Difference between revisions of "The Hunters"
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: Gives +6 divine bonus to Strength. | : Gives +6 divine bonus to Strength. | ||
− | : Gives the ability to use ''Din's Fire'' 3/day, which allows you to generate a 20-foot radius field of fire, dealing 1d6/level fire damage to all creatures in the burst except the user. A Reflex save against DC | + | : Gives the ability to use ''Din's Fire'' 3/day, which allows you to generate a 20-foot radius field of fire, dealing 1d6/level fire damage to all creatures in the burst except the user. A Reflex save against DC 26 + your Charisma modifier halves the damage. |
'''Courage''' - Akexea | '''Courage''' - Akexea |
Revision as of 17:43, 18 January 2010
This group is an extension of Admiral X and Friends, but is not as inclusive and has a different goal.
This group will probably be playing sporadically, when time and get-togethers permit.
Contents
[hide]Members
Campaign
Session 01 - Lilith
The campaign starts two years after Admiral X and Friends had defeated the various remaining evils facing the world. The others in the crew have mostly gone their separate ways. It is roughly the year 400 CY.
Suddenly, X is contacted by Lexicon, and told to go to the plane of the deities. X is whisked away by an unseen power, and finds himself on what would normally be an awesome visual display of salient powers - but is now only a flat, featureless plain.
Among the corpses of gods lying about stands a lone woman, dressed in black and wielding a whip. She turns, putting away her weapon, and approaches X.
As she nears, X charges, and the battle is joined.
After a prolonged combat, X is defeated, and his spirit is banished from the plane. He returns to the Prime, where Lexicon informs him that the woman was a Wanderer, called Lilith, and that she must be dealt with. Lexicon and the few other Wanderers were busy attempting to fill the gap the death of the gods had caused - without them, the Divine force was weakened, and the balance had to be stabilized, and in short order.
Lexicon told X that Lilith very likely went to alternate prime material planes - worlds similar to Trinity that had, for one reason or another, developed differently.
And so, X and his few companions that would be able to survive the onslaught of a Wanderer set out, for worlds and planes unknown.
Session 02 - The Archives and Termina
Recalling their combat with the alhoon Anabstercorian, X and his crew headed for the Penumbral Hub, a neighboring plane that had once served as the seat of the illithid empire aeons ago. Upon arrival, they sought the Planar Archvies, a vast repository of knowledge regarding the many planes in the multiverse.
Confounded by a door that required a powerful psionic artifact to open, the party was assaulted by an ancient ghost, the remnants of an alhoon from times past. With its defeat, the doors swung open, revealing a massive library. In the center was a huge image projected from strange illithid technology, depicting a map of the planes as well as the pathways between them.
X used an akashic stone to store the image, and then the party returned to Trinity.
The Triforce Pieces and their Abilities
Power - X
- Gives +6 divine bonus to Strength.
- Gives the ability to use Din's Fire 3/day, which allows you to generate a 20-foot radius field of fire, dealing 1d6/level fire damage to all creatures in the burst except the user. A Reflex save against DC 26 + your Charisma modifier halves the damage.
Courage - Akexea
- Gives +6 divine bonus to Constitution.
- Gives the ability to use Farore's Wind 3/day, which allows you to set a teleportation point, to which you can teleport as per teleport without error (setting a point, then teleporting to it is considered one use of this ability).
Wisdom - Pernassus
- Gives a +6 divine bonus to Wisdom.
- Gives the ability to use Nayru's Love 3/day, which gives you a damage shield that absorbs damage, up to triple your character level.
Session 03 - Akexea's Attempt at Becoming a Wanderer
At X's insistence, Akexea begins an attempt to become a Wanderer, via X's katana.
Akexea managed to successfully complete the first Rite: the Rite of Reality. He managed to do so with little difficulty.
While attempting to complete the second Rite, that of Remembrance, Akexea failed to become a Wanderer.