Talk:Class: Voidchild

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Nihils

1st-level Voidchild Nihils
Bane: Fill your enemies with fear and doubt.
Blur: Your outline appears blurred, shifting and wavering.
Cause Fear: Cause a creature to become frightened.
Comprehend Languages: Understand written and spoken languages.
Daze Monster: Daze a creature for 1 round.
Deathwatch: Sense how near death nearby creatures are.
Detect Secret Doors: Find nearby hidden doors.
Doom: Fill a creature with horrible dread.
Drain Existence: Reduce one of target's ability scores other than Constitution by 1d6+1/three levels.
Entropic Shard I: Rip a hole in reality, which deals 1d6 points of damage and lasts 1 round/level.
Fade: Become undetectable to one creature.
Inflict Light Wounds: Cause 1d8+1/level damage with a touch.
Pass Without Trace: One subject/level leaves no trail.
Sense Void: Detect Void effects and Void-aligned creatures.
Stay the Hand: Cause a creature to not attack you or target you with an ability.
True Strike: Gain a +20 insight bonus to your next attack roll.
Without Mind: Become immune to mind-affecting effects for 1 round/level.
Undetectable Alignment: Your alignment/ethos becomes undetectable.
Void Taint I: Target gains decay 4 for 1 round/level.

 

2nd-level Voidchild Nihils
Ask the Void: Determine if a course of action will yield good or bad results.
Breathless: You do not need to breathe for 1 minute/level.
Darkness: Create an area of unnatural darkness.
Darkvision: Gain darkvision for 1 hour/level.
Empty Space: Cause space to fold in on itself.
Entropic Shard II: Shard of nothingness deals 3d6 damage, lasts for 1 round/level.
Entropic Shield: Encase yourself in a field of varying gravity, deflecting ranged attacks.
Field of Unprobability: Alter chance within 5 feet/level, allowing you to force a creature to take a reroll as an immediate action.
Hear the Void: Gain a bonus to Sense Motive checks and immunity to sonic illusions for 1 minute/level.
Invisibility: Subject becomes invisible to sight.
Mirror Image: Produce 1d4+1/three levels figments that mimic you.
Reality Tear, Light: Summon a small nihimental.
Scare: Cause a number of creatures to panic.
Silence: Create an area of unnatural silence.
Status: Monitor the condition and location of allies.
Vertigo: Creature must make Balance checks to move.
Voidtouch: Touched weapon makes its next attack as though it were a touch attack.
Void Skill: Make a skill check in untrained skill as though you had 1 rank/level.
Void Taint II: Target gains decay 9 for 1 round/level.
Without Need: Go without sustenance for a day.

 

3rd-level Voidchild Nihils
Antiplant Shell: Keep plant creatures at bay.
Bestow Curse: Afflict a creature with varying penalties.
Blindness: Cause a creature to go blind.
Deafness: Cause a creature to go deaf.
Deeper Darkness: Create an area of strong unnatural darkness.
Entropic Shard III: Shard of nothingness deals 5d6 points of damage, lasts 1 round/level.
Existence Falter: Creature ceases existing for 1 round/2 levels.
Hesitate: Creature can only take a move action each round.
Inflict Moderate Wounds: Cause 2d8+1/level damage with a touch.
Lifesense: Detect the presence of living creatures as though they were giving off illumination.
Nothing There: Effects that must specify number of targets must treat you as two targets.
Null Force Field, Lesser: Force effects in area suffer 10% failure chance.
Sense Philosophy: Sense the presence of Divine and Nature effects and aligned creatures.
Sightless: Become immune to gaze attacks for 1 round/level.
Speak Nothing: Target becomes muted.
Suppress Ability: For 1 round/level, target uses lowest ability score in place of specified ability score.
Vacuum: Produce a vacuum.
Vertigo Field: Creatures treat area as difficult terrain, attacks have 20% miss chance in the field, creatures in area must make saves or become nauseated.
Void Power I: Replicate a weaker Force effect of another Force, but take 1 point of Con damage.
Void Strike: Touched creature gains 1d4 negative levels.
Void Taint III: Target gains decay 16 for 1 round/level.
Void the Void: End ongoing Void effects, or interrupt usage of the Void.
Voidsight: Gain blindsight out to 20 feet for 1 minute/level.
Without Mind, Baleful: Target cannot use mind-affecting abilities for 1 round/level.

 

4th-level Voidchild Nihils
Control Nothingness: Control a sphere of annihilation, or turn, command, or rebuke nihimentals.
Enervate: Target gains 1d4 negative levels.
Entropic Shard IV: Shard of nothingness deals 7d6 points of damage, lasts 1 round/level.
Entropic Static: Force abilities become harder to use around you.
Freedom of Movement: Target cannot be bound, gains bonus on grapple checks.
Inflict Serious Wounds: Deal 3d8+1/level damage with a touch.
Invisibility, Greater: Subject becomes invisible and can attack.
Know Vulnerabilities: Determine subject's vulnerabilities and weaknesses.
Mindsense: Detect nearby thinking creatures.
Reality Tear, Moderate: Summon a medium nihimental.
See the Void: Become immune to illusions for 1 round/level.
Sensory Deprivation: All of target's senses become blocked.
Slain by Nothing: Slay a creature with an illusion only they can see.
Void Aura: Deal damage to all creatures within 5 feet/level equal to your Charisma modifier each round for one minute/level.
Void Feat: Gain the benefits of a feat, even if you do not meet its prerequisites.
Void Taint IV: Target gains decay 25 for 1 round/level.
Without Soul: Become immune to death effects for 1 round/level.

 

5th-level Voidchild Nihils
Antilife Shell: Field hedges out living beings.
Entropic Shard V: Shard of nothingness deals 9d6 damage and pulls nearby creatures towards it, lasts for 1 round/level.
Inflict Critical Wounds: Deal 4d8+1/level damage with a touch.
Marionette: Animate a corpse with the Void.
Null Force Field: Force effects in area suffer 20% failure chance.
Reality Tear, Serious: Summon a large nihimental.
Sense Force: Detect the presence of any Force effect or aligned creature.
Touch the Void: Ignore incorporeality for 1 round/level.
Trap in Nothing: Trap a creature in folded space.
True Seeing: See things as they really are.
Void Taint V: Target gains decay 36 for 1 round/level.
Void the Divine: As per void the void, but against Divine effects.
Void the Natural: As per void the void, but against Natural effects.
Vulnerability: Reduce the target's damage reduction.

 

6th-level Voidchild Nihils
Bestow Curse, Greater: Inflict various penalties upon a creature.
Entropic Field: Healing effects within 5 feet/level are rendered ineffective.
Entropic Shard VI: Shard of nothingness deals 11d6 damage and tugs those nearby towards it, lasts for 1 round/level.
Hide in Void: Target cannot be scryed upon.
Inflict Light Wounds, Mass: Deal 1d8+1/level damage to many creatures at once.
Nonmemoria: Target Force-user loses access to some Force abilities.
Reality Tear, Critical: Summon a huge nihimental.
Soulsense: Detect the presence of creatures with souls.
Void Power II: Replicate a moderate Force effect of another Force, but take 1d4 points of Con damage.
Void Taint VI: Target gains decay 49 for 1 round/level.
Weakness: Creature takes -4 penalty to all ability scores.
Without Body: Become incorporeal for 1 round/level.
Without Soul, Baleful: Target cannot benefit from soul-based effects, gains innocence; if dies, permanently dead.

 

7th-level Voidchild Nihils
Alone in Void: Subject believes it alone exists. (Solipsism)
Avasculate: Reduce target to half hp and stun.
Entropic Shard VII: Shard of nothingness deals 13d6 damage and tugs those nearby towards it, lasts 1 round/level.
Harm: Deal 10/level points of damage with a touch, but cannot slay the target.
Inflict Moderate Wounds, Mass: Deal 2d8+1/level damage to many creatures at once.
Invisibility, Mass: Make multiple creatures invisible to sight; if any break invisibility, all lose it.
Null Force Field, Greater: Force effects suffer 30% failure chance.
Reality Tear, Greater: Summon a greater nihimental.
Repulsion: Creatures cannot approach you.
Void Taint VII: Target gains decay 64 for 1 round/level.
Void the Forces: As per void the void, but against any Force.
Without Body, Baleful: Target becomes incorporeal, can take no actions other than movement.

 

8th-level Voidchild Nihils
Amnesia: Grant the amnesia status for 1 round/2 levels.
Antiforce Ray: Strip a creature of Force-using abilities and effects. (Antimagic Ray)
Entropic Shard VIII: Shard of nothingness deals 15d6 damage and tugs those nearby towards it, lasts 1 round/level.
Inflict Serious Wounds, Mass: Deal 3d8+1/level damage to many creatures at once.
Invisibility, Superior: Subject becomes invisible to sight, hearing, and scent for 1 minute/level, and can attack.
One with Nothing: Gain a bonus equal to nihilist level to one attack roll, skill check, saving throw, or AC against one attack. (Moment of Prescience)
Return to Nothing: Reduce a creature to nothingness.
Soulburn: Target gains 2d4 negative levels. (Energy Drain)
Void Body: Become a living shadow.
Void Mind: Nothing can read your mind, nor find any information about you.
Void Taint VIII: Target gains decay 81 for 1 round/level.

 

9th-level Voidchild Nihils
All is Nothing: Through nothing, all things are possible.
All are One: Creatures share your hit point gains and losses, Void effects you place on yourself.
Entropic Shard IX: Shard of nothingness acts as a sphere of annihilation, lasts 1 round/level.
Nothingness Uncarnate: Become a sphere of annihilation for 1 round/level.
Reality Tear, True: Summon an elder nihimental.
Void Plague: Create a field that grows and slowly destroys a plane.
Void Power III: Replicate a greater Force effect of another Force, but take 2d4 points of Con damage.
Void Taint IX: Target gains decay 100 for 1 round/level.