Difference between revisions of "Technology: Devices G-L"
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|6 || [[Technology:_Devices_M-R#Monophonic_Stabilization_Actuator|Monophonic Stabilization Actuator]] | |6 || [[Technology:_Devices_M-R#Monophonic_Stabilization_Actuator|Monophonic Stabilization Actuator]] | ||
+ | |}</div> | ||
+ | |} | ||
+ | </div> | ||
+ | |||
+ | | ||
+ | |||
+ | <div id="'Halo'_Shield_Recharger"> | ||
+ | {|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;" | ||
+ | ! style="background:#DCDCDC;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">'HALO' SHIELD RECHARGER</font></div> | ||
+ | |-style="background:white;" align="left" | ||
+ | |'''Field:''' Energy [Module, Shield] | ||
+ | |- align="left" | ||
+ | |<div style="margin-left:15px;">''Slot:'' Mid</div> | ||
+ | |- align="left" | ||
+ | |<div style="margin-left:15px;">''Capacitor Usage:'' No</div> | ||
+ | |- align="left" | ||
+ | |'''Level:''' [[Class:_Greasemonkey|Grm]] 6th | ||
+ | |- align="left" | ||
+ | |'''Activation Time:''' Passive | ||
+ | |-align="left" | ||
+ | |This device plugs into the framework of a shield generator. If a vehicle does not have a fitted module from the (Generator) subfield, this device has no function. | ||
+ | |-align="left" | ||
+ | |This device increases the vehicle's shield recharge rate by +16. | ||
+ | |-align="left" | ||
+ | |<div style="margin-left:15px;"> | ||
+ | {|width="70%" | ||
+ | ! width="20%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Device Level'''</div> | ||
+ | ! width="80%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Variants'''</div> | ||
+ | |-align="left" | ||
+ | |1 || [[Technology:_Devices_S-Z#Shield_Recharger|Shield Recharger]] | ||
+ | |-align="left" | ||
+ | |2 || [[Technology:_Devices_M-R#Passive_Barrer_Compensator|Passive Barrier Compensator]] | ||
+ | |-align="left" | ||
+ | |3 || [[Technology:_Devices_S-Z#Supplemental_Screen_Generator|Supplemental Screen Generator]] | ||
+ | |-align="left" | ||
+ | |4 || [[Technology:_Devices_A-F#'Benefactor'_Ward_Reconstructor|'Benefactor' Ward Reconstructor]] | ||
+ | |-align="left" | ||
+ | |5 || [[Technology:_Devices_M-R#M51_Iterative_Shield_Recharger|M51 Iterative Shield Recharger]] | ||
+ | |-align="left" | ||
+ | |6 || ''This.'' | ||
|}</div> | |}</div> | ||
|} | |} |
Latest revision as of 17:35, 18 June 2013
A list of technological devices for all technology-using classes.
The devices index includes a full index of all devices, as well as an explanation of some of the terms used in these descriptions.
Devices Index | A - F | G - L | M - R | S - Z
Devices (G - L)
The following is an alphabetical list of Devices, from G to L.
GYROSTABILIZER
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Field: Armaments [Module] | ||||||||||||||
Slot: Low
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Capacitor Usage: No
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Level: Grm 1st | ||||||||||||||
Activation Time: Passive (T) | ||||||||||||||
This device assists in stabilizing projectile weapons, increasing their damage. Fitted weapons of the (Projectile) subfield gain a +1 equipment bonus to damage. | ||||||||||||||
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'HALO' SHIELD RECHARGER
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Field: Energy [Module, Shield] | ||||||||||||||
Slot: Mid
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Capacitor Usage: No
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Level: Grm 6th | ||||||||||||||
Activation Time: Passive | ||||||||||||||
This device plugs into the framework of a shield generator. If a vehicle does not have a fitted module from the (Generator) subfield, this device has no function. | ||||||||||||||
This device increases the vehicle's shield recharge rate by +16. | ||||||||||||||
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'INCEPTION' TARGET PAINTER
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Field: Armaments [Module] | ||||||||||||||
Slot: Mid
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Capacitor Usage: 4
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Level: Grm 2nd | ||||||||||||||
Activation Time: Swift | ||||||||||||||
Range: 80 ft. | ||||||||||||||
Target: One creature | ||||||||||||||
Duration: 1 round (R) | ||||||||||||||
Technology Resistance: Yes | ||||||||||||||
This device is designed to "paint" a "tag" on a target. You must make a ranged touch attack with this device at the target (d20 + vehicle BAB + vehicle Dex mod), with a bonus equal to the device constructor's student level. If you hit, all creatures gain a +4 bonus to attack the creature while this device is active; in addition, any concealment the creature gains is reduced by 10%. | ||||||||||||||
The effects of multiple target painters on a single target are affected by vehicle stacking rules. | ||||||||||||||
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IRON PLATES
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Field: Armaments [Module] | ||||||||||||||
Slot: Low
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Capacitor Usage: No
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Level: Grm 1st | ||||||||||||||
Activation Time: Passive | ||||||||||||||
These layers of iron plating provide additional protection from attack. The vehicle gains a +2 armor bonus to AC. | ||||||||||||||
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'KINDRED' STABILIZATION ACTUATOR
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Field: Armaments [Module] | ||||||||||||||
Slot: Low
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Capacitor Usage: No
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Level: Grm 5th | ||||||||||||||
Activation Time: Passive (T) | ||||||||||||||
This device assists in stabilizing projectile weapons, increasing their damage. Fitted weapons of the (Projectile) subfield gain a +16 equipment bonus to damage. | ||||||||||||||
|