Item: Ring of Azalor Maltheridas

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This page describes the Ring of Azalor Maltheridas, a Wandering artifact.

Physical Description

The ring appears as a relatively plain ring, sized for a human. It appears to be made of an alloy of adamantine and orichalcum, with an off-white gold coloration. It has no discernable damage, such as scuff marks or general wear and tear, and a trained eye (Appraise DC 30) reveals that it is as flawless as the day it was made, thereby making learning its age through mundane means impossible.

Atop the ring is inset a large diamond with a large triangular face; the setting for the diamond is affixed firmly to the ring. Etched flawlessly into this face is the Kiltian symbol for the Trinity of Trinities.

Etched into the inside edge of the band is the name Azalor Maltheridas, in faded Kiltian script.

Additional Components

There are nine gemstones, each of which correlates to a particular Force, that - when touched to the face of the diamond ring - merge into the face seamlessly. The nine gemstones are...

  • Ruby: Magic
  • Amethyst: Psionics
  • Hematite: Technology
  • Pearl: Divine
  • Emerald: Nature
  • Onyx: Void
  • Topaz: Time
  • Tigerseye: Chaos
  • Sapphire: Blue

Properties

The ring identifies as an Epic Wandering item, and yields no more useful information. An attempt to determine the ring's Force-user Level returns a value of "arbitrarily large." If checked for status effects, the ring returns that it has the impossible status; it ignores any and all other statuses. The ring is impervious to damage and has no known means of destruction, including means that would otherwise destroy indestructible objects (such as destruction of its currently-occupied timeline or being thrown into a sphere of annihilation).

Attempts to use item loresight or similar abilities on the ring return a 403 (information inaccessible) error. This denotes that the information exists but is not accessible by Blue abilities or similar effects that return particular information about a given item.

Under certain conditions, the ring sparks an unknown and unidentifiable color. It is unknown what conditions cause the ring to spark - its sparking seems unrelated to normal Force interactions.

The ring is capable of absorbing one Force effect of each Force. If the wearer of the ring is affected by a Force effect, be it targeted or an area in which the wearer exists, the effect is absorbed (this effect has no save, is unpreventable, and has the impossible status) into the ring, and the corresponding location in the diamond face (or the relevant gemstone, if it has been inserted) glows with the color associated with that Force. The wearer can utilize any of the Force effects stored in the ring, which retain the mechanics of when they were absorbed and cannot be enhanced in any way by the wearer, save by Wandering abilities (if any). This effect has precedence over the relevant Force Resistance, and it affects the wearer's abilities (if asked for an initiative check, this effect automatically wins).

It is not known if the ring is capable of absorbing Wandering abilities.

The ring is mildly empathic, though not sentient, and will at times warn its wearer of what it perceives as danger.

Wandering Properties

Once the wearer undergoes the Rite of Wandering, the ring becomes permanently bound to its wearer (that is, ceases to function in any way for anyone other than the wearer) and functions as his Wandering Symbol. It functions as a ring of protection and resistance (+10), thus granting its enhancement bonus to the wearer's AC (as a deflection bonus) and saving throws (as a resistance bonus).

As a Wandering Symbol with a +10 bonus, it conveys all of the benefits of such a Symbol to its wearer.

As a swift action, the wearer can turn one Force effect in the ring into one Wandering token. This change is one-way only.

Once the wearer is a Wanderer, the ring's absorption effect can be turned on and off at will as a non-action; once the ring is set to absorbing or not, it retains that condition until the wearer actively chooses to change it. The wearer can still utilize stored effects, or turn them into Wandering tokens, even if the ring is not currently set to absorption mode.

The wearer may use abilities such as item loresight on the ring to gain more information about it; this information becomes accessible to the wearer, and to the wearer only, but requires the usage of abilities to gain.

Once the wearer is a Wanderer, the ring - as all Wanderer Symbols - allows the wearer to form a telepathic bond with any other known Wanderer on the wearer's present plane. This effect transcends temporal boundaries and operates on time-error. Wanderers that would normally be immune to telepathy or otherwise incapable of it can still use the ring for this purpose. Incoming requests for communication can be denied.