Difference between revisions of "Psionics: Imagiportation Power List"

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|'''Augmentation ('''2 PP'''):''' You can affect one additional creature.
 
|'''Augmentation ('''2 PP'''):''' You can affect one additional creature.
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<div id="Probability Field">
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! style="background:#7D26CD;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">PROBABILITY FIELD</font></div>
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|'''Classes:''' [[Class:_Psionicist|Psi]]
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|'''Discipline:''' Imagiportation [Teleport]
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|'''Activation Time:''' Standard action
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|'''Range:''' Personal
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|'''Target:''' You
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|'''Duration:''' Concentration
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|'''Saving Throw:''' Will negates (Harmless)
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|'''Psionic Resistance:''' Yes
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|''You tap into the quantum uncertainty of teleportation, allowing yourself to partially exist in multiple locations at once.''
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|When you are using ''teleport'', you may activate this power. If you do, you can teleport to another location while continuing to exist at your current location. As your knowledge of this power grows, you can exist in even more locations, and have more control over where you arrive when the power ends.
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! style="background:#AD8BDD;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:12px; font-family:tahoma;">DEVOTION</font></div>
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|You can use your ''teleport'' power to probabilistically teleport to another location, as though you had used it as a devotion. When you do, you do not fully teleport to that destination; instead, you rapidly teleport between the two locations, allowing you to function as though in two places at once.
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|On your turn, when you take a full, standard, or move action, you must specify from which location you choose to take that action. You cannot take actions consecutively at the same location - that is, once you have taken an action at one location, you cannot use another action at that location until you have taken an action at another. Free, swift, immediate, and reaction actions are an exception to this: you can take these actions at any location of your choice, even consecutively, and they do not count for purposes of consecutive full, standard, or move actions.
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|Whenever a creature attempts to affect with you a single-target ability at any location, there is a 50% chance the ability lands while you are elsewhere. Abilities that affect an area with a duration of instantaneous have a similar miss chance; area effects with duration longer than instantaneous affect you normally at any location you are currently teleporting to. However, if an ability or effect would affect both of your locations, it resolves normally.
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|As an immediate action, you can briefly maintain your position in one location long enough for an ability or effect to affect you normally; doing so temporarily also removes you from other locations, and thus your location is "finalized" long enough that readied actions or reactions tied to your location beign finalized have sufficient time to trigger before you return to probabilistically teleporting. Taking this immediate action counts as maintaining concentration on this power for your next turn.
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|When this power ends or your cease concentrating on it, your final location is determined randomly.
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! style="background:#AD8BDD;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:12px; font-family:tahoma;">SCIENCE</font></div>
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|This power functions as though it were a ''devotion'', but instead of choosing one other location, you can choose two, allowing you to function as though in three places at once.
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|Actions that attempt to affect you have a 33% chance to succeed. For each additional location beyond the first an ability or effect targets, this chance increases by 34%, to a maximum of 100% when all three locations would be affected.
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|When you cease concentrating on this power, you can choose to omit one of the locations before determining your final location randomly. If this power fails for any other reason (such as you becoming unconscious), determine your final location randomly among all locations.
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|'''Augmentation ('''2 PP'''):''' You can manifest this power as though you had used your ''teleport'' power as a science, if you know it as a science.
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|'''Augmentation ('''10 PP'''):''' You can choose another location. Actions that attempt to affect you have a 25% chance to succeed; abilities or effects that target additional locations increase this chance by 25% for each location, to a maximum of 100% when all four locations would be affected.
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! style="background:#AD8BDD;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:12px; font-family:tahoma;">ART</font></div>
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|This power functions as though it were a ''devotion'', but instead of choosing one other location, you can choose four, allowing you to function as though in five places at once.
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|You can perform any of your actions at any location of your choice without restriction.
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|Actions that attempt to affect you have a 20% chance to succeed. For each additional location beyond the first an ability or effect targets, this chance increases by 20%, to a maximum of 100% when all five locations would be affected.
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|When you cease concentrating on this power, you can choose which location you finally arrive in. If this power fails for any other reason (such as you becoming unconscious), determine your final location randomly among all locations.
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|'''Augmentation ('''2 PP'''):''' You can manifest this power as though you had used your ''teleport'' power as a science, if you know it as a science.
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|'''Augmentation ('''5 PP'''):''' You can manifest this power as though you had used your ''teleport'' power as an art, if you know it as an art.
 
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Revision as of 16:34, 2 November 2015

A list of imagiportation powers for the psionicist class. The list got too long, so it's split into a number of pages now.

The power index includes a full index of all powers in all disciplines, as well as an explanation of some of the terms used in these descriptions.

 

Psionic Powers
Power Index | Clairsentience · Imagiportation · Metacreativity · Psychokinesis · Ratiovitality · Telepathy

 

Imagiportation Power Descriptions

The following are the imagiportation powers in alphabetical order.

Base Power

This is the base power of the imagiportation discipline.

 

TELEPORT
Classes: Psi
Discipline: Imagiportation
Activation Time: Standard action
Range: Personal
Target: You
Duration: Concentration (swift)
Saving Throw: Will negates (harmless)
Psionic Resistance: Yes
You visualize yourself in another place, and there you are.
You can manifest powers with the [Teleport] descriptor without disrupting your concentration on this power, even if you fail the Manifestation check. Powers with the [Teleport] descriptor with a duration of "Concentration" are maintained when you concentrate on maintaining this power.
 
DEVOTION
As a standard action, you can teleport yourself instantaneously from your current location to another location you can see within Close range (25 feet + 5 feet/2 levels).
This movement does not provoke opportunity attacks. The target space must be open, with no other creature present in that square, and you must be able to fit in the space. Teleportation does not count as movement, and thus you can spend other actions to move normally.
If you currently have the ability to see a location that is not within your line of sight, you can use this power to teleport there, provided it is within range.
 
SCIENCE
When you manifest this power as a science, it functions as though it were a devotion, but with a range of Medium (100 feet + 10 feet/level).
Augmentation (5 PP): You can teleport as a move action.
 
ART
When you manifest this power as an art, it functions as though it were a devotion, but with a range of Long (400 feet + 40 feet/level).
You can also choose to teleport as a move action, in which case it has a range of Medium (100 feet + 10 feet/level).
Augmentation (5 PP): The range of your standard action teleport is 1 mile + 1 mile/level. You can use this augment multiple times; each time you take it after the first, the base range doubles, and the bonus range per level doubles.
 

 

Other Powers

Other powers of the imagiportation discipline.

 

DELAYED RESPONSE
Classes: Psi
Discipline: Imagiportation [Teleport]
Activation Time: Immediate action
Range: Close (25 feet + 5 feet/2 levels)
Target: One creature
Duration: Instantaneous
Saving Throw: Will negates
Psionic Resistance: Yes
You interfere with the timeline, causing a creature's action to be delayed.
When you are using teleport, you may activate this power. If you do, you delay a creature's turn. As your knowledge of this power grows, you push the creature further along the timeline.
 
DEVOTION
You force the target to delay their action until after the next creature in the initiative order takes their action unless the target makes a successful Will save. You must manifest this power before the results of the creature's actions are determined. This may result in the creature's action being invalid, such as attacking a target that has moved, in which case the action is wasted.
 
SCIENCE
When you manifest this power as a science, it functions as though it were a devotion, but you also reduce the target's initiative by 1d4 + 1d4/3 manifester levels. If the Will save is successful, the creature's initiative is affected as though this power were a devotion.
Augmentation (4 PP): Increase the target's initiative reduction by 1d4.
 
ART
When you manifest this power as an art, it functions as though it were a science, but you also cause the lag status, equal to one-quarter your manifester level. If the Will save is successful, the target is instead only affect as though this power were a science.
Augmentation (4 PP): Increase the lag by 1.
 

 

DIMENSION SWAP
Classes: Psi
Discipline: Imagiportation [Teleport]
Activation Time: Standard action
Range: Close (25 feet + 5 feet/2 levels)
Target: Varies (see text)
Duration: Instantaneous
Saving Throw: Will negates
Psionic Resistance: Yes
You reorder the local universe, swapping locations with another creature.
When you are using teleport, you may activate this power. If you do, you can swap locations with another creature. As your knowledge of this power grows, you can swap more creatures' positions, and force unwilling creatures to swap.
 
DEVOTION
When you manifest this power, you target yourself and one willing creature within range. You and the target immediately swap places. If you and the target are not the same size, the smaller creature can choose which part of the other's original space to occupy, and the larger creature must include the smaller creature's original space in the area it now occupies. If the larger creature would be squeezing, or there is no room for the creature to fit, this power fails.
 
SCIENCE
When you manifest this power as a science, it functions as though it were a devotion, but with a range of Medium (100 feet + 10 feet/level).
You can target a number of willing creatures equal to one-half your manifester level, rounded up; you do not have to include yourself in the targets of this power. You can swap the targets' positions as you see fit.
Augmentation (2 PP): You can target an additional willing creature.
Augmentation (10 PP): You can manifest this power as an immediate action, but cannot use it to target unwilling creatures.
 
ART
When you manifest this power as an art, it functions as though it were a science, but you can also target unwilling creatures within range. Unwilling creatures are allowed a saving throw against this effect.
Augmentation (4 PP): You can target an additional unwilling creature.
 

 

DIMENSIONAL ANCHOR
Classes: Psi
Discipline: Imagiportation [Teleport]
Activation Time: Standard action
Range: Close (25 feet + 5 feet/2 levels)
Target: One creature (see text)
Duration: Concentration
Saving Throw: None (see text)
Psionic Resistance: Yes
You can prevent creatures from traveling extradimensionally.
When you are using teleport, you may activate this power. If you do, you can prevent a creature from using extradimensional travel. As your knowledge of this power grows, you can affect an area, and eventually also prevent temporal travel as well.
 
DEVOTION
A green ray springs from your hand. Make a ranged touch attack to hit your target. Any creature or object struck by the ray is covered with a shimmering field that completely blocks extradimensional travel, wrenching it fully in its current planar location. Forms of movement barred by this include astral projection, blink, dimension door, ethereal form, ethereal jaunt, etherealness, gate, maze, plane shift, teleport, and similar abilities. The power also prevents the use of a gate or teleportation circle for the duration.
This power does not interfere with the movement of creatures already in ethereal or astral form when the power is manifested, nor does it block extradimensional perception or attack forms. Also, it does not prevent summoned creatures from disappearing at the end of a summoning effect.
 
SCIENCE
This power's "Target" becomes "Area: 20-foot radius emanation." Any creature that is in the area, or enters the area for the first time, must make a Will save against this power or else be affected by this power as though it were a devotion.
The effects that this power blocks also cannot be used to enter the area affected by this power.
Augmentation (4 PP): Increase the radius of the area by 5 feet.
 
ART
When you manifest this power as an art, it functions as though it were a science, but also blocks temporal travel, such as time hop, tracers, and the like. Temporal status effects such as haste and slow do not function within the area, though their durations elapse as normal.
 

 

MULTIPORT
Classes: Psi
Discipline: Imagiportation [Teleport]
Activation Time: Standard action
Range: Close (25 feet + 5 feet/2 levels)
Target: One creature (see text)
Duration: Concentration
Saving Throw: Will negates (harmless)
Psionic Resistance: Yes
You can teleport other creatures.
When you are using teleport, you may activate this power. If you do, you can teleport other creatures.
 
DEVOTION
When you use teleport, you can choose to target a willing creature in range of this power rather than yourself.
 
SCIENCE
When you use teleport, you can choose to target up to a number of willing creatures in range equal to one-quarter your manifester level, minimum 1. You can choose different destinations for each creature affected.
Augmentation (2 PP): You can affect one additional creature.
 
ART
When you use teleport, you can choose to target up to a number of willing creatures in range equal to one-half your manifester level, minimum 1. You can choose different destinations for each creature affected.
Augmentation (2 PP): You can affect one additional creature.
 

 

PROBABILITY FIELD
Classes: Psi
Discipline: Imagiportation [Teleport]
Activation Time: Standard action
Range: Personal
Target: You
Duration: Concentration
Saving Throw: Will negates (Harmless)
Psionic Resistance: Yes
You tap into the quantum uncertainty of teleportation, allowing yourself to partially exist in multiple locations at once.
When you are using teleport, you may activate this power. If you do, you can teleport to another location while continuing to exist at your current location. As your knowledge of this power grows, you can exist in even more locations, and have more control over where you arrive when the power ends.
 
DEVOTION
You can use your teleport power to probabilistically teleport to another location, as though you had used it as a devotion. When you do, you do not fully teleport to that destination; instead, you rapidly teleport between the two locations, allowing you to function as though in two places at once.
On your turn, when you take a full, standard, or move action, you must specify from which location you choose to take that action. You cannot take actions consecutively at the same location - that is, once you have taken an action at one location, you cannot use another action at that location until you have taken an action at another. Free, swift, immediate, and reaction actions are an exception to this: you can take these actions at any location of your choice, even consecutively, and they do not count for purposes of consecutive full, standard, or move actions.
Whenever a creature attempts to affect with you a single-target ability at any location, there is a 50% chance the ability lands while you are elsewhere. Abilities that affect an area with a duration of instantaneous have a similar miss chance; area effects with duration longer than instantaneous affect you normally at any location you are currently teleporting to. However, if an ability or effect would affect both of your locations, it resolves normally.
As an immediate action, you can briefly maintain your position in one location long enough for an ability or effect to affect you normally; doing so temporarily also removes you from other locations, and thus your location is "finalized" long enough that readied actions or reactions tied to your location beign finalized have sufficient time to trigger before you return to probabilistically teleporting. Taking this immediate action counts as maintaining concentration on this power for your next turn.
When this power ends or your cease concentrating on it, your final location is determined randomly.
 
SCIENCE
This power functions as though it were a devotion, but instead of choosing one other location, you can choose two, allowing you to function as though in three places at once.
Actions that attempt to affect you have a 33% chance to succeed. For each additional location beyond the first an ability or effect targets, this chance increases by 34%, to a maximum of 100% when all three locations would be affected.
When you cease concentrating on this power, you can choose to omit one of the locations before determining your final location randomly. If this power fails for any other reason (such as you becoming unconscious), determine your final location randomly among all locations.
Augmentation (2 PP): You can manifest this power as though you had used your teleport power as a science, if you know it as a science.
Augmentation (10 PP): You can choose another location. Actions that attempt to affect you have a 25% chance to succeed; abilities or effects that target additional locations increase this chance by 25% for each location, to a maximum of 100% when all four locations would be affected.
 
ART
This power functions as though it were a devotion, but instead of choosing one other location, you can choose four, allowing you to function as though in five places at once.
You can perform any of your actions at any location of your choice without restriction.
Actions that attempt to affect you have a 20% chance to succeed. For each additional location beyond the first an ability or effect targets, this chance increases by 20%, to a maximum of 100% when all five locations would be affected.
When you cease concentrating on this power, you can choose which location you finally arrive in. If this power fails for any other reason (such as you becoming unconscious), determine your final location randomly among all locations.
Augmentation (2 PP): You can manifest this power as though you had used your teleport power as a science, if you know it as a science.
Augmentation (5 PP): You can manifest this power as though you had used your teleport power as an art, if you know it as an art.