A list of imagiportation powers for the psionicist class. The list got too long, so it's split into a number of pages now.
The power index includes a full index of all powers in all disciplines, as well as an explanation of some of the terms used in these descriptions.
Imagiportation Power Descriptions
The following are the imagiportation powers in alphabetical order.
Base Power
This is the base power of the imagiportation discipline.
TELEPORT
|
Classes: Psi
|
Discipline: Imagiportation
|
Activation Time: Standard action
|
Range: Personal
|
Target: You
|
Duration: Concentration (swift)
|
Saving Throw: Will negates (harmless)
|
Psionic Resistance: Yes
|
You visualize yourself in another place, and there you are.
|
You can manifest powers with the [Teleport] descriptor without disrupting your concentration on this power, even if you fail the Manifestation check. Powers with the [Teleport] descriptor with a duration of "Concentration" are maintained when you concentrate on maintaining this power.
|
|
DEVOTION
|
As a standard action, you can teleport yourself instantaneously from your current location to another location you can see within Close range (25 feet + 5 feet/2 levels).
|
This movement does not provoke opportunity attacks. The target space must be open, with no other creature present in that square, and you must be able to fit in the space. Teleportation does not count as movement, and thus you can spend other actions to move normally.
|
If you currently have the ability to see a location that is not within your line of sight, you can use this power to teleport there, provided it is within range.
|
|
|
SCIENCE
|
When you manifest this power as a science, it functions as though it were a devotion, but with a range of Medium (100 feet + 10 feet/level).
|
Augmentation (5 PP): You can teleport as a move action.
|
|
|
ART
|
When you manifest this power as an art, it functions as though it were a devotion, but with a range of Long (400 feet + 40 feet/level).
|
You can also choose to teleport as a move action, in which case it has a range of Medium (100 feet + 10 feet/level).
|
Augmentation (5 PP): The range of your standard action teleport is 1 mile + 1 mile/level. You can use this augment multiple times; each time you take it after the first, the base range doubles, and the bonus range per level doubles.
|
|
|
Other Powers
Other powers of the imagiportation discipline.
DELAYED RESPONSE
|
Classes: Psi
|
Discipline: Imagiportation [Teleport]
|
Activation Time: Immediate action
|
Range: Close (25 feet + 5 feet/2 levels)
|
Target: One creature
|
Duration: Instantaneous
|
Saving Throw: Will negates
|
Psionic Resistance: Yes
|
You interfere with the timeline, causing a creature's action to be delayed.
|
When you are using teleport, you may activate this power. If you do, you delay a creature's turn. As your knowledge of this power grows, you push the creature further along the timeline.
|
|
DEVOTION
|
You force the target to delay their action until after the next creature in the initiative order takes their action unless the target makes a successful Will save. You must manifest this power before the results of the creature's actions are determined. This may result in the creature's action being invalid, such as attacking a target that has moved, in which case the action is wasted.
|
|
|
SCIENCE
|
When you manifest this power as a science, it functions as though it were a devotion, but you also reduce the target's initiative by 1d4 + 1d4/3 manifester levels. If the Will save is successful, the creature's initiative is affected as though this power were a devotion.
|
Augmentation (4 PP): Increase the target's initiative reduction by 1d4.
|
|
|
ART
|
When you manifest this power as an art, it functions as though it were a science, but you also cause the lag status, equal to one-quarter your manifester level. If the Will save is successful, the target is instead only affect as though this power were a science.
|
Augmentation (4 PP): Increase the lag by 1.
|
|
|
DIMENSION SWAP
|
Classes: Psi
|
Discipline: Imagiportation [Teleport]
|
Activation Time: Standard action
|
Range: Close (25 feet + 5 feet/2 levels)
|
Target: Varies (see text)
|
Duration: Instantaneous
|
Saving Throw: Will negates
|
Psionic Resistance: Yes
|
You reorder the local universe, swapping locations with another creature.
|
When you are using teleport, you may activate this power. If you do, you can swap locations with another creature. As your knowledge of this power grows, you can swap more creatures' positions, and force unwilling creatures to swap.
|
|
DEVOTION
|
When you manifest this power, you target yourself and one willing creature within range. You and the target immediately swap places. If you and the target are not the same size, the smaller creature can choose which part of the other's original space to occupy, and the larger creature must include the smaller creature's original space in the area it now occupies. If the larger creature would be squeezing, or there is no room for the creature to fit, this power fails.
|
|
|
SCIENCE
|
When you manifest this power as a science, it functions as though it were a devotion, but with a range of Medium (100 feet + 10 feet/level).
|
You can target a number of willing creatures equal to one-half your manifester level, rounded up; you do not have to include yourself in the targets of this power. You can swap the targets' positions as you see fit.
|
Augmentation (2 PP): You can target an additional willing creature.
|
Augmentation (10 PP): You can manifest this power as an immediate action, but cannot use it to target unwilling creatures.
|
|
|
ART
|
When you manifest this power as an art, it functions as though it were a science, but you can also target unwilling creatures within range. Unwilling creatures are allowed a saving throw against this effect.
|
Augmentation (4 PP): You can target an additional unwilling creature.
|
|
|
DIMENSIONAL ANCHOR
|
Classes: Psi
|
Discipline: Imagiportation [Teleport]
|
Activation Time: Standard action
|
Range: Close (25 feet + 5 feet/2 levels)
|
Target: One creature (see text)
|
Duration: Concentration
|
Saving Throw: None (see text)
|
Psionic Resistance: Yes
|
You can prevent creatures from traveling extradimensionally.
|
When you are using teleport, you may activate this power. If you do, you can prevent a creature from using extradimensional travel. As your knowledge of this power grows, you can affect an area, and eventually also prevent temporal travel as well.
|
|
DEVOTION
|
A green ray springs from your hand. Make a ranged touch attack to hit your target. Any creature or object struck by the ray is covered with a shimmering field that completely blocks extradimensional travel, wrenching it fully in its current planar location. Forms of movement barred by this include astral projection, blink, dimension door, ethereal form, ethereal jaunt, etherealness, gate, maze, plane shift, teleport, and similar abilities. The power also prevents the use of a gate or teleportation circle for the duration.
|
This power does not interfere with the movement of creatures already in ethereal or astral form when the power is manifested, nor does it block extradimensional perception or attack forms. Also, it does not prevent summoned creatures from disappearing at the end of a summoning effect.
|
|
|
SCIENCE
|
This power's "Target" becomes "Area: 20-foot radius emanation." Any creature that is in the area, or enters the area for the first time, must make a Will save against this power or else be affected by this power as though it were a devotion.
|
The effects that this power blocks also cannot be used to enter the area affected by this power.
|
Augmentation (4 PP): Increase the radius of the area by 5 feet.
|
|
|
ART
|
When you manifest this power as an art, it functions as though it were a science, but also blocks temporal travel, such as time hop, tracers, and the like. Temporal status effects such as haste and slow do not function within the area, though their durations elapse as normal.
|
|
|
HAMMERSPACE
|
Classes: Psi
|
Discipline: Imagiportation [Teleport]
|
Activation Time: Standard action
|
Range: Touch
|
Target: One object (see text)
|
Duration: Concentration
|
Saving Throw: Will negates (object)
|
Psionic Resistance: Yes
|
You have access to a noumenal space in which you store the idea of an object, which you can retrieve in the future.
|
When you are using teleport, you may activate this power. If you do, you store items in a metaphysical space, where they are imprinted not as physical objects, but metaphysical concepts; you can later retrieve these items easily while this power is active.
|
|
DEVOTION
|
You manifest a small metaphysical space, connected only to your metaphysical ideal. Only you can access this space; other creatures may be aware of it, but must have direct access to your mind (via the contact status) in order to be able to use other abilities to access it. This space is effectively infinitely large, and can store any number of items: the only limitation is your ability to idealize, perfectly, every detail of the item, which is required to both store and retrieve the item.
|
You can store up to Small objects in your metaphysical space; storing a single object is a standard action. You must be holding the item; if any other creatures are holding the item or otherwise interacting with it, that creature can make a Will save against this power to prevent you from storing the item. The item is also allowed a Will save, provided that it is capable of making Will saves.
|
This power is blocked or disrupted by effects that block or disrupt interdimensional travel. If you are specifically barred from interdimensional travel, you can still use this power, as it is the item that is traveling, not you.
|
Retrieving an item is a standard action that counts as concentration upon this power.
|
AUGMENTATIONS
|
2 PP: The base size of items you can store and retrieve with this power increases by one size.
|
|
|
SCIENCE
|
This power functions as though it were a devotion, but you can store up to Medium objects, storing an object is a move action, and retrieving an object is a move action.
|
|
|
ART
|
This power functions as though it were a devotion, but you can store up to Large objects, storing an object is a move action, and retrieving an object is a swift action.
|
|
|
MULTIPORT
|
Classes: Psi
|
Discipline: Imagiportation [Teleport]
|
Activation Time: Standard action
|
Range: Close (25 feet + 5 feet/2 levels)
|
Target: One creature (see text)
|
Duration: Concentration
|
Saving Throw: Will negates (harmless)
|
Psionic Resistance: Yes
|
You can teleport other creatures.
|
When you are using teleport, you may activate this power. If you do, you can teleport other creatures.
|
|
DEVOTION
|
When you use teleport, you can choose to target a willing creature in range of this power rather than yourself.
|
|
|
SCIENCE
|
When you use teleport, you can choose to target up to a number of willing creatures in range equal to one-quarter your manifester level, minimum 1. You can choose different destinations for each creature affected.
|
Augmentation (2 PP): You can affect one additional creature.
|
|
|
ART
|
When you use teleport, you can choose to target up to a number of willing creatures in range equal to one-half your manifester level, minimum 1. You can choose different destinations for each creature affected.
|
Augmentation (2 PP): You can affect one additional creature.
|
|
|
PROBABILITY FIELD
|
Classes: Psi
|
Discipline: Imagiportation [Teleport]
|
Activation Time: Standard action
|
Range: Personal
|
Target: You
|
Duration: Concentration
|
Saving Throw: Will negates (Harmless)
|
Psionic Resistance: Yes
|
You tap into the quantum uncertainty of teleportation, allowing yourself to partially exist in multiple locations at once.
|
When you are using teleport, you may activate this power. If you do, you can teleport to another location while continuing to exist at your current location. As your knowledge of this power grows, you can exist in even more locations, and have more control over where you arrive when the power ends.
|
|
DEVOTION
|
You can use your teleport power to probabilistically teleport to another location, as though you had used it as a devotion. When you do, you do not fully teleport to that destination; instead, you rapidly teleport between the two locations, allowing you to function as though in two places at once.
|
On your turn, when you take a full, standard, or move action, you must specify from which location you choose to take that action. You cannot take actions consecutively at the same location - that is, once you have taken an action at one location, you cannot use another action at that location until you have taken an action at another. Free, swift, immediate, and reaction actions are an exception to this: you can take these actions at any location of your choice, even consecutively, and they do not count for purposes of consecutive full, standard, or move actions.
|
Whenever a creature attempts to affect with you a single-target ability at any location, there is a 50% chance the ability lands while you are elsewhere. Abilities that affect an area with a duration of instantaneous have a similar miss chance; area effects with duration longer than instantaneous affect you normally at any location you are currently teleporting to. However, if an ability or effect would affect both of your locations, it resolves normally.
|
As an immediate action, you can briefly maintain your position in one location long enough for an ability or effect to affect you normally; doing so temporarily also removes you from other locations, and thus your location is "finalized" long enough that readied actions or reactions tied to your location beign finalized have sufficient time to trigger before you return to probabilistically teleporting. Taking this immediate action counts as maintaining concentration on this power for your next turn.
|
When this power ends or your cease concentrating on it, your final location is determined randomly.
|
|
|
SCIENCE
|
This power functions as though it were a devotion, but instead of choosing one other location, you can choose two, allowing you to function as though in three places at once.
|
Actions that attempt to affect you have a 33% chance to succeed. For each additional location beyond the first an ability or effect targets, this chance increases by 34%, to a maximum of 100% when all three locations would be affected.
|
When you cease concentrating on this power, you can choose to omit one of the locations before determining your final location randomly. If this power fails for any other reason (such as you becoming unconscious), determine your final location randomly among all locations.
|
Augmentation (2 PP): You can manifest this power as though you had used your teleport power as a science, if you know it as a science.
|
Augmentation (10 PP): You can choose another location. Actions that attempt to affect you have a 25% chance to succeed; abilities or effects that target additional locations increase this chance by 25% for each location, to a maximum of 100% when all four locations would be affected.
|
|
|
ART
|
This power functions as though it were a devotion, but instead of choosing one other location, you can choose four, allowing you to function as though in five places at once.
|
You can perform any of your actions at any location of your choice without restriction.
|
Actions that attempt to affect you have a 20% chance to succeed. For each additional location beyond the first an ability or effect targets, this chance increases by 20%, to a maximum of 100% when all five locations would be affected.
|
When you cease concentrating on this power, you can choose which location you finally arrive in. If this power fails for any other reason (such as you becoming unconscious), determine your final location randomly among all locations.
|
Augmentation (2 PP): You can manifest this power as though you had used your teleport power as a science, if you know it as a science.
|
Augmentation (5 PP): You can manifest this power as though you had used your teleport power as an art, if you know it as an art.
|
|
|
SCRAMBLE
|
Classes: Psi
|
Discipline: Imagiportation [Teleport]
|
Activation Time: Standard action
|
Range: As per teleport
|
Target: One corporeal reature
|
Duration: Instantaneous
|
Saving Throw: Fort negates
|
Psionic Resistance: Yes
|
You use your teleportive abilities to disperse minuscule portions of the target, causing great physical harm.
|
When you are using teleport, you may activate this power. If you do, you can deal damage to a creature at range.
|
The damage dealt by this power is half physical, half cosmic.
|
|
DEVOTION
|
You deal potency 2 penetrating damage to the target. (Penetrating damage ignores DR, Hardness, the Protect status, and Shields.)
|
The target is allowed a Fortitude save against this effect; if the save is successful, this power has no effect.
|
AUGMENTATIONS
|
5 PP: Increase the potency by 1.
|
|
|
SCIENCE
|
This power functions as though it were a devotion, but instead deals potency 4 penetrating damage.
|
AUGMENTATIONS
|
2 PP: The saving throw against this power becomes "Saving Throw: Fortitude half."
|
|
|
ART
|
This power functions as though it were a science, but instead deals potency 6 penetrating damage.
|
|
|
TELEPORT OBJECT
|
Classes: Psi
|
Discipline: Imagiportation [Teleport]
|
Activation Time: Standard action
|
Range: Close (25 feet + 5 feet/2 levels)
|
Target: One object (see text)
|
Duration: Concentration
|
Saving Throw: Will negates (harmless, object)
|
Psionic Resistance: Yes
|
You can teleport inanimate objects, rather than creatures.
|
When you are using teleport, you may activate this power. If you do, you can teleport objects instead of, or in addition to, creatures.
|
|
DEVOTION
|
When you use teleport, you can choose to target an object within range with a weight up to your Light load, as though your key manifesting ability were your Strength score, rather than yourself.
|
If you can use teleport on other creatures, you can mix and match creatures and objects, to your maximum number of targets.
|
|
|
SCIENCE
|
When you use teleport, you can choose to target an object within range with a weight up to your Medium load, as though your key manifesting ability were your Strength score, rather than yourself.
|
|
|
ART
|
When you use teleport, you can choose to target an object within range with a weight up to your Heavy load, as though your key manifesting ability were your Strength score, rather than yourself.
|
|
|
TEMPORAL BUFFER
|
Classes: Psi
|
Discipline: Imagiportation [Teleport]
|
Activation Time: Standard action
|
Range: Personal
|
Target: You (see text)
|
Duration: Concentration
|
Saving Throw: Will negates (harmless)
|
Psionic Resistance: Yes
|
You create a small temporal buffer in your timeline, allowing you to store time now for later use.
|
When you are using teleport, you may activate this power. If you do, you can save your actions for use in future rounds.
|
|
DEVOTION
|
You gain a temporal buffer, an allotment of actions that you have chosen to specifically set aside for future use. When you put an action into your temporal buffer, you lose that action; on any future turn, while this power is still active, you can use that action as though it were part of your standard action allotment.
|
You can spend a move action to store a standard action into your temporal buffer. You can spend a standard action to store a full-round action into your temporal buffer.
|
Your temporal buffer can hold one action.
|
AUGMENTATIONS
|
8 PP: Your temporal buffer can hold one additional action.
|
|
|
SCIENCE
|
This power functions as though it were a devotion, except as follows.
|
As an immediate action, you can bestow a buffered action on an ally within Close range (30 feet).
|
Your temporal buffer can hold two actions.
|
|
|
ART
|
This power functions as though it were a science, but as a swift action (which counts as concentration on this power), you can store actions from willing allies within Close range (30 feet). You can store an ally's actions as though they were your own; if an ally chooses to allow you to do so, that ally loses the action on their next turn.
|
Your temporal buffer can hold three actions.
|
|
|
TIME LOOP
|
Classes: Psi
|
Discipline: Imagiportation [Teleport]
|
Activation Time: 5 minutes
|
Range: Personal
|
Target: One or more manifested powers (see text)
|
Duration: 24 hours
|
Saving Throw: Will negates (harmless)
|
Psionic Resistance: Yes
|
You initiate a closed time loop on one the manifestation of one of your powers, gaining the benefits of manifesting it even while performing other tasks.
|
When you are using teleport, you may activate this power. If you do, you can force one of your powers into a continuous, yet fragile, temporal loop.
|
|
DEVOTION
|
Choose a single power you are currently manifesting that has a range of personal; this power must be a base power (that is, one that does not have a discipline descriptor) as a devotion. The power becomes permanent; a permanent power is always on, no longer requiring your concentration to maintain, and its effects can be invoked by expending the normal manifestation time. If the power would end (such as with precognition), it does not, but instead becomes dormant until you spend a standard action to reactivate it, which it does so at its full strength.
|
While you are manifesting this power, the target powers' durations are not expended; manifesting this power is considered maintaining concentration on the target powers.
|
Time looped powers can be nullified by a null psionics field or similar effects; however, the incarnated powers return 1d4 rounds after the suppressing or nulling effect ends. You can spend a standard action to reactive a power that has been suppressed in this way.
|
Time looped powers are never treated as augmented by PP, unless you specifically have the ability to treat those powers as though they had virtual PP; if you do, this virtual PP is spent when you manifest this power, and you cannot change the virtual PP allocation. Incarnated powers cannot be affected by Metapsionic feats. An incarnated power behaves as though it had been created at your current manifester level.
|
While this power is active, if you spend a standard action to take the same action twice in a row, this power immediately ends. An action is considered the same action as another if you manifest the same power, use the same ability or skill, or use the same item, as you did with the last standard action that you took. If you use your standard as a move, it is not considered a standard for purposes of this effect, and actions that are spent solely for movement cannot trigger this effect. Full-round actions and actions that take longer (such as 1 round actions) can also trigger this effect.
|
|
|
SCIENCE
|
In addition to the benefits gained from this power as a devotion, except you can time loop a base power as a science, or any other power as a devotion.
|
You cannot time loop a power with a duration of instantaneous.
|
|
|
ART
|
In addition to the benefits gained from this power as a devotion and a science, except you can time loop a base power as an art, or any other power as a science.
|
You can also choose to time loop two powers as devotions.
|
|
|
WORMHOLE
|
Classes: Psi
|
Discipline: Imagiportation [Teleport]
|
Activation Time: Move action
|
Range: As per teleport
|
Target: One portal (see below)
|
Duration: Concentration (swift)
|
Saving Throw: None
|
Psionic Resistance: Yes
|
You use your imagination to create impossible pathways between points in space.
|
When you are using teleport, you may activate this power. If you do, you can create temporary wormholes through space, allowing creatures to pass through one and instantly appear in another location.
|
|
DEVOTION
|
When you manifest this power, while you maintain concentration on it, you can create one portal within range of this power, or close (30 feet) range (whichever is shorter), as a standard action. A portal is a two-dimensional circular plane that must be placed on a relatively flat surface; once placed, the portal glows dimly, and swirling energy resides within it, as though it had depth.
|
If you have two or more portals created, a creature can enter a square adjacent to or containing a portal, and - as a move action - move to a square containing or adjacent to a square containing another portal. A creature can only travel to another portal created by the same manifester. Travel between two portals is considered a [teleportation] effect.
|
If you would create a new portal and exceed your maximum number, you must choose a number of portals to close to bring your number of portals down to your maximum.
|
You can have up to two portals in existence at once.
|
AUGMENTATIONS
|
5 PP: The maximum number of portals you can create is increased by one.
|
|
|
SCIENCE
|
This power functions as though it were a devotion, but creation of a portal instead requires a move action, with a maximum distance of this power's range or medium (100 feet), whichever is shorter.
|
You can have up to four portals in existence at once.
|
|
|
ART
|
This power functions as though it were a devotion, but creation of a portal instead requires a swift action (which you can do as part of concentration on this power); alternatively, you can create two portals with a move action. The maximum distance at which you can create portals is equal to this power's range or long (500 feet), whichever is shorter.
|
You can have up to six portals in existence at once.
|
|
|