Difference between revisions of "Technology: Devices G-L"

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|6 || [[Technology:_Devices_M-R#Monophonic_Stabilization_Actuator|Monophonic Stabilization Actuator]]
 
|6 || [[Technology:_Devices_M-R#Monophonic_Stabilization_Actuator|Monophonic Stabilization Actuator]]
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<div id="'Halo'_Shield_Recharger">
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{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
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! style="background:#DCDCDC;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">'HALO' SHIELD RECHARGER</font></div>
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|'''Field:''' Energy [Module, Shield]
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|<div style="margin-left:15px;">''Slot:'' Mid</div>
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|<div style="margin-left:15px;">''Capacitor Usage:'' No</div>
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|'''Level:''' [[Class:_Greasemonkey|Grm]] 6th
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|'''Activation Time:''' Passive
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|This device plugs into the framework of a shield generator. If a vehicle does not have a fitted module from the (Generator) subfield, this device has no function.
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|This device increases the vehicle's shield recharge rate by +16.
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! width="20%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Device Level'''</div>
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! width="80%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Variants'''</div>
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|1 || [[Technology:_Devices_S-Z#Shield_Recharger|Shield Recharger
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|2 || [[Technology:_Devices_M-R#Passive_Barrer_Compensator|Passive Barrier Compensator]]
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|3 || [[Technology:_Devices_S-Z#Supplemental_Screen_Generator|Supplemental Screen Generator]]
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|4 || [[Technology:_Devices_A-F#'Benefactor'_Ward_Reconstructor|'Benefactor' Ward Reconstructor]]
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|5 || [[Technology:_Devices_M-R#M51_Iterative_Shield_Recharger|M51 Iterative Shield Recharger]]
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|6 || ''This.''
 
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Revision as of 17:33, 18 June 2013

A list of technological devices for all technology-using classes.

The devices index includes a full index of all devices, as well as an explanation of some of the terms used in these descriptions.

Devices Index | A - F | G - L | M - R | S - Z

Devices (G - L)

The following is an alphabetical list of Devices, from G to L.

GYROSTABILIZER
Field: Armaments [Module]
Slot: Low
Capacitor Usage: No
Level: Grm 1st
Activation Time: Passive (T)
This device assists in stabilizing projectile weapons, increasing their damage. Fitted weapons of the (Projectile) subfield gain a +1 equipment bonus to damage.

 

'HALO' SHIELD RECHARGER
Field: Energy [Module, Shield]
Slot: Mid
Capacitor Usage: No
Level: Grm 6th
Activation Time: Passive
This device plugs into the framework of a shield generator. If a vehicle does not have a fitted module from the (Generator) subfield, this device has no function.
This device increases the vehicle's shield recharge rate by +16.
Device Level
Variants
1 [[Technology:_Devices_S-Z#Shield_Recharger|Shield Recharger
2 Passive Barrier Compensator
3 Supplemental Screen Generator
4 'Benefactor' Ward Reconstructor
5 M51 Iterative Shield Recharger
6 This.

 

'INCEPTION' TARGET PAINTER
Field: Armaments [Module]
Slot: Mid
Capacitor Usage: 4
Level: Grm 2nd
Activation Time: Swift
Range: 80 ft.
Target: One creature
Duration: 1 round (R)
Technology Resistance: Yes
This device is designed to "paint" a "tag" on a target. You must make a ranged touch attack with this device at the target (d20 + vehicle BAB + vehicle Dex mod), with a bonus equal to the device constructor's student level. If you hit, all creatures gain a +4 bonus to attack the creature while this device is active; in addition, any concealment the creature gains is reduced by 10%.
The effects of multiple target painters on a single target are affected by vehicle stacking rules.

 

IRON PLATES
Field: Armaments [Module]
Slot: Low
Capacitor Usage: No
Level: Grm 1st
Activation Time: Passive
These layers of iron plating provide additional protection from attack. The vehicle gains a +2 armor bonus to AC.

 

'KINDRED' STABILIZATION ACTUATOR
Field: Armaments [Module]
Slot: Low
Capacitor Usage: No
Level: Grm 5th
Activation Time: Passive (T)
This device assists in stabilizing projectile weapons, increasing their damage. Fitted weapons of the (Projectile) subfield gain a +16 equipment bonus to damage.