- 1 Perception
Perception (Per) is used in Trinity because of the existence of firearms. If firearms were based upon Dexterity, they would rapidly become unbalanced. To counter that, the Perception ability score was created.
Perception is Used for...
- Attack rolls with firearms. Attack rolls made with other ranged weapons, such as with crossbows and thrown weapons, are still made with Dexterity.
- Low-light vision. Add the character's Perception modifier to its multiplier for how far she sees in low-light conditions. This includes low-light vision granted by spells or similar Force effects, whether temporary or not.
- Darkvision. Multiply the character's Perception modifier by 10 and add the result to the character's darkvision distance. This includes darkvision granted by spells or similar Force effects, whether temporary or not.
- Listen, Search, and Spot. These three skills are based on Perception, rather than Intelligence or Wisdom.
A creature with a 0 Perception score cannot perceive the world in any fashion. Such a creature falls helpless due to an inability to perceive the world around it. The creature can take purely mental actions that affect only itself; however, any other actions are impossible.
Perception Force Effects and Items
HAWK'S EYES Transmutation Level: Brd 2, Clr 2, Drd 2, Rgr 2, Sor/Wiz 2 Components: V, S, DF Casting Time: 1 standard action Range: Touch Target: Creature touched Duration: 1 min/level Saving Throw: Will negates (harmless) Spell Resistance: Yes The affected creature gains the keen eyesight of a hawk. The spell grants the subject a +4 enhancement bonus to Perception.
HAWK'S EYES, MASS Transmutation Level: Brd 6, Clr 6, Drd 6, Sor/Wiz 6 Range: Close (25 ft + 5 ft/2 levels) Targets: One creature/level, no two of which can be more than 30 ft apart Hawk’s Eyes, Mass works like Hawk’s Eyes, except it affects multiple creatures.
Goggles of Perceptiveness
These light metal-rimmed goggles have fine mystic symbols engraved on them. While worn it grants the wearer with an enhancement bonus of +2, +4, or +6 to their Perception score.
Moderate Transmutation; CL 8th; Craft Wondrous Item, Hawk’s Eyes; Price 4,000 gp (+2), 16,000 gp. (+4), 36,000 gp (+6); Weight 1 lb.
Manual of Extraordinary Vision
This thick tome contains epic stories of vision and tracking, written in very fine print, but entwined within the words is a powerful magical effect. Anyone that spends a total of 48 hours over a minimum of six day gains an inherent bonus of +1 up to +5 to their Perception score. Once read the magic disappears from the pages and it becomes an ordinary book.
Strong Evocation (if Miracle is used); CL 17; Craft Wondrous Item, Wish or Miracle; Price 27,500 gp (+1), 55,000 gp (+2), 82,500 gp (+3), 110,000 (+4), 137,000 (+5); Cost 1,250 gp + 5,1000 xp (+1), 2,500 gp + 10,200 xp (+2), 2,500 gp + 15,300 xp (+3), 5,000 gp + 20,400 xp (+4), 6,250 gp + 25,500 xp (+5); Weight 5 lb.
ANIMAL AFFINITY Psychometabolism Level: Egoist 2, PsW 2 Animal Affinity can be used to grant a +4 enhancement bonus to Perception.
Crystal Mask of Vision
The wearer of a crystal mask of vision gains a +4 enhancement bonus to Perception.
Moderate clairsentience; ML 7th; Craft Universal Item, creator must have 10 ranks in Spot; Price 16,000 gp; Weight ½ lb.
ADRENALIN Chemistry (Biochemical) Level: Tec 2, Inv 2 Adrenalin can be used to grant a +4 enhancement bonus to Perception.
Goggles of Perception
These heavy metal goggles have a wide variety of lenses within them, enhancing vision, as well as earmuffs designed to amplify and carry sound. While worn, it grants the wearer with an enhancement bonus of +2, +4, or +6 to their Perception score.
Moderate Energy; SL 8th; Craft General Item, Adrenalin; Price 4,000 gp (+2), 16,000 gp. (+4), 36,000 gp (+6); Weight 1 lb.
HAWK'S EYES Level: Pri (Sou) 2 Duration: 1 minute/level (D) Saving Throw: Will negates (Reverse only) Normal: The affected creature gains the keen eyesight of a hawk. The spell grants the subject a +4 enhancement bonus to Perception. Reverse: The affected creature's vision blurs and its hearing becomes stuffy. The creature takes 1d4 points of temporary Perception damage.