Technology: Devices G-L
From Trinity Wiki
A list of technological devices for all technology-using classes.
The devices index includes a full index of all devices, as well as an explanation of some of the terms used in these descriptions.
Devices Index | A - F | G - L | M - R | S - Z
Devices (G - L)
The following is an alphabetical list of Devices, from G to L.
GYROSTABILIZER
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Field: Armaments [Module] | ||||||||||||||
Slot: Low
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Capacitor Usage: No
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Level: Grm 1st | ||||||||||||||
Activation Time: Passive (T) | ||||||||||||||
This device assists in stabilizing projectile weapons, increasing their damage. Fitted weapons of the (Projectile) subfield gain a +1 equipment bonus to damage. | ||||||||||||||
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'HALO' SHIELD RECHARGER
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Field: Energy [Module, Shield] | ||||||||||||||
Slot: Mid
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Capacitor Usage: No
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Level: Grm 6th | ||||||||||||||
Activation Time: Passive | ||||||||||||||
This device plugs into the framework of a shield generator. If a vehicle does not have a fitted module from the (Generator) subfield, this device has no function. | ||||||||||||||
This device increases the vehicle's shield recharge rate by +16. | ||||||||||||||
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'INCEPTION' TARGET PAINTER
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Field: Armaments [Module] | ||||||||||||||
Slot: Mid
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Capacitor Usage: 4
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Level: Grm 2nd | ||||||||||||||
Activation Time: Swift | ||||||||||||||
Range: 80 ft. | ||||||||||||||
Target: One creature | ||||||||||||||
Duration: 1 round (R) | ||||||||||||||
Technology Resistance: Yes | ||||||||||||||
This device is designed to "paint" a "tag" on a target. You must make a ranged touch attack with this device at the target (d20 + vehicle BAB + vehicle Dex mod), with a bonus equal to the device constructor's student level. If you hit, all creatures gain a +4 bonus to attack the creature while this device is active; in addition, any concealment the creature gains is reduced by 10%. | ||||||||||||||
The effects of multiple target painters on a single target are affected by vehicle stacking rules. | ||||||||||||||
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IRON PLATES
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Field: Armaments [Module] | ||||||||||||||
Slot: Low
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Capacitor Usage: No
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Level: Grm 1st | ||||||||||||||
Activation Time: Passive | ||||||||||||||
These layers of iron plating provide additional protection from attack. The vehicle gains a +2 armor bonus to AC. | ||||||||||||||
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'KINDRED' STABILIZATION ACTUATOR
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Field: Armaments [Module] | ||||||||||||||
Slot: Low
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Capacitor Usage: No
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Level: Grm 5th | ||||||||||||||
Activation Time: Passive (T) | ||||||||||||||
This device assists in stabilizing projectile weapons, increasing their damage. Fitted weapons of the (Projectile) subfield gain a +16 equipment bonus to damage. | ||||||||||||||
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