Psionics: Telepathy Power List Deprecated

From Trinity Wiki
Revision as of 14:14, 14 March 2015 by GnomeWorks (Talk | contribs) (Created page with 'A list of telepathy powers for the psionicist class. The list got too long, so it's split into five pages now. The power index includes a full index of all…')

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

A list of telepathy powers for the psionicist class. The list got too long, so it's split into five pages now.

The power index includes a full index of all powers in all disciplines, as well as an explanation of some of the terms used in these descriptions.

Power Index | Psychokinesis | Psychometabolism | Telepathy | Psychoportation | Metacreativity | Clairsentience

Telepathy Power Descriptions

The following are the telepathy powers in alphabetical order.

BRAIN LOCK
Disciplines: Telepathy [Mind-affecting]
Level: Psi Sci
Manifestation DC: 16
Manifestation Time: Full-round action
Range: Close (25 feet + 5 feet/2 power points)
Target: One creature
Duration: Concentration
Saving Throw: Will negates
You overload your target's mind with psionic energy, rendering them incapable of thought.
The creature affected is unable to take mental actions and is paralyzed. A successful Will save negates this effect.
Augmentation (2 PP): Increase the duration by 1 round after you stop concentrating on it.
Augmentation (5 PP): The creature cannot use Force abilities for the duration of the effect.

 

CLOUD MIND
Disciplines: Telepathy [Mind-affecting]
Level: Psi Dev
Manifestation DC: 13
Manifestation Time: Standard action
Range: Close (25 feet + 5 feet/2 power points)
Target: One creature
Duration: Concentration
Saving Throw: Will negates
You alter the target's perceptions of the world, making yourself effectively invisible.
You make yourself completely undetectable to the subject by erasing all awareness of your presence from its mind. This power has the following effects.
First, you are invisible and inaudible to the creature. It cannot even detect your presence by means of blindsense, blindsight, scent, or tremorsense. It cannot pinpoint your location by any means.
Second, the subject remains unaware of your actions, provided you do not make any attacks or cause any obvious or directly threatening changes in the subject’s environment. If you attack the subject creature, the effect ends.
If you take an action that creates a sustained and obvious change in the subject’s environment—for example, attacking a creature aside from the subject or moving a large or attended object the subject can see—the subject immediately gains a new saving throw against the power. An ally of the subject creature that is able to see or perceive you can use a move action to warn the subject and thereby grant it a new saving throw.
Augmentation (1 PP): Increase the duration by 1 round after you stop concentrating on it.
Augmentation (1 PP): Increase the saving throw DC by +1.

 

COGNIZE LANGUAGE
Disciplines: Telepathy [Mind-affecting]
Level: Psi Dev
Manifestation DC: 13
Manifestation Time: Immediate action
Range: Close (25 feet + 5 feet/2 power points)
Target: One creature
Duration: 10 minutes (S)
Saving Throw: Will negates
You listen with both your ears and your mind to a creature speaking a foreign tongue.
You must use this power when the target is speaking the foreign language you wish to learn. You must be able to clearly hear the target.
For the duration, you gain a +2 insight bonus to Speak Language checks for the target's language.
Augmentation (1 PP): Increase the duration by 10 minutes.
Augmentation (1 PP): Increase the insight bonus by +2.
Augmentation (1 PP): Increase the saving throw DC by +1.

 

DETECT THOUGHTS
Disciplines: Telepathy [Mind-affecting]
Level: Psi Dev
Manifestation DC: 13
Manifestation Time: Standard action
Range: Personal
Area: 60-ft radius emanation centered on you
Duration: 10 minutes (S)
Saving Throw: Will negates
You attune your psionic senses to the minds of creatures nearby, allowing you to hear their surface thoughts if you listen.
For the duration of this power, you may take a standard action to listen to the surface thoughts of a creature within range; this effect lasts for 1 round, but you may sustain it on your next turn as a swift action. The creature may make a Will save to avoid this effect; if they do so, they are immune to your further uses of this power for 24 hours.
While listening to surface thoughts, you gain a +4 insight bonus to Bluff, Diplomacy, and Sense Motive checks against the creature.
Augmentation (1 PP): Increase the insight bonuses granted by this power by +1.
Augmentation (2 PP): You may listen to a creature's surface thoughts as a move action.
Augmentation (2 PP): Increase the duration of this effect by 10 minutes.
Augmentation (2 PP): When you tune into a creature's surface thoughts, that effect lasts an additional round.

 

EMPATHY
Disciplines: Telepathy [Mind-affecting]
Level: Psi Dev
Manifestation DC: 13
Manifestation Time: Standard action
Range: Close (25 feet + 5 feet/2 power points)
Target: One creature
Duration: Concentration
Saving Throw: Will negates
You align your mind with the emotional state of another creature.
While this power is active, you receive a general description of the target’s emotional state. For example, if you met someone who thinks that you remind them of a mean-spirited ex-lover, you might receive the following impression: “The woman is in high spirits, but whenever she looks at you, you sense that she feels deep anger and regret.”
While this power is active, you gain a +4 insight bonus to Animal Empathy, Bluff, Diplomacy, Handle Animal, Innuendo, Intimidate, Perform, and Sense Motive checks in relation to the target.
Maintaining concentration on this power is a move action.
Augmentation (1 PP): Increase the duration by 1 round after you stop concentrating on it.
Augmentation (2 PP): Increase the insight bonus granted by this power by 1.

 

FALSE SENSORY INPUT
Disciplines: Telepathy [Mind-affecting]
Level: Psi Sci
Manifestation DC: 16
Manifestation Time: Standard action
Range: Close (25 feet + 5 feet/2 power points)
Target: One creature
Duration: Concentration
Saving Throw: Will negates
You alter a creature's perceptions of the world.
You have a limited ability to falsify one of the subject’s senses. The subject thinks she sees, hears, smells, tastes, or feels something other than what her senses actually report. You can’t create a sensation where none exists, nor make the subject completely oblivious to a sensation, but you can replace the specifics of one sensation with different specifics. For instance, you could make a human look like a dwarf (or one human look like another specific human), a closed door look like it is open, a vat of acid smell like rose water, a parrot look like a bookend, stale rations taste like fresh fruit, a light pat feel like a dagger thrust, a scream sound like the howling wind, and so on.
You can switch between senses you falsify round by round. You can’t alter the size of an object by more than 50% by using this power. Thus, you couldn’t make a castle look like a hovel, but you could make it look like a different castle, or a rough hillock of approximately the same size.
Because you override a victim’s senses, you can fool a victim who is using true seeing or some other method of gathering information, assuming you know that the victim is actively using such an effect.
Augmentation (1 PP): This effect can alter an additional piece of sense-data.
Augmentation (1 PP): Increase the saving throw DC by +1.
Augmentation (2 PP): Increase the duration by 1 round after you stop concentrating on it.

 

ID INSINUATION
Disciplines: Telepathy [Mind-affecting]
Level: Psi Dev
Manifestation DC: 13
Manifestation Time: Full-round action
Range: Close (25 feet + 5 feet/2 power points)
Target: One creature
Duration: Concentration
Saving Throw: Will negates
You send short, sharp thoughts into the opponent's mind in a rapid volley, confusing them.
The target is confused for the duration of this power; concentrating on this power is a standard action. A successful Will save negates this effect.
Augmentation (1 PP): Reduce the activation time for this power to a standard action.
Augmentation (1 PP): Increase the duration by 1 round (the power continues to function for 1 additional round after you stop concentrating on it).
Augmentation (1 PP): Increase the saving throw DC by +1.

 

MIND THRUST
Disciplines: Telepathy [Mind-affecting, Psychic]
Level: Psi Dev
Manifestation DC: 13
Manifestation Time: Standard action
Range: Close (25 feet + 5 feet/2 power points)
Target: One creature
Duration: Instantaneous
Saving Throw: Will negates
You form psionic energy into a mental barb and use it to skewer a creature's mind.
You deal 1d8 psychic damage to a single creature. A successful Will save prevents the damage.
Augmentation (1 PP): Increase the damage dealt by 1d8.
Augmentation (2 PP): Increase the saving throw DC by +1.
Augmentation (Varies): You can attach another psionic power you know with the Mind-affecting descriptor to this power. If the target fails the saving throw against this power, the target is affected by both this power and the rider power. This augmentation's cost is 3 PP if the rider is a devotion, 6 PP if the rider is a science, or 9 PP if the rider is an art. You can augment the rider power, but the sum of the augmentation for both powers must not exceed your metapsionic cap.

 

 

PHANTASMAGORIA
Disciplines: Telepathy [Mind-affecting]
Prerequisites: False Sensory Input
Level: Psi Art
Manifestation DC: 19
Manifestation Time: 3 rounds
Range: Close (25 feet + 5 feet/2 power points)
Target: One creature
Duration: Permanent
Saving Throw: Will negates
You force a creature to live in a world inside it's own mind.
This power enables you to warp the consciousness and senses of a creature, sending the victim into a catatonic state.
The creature’s senses are pinched off from the real world if it currently has 100 or fewer hit points. The subject’s senses are all completely fabricated from within its own mind, though it may not realize this. In reality, the subject sprawls limply, drooling and mewling, and eventually dies of thirst and starvation without care. The subject lives within its own made-up world until the time of its actual death.
Manifesting phantasmagoria a second time on an affected creature turns its sensory pathways outward once more.
Augmentation (2 PP): Increase the saving throw DC by +1.
Augmentation (2 PP): Increase the hit point cap of this effect by 10.

 

PSYCHIC CRUSH
Disciplines: Telepathy [Mind-affecting]
Level: Psi Sci
Manifestation DC: 16
Manifestation Time: Standard action
Range: Close (25 feet + 5 feet/2 power points)
Target: One creature
Duration: Instantaneous
Saving Throw: Will partial
You overwhelm a creature's mind with a sudden burst of psychic force, potentially killing it.
If the target has fewer than 10 hp, the creature is instantly slain. If the creature makes a successful Will save, the creature takes 1d6 psychic damage instead.
Rider: If the target rolls a natural result on their save equal to or less than your primary manifesting ability score's ability modifier, the creature takes an additional 1d6 Intelligence drain (you do not gain anything from this drain).
Using this power is extremely mentally draining. For 1d6 rounds after you use this power, all Manifestation checks you make for Telepathy powers are at a -6 penalty. If you spend a full round action concentrating, you can reduce the remaining duration by 1 round.
Augmentation (1 PP): Reduce the duration of the mental drain side-effect by 1 round.
Augmentation (2 PP): This power can affect a creature with 10 additional hp. For every 20 additional hp, this power deals an additional 1d6 psychic damage to a creature that makes its save, and the duration of the mental drain lasts an additional round.

 

REDDOPSI
Disciplines: Telepathy [Mind-Affecting]
Level: Psi Art
Manifestation DC: 19
Manifestation Time: Standard action
Range: Personal
Target: You
Duration: Concentration
Saving Throw: None
You envelop your mind in a reflective psionic shield, reflecting mental intrusion.
Mind-affecting effects that target you rebound to target the original manifester. Magic and Technology effects that target your mind can resist this effect by overcoming your Spell or Technology Resistance, as appropriate.
While this effect is active, you suffer a -3 penalty to all Manifestation checks for psionic powers.
Force effects of Forces other than Psionics that would be affected by this power simply dissipate harmlessly, rather than rebound back at their origin.
Augmentation (1 PP): Reduce the penalty to Manifestation checks by 1 (minimum -0).
Augmentation (3 PP): Increase the duration by 1 round after you stop concentrating on it.
Augmentation (5 PP): Reduce the activation time of this power to an immediate action. You can use it quickly enough to benefit from it in reaction to being targeted by a mind-affecting effect.
Augmentation (10 PP): Force effects of other Forces that would rebound do so if you succeed at a manifester level check against DC 8 + the original effect's origin's Force-user level.

 

THOUGHT SHIELD
Disciplines: Telepathy
Level: Psi Dev
Manifestation DC: 13
Manifestation Time: Standard action
Range: Personal
Target: You
Duration: Concentration
Saving Throw: None
You envelop your mind in a psionic shield, protecting you from mental intrusion.
You gain PR equal to your Wisdom against mind-affecting effects and resist psychic 5.
Augmentation (1 PP): Increase the PR of this effect by 1.
Augmentation (1 PP): Increase the duration by 1 round after you stop concentrating on it.
Augmentation (3 PP): Increase the resist psychic of this effect by 5.
Augmentation (3 PP): Reduce the activation time of this power to an immediate action. You can use it quickly enough to benefit from it in reaction to being targeted by a mind-affecting effect.