each of these individual skills has marginally different uses, and are described below.

Spellcraft

As per here.

This skill can only be used to identify arcane spells.

Psicraft

As per here.

Techcraft

Consult SteamWorks.

Bluecraft

Bluecraft DC		Task
15 + talent level	Identify a talent being used. No action required. No retry.
15 + talent level	Address an akashic stone to determine its contents.
15 + caster level	Address a meme crystal to determine its contents.
20 + talent level	Identify a talent that's already in place and in effect. You must be able to see or detect the effects
			of the power. No action required. No retry.
20 + talent level	Identify materials created or shaped by the Blue, such as noting that a particular object was created
			from a memory. No action required. No retry.
25 + talent level	After rolling a saving throw against a talent targeted on you, determine what that power was. No action
			required. No retry.
30 or higher		Understand a strange or unique Blue effect, such as the effects of a physical portal into the world
			memory. Time required varies. No retry.

Jikuucraft

Jikuucraft DC		Task
13			When using detect jikuu, detect the presence of a Tracer. No action required.
15 + jikuu level	Identify a jikuu being used. No action required. No retry.
15 + jikuu level	Learn a jikuu from an hourglass. No retry for that jikuu until you gain at least 1 rank in Jikuucraft
			(even if you find another source to try to learn the jikuu from). Requires 8 hours.
15 + jikuu level	When using detect jikuu, determine the sphere of jikuu involved in the aura of a single item or
			creature you see. No action required.
20 + jikuu level	Identify a jikuu that's already in place and in effect. You must be able to see or detect the effects
			of the jikuu. No action required. No retry.
20 + jikuu level	Decipher a stored jikuu (such as one in an hourglass) without using chronosense. One try per day.
			Requires a full-round action.
25 + jikuu level	After rolling a saving throw against a jikuu targeted on you, determine what that jikuu was. No action
			required. No retry.
30 or higher		Understand a strange or unique Time effect, such as the effects of a temporal fracture. Time required
			varies. No retry.