Difference between revisions of "Class: Trainer"

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{| class="collapsible" width="98%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
 
{| class="collapsible" width="98%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
! colspan="7;" style="background:#00688B;" align="center"|<div style="margin-left:0px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">The Trainer</font></div>
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! colspan="11;" style="background:#00688B;" align="center"|<div style="margin-left:0px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">The Trainer</font></div>
 
|-
 
|-
| colspan="6"|&nbsp;
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| colspan="8"|&nbsp;
| colspan="1"|'''------- Memetics -------'''
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| colspan="3" style="background:#71A1BB;"|'''Memetics'''
 
|-
 
|-
 
|width="8%"|'''Level'''
 
|width="8%"|'''Level'''
|width="12%" align="left"|'''BAB'''
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|width="5%"|'''BAB'''
|width="11%"|'''Fort'''
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|width="5%"|'''FRC'''
|width="11%"|'''Ref'''
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|width="5%"|'''Fort'''
|width="11%"|'''Will'''
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|width="5%"|'''Ref'''
|width="30%" align="left"|'''Special'''
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|width="5%"|'''Will'''
|width="17%"|'''[[#BS|Belief-Space]]'''
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|width="5%"|'''Det'''
 +
|width="26%" align="left"|'''Special'''
 +
|width="12%"|''Memory''
 +
|width="12%"|''Memes Known''
 +
|width="12%"|''Belief Space''
 
|-
 
|-
|1 || align="left"|+0 || +0 || +1 || +1 || align="left"|Control Creature, Train Creature, Lore, ''Memento'' || 1
+
|1 || +0 || +0 || +0 || +2 || +0 || +2 || align="left"|Control Creature, Train Creature, ''Memento'', Quick Draw || 2 || 2 || 1
 
|-style="background:#AADFFF;"
 
|-style="background:#AADFFF;"
|2 || align="left"|+1 || +0 || +2 || +2 || align="left"|Craft Meme Crystal (Basic), Heal Creature || 1
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|2 || +1 || +1 || +1 || +3 || +1 || +3 || align="left"|Trainer's Secret || 3 || 3 || 1
 
|-
 
|-
|3 || align="left"|+2 || +1 || +2 || +2 || align="left"|Subtype Specialization || 2
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|3 || +2 || +2 || +1 || +4 || +1 || +4 || align="left"|&nbsp; || 4 || 3 || 2
 
|-style="background:#AADFFF;"
 
|-style="background:#AADFFF;"
|4 || align="left"|+3 || +1 || +2 || +2 || align="left"|Double Team || 2
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|4 || +3 || +3 || +1 || +4 || +1 || +4 || align="left"|Trainer's Secret || 5 || 4 || 2
 
|-
 
|-
|5 || align="left"|+3 || +1 || +3 || +3 || align="left"|Monster Talk || 2
+
|5 || +3 || +3 || +2 || +5 || +2 || +5 || align="left"|&nbsp; || 7 || 5 || 2
 
|-style="background:#AADFFF;"
 
|-style="background:#AADFFF;"
|6 || align="left"|+4 || +2 || +3 || +3 || align="left"|Craft Meme Crystal (Improved) || 2
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|6 || +4 || +4 || +2 || +6 || +2 || +6 || align="left"|Trainer's Secret || 8 || 5 || 2
 
|-
 
|-
|7 || align="left"|+5 || +2 || +4 || +4 || align="left"|Type Specialization || 3  
+
|7 || +5 || +5 || +3 || +7 || +3 || +7 || align="left"|&nbsp; || 9 || 6 || 3  
 
|-style="background:#AADFFF;"
 
|-style="background:#AADFFF;"
|8 || align="left"|+6/+1 || +2 || +4 || +4 || align="left"|&nbsp; || 3  
+
|8 || +6 || +6 || +3 || +7 || +3 || +7 || align="left"|Trainer's Secret || 10 || 7 || 3  
 
|-
 
|-
|9 || align="left"|+6/+1 || +3 || +4 || +4 || align="left"|Improved Heal Creature || 3
+
|9 || +6 || +6 || +3 || +8 || +3 || +8 || align="left"|&nbsp; || 12 || 7 || 3
 
|-style="background:#AADFFF;"
 
|-style="background:#AADFFF;"
|10 || align="left"|+7/+2 || +3 || +5 || +5 || align="left"|Trainer Talent || 3
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|10 || +7 || +7 || +4 || +9 || +4 || +9 || align="left"|Trainer Talent || 13 || 8 || 3
 
|-
 
|-
|11 || align="left"|+8/+3 || +3 || +5 || +5 || align="left"|&nbsp; || 4
+
|11 || +8 || +8 || +4 || +10 || +4 || +10 || align="left"|&nbsp; || 14 || 9 || 4
 
|-style="background:#AADFFF;"
 
|-style="background:#AADFFF;"
|12 || align="left"|+9/+4 || +4 || +6 || +6 || align="left"|Trainer Talent || 4  
+
|12 || +9 || +9 || +5 || +10 || +5 || +10 || align="left"|Trainer Talent || 15 || 9 || 4  
 
|-
 
|-
|13 || align="left"|+9/+4 || +4 || +6 || +6 || align="left"|&nbsp; || 4
+
|13 || +9 || +9 || +5 || +11 || +5 || +11 || align="left"|&nbsp; || 17 || 10 || 4
 
|-style="background:#AADFFF;"
 
|-style="background:#AADFFF;"
|14 || align="left"|+10/+5 || +4 || +6 || +6 || align="left"|Trainer Talent || 4
+
|14 || +10 || +10 || +5 || +12 || +5 || +12 || align="left"|Trainer Talent || 18 || 11 || 4
 
|-
 
|-
|15 || align="left"|+11/+6/+1 || +5 || +7 || +7 || align="left"|&nbsp; || 5
+
|15 || +11 || +11 || +6 || +13 || +6 || +13 || align="left"|&nbsp; || 19 || 11 || 5
 
|-style="background:#AADFFF;"
 
|-style="background:#AADFFF;"
|16 || align="left"|+12/+7/+2 || +5 || +7 || +7 || align="left"|Trainer Talent || 5  
+
|16 || +12 || +12 || +6 || +13 || +6 || +13 || align="left"|Trainer Talent || 20 || 12 || 5  
 
|-
 
|-
|17 || align="left"|+12/+7/+2 || +5 || +8 || +8 || align="left"|&nbsp; || 5
+
|17 || +12 || +12 || +7 || +14 || +7 || +14 || align="left"|&nbsp; || 22 || 13 || 5
 
|-style="background:#AADFFF;"
 
|-style="background:#AADFFF;"
|18 || align="left"|+13/+8/+3 || +6 || +8 || +8 || align="left"|Trainer Talent || 5
+
|18 || +13 || +13 || +7 || +15 || +7 || +15 || align="left"|Trainer Talent || 23 || 13 || 5
 
|-
 
|-
|19 || align="left"|+14/+9/+4 || +6 || +8 || +8 || align="left"|&nbsp; || 6
+
|19 || +14 || +14 || +7 || +16 || +7 || +16 || align="left"|&nbsp; || 24 || 14 || 6
 
|-style="background:#AADFFF;"
 
|-style="background:#AADFFF;"
|20 || align="left"|+15/+10/+5 || +6 || +9 || +9 || align="left"|Trainer Talent || 6
+
|20 || +15 || +15 || +8 || +16 || +8 || +16 || align="left"|Trainer Talent || 25 || 15 || 6
 
|}
 
|}
  
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=Trainer=
 
=Trainer=
[[Image:Trinity_trainer_image2.jpg|thumb|325px|right|Ashe'cathari, iconic trainer]]
+
[[Image:test_image_a.jpg|thumb|650px|right|Locke'mejis and Ashe'cathari, iconic trainers]]
 
: ''"Shorts are comfy and easy to wear. Let's fight!"''
 
: ''"Shorts are comfy and easy to wear. Let's fight!"''
  
Line 79: Line 83:
 
'''Abilities:''' Dexterity is important to a trainer, as - in order to capture new creatures - they must be agile enough to accurately throw a meme crystal. Charisma is also important, as a more powerful personality allows them to more successfully exert control over creatures.
 
'''Abilities:''' Dexterity is important to a trainer, as - in order to capture new creatures - they must be agile enough to accurately throw a meme crystal. Charisma is also important, as a more powerful personality allows them to more successfully exert control over creatures.
  
'''Hit Die:''' d6.
+
'''Hit Points at 1st Level:''' 5 + Con score.
  
'''Class Skills:''' The trainer’s class skills are Bluff (Cha), Concentration (Con), Craft (Int), Cultures (Edu), Handle Animal (Cha), Hide (Dex), Initiative (Dex), Intimidate (Cha), Knowledge (Biology) (Int), Listen (Per), Memecraft (Int), Move Silently (Dex), Research (Edu), Resolve (Wis), Search (Per), Sleight of Hand (Dex), Spot (Per), Survival (Wis), Treat Injury (Wis), and Use Rope (Dex).
+
'''Hit Points at Each Additional Level:''' 5 + Con modifier.
  
'''Skill Points at First Level:''' (4 + Int) '''&#215;''' 4.
+
'''Healing Surges:''' 6 + Con modifier.
  
'''Skill Points at Each Level:''' 4 + Int.
+
'''Class Skills:''' The trainer’s class skills are Athletics, Bluff, Cultures, Insight, Legerdemain, Lore (Blue), Notice, Resolve, Search, Sneak, Survival, and Tactics.
  
'''Ethos:''' Any.
+
'''Skill Points at Each Level:''' 6 + Int modifier.
  
 
'''Starting Age:''' Simple.
 
'''Starting Age:''' Simple.
 
'''Starting Gold:''' 4d4 x 10gp.
 
 
'''Favored By:''' None.
 
  
 
==Class Features==
 
==Class Features==
 
All of the following are class features of the trainer.
 
All of the following are class features of the trainer.
  
'''Weapon and Armor Proficiency:''' Trainers are proficient with all simple weapons, nets, bolas, boomerangs, harpoons, shuriken, and whips. Trainers have proficiency with light armor, but not with shields.
+
<div id="Proficiencies">
 +
{| class="collapsible" width="98%" style="text-align:left; clear:both; font-size:75%; font-family:verdana;"
 +
! style="background:#00688B;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">Proficiencies</font></div>
 +
|}
 +
'''Weapons:''' Any two ranged, any one melee, any one.
  
Trainers can use any bludgeoning weapon with which they are proficient to inflict subdual damage without suffering a -4 penalty to attack rolls for doing so.
+
'''Armor:''' Cloth, Leather.
  
'''Belief-Space (Me):''' A trainer utilizes belief-space to assist her in controlling her creatures. In order to control a creature, she must dedicate some of her memetic belief to it, to fully bring the creature from the world memory back into the real world.
+
'''Implements:''' [[D20_Mechanic:_Implements#Records|Records]].
  
A trainer gains bonus belief-space based on her Charisma; she gains an additional belief-space at 4th and every four levels thereafter, up to her Charisma modifier.
+
<div id="Memes">
 +
{| class="collapsible" width="98%" style="text-align:left; clear:both; font-size:75%; font-family:verdana;"
 +
! style="background:#00688B;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">Memes</font></div>
 +
|}
 +
Trainers are memeticists, and as such the abilities they use are ''memes''. Memes are a packet of information that contain references to the underlying mechanisms of how reality operates; through usage of a meme, a memeticist can access the world memory, modify the world, and perform other tasks.
  
A trainer can change her belief-space allocation after a night's rest.
+
Unlike most memeticists, trainers do not use their memes; instead, trainers can teach their memes to their ''controlled'' creatures (see below). Also unlike other memeticists, trainers can only learn memes that have the [Technic] descriptor.
  
'''Control Creature (Bl):''' By exerting her belief on a meme crystal, a learner can ''control'' the creature held within. A controlled creature behaves like a summoned monster when released from its meme crystal, and is essentially under the control of the trainer. A trainer cannot control a creature whose CR is equal to or greater than the trainer's class level. An uncontrolled creature will act independently until returned to its meme crystal.
+
Trainers also have ''memory'', which can be used to improve memes. Because of the relationship between the trainer and his ''controlled'' creatures, he can allocate ''memory'' to memes used by a ''controlled'' creature. Trainers gain bonus memory equal to their Wisdom modifier.
  
''Controlling'' a creature in a meme crystal requires one belief-space.
+
The trainer begins with two known memes. He gains knowledge of additional memes each level, as per the class table, above. At fourth level and every four levels after, he can trade out up to two memes for new memes.
  
'''''Memento'':''' A trainer fresh from their instruction is often gifted with a ''memento'', a relatively rare, well-bred creature. A trainer may choose a memento from [[Creature:_Mementos#The_Mementos|this list]].
+
Trainers also have a pool of ''belief-space'', which they use to gain ''control'' over their creatures (see below). A trainer gains bonus belief-space based on his Charisma; he gains an additional belief-space at 4th and every four levels thereafter, up to his Charisma modifier.
  
A character who multiclasses into the trainer class does not gain the benefits of this class feature.  
+
A trainer can change his belief-space allocation after a ''long rest''.
  
'''Lore:''' As per the [[Learner | Learner]] ability.
+
<div id="Control Creature">
 +
{| class="collapsible" width="98%" style="text-align:left; clear:both; font-size:75%; font-family:verdana;"
 +
! style="background:#00688B;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">Control Creature</font></div>
 +
|}
 +
By exerting his belief on a meme crystal, a learner can ''control'' the creature held within.
  
'''Craft Meme Crystal (Bl):''' At 2nd level, a trainer becomes capable of crafting his own meme crystals. Constructing a meme crystal requires one hour, supplies worth 100 gp, and 8 XP; a meme crystal is considered a Blue item for purposes of force resistance. A meme crystal is used as a thrown weapon, and is treated as a ranged touch attack, with a range of 20 feet; if it hits, the creature takes 1 point of subdual damage per trainer level of the character who constructed it. If this damage is enough to knock the creature unconscious, it is captured by the meme crystal.
+
On each of his turns, the trainer can expend a move action to direct the actions of a controlled creature. If he does so, the ''controlled'' creature behaves like a summoned monster, until the start of his next turn; if he does not, the creature will defend itself but otherwise take no action, and an uncontrolled [[D20_Mechanic:_Status_Effects#Bloodied|bloodied]] creature will retreat if possible. A trainer cannot ''control'' a creature whose level is greater than his trainer class level. An uncontrolled creature will act independently once released, until returned to its meme crystal.
  
Once a meme crystal has captured a creature, the meme crystal takes a mental "snapshot" of the creature, before it is sent into the Blue; this is so that, when the meme crystal is activated once more, it is able to retrieve the creature from the world memory. This information becomes imprinted into the meme crystal when it first captures a creature; once a meme crystal is imprinted, it cannot be used to store a different creature.
+
Due to this being a memetic effect, the trainer can issue complex commands to a ''controlled'' creature without the need for a shared language. However, the trainer cannot actually communicate with the creature.
  
A meme crystal is incapable of capturing creatures that have an Intelligence score of 3 or higher - the imprinting process is too complicated to allow for a thinking being to be imprinted. In addition, a meme crystal is also incapable of capturing a creature that has already been imprinted into a meme crystal: the method by which the meme crystal retrieves a creature from world memory makes it impossible for two objects to both refer to the same creature in memory.
+
Releasing a creature from a meme crystal is a standard action, and the creature appears in an unoccupied square adjacent to the trainer. A trainer can return a creature to its meme crystal by touching the meme crystal to the creature: if the creature is within the trainer's reach, this is a move action, otherwise the meme crystal can be thrown at the creature as a standard action (in such an instance, the trainer automatically hits the creature's Reflex if the creature is currently ''controlled'', but may miss due to concealment or other factors; the trainer must roll to hit an uncontrolled creature normally).
  
At 6th level, the trainer gains the ability to construct improved meme crystals. Crafting an improved meme crystal requires supplies costing 1000 gp, and 80 XP to construct. When an improved meme crystal strikes a creature, it deals 1d4/trainer level points of subdual damage, rather than 1/trainer level.
+
Applying the ''controlled'' condition to a creature in a meme crystal requires one belief-space.
  
'''Heal Creature (Me):''' A trainer gradually becomes able to heal creatures in the world memory, by using her own memories. By spending a full round action, a trainer can attempt a Treat Injury check (DC 15) to either convert all regular damage suffered by the creature into subdual damage, or to confer the benefits of 1 day of rest to the creature (2 hit points per HD, 1 day's worth of repaired ability damage, the recovery of any limited uses/day abilities, and the healing of all subdual damage). This ability may be used a number of times per day equal to 3 + the trainer's Wisdom modifier.
+
<div id="Train Creature">
 +
{| class="collapsible" width="98%" style="text-align:left; clear:both; font-size:75%; font-family:verdana;"
 +
! style="background:#00688B;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">Train Creature</font></div>
 +
|}
 +
A trainer can imbue her known memes into creatures she has ''controlled'', allowing the creature to make use of the ability.
  
'''Subtype Specialization:''' A trainer can choose a subtype which is her specialty. The trainer gains a (+1 / 3 trainer levels, minimum +1) bonus on all Bluff, Handle Animal, Knowledge, Listen, Sense Motive, Spot, and Survival checks when using these skills on or about such creatures. Subtypes include: Air, Aquatic, Chaotic, Cold, Earth, Electricity, Evil, Fire, Good, Lawful, Reptilian, and Water.
+
{|class="collapsible" width="50%" align="right" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
 +
! style="background:#00688B;" align="center" colspan="7"|<div style="margin-left:0px;"><font color="white" style="font-size:12px; font-family:tahoma;">Base Statistics By Role</font></div>
 +
|-
 +
! width="16%"|&nbsp;
 +
! width="14%"|Skirmisher
 +
! width="14%"|Brute
 +
! width="14%"|Sentinel
 +
! width="14%"|Lurker
 +
! width="14%"|Controller
 +
! width="14%"|Ravager
 +
|-style="background:white;"
 +
| '''HP @ 1st''' || 10 + Con || 15 + Con || 15 + Con || 10 + Con || 5 + Con || 5 + Con
 +
|-style="background:#AADFFF;"
 +
| '''HP per Level''' || 7 + Con mod || 9 + Con mod || 9 + Con mod || 7 + Con mod || 5 + Con mod || 5 + Con mod
 +
|-
 +
| '''Healing Surges''' || 8 + Con mod || 10 + Con mod || 10 + Con mod || 8 + Con mod || 6 + Con mod || 6 + Con mod
 +
|-style="background:#AADFFF;"
 +
| '''Fort''' || Avg || Good || Good || Poor || Poor || Avg
 +
|-
 +
| '''Ref''' || Good || Poor || Poor || Good || Avg || Avg
 +
|-style="background:#AADFFF;"
 +
| '''Will''' || Poor || Poor || Avg || Avg || Good || Avg
 +
|-
 +
| '''Det''' || Poor || Avg || Good || Poor || Avg || Avg
 +
|-style="background:#AADFFF;"
 +
| '''BAB''' || Avg || Good || Good || Avg || Poor || Avg
 +
|-
 +
| '''FRC''' || Avg || Poor || Avg || Good || Good || Good
 +
|-style="background:#AADFFF;"
 +
| '''Technics Known''' || 4 || 3 || 3 || 4 || 5 || 4
 +
|-
 +
| '''Skills''' || 4 || 2 || 4 || 4 || 6 || 6
 +
|}
 +
The creature and the meme to be taught must be compatible (that is, the meme must be on one of the creature's technic lists). If the meme and the creature are compatible, the trainer must spend one day teaching the creature the meme. If the creature has reached its maximum number of technics known, the trainer must choose one technic for the creature to forget (note that some creatures have technics with the [innate] descriptor, which cannot be forgotten in this manner).
  
A trainer can ''control'' one additional creature of the subtype chosen.
+
A creature can only have a single copy of a given ability on its technic list.
  
A trainer can choose a second Subtype to specialize in at 12th level.
+
In addition, a trainer can improve a creature's abilities, increasing its level in its role. The creature must be within its meme crystal, and the trainer must meditate for the duration of a ''short rest'', after which the creature gains a level. The trainer cannot grant a level to a creature that would make the creature's level higher than the trainer's class level. Unlike characters, once the trainer begins training a creature in a role, the creature always gains levels in that role.
  
'''Double Team:''' Upon reaching 4th level, a trainer has become adept enough at handling creatures that she is able to simultaneously direct the actions of two creatures she ''controls''. However, doing so reduces the effectiveness of her creatures; her creatures are both treated as though suffering from two [http://www.d20srd.org/srd/specialAbilities.htm#energyDrainAndNegativeLevels negative levels], for so long as the trainer controls two creatures.
+
The trainer can also grant roles to creatures that do not have them, as is the case for many monsters. Once the trainer has captured a creature in a meme crystal (see below), the trainer can spend a ''short rest'' to give the creature a role; during this period, the trainer can also impart any memes he knows to the creature, if the creature and the meme are compatible. A creature so trained immediately loses all of its natural statistics, which are replaced as though it had levels in a role equal to its level. The exception to this are all attacks the creature possessed, as well as all racial abilities and traits; in essence, only the statistics on the Roles table are replaced.
  
These effective negative levels only apply to creatures of your HD or higher; a creature of one lower HD suffers only one effective negative level, and creatures two or more HD lower suffer no effective negative levels.
+
: '''''Example:''' Locke captures a 5th-level metroid. Metroids do not have roles, and so he wants to spend a'' short rest ''to give it the lurker role, and teach it a meme he thinks will be useful for it. The metroid loses all of its original statistics and becomes a 5th-level lurker, but retains its racial bonuses to ability scores and any abilities it had.''
  
'''Monster Talk (Ex):''' As a trainer becomes more experienced with his creatures, he slowly becomes able to understand them. At 5th level, a trainer can issue commands to a creature he controls in its own language, allowing for him to issue complex commands it could not otherwise understand.
+
The [[Blue:_Mementos|mementos]] page has more information on how a trainer's creatures work.
  
'''Type Specialization:''' At 7th level, the trainer may specialize in a creature type. This has the same effects as ''subtype specialization,'' above, save that it applies to a creature type rather than a creature subtype.
+
<div id="Memento">
 +
{| class="collapsible" width="98%" style="text-align:left; clear:both; font-size:75%; font-family:verdana;"
 +
! style="background:#00688B;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">''Memento''</font></div>
 +
|}
 +
If your first level is in this class, you gain a ''memento'', a specially-bred creature. The circumstances under which you gained this creature are up to you, and you choose the ''memento's'' species and role.
  
'''Improved Heal Creature (Me):''' At 9th level, once per day per point of Wisdom modifier (if she has no Wisdom modifier, this ability can be used once per week), a trainer can use her own memories to ''heal'' a creature she controls, as per the cleric spell, using her trainer level as her caster level. This ability can be used only on a creature stored in a meme crystal.
+
<div id="Quick Draw">
 +
{| class="collapsible" width="98%" style="text-align:left; clear:both; font-size:75%; font-family:verdana;"
 +
! style="background:#00688B;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">Quick Draw</font></div>
 +
|}
 +
At first level, a trainer gains the [[d20 Mechanic: Feats#Quick_Draw|Quick Draw]] feat.
  
'''Trainer Talent:''' At 10th level and every two levels thereafter, the trainer's knowledge of creatures and their interaction with the Blue improves. Choose one of the abilities below.
+
<div id="Trainer's Secret">
 +
{| class="collapsible" width="98%" style="text-align:left; clear:both; font-size:75%; font-family:verdana;"
 +
! style="background:#00688B;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">Trainer's Secret</font></div>
 +
|}
 +
At 2nd level, and every two levels thereafter until 10th, the trainer gains insight into the handling of creatures and the art of training. Choose one of the following abilities; unless otherwise noted, each ability can only be taken once.  
  
* ''Craft Advanced Meme Crystal (Bl):'' The trainer can craft a purer form of meme crystal, advanced meme crystals. Crafting an advanced meme crystal requires supplies costing 2500 gp, and 200 XP to construct. When an advanced meme crystal strikes a creature, it deals 1d8/trainer level points of subdual damage, rather than 1/trainer level.
+
<div id="Craft Meme Crystal">
** ''Craft Master Meme Crystal (Bl):'' The trainer can craft the purest form of meme crystal, a master meme crystal. Crafting a master meme crystal requires supplies costing 10000 gp, and 1000 XP to construct. A master meme crystal deals 10/trainer level points of subdual damage to a creature it strikes. (''Prerequisites:'' Craft Advanced Meme Crystal)
+
{| class="collapsible" width="98%" style="text-align:left; clear:both; font-size:75%; font-family:verdana;"
* ''Extra Subtype Specialization:'' The trainer may choose an additional subtype to specialize in, as per ''subtype specialization''. You can take this talent multiple times; each time you do, it applies to a different subtype.
+
! style="background:#AADFFF;" align="left"|<div style="margin-left:25px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">▶ Craft Meme Crystal</font></div>
** ''Extra Type Specialization:'' The trainer may choose an additional type to specialize in, as per ''type specialization''. You can take this talent multiple times; each time you do, it applies to a different type. (''Prerequisites:'' Extra Subtype Specialization)
+
|}
*** ''Subtype Mastery:'' The trainer may choose a single subtype with which she has taken ''subtype specialization''; she may ''control'' any creature of the chosen subtype, regardless of its CR. She may also ''control'' one additional creature of the chosen subtype. (''Prerequisites:'' Extra Type Specialization)
+
The trainer becomes capable of crafting his own meme crystals. Constructing a meme crystal requires one hour and supplies worth 100 gp; a meme crystal is considered a Blue item for purposes of force resistance.  
* ''Into the Blue (Me):'' As a standard action, the trainer may store a meme crystal - holding a creature or not - in the Blue, just as meme crystals store creatures in the Blue. She must be holding the meme crystal in order to do so. A trainer may have a number of meme crystals stored in the Blue equal to her Intelligence modifier. A meme crystal stored this way can be recalled as a standard action; the trainer must have a free hand to do so.
+
** ''Out of the Blue (Me):'' A trainer can recall a stored meme crystal as a free action. (''Prerequisites:'' Into the Blue)
+
* ''Triple Team:'' The trainer can simultaneously direct three creatures under her ''control''. Each of the creatures suffers from five effective [http://www.d20srd.org/srd/specialAbilities.htm#energyDrainAndNegativeLevels negative levels]. These effective negative levels only apply to creatures with HD equal to your trainer level; creatures with fewer HD are granted fewer effective negative level, commensurate to their lower HD (so a creature with 3 fewer HD than you suffers only 2 effective negative levels).
+
** ''Coordinated Tactics:'' Reduce the effective [http://www.d20srd.org/srd/specialAbilities.htm#energyDrainAndNegativeLevels negative levels] caused by ''double team'' and ''triple team'' by 1. You can take this ability twice. (''Prerequisites:'' Triple Team)
+
* ''Feat:'' A trainer may take a bonus feat in place of a trainer talent.
+
  
=''Mementos''=
+
A meme crystal is used as a thrown weapon, and is treated as a ranged touch attack, with a range of 20 feet; if it hits, the creature takes ''potency 1'' subdual damage. If this damage is enough to knock the creature unconscious, it is captured by the meme crystal. Once a meme crystal has captured a creature, the meme crystal takes a mental "snapshot" of the creature, before it is sent into the Blue; this is so that, when the meme crystal is activated once more, it is able to retrieve the creature from the world memory. This information becomes imprinted into the meme crystal when it first captures a creature; once a meme crystal is imprinted, it cannot be used to store a different creature. A meme crystal is incapable of capturing creatures that can take class levels - the imprinting process is too complicated to allow for a sentient being to be imprinted. In addition, a meme crystal is also incapable of capturing a creature that has already been imprinted into a meme crystal: the method by which the meme crystal retrieves a creature from world memory makes it impossible for two objects to both refer to the same creature in memory.
You can purchase ''mementos'' from breeders.
+
  
To determine the cost of such a creature, take its level and add its stat modifiers. Square this number, then multiply it by 150. This is the cost in gold.
+
<div id="Craft Improved Meme Crystal">
 +
{| class="collapsible" width="98%" style="text-align:left; clear:both; font-size:75%; font-family:verdana;"
 +
! style="background:#AADFFF;" align="left"|<div style="margin-left:50px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">▶ Craft Improved Meme Crystal</font></div>
 +
|}
 +
'''Prerequisites:''' Craft Meme Crystal
  
'''Formula:''' [(Level ^ 2) x 75] + [(Sum of all {stat mods ^ 2} ^ 2) x 25] gp
+
The trainer can construct an improved meme crystal. Such a meme crystal requires supplies costing 500 gp. When an improved meme crystal strikes a creature, it deals ''potency 2'' subdual damage.
  
=Design Notes=
+
<div id="Double Team">
This class is based off of the class found [http://www.scshop.com/~ritaxis/pokemaster.html here].
+
{| class="collapsible" width="98%" style="text-align:left; clear:both; font-size:75%; font-family:verdana;"
 +
! style="background:#AADFFF;" align="left"|<div style="margin-left:25px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">▶ Double Team</font></div>
 +
|}
 +
You can have up to two ''controlled'' creatures out of their meme crystals at once. On your turn, you can expend a standard action to command two creatures; if you only expend a move action, you can only command one creature, not both (you can choose which creature you command when you do so).
  
Yeah... this thing is... a mess. Not to mention that like none of the mementos have ever gotten a decent write-up, but they are also very... mechanically involved. This seems excessive in hindsight.
+
<div id="Teamwork">
 +
{| class="collapsible" width="98%" style="text-align:left; clear:both; font-size:75%; font-family:verdana;"
 +
! style="background:#AADFFF;" align="left"|<div style="margin-left:50px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">▶ Teamwork</font></div>
 +
|}
 +
'''Prerequisites:''' Double Team
  
If we are going to write the caller class (spoilers, lawlz), I would like to make this class more functional at the same time, since they occupy rather similar niches. I think that going with a 4e recharge mechanic for memento abilities is sensible, and sufficiently carries the feel of the actual source material rather well.
+
Choose a [http://www.d20pfsrd.com/feats/teamwork-feats Teamwork feat] whose prerequisites you meet. When you have at least one ''controlled'' creature out of its meme crystal, you and all of your ''controlled'' creatures gain the benefit of that feat. You can take this secret multiple times; each time you do, you can choose a new feat.
  
So... basically, every memento would have a list it could draw from (gee, I wonder where from), and as it levels, can swap out abilities it has for new ones. Yes... yes, me gusta.
+
<div id="Heal Creature">
 +
{| class="collapsible" width="98%" style="text-align:left; clear:both; font-size:75%; font-family:verdana;"
 +
! style="background:#AADFFF;" align="left"|<div style="margin-left:25px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">▶ Heal Creature</font></div>
 +
|}
 +
A trainer can use the power of her memories to restore wounded creatures to a significantly healthier state. By spending a full round action, the trainer allows one of his ''controlled'' creatures to spend a ''healing surge'', and also be healed for ''potency 2'' damage. Only a creature stored in a meme crystal can be healed in this fashion.
  
Trainers should also gain memory and memes. Memes would be... aha! Abilities the ''trainer'' knows that he can teach to any creature he has control over (TM/HM), and memory is used to boost a given creature's abilities in some fashion.
+
<div id="Revive Creature">
 +
{| class="collapsible" width="98%" style="text-align:left; clear:both; font-size:75%; font-family:verdana;"
 +
! style="background:#AADFFF;" align="left"|<div style="margin-left:50px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">▶ Revive Creature</font></div>
 +
|}
 +
'''Prerequisites:''' Heal Creature
  
Oh yes. Yes, I like this plan a lot.
+
You can revive a creature that has died. Doing so requires that you return the body to its meme crystal, and you must spend an hour concentrating. Once the revivification is complete, the creature cannot be recalled from its meme crystal for 24 hours.
  
H'OKAY SO HERE IS DEY ERF.
+
<div id="Soothing Healing">
 +
{| class="collapsible" width="98%" style="text-align:left; clear:both; font-size:75%; font-family:verdana;"
 +
! style="background:#AADFFF;" align="left"|<div style="margin-left:50px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">▶ Soothing Healing</font></div>
 +
|}
 +
'''Prerequisites:''' Heal Creature
  
Need a translation factor... I think that assuming 5/10/15/20 seems reasonable, and going 6/5/4/3 is good. Maybe go for a 2 for anything else above that. Going to go ahead and say "no" to a d8 recharge die, that just seems unfriendly to balance purposes (perhaps why they went with a d6, to begin with).
+
When you heal a creature using ''heal creature'', you also remove all negative status effects (except for the ''dead'' status) from the creature.
  
Also, this seems to make Blue rather... chaotic, in that its classes are using all sorts of different and weird mechanics. We're supposed to be unifying, not diversifying. *sigh* Not sure what we can do, there... unless we want to make the akashic somehow use a recharge mechanic, which seems... I think I could justify it, if I tried, but not sure I want to. We'll see how things go.
+
<div id="Wild Empathy">
 +
{| class="collapsible" width="98%" style="text-align:left; clear:both; font-size:75%; font-family:verdana;"
 +
! style="background:#AADFFF;" align="left"|<div style="margin-left:25px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">▶ Wild Empathy</font></div>
 +
|}
 +
The trainer can improve the initial attitude of an animal. This ability functions just like a Diplomacy check to improve the attitude of a person. The trainer rolls 1d20 and adds her trainer level and her Charisma bonus to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly. To use wild empathy, the trainer and the animal must be within 30 feet of one another under normal visibility conditions. Generally, influencing an animal in this way takes 1 minute, but, as with influencing people, it might take more or less time. The trainer can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but she takes a –4 penalty on the check.
 +
 
 +
<div id="Monster Talk">
 +
{| class="collapsible" width="98%" style="text-align:left; clear:both; font-size:75%; font-family:verdana;"
 +
! style="background:#AADFFF;" align="left"|<div style="margin-left:50px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">▶ Monster Talk</font></div>
 +
|}
 +
'''Prerequisites:''' Wild Empathy
 +
 
 +
The trainer becomes able to communicate directly with animals and plants, as though benefiting from permanent ''[http://www.d20pfsrd.com/magic/all-spells/s/speak-with-animals speak with animals]'' and ''[http://www.d20pfsrd.com/magic/all-spells/s/speak-with-plants speak with plants]'' effects.
 +
 
 +
=Feats=
 +
The following are a selection of feats that are relevant to trainers.
 +
 
 +
&nbsp;
 +
 
 +
<div id="Expansive_Imagination">
 +
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
 +
! style="background:#3D59AB;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">EXPANSIVE IMAGINATION [Memetic]</font></div>
 +
|-style="background:white;" align="left"
 +
|You have a larger capacity for believing in ideas not your own.
 +
|-align="left"
 +
|'''Prerequisites:''' [[#Powerful_Memory|Powerful Memory]].
 +
|-align="left"
 +
|'''Benefit:''' Gain one additional belief-space. You can take this feat multiple times; its effect stacks.
 +
|}
 +
</div>
 +
 
 +
&nbsp;
 +
 
 +
<div id="Extraordinary_Talent">
 +
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
 +
! style="background:#ADACAC;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">EXTRAORDINARY TALENT [Epic]</font></div>
 +
|-style="background:white;" align="left"
 +
|You are more talented than your experience would otherwise suggest.
 +
|-align="left"
 +
|'''Prerequisites:''' Character level 21st+.
 +
|-align="left"
 +
|'''Benefit:''' You gain a talent from the talent list of one of your classes.
 +
|}
 +
</div>
 +
 
 +
&nbsp;
 +
 
 +
<div id="Powerful_Memory">
 +
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
 +
! style="background:#3D59AB;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">POWERFUL MEMORY [Memetic]</font></div>
 +
|-style="background:white;" align="left"
 +
|You have a larger store of personal memory.
 +
|-align="left"
 +
|'''Prerequisites:''' Memeticist level 1st+.
 +
|-align="left"
 +
|'''Benefit:''' Gain 2 memory. You can take this feat multiple times; its effect stacks.
 +
|}
 +
</div>
 +
 
 +
&nbsp;
 +
 
 +
=Design Notes=
 +
'''June 12, 2016:''' Full redesign.
  
 
[[category:Blue]]
 
[[category:Blue]]
 
[[category:Base Classes]]
 
[[category:Base Classes]]

Revision as of 10:27, 12 June 2016

The Trainer
  Memetics
Level BAB FRC Fort Ref Will Det Special Memory Memes Known Belief Space
1 +0 +0 +0 +2 +0 +2 Control Creature, Train Creature, Memento, Quick Draw 2 2 1
2 +1 +1 +1 +3 +1 +3 Trainer's Secret 3 3 1
3 +2 +2 +1 +4 +1 +4   4 3 2
4 +3 +3 +1 +4 +1 +4 Trainer's Secret 5 4 2
5 +3 +3 +2 +5 +2 +5   7 5 2
6 +4 +4 +2 +6 +2 +6 Trainer's Secret 8 5 2
7 +5 +5 +3 +7 +3 +7   9 6 3
8 +6 +6 +3 +7 +3 +7 Trainer's Secret 10 7 3
9 +6 +6 +3 +8 +3 +8   12 7 3
10 +7 +7 +4 +9 +4 +9 Trainer Talent 13 8 3
11 +8 +8 +4 +10 +4 +10   14 9 4
12 +9 +9 +5 +10 +5 +10 Trainer Talent 15 9 4
13 +9 +9 +5 +11 +5 +11   17 10 4
14 +10 +10 +5 +12 +5 +12 Trainer Talent 18 11 4
15 +11 +11 +6 +13 +6 +13   19 11 5
16 +12 +12 +6 +13 +6 +13 Trainer Talent 20 12 5
17 +12 +12 +7 +14 +7 +14   22 13 5
18 +13 +13 +7 +15 +7 +15 Trainer Talent 23 13 5
19 +14 +14 +7 +16 +7 +16   24 14 6
20 +15 +15 +8 +16 +8 +16 Trainer Talent 25 15 6

 

Trainer

Locke'mejis and Ashe'cathari, iconic trainers
"Shorts are comfy and easy to wear. Let's fight!"

The world of Trinity is a dangerous place. Some, such as the commonfolk, rely upon their well-trained members of their society to defend them from attackers; others are those defenders themselves. However, some societies lack the comfort of walls or homes, always on the move. Halflings, selkies, and even lunari often find themselves almost always on the move or lacking stable fortifications. While the more aged among their people may be able to fend off an attack, their children are not always so able. Thus: the trainer.

In times past, when the halflings were under attack from prophet moths, they sought a manner of assistance from the gnomes. The gnomes gifted them with knowledge of the blue, of learning to use the abilities of monsters. However, this was ill-suited for the halflings' intentions: they needed a weapon, easily wielded, with which they could arm their children. Taking the lessons taught to them from the gnomes, however, the halflings devised a new idea: rather than learn the abilities of monsters, capture the monsters themselves, and ensure that they could only fight what they were directed to.

The halflings devised a new method of interacting with the blue, which they called meme crystals - small items that were capable of storing a creature or item in the world's memory, such that it could be summoned back at any time. They then began capturing small monsters of Sarteri and training them, then giving the meme crystals in which the creatures were stored to children, instructing them to only use them in dire need. As they grew older, the children were taught the ways of the gun, and passed their meme crystals on to the children that came after them.

Some halflings, however, decided not to become gunslingers, and instead focused on raising the monsters they had been gifted with. Through trial and error, they determined that some creatures were better-suited to some abilities; they devised a basic understanding of genetics, and began breeding creatures to attain desired traits: small, but ferocious, with unalarming appearances so that children would not be frightened to use the creatures.

Centuries have passed since then, and trainers are still relatively rare - but not unheard of. The way of the trainer has spread throughout the world, and though it is often thought of as the path of cowards, it is a welcome relief to those who must fight but have no formal training.

Game Rule Information

Trainers have the following game statistics.

Force Alignment: Blue.

Force Resistances: TO 5 + level, CO 5 + level.

Abilities: Dexterity is important to a trainer, as - in order to capture new creatures - they must be agile enough to accurately throw a meme crystal. Charisma is also important, as a more powerful personality allows them to more successfully exert control over creatures.

Hit Points at 1st Level: 5 + Con score.

Hit Points at Each Additional Level: 5 + Con modifier.

Healing Surges: 6 + Con modifier.

Class Skills: The trainer’s class skills are Athletics, Bluff, Cultures, Insight, Legerdemain, Lore (Blue), Notice, Resolve, Search, Sneak, Survival, and Tactics.

Skill Points at Each Level: 6 + Int modifier.

Starting Age: Simple.

Class Features

All of the following are class features of the trainer.

Proficiencies

Weapons: Any two ranged, any one melee, any one.

Armor: Cloth, Leather.

Implements: Records.

Memes

Trainers are memeticists, and as such the abilities they use are memes. Memes are a packet of information that contain references to the underlying mechanisms of how reality operates; through usage of a meme, a memeticist can access the world memory, modify the world, and perform other tasks.

Unlike most memeticists, trainers do not use their memes; instead, trainers can teach their memes to their controlled creatures (see below). Also unlike other memeticists, trainers can only learn memes that have the [Technic] descriptor.

Trainers also have memory, which can be used to improve memes. Because of the relationship between the trainer and his controlled creatures, he can allocate memory to memes used by a controlled creature. Trainers gain bonus memory equal to their Wisdom modifier.

The trainer begins with two known memes. He gains knowledge of additional memes each level, as per the class table, above. At fourth level and every four levels after, he can trade out up to two memes for new memes.

Trainers also have a pool of belief-space, which they use to gain control over their creatures (see below). A trainer gains bonus belief-space based on his Charisma; he gains an additional belief-space at 4th and every four levels thereafter, up to his Charisma modifier.

A trainer can change his belief-space allocation after a long rest.

Control Creature

By exerting his belief on a meme crystal, a learner can control the creature held within.

On each of his turns, the trainer can expend a move action to direct the actions of a controlled creature. If he does so, the controlled creature behaves like a summoned monster, until the start of his next turn; if he does not, the creature will defend itself but otherwise take no action, and an uncontrolled bloodied creature will retreat if possible. A trainer cannot control a creature whose level is greater than his trainer class level. An uncontrolled creature will act independently once released, until returned to its meme crystal.

Due to this being a memetic effect, the trainer can issue complex commands to a controlled creature without the need for a shared language. However, the trainer cannot actually communicate with the creature.

Releasing a creature from a meme crystal is a standard action, and the creature appears in an unoccupied square adjacent to the trainer. A trainer can return a creature to its meme crystal by touching the meme crystal to the creature: if the creature is within the trainer's reach, this is a move action, otherwise the meme crystal can be thrown at the creature as a standard action (in such an instance, the trainer automatically hits the creature's Reflex if the creature is currently controlled, but may miss due to concealment or other factors; the trainer must roll to hit an uncontrolled creature normally).

Applying the controlled condition to a creature in a meme crystal requires one belief-space.

Train Creature

A trainer can imbue her known memes into creatures she has controlled, allowing the creature to make use of the ability.

Base Statistics By Role
  Skirmisher Brute Sentinel Lurker Controller Ravager
HP @ 1st 10 + Con 15 + Con 15 + Con 10 + Con 5 + Con 5 + Con
HP per Level 7 + Con mod 9 + Con mod 9 + Con mod 7 + Con mod 5 + Con mod 5 + Con mod
Healing Surges 8 + Con mod 10 + Con mod 10 + Con mod 8 + Con mod 6 + Con mod 6 + Con mod
Fort Avg Good Good Poor Poor Avg
Ref Good Poor Poor Good Avg Avg
Will Poor Poor Avg Avg Good Avg
Det Poor Avg Good Poor Avg Avg
BAB Avg Good Good Avg Poor Avg
FRC Avg Poor Avg Good Good Good
Technics Known 4 3 3 4 5 4
Skills 4 2 4 4 6 6

The creature and the meme to be taught must be compatible (that is, the meme must be on one of the creature's technic lists). If the meme and the creature are compatible, the trainer must spend one day teaching the creature the meme. If the creature has reached its maximum number of technics known, the trainer must choose one technic for the creature to forget (note that some creatures have technics with the [innate] descriptor, which cannot be forgotten in this manner).

A creature can only have a single copy of a given ability on its technic list.

In addition, a trainer can improve a creature's abilities, increasing its level in its role. The creature must be within its meme crystal, and the trainer must meditate for the duration of a short rest, after which the creature gains a level. The trainer cannot grant a level to a creature that would make the creature's level higher than the trainer's class level. Unlike characters, once the trainer begins training a creature in a role, the creature always gains levels in that role.

The trainer can also grant roles to creatures that do not have them, as is the case for many monsters. Once the trainer has captured a creature in a meme crystal (see below), the trainer can spend a short rest to give the creature a role; during this period, the trainer can also impart any memes he knows to the creature, if the creature and the meme are compatible. A creature so trained immediately loses all of its natural statistics, which are replaced as though it had levels in a role equal to its level. The exception to this are all attacks the creature possessed, as well as all racial abilities and traits; in essence, only the statistics on the Roles table are replaced.

Example: Locke captures a 5th-level metroid. Metroids do not have roles, and so he wants to spend a short rest to give it the lurker role, and teach it a meme he thinks will be useful for it. The metroid loses all of its original statistics and becomes a 5th-level lurker, but retains its racial bonuses to ability scores and any abilities it had.

The mementos page has more information on how a trainer's creatures work.

Memento

If your first level is in this class, you gain a memento, a specially-bred creature. The circumstances under which you gained this creature are up to you, and you choose the memento's species and role.

Quick Draw

At first level, a trainer gains the Quick Draw feat.

Trainer's Secret

At 2nd level, and every two levels thereafter until 10th, the trainer gains insight into the handling of creatures and the art of training. Choose one of the following abilities; unless otherwise noted, each ability can only be taken once.

▶ Craft Meme Crystal

The trainer becomes capable of crafting his own meme crystals. Constructing a meme crystal requires one hour and supplies worth 100 gp; a meme crystal is considered a Blue item for purposes of force resistance.

A meme crystal is used as a thrown weapon, and is treated as a ranged touch attack, with a range of 20 feet; if it hits, the creature takes potency 1 subdual damage. If this damage is enough to knock the creature unconscious, it is captured by the meme crystal. Once a meme crystal has captured a creature, the meme crystal takes a mental "snapshot" of the creature, before it is sent into the Blue; this is so that, when the meme crystal is activated once more, it is able to retrieve the creature from the world memory. This information becomes imprinted into the meme crystal when it first captures a creature; once a meme crystal is imprinted, it cannot be used to store a different creature. A meme crystal is incapable of capturing creatures that can take class levels - the imprinting process is too complicated to allow for a sentient being to be imprinted. In addition, a meme crystal is also incapable of capturing a creature that has already been imprinted into a meme crystal: the method by which the meme crystal retrieves a creature from world memory makes it impossible for two objects to both refer to the same creature in memory.

▶ Craft Improved Meme Crystal

Prerequisites: Craft Meme Crystal

The trainer can construct an improved meme crystal. Such a meme crystal requires supplies costing 500 gp. When an improved meme crystal strikes a creature, it deals potency 2 subdual damage.

▶ Double Team

You can have up to two controlled creatures out of their meme crystals at once. On your turn, you can expend a standard action to command two creatures; if you only expend a move action, you can only command one creature, not both (you can choose which creature you command when you do so).

▶ Teamwork

Prerequisites: Double Team

Choose a Teamwork feat whose prerequisites you meet. When you have at least one controlled creature out of its meme crystal, you and all of your controlled creatures gain the benefit of that feat. You can take this secret multiple times; each time you do, you can choose a new feat.

▶ Heal Creature

A trainer can use the power of her memories to restore wounded creatures to a significantly healthier state. By spending a full round action, the trainer allows one of his controlled creatures to spend a healing surge, and also be healed for potency 2 damage. Only a creature stored in a meme crystal can be healed in this fashion.

▶ Revive Creature

Prerequisites: Heal Creature

You can revive a creature that has died. Doing so requires that you return the body to its meme crystal, and you must spend an hour concentrating. Once the revivification is complete, the creature cannot be recalled from its meme crystal for 24 hours.

▶ Soothing Healing

Prerequisites: Heal Creature

When you heal a creature using heal creature, you also remove all negative status effects (except for the dead status) from the creature.

▶ Wild Empathy

The trainer can improve the initial attitude of an animal. This ability functions just like a Diplomacy check to improve the attitude of a person. The trainer rolls 1d20 and adds her trainer level and her Charisma bonus to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly. To use wild empathy, the trainer and the animal must be within 30 feet of one another under normal visibility conditions. Generally, influencing an animal in this way takes 1 minute, but, as with influencing people, it might take more or less time. The trainer can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but she takes a –4 penalty on the check.

▶ Monster Talk

Prerequisites: Wild Empathy

The trainer becomes able to communicate directly with animals and plants, as though benefiting from permanent speak with animals and speak with plants effects.

Feats

The following are a selection of feats that are relevant to trainers.

 

EXPANSIVE IMAGINATION [Memetic]
You have a larger capacity for believing in ideas not your own.
Prerequisites: Powerful Memory.
Benefit: Gain one additional belief-space. You can take this feat multiple times; its effect stacks.

 

EXTRAORDINARY TALENT [Epic]
You are more talented than your experience would otherwise suggest.
Prerequisites: Character level 21st+.
Benefit: You gain a talent from the talent list of one of your classes.

 

POWERFUL MEMORY [Memetic]
You have a larger store of personal memory.
Prerequisites: Memeticist level 1st+.
Benefit: Gain 2 memory. You can take this feat multiple times; its effect stacks.

 

Design Notes

June 12, 2016: Full redesign.