Difference between revisions of "Class: Anarch"

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{| class="collapsible" width="98%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
 
{| class="collapsible" width="98%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
! colspan="11;" style="background:#733D1A;" align="center"|<div style="margin-left:0px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">The Anarch</font></div>
+
! colspan="7;" style="background:#855E42;" align="center"|<div style="margin-left:0px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">The Anarch</font></div>
 
|-
 
|-
| colspan="6"|&nbsp;
+
| colspan="2"|&nbsp;
| colspan="4" style="background:#dec49c;"|'''[[#AA|Active Avaos]]'''
+
! colspan="5" style="background:#B8A191;"|Anarchy
| &nbsp;
+
 
|-
 
|-
|width="6%"|'''Level'''
+
|width="10%"|'''Level'''
|width="11%" align="left"|'''BAB'''
+
|width="30%" align="left"|'''Special'''
|width="10%"|'''Fort'''
+
|width="12%"|''Deck Size''
|width="10%"|'''Ref'''
+
|width="12%"|''Max Hand Size''
|width="10%"|'''Will'''
+
|width="12%"|''Max Grade''
|width="20%" align="left"|'''Special'''
+
|width="12%"|''Idioms''
|width="5%"|''[[#Sub|Sub]]''
+
|width="12%"|''Whims Known''
|width="5%"|''[[#Lsr|Lsr]]''
+
|width="5%"|''[[#Grt|Grt]]''
+
|width="5%"|''[[#Ovr|Ovr]]''
+
|width="13%"|'''[[#TS|Trigger Slots]]'''
+
 
|-
 
|-
|1 || align="left"|+0 || +0 || +1 || +2 || align="left"|[[#CS|Chaos Trigger]], [[#LR|Limitless Reaction]] || 1 || --- || --- || --- || 2
+
|1 || align="left"|Fudge || 7 || 2 || Subtle || 1 || 4
|-style="background:#CDB38B;"
+
|-style="background:#D9CDC4;"
|2 || align="left"|+1 || +0 || +2 || +3 || align="left"|[[#SC|Sense Chaos]] || 2 || --- || --- || --- || 4
+
|2 || align="left"|Stack the Deck || 8 || 2 || Subtle || 1 || 6
 
|-
 
|-
|3 || align="left"|+1 || +1 || +2 || +3 || align="left"|&nbsp; || 2 || --- || --- || --- || 6
+
|3 || align="left"|&nbsp; || 9 || 2 || Subtle || 2 || 7
|-style="background:#CDB38B;"
+
|-style="background:#D9CDC4;"
|4 || align="left"|+2 || +1 || +2 || +4 || align="left"|&nbsp; || 3 || --- || --- || --- || 8
+
|4 || align="left"|Stack the Deck || 9 || 3 || Lesser || 2 || 8
 
|-
 
|-
|5 || align="left"|+2 || +1 || +3 || +4 || align="left"|&nbsp; || 3 || 1 || --- || --- || 10
+
|5 || align="left"|&nbsp; || 10 || 3 || Lesser || 2 || 10
|-style="background:#CDB38B;"
+
|-style="background:#D9CDC4;"
|6 || align="left"|+3 || +2 || +3 || +5 || align="left"|&nbsp; || 3 || 1 || --- || --- || 12
+
|6 || align="left"|Stack the Deck || 11 || 3 || Lesser || 2 || 11
 
|-
 
|-
|7 || align="left"|+3 || +2 || +4 || +5 || align="left"|&nbsp; || 3 || 2 || --- || --- || 14
+
|7 || align="left"|&nbsp; || 12 || 3 || Lesser || 3 || 12
|-style="background:#CDB38B;"
+
|-style="background:#D9CDC4;"
|8 || align="left"|+4 || +2 || +4 || +6 || align="left"|&nbsp; || 3 || 2 || --- || --- || 16
+
|8 || align="left"|Stack the Deck || 12 || 4 || Lesser || 3 || 14
 
|-
 
|-
|9 || align="left"|+4 || +3 || +4 || +6 || align="left"|&nbsp; || 3 || 2 || --- || --- || 18
+
|9 || align="left"|&nbsp; || 13 || 4 || Greater || 3 || 15
|-style="background:#CDB38B;"
+
|-style="background:#D9CDC4;"
|10 || align="left"|+5 || +3 || +5 || +7 || align="left"|Anarch Talent || 3 || 3 || 1 || --- || 20
+
|10 || align="left"|Anarch Talent || 14 || 4 || Greater || 3 || 16
 
|-
 
|-
|11 || align="left"|+5 || +3 || +5 || +7 || align="left"|&nbsp; || 3 || 3 || 1 || --- || 22
+
|11 || align="left"|&nbsp; || 15 || 5 || Greater || 4 || 18
|-style="background:#CDB38B;"
+
|-style="background:#D9CDC4;"
|12 || align="left"|+6/+1 || +4 || +6 || +8 || align="left"|Anarch Talent || 3 || 3 || 2 || --- || 24
+
|12 || align="left"|Anarch Talent || 15 || 5 || Greater || 4 || 19
 
|-
 
|-
|13 || align="left"|+6/+1 || +4 || +6 || +8 || align="left"|&nbsp; || 3 || 3 || 2 || --- || 26
+
|13 || align="left"|&nbsp; || 16 || 5 || Greater || 4 || 20
|-style="background:#CDB38B;"
+
|-style="background:#D9CDC4;"
|14 || align="left"|+7/+2 || +4 || +6 || +9 || align="left"|Anarch Talent || 3 || 3 || 2 || --- || 28
+
|14 || align="left"|Anarch Talent || 17 || 5 || Greater || 4 || 22
 
|-
 
|-
|15 || align="left"|+7/+2 || +5 || +7 || +9 || align="left"|&nbsp; || 3 || 3 || 2 || 1 || 30
+
|15 || align="left"|&nbsp; || 18 || 6 || Greater || 5 || 23
|-style="background:#CDB38B;"
+
|-style="background:#D9CDC4;"
|16 || align="left"|+8/+3 || +5 || +7 || +10 || align="left"|Anarch Talent || 3 || 3 || 3 || 1 || 32
+
|16 || align="left"|Anarch Talent || 18 || 6 || Overwhelming || 5 || 24
 
|-
 
|-
|17 || align="left"|+8/+3 || +5 || +8 || +10 || align="left"|&nbsp; || 3 || 3 || 3 || 2 || 34
+
|17 || align="left"|&nbsp; || 19 || 6 || Overwhelming || 5 || 26
|-style="background:#CDB38B;"
+
|-style="background:#D9CDC4;"
|18 || align="left"|+9/+4 || +6 || +8 || +11 || align="left"|Anarch Talent || 3 || 3 || 3 || 2 || 36
+
|18 || align="left"|Anarch Talent || 20 || 7 || Overwhelming || 5 || 27
 
|-
 
|-
|19 || align="left"|+9/+4 || +6 || +8 || +11 || align="left"|&nbsp; || 3 || 3 || 3 || 2 || 38
+
|19 || align="left"|&nbsp; || 21 || 7 || Overwhelming || 6 || 28
|-style="background:#CDB38B;"
+
|-style="background:#D9CDC4;"
|20 || align="left"|+10/+5 || +6 || +9 || +12 || align="left"|Anarch Talent || 3 || 3 || 3 || 2 || 40
+
|20 || align="left"|Anarch Talent || 21 || 7 || Overwhelming || 6 || 30
 
|}
 
|}
  
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=Anarch=
 
=Anarch=
[[Image:New_Anarch.jpg|thumb|325px|right|Edward, iconic anarch]]
+
[[Image:New_Anarch.jpg|thumb|400px|right|Edward, iconic anarch]]
: '' "Your world and your rules cannot contain me." ''
+
: '' "Throw out logic and do the impossible!"''
  
Freedom, randomness, entropy - these are the essences of Chaos, in the Trinity sense. While the Blue is constricting with its memories and insistence that cause precedes effect, and Time's assures that all things move forward in lockstep unless otherwise told, Chaos is the memory that can't stay put, the time that can't be pinned down. Chaos laughs in the face of causality, and mocks the certainty of the passage of time.
+
The term "chaos" has many meanings: freedom, randomness, entropy, discord, uncertainty. These concepts are all very disparate from one another, their only commonality that they refuse to play by the rules that most sensible individuals ''think'' they should. Freedom fights against tyranny and oppression; randomness fights against societal expectations; entropy resists the procession of time and even continuation of life itself; discord rebels against the notion that there must be agreement; and uncertainty is what makes the notion of free will possible.
  
For the anarch, Chaos is supreme. Too many Forces are insistent that there are rules to be followed, or none to be broken in the first place - but Chaos would demand otherwise. Nothing can be contained forever, nothing goes on forever. The anarch grabs a hold of all these wildly disparate concepts that Chaos is composed of and mashes them together, wielding the power of uncertainty and lawlessness to whatever end seems best at the moment.
+
Anarchy - and the anarchs who practice it - is the combination of all of these concepts into one nonsensical whole. Tapping into the force of Chaos is to tap into unpredictability itself, and even the anarch is uncertain what powers it will grant him. Through tuning himself to the factors that Chaos rages against, the anarch gains abilities that are linked to those concepts, but only tangentially and briefly: in essence, the anarch simply ''reacts'' in ways that should not be possible. Yet it is the realm of impossibility with which anarchs work, and they laugh in the face of anyone who claims that what they do should not be possible: after all, those who do so are simply sheep, content to live in a reality filled with rules and regulations, from the pettiest despot's heavy taxation to the rules of time itself.
 +
 
 +
The anarch wants to break everyone free of the shackles of sense and rules, to smash the system and make everyone free... or sometimes, to use their powers to subvert the system to make it work for their own ends. Chaos cares not one whit what an individual anarch seeks to do, and distributes its power both fairly and unfairly.
  
 
==Game Rule Information==
 
==Game Rule Information==
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'''[[ The_Forces#Force_Resistance | Force Resistances]]:''' UO 5 + level, TO 5 + level.
 
'''[[ The_Forces#Force_Resistance | Force Resistances]]:''' UO 5 + level, TO 5 + level.
  
'''Abilities:''' Charisma is the most important ability for an anarch. To laugh in the face of causality requires a good deal of strength of personality, of certainty in the self. Wisdom is also important, as it allows the anarch to pull forth more raw power from the Chaos.
+
'''Abilities:''' Luck and Bravery are most important for an anarch. Luck allows him to access whims - expressions of Chaotic power - while Bravery allows him to use them when he sees fit.
  
: '''''Special:''' If using the [[Luck|Luck]] ability score, the anarch's avaos are based off of Luck, rather than Charisma (in essence, whenever you see "Charisma," replace it with "Luck").
+
'''Starting Age:''' Simple.
  
'''Hit Die:''' d6.
+
===T20===
 +
: '''Hit Points at 1st Level:''' 5 + Con score.
  
'''Class Skills:''' The Anarch’s class skills are Avaocraft (Int), Balance (Dex), Bluff (Cha), Concentration (Con), Craft (Int), Disguise (Cha), Escape Artist (Dex), Gather Information (Cha), Intimidate (Cha), Open Lock (Dex), Search (Per), Sense Motive (Wis), Sleight of Hand (Dex), and Tumble (Dex).
+
: '''Hit Points at Each Additional Level:''' 5 + Con modifier.
  
'''Skill Points at Each Level:''' 2 + Int.
+
: '''Healing Surges:''' 6 + Con modifier.
  
'''Alignment:''' Any chaotic.
+
: '''Defenses:''' Fort +0; Ref +2; Will +2; Det +4.
  
'''Starting Age:''' As a rogue.
+
===Pathfinder===
 +
: '''Hit Die:''' d6.
  
'''Starting Gold:''' 4d4 x 10gp.
+
: '''BAB:''' Poor.
  
'''Favored By:''' None.
+
: '''Saving Throws:''' Fort (Poor); Ref (Good); Will (Good).
 +
 
 +
: '''Skill Points:''' 4 + Int modifier.
 +
 
 +
: '''Class Skills:''' Acrobatics (Dex), Bluff (Cha), Craft (Int), Disable Device (Dex), Escape Artist (Dex), Fly (Dex), Knowledge (chaos) (Int), Perception (Wis), Sleight of Hand (Dex), Spellcraft (Int), Use Magic Device (Cha).
  
 
==Class Features==
 
==Class Features==
 
All of the following are class features of the anarch.
 
All of the following are class features of the anarch.
  
'''Weapons and Armor Proficiency:''' Anarchs are proficient with simple weapons and light armor, but not shields.
+
<div id="Proficiencies">
 +
{| class="collapsible" width="98%" style="text-align:left; clear:both; font-size:75%; font-family:verdana;"
 +
! style="background:#855E42;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">Proficiencies</font></div>
 +
|}
 +
'''Weapons:''' Any three.
  
<div id="AA">
+
'''Armor:''' Light, mystic.
'''[[Avaos|Avaos]] (Av):''' Avaos are the raw essence of Chaos - fuelled by randomness, the anarch can call upon these abilities.
+
  
Each day, the anarch chooses a number of avaos. These are avaos he chooses to study, and they allow him to call upon Chaotic abilities that are removed from their normal cause or effect. However, in exchange, they are not nearly as powerful as when the anarch uses them in their natural state; Avaos that are used in this manner are Active avaos.
+
'''Implements:''' Coins, [[D20_Mechanic:_Implements#Dice|Dice]].
  
An anarch may use his Active avaos as many times per day as he wishes.
+
<div id="Anarchy">
 +
{| class="collapsible" width="98%" style="text-align:left; clear:both; font-size:75%; font-family:verdana;"
 +
! style="background:#855E42;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">Anarchy</font></div>
 +
|}
 +
The anarch's ability to call upon Chaos is known as ''anarchy''. Individual abilities of Chaos are known as ''whims'' and are grouped into ''idioms'', which are particular applications of Chaotic power.
  
A number of avaos have random durations. These durations are determined in secret by the DM, and the anarch is incapable of determining their precise duration.
+
&nbsp;
  
Note that not all avaos may have an Active use; if this is the case, the avao cannot be readied as Active.
+
{| class="collapsible" width="80%" align="center" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
 +
! colspan="57;" style="background:#855E42;" align="center"|<div style="margin-left:0px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">Chaotic Idioms</font></div>
 +
|-
 +
|width="10%"|'''Idiom'''
 +
|width="90%" align="left"|'''Description'''
 +
|-
 +
|Discord || align="left"|Where there is disharmony, there is chaos - and so you sow the seeds of distrust and danger.
 +
|-style="background:#D9CDC4;"
 +
|Dynamics || align="left"|It's said that all of existence is governed not just by physics, but by something even greater. This idiom teaches you how to twist, bend, and eventually break those rules.
 +
|-
 +
|Entropy || align="left"|All good things must end, and you know how to manipulate that process.
 +
|-style="background:#D9CDC4;"
 +
|Freedom || align="left"|You seek to become unshackled from the rules not just of society, but of reality itself.
 +
|-
 +
|Random || align="left"|To be unpredictable is to be powerful... or whatever else suits your fancy at this moment.
 +
|-style="background:#D9CDC4;"
 +
|Uncertainty || align="left"|True knowledge is impossible, and you manipulate that notion to its breaking point.
 +
|}
  
All anarchs have access to all avaos of the appropriate grade; at 1st level, an anarch only has access to Subtle avaos, but as he progresses, he learns to tap into more powerful aspects of Chaos. At 5th level, he gains access to Lesser avaos; at 10th, he gains access to Greater avaos; and at 15th, he gains access to Overwhelming avaos.
+
&nbsp;
  
Saving throw DCs for avaos is always set based upon the anarch's Charisma. The base DC for Subtle avaos is 11; for Lesser, 13; for Greater, 15; and for Overwhelming, 17.
+
As events occur around the anarch, some of them ''trigger'' his Chaotic abilities. An anarch has a number of ''triggers'' equal to the number of ''idioms'' he would have access to at his class level, even if he has access to fewer or more ''idioms''. You select ''triggers'' from the trigger lists of ''idioms'' you can access; you can change your ''trigger'' selection with a ''short rest''.
  
The anarch must have a Charisma score of 12 or higher to access Subtle avaos; a score of 14 or higher to access Lesser avaos; a score of 16 or higher to access Greater avaos; and a score of 18 or higher to access Overwhelming avaos.
+
{|class="collapsible" width="15%" align="right" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
</div>
+
! colspan="5;" style="background:#855E42; border:1px solid silver; text-align:center;" align="left"|<div style="margin-left:0px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">Whim Grades</font></div>
 +
|-
 +
! width="50%"|Grade
 +
! width="50%"|Minimum Luck
 +
|-
 +
| Subtle || 10
 +
|-style="background:#D9CDC4;"
 +
| Lesser || 13
 +
|-
 +
| Greater || 16
 +
|-style="background:#D9CDC4;"
 +
| Overwhelming || 20
 +
|-
 +
| Inconceivable || 23
 +
|}
  
<div id="TS">
+
To access his powers, an anarch builds a ''deck'' out of the ''whims'' to which he has access. You can have up to four copies of the same ''whim'' in your ''deck'', but the number of ''whims'' in the ''deck'' must precisely match the number on the class table, above, for your level. You can change out the ''whims'' in your ''deck'' with a ''long rest''. ''Whims'' are placed in a ''deck'' in a random order.
'''Trigger Slots (Ex):''' No matter what avaos the anarch has readied each day, he always has access to Chaos in its natural state.
+
  
Each day, an anarch has a number of Trigger Slots, which he can use to activate any avao of the grades he knows (see Avaos, above). Whenever an avao would be Triggered, the anarch may choose whether or not to trigger it; if he does so, he may expend a Trigger slot to activate the avao. Using an avao in this manner uses the avao's Causal activation.
+
When a ''trigger'' occurs - when you are ''triggered'' - you must draw the indicated number of ''whims'' from your ''deck''; the exception is if you (and only you) decide to use a reaction instead, which forfeits your ''draw''. At the end of each of your turns, if you have more ''whims'' than your ''max hand size'', you must ''discard whims'' until you have a number of ''whims'' equal to your ''max hand size''. Discarded ''whims'' go into your ''discard pile''.
  
In addition, the anarch may use a Trigger Slot to activate an avao. Using an avao in this manner uses the avao's Precausal activation.
+
If at any time your ''deck'' is empty, you ''reshuffle:'' refill your ''deck'' with all whims from your ''discard pile'' at random.
  
The higher grade the avao, the more difficult it is to trigger. A subtle avao requires only 1 trigger slot to trigger; a lesser avao requires 2 trigger slots; a greater avao requires 4 trigger slots; and an overwhelming avao requires 8 trigger slots.
+
When you ''effect'' a ''whim'', you remove it from your ''hand'' and put it in your ''discard pile''. If you have not been ''triggered'' within the last five minutes, you automatically ''discard'' your entire ''hand'' and ''reshuffle''.
  
Note that not all Avaos have a Causal or Precausal use.
+
To use any given ''whim'', the anarch must meet its minimum Luck score, per the table on the right.
  
Using a Trigger Slot is always an immediate action.
+
When not in a combat or stressful situation, the anarch can use any ''whim'' in his ''deck'' with a few moments' worth of "screwing around."
  
An anarch gains bonus Trigger Slots equal to his Wisdom modifier.
+
The anarch begins with four known ''whims''. He gains knowledge of additional ''whims'' each level, as per the class table, above. At fourth level and every four levels after, he can trade out up to two ''whims'' for new ''whims'' from any ''idiom'' he can access.
</div>
+
  
<div id="LR">
+
The anarch's key ability for his ''chaotic attacks'' is his Luck.
'''Limitless Reaction (Ex):''' Unlike other characters, an anarch is not limited to one immediate action each round. Instead, an anarch can take any number of immediate actions each round, provided that he expends Trigger Slots to do so (in this way, an anarch can trigger any number of avaos in a round, but only take a single normal immediate action).
+
</div>
+
  
<div id="CT">
+
<div id="Fudge">
'''Chaos Trigger (Ch):''' Whenever the anarch triggers an avao (by expending a Trigger slot), the anarch suffers a cosmetic change with severity roughly equivalent to the grade of avao triggered.
+
{| class="collapsible" width="98%" style="text-align:left; clear:both; font-size:75%; font-family:verdana;"
 +
! style="background:#855E42;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">Fudge</font></div>
 +
|}
 +
When things happen that you don't like, you do what any self-respecting anarchist would do: you cheat.
  
For instance, a Subtle avao being triggered might cause an anarch's hair color to change slightly, or his eye color to change completely.
+
Whenever the result of a d20 roll is made that you do not like, be it a roll made by a player or the GM, you can spend an ''action point'' to force a reroll. The results of the second roll stand, and cannot be further modified by this ability.
  
A Lesser avao might cause his hair to completely change color, or for the coloration of his clothing to change slightly.
+
<div id="Stack the Deck">
 +
{| class="collapsible" width="98%" style="text-align:left; clear:both; font-size:75%; font-family:verdana;"
 +
! style="background:#855E42;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">Stack the Deck</font></div>
 +
|}
 +
An anarch learns how to twist fate, luck, and the general tendencies of the universe to his favor. At 2nd level, and every two levels after until 10th, you can choose one of the following abilities. Unless otherwise specified, each ability can only be taken once.
  
A Greater avao might cause his clothing to completely change appearance, or his whole appearance to change slightly (but still the same gender and race).
+
<div id="Paradoxical">
 +
{| class="collapsible" width="98%" style="text-align:left; clear:both; font-size:75%; font-family:verdana;"
 +
! style="background:#D9CDC4;" align="left"|<div style="margin-left:25px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">▶ Paradoxical</font></div>
 +
|}
 +
Silly things like the causal chain is of no concern for an anarch.
  
An Overwhelming avao might cause his appearance to change drastically, possibly even changing apparent race or gender.
+
Whenever you are ''triggered'' but instead use a ''whim'' to negate the ''trigger'', you can ''draw'' as though the original ''trigger'' were still in effect. In this context, "negating" the ''trigger'' means taking an action such that the ''triggering'' action would not have originally ''triggered'' you.
  
These changes offer no actual benefits or penalties; they are merely cosmetic. The effects last one minute, after which they go away (if the effect arose due to a Subtle avao), or the effect lessens so as to be similar to an effect due to a less powerful avao (for instance, the side-effects of a Lesser avao would remain for one minute, after which time the side-effects would lessen to those of a Subtle avao for one minute).
+
<div id="Feat">
</div>
+
{| class="collapsible" width="98%" style="text-align:left; clear:both; font-size:75%; font-family:verdana;"
 +
! style="background:#D9CDC4;" align="left"|<div style="margin-left:25px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">▶ Feat</font></div>
 +
|}
 +
You can take a feat whose prerequisites you meet.
  
<div id="SC">
+
You can select this option multiple times.
'''Sense Chaos (Ch):''' At 2nd level, the anarch has become attuned to the powers of Chaos, such that he can detect them at will. The anarch gains [[ Detect_Spells|detect magic]] as a permanent chaotic effect, replacing "magic" with "chaos." The anarch must concentrate to activate this ability, but he can do so at will, and cease using it at will.
+
</div>
+
  
'''Anarch Talent:''' At tenth level, and every two levels thereafter, the anarch's ability to bend reality to his whim improves. He may select one of the following talents.
+
<div id="Anarch Talent">
 +
{| class="collapsible" width="98%" style="text-align:left; clear:both; font-size:75%; font-family:verdana;"
 +
! style="background:#855E42;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">Anarch Talent</font></div>
 +
|}
 +
At tenth level, and every two levels thereafter, the anarch's ability to bend reality to his whim improves. He may select one of the following talents.
  
* ''Free Will (Ch):'' Effects that attempt to ascertain your future, either by predicting or predetermining it, fail unless their user can make a Force-user check against DC 11 + your anarchist level.
+
<div id="Trick Cards">
** ''Where Am I? (Ch):'' Creatures that attempt to ''scry'' upon you or use similar means of remote viewing must make a Force-user check against DC 11 + your anarchist level, or else the attempt fails; a creature that fails cannot attempt to ''scry'' upon you again for 24 hours. (''Prerequisites:'' Free Will)
+
{| class="collapsible" width="98%" style="text-align:left; clear:both; font-size:75%; font-family:verdana;"
** ''Who Are You? (Ch):'' Creatures that attempt to ascertain facts about you (such as via ''creature loresight'') via non-mundane means must make a Force-user check against DC 11 + your anarchist level, or else the attempt fails to return any useful information. A creature that fails this check cannot attempt to use such means to learn information about you again for 24 hours. (''Prerequisites:'' Free Will)
+
! style="background:#D9CDC4;" align="left"|<div style="margin-left:25px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">▶ Trick Cards</font></div>
** ''What Year Is This? (Ch):'' Creatures that attempt to gain access to your memories, learn of events for which you were present, or glean information regarding your personal timeline must make a Force-user check against DC 11 + your anarchist level, or else the attempt fails; a creature that fails cannot attempt to access your memories, learn of events for which you were present, or glean information regarding your timeline for 24 hours. (''Prerequisites:'' Free Will)
+
|}
** ''Where Are My Pants? (Ch):'' Creatures that attempt to learn information from items that have been in your possession for at least 24 hours (such as by using ''object loresight'') must make a Force-user check against DC 11 + your anarchist level, or else the attempt fails. A creatures that fails to learn information from such an item cannot attempt to learn information regarding that item for 24 hours. (''Prerequisites:'' Free Will)
+
You can choose another ''stack the deck'' ability.
** ''You're Not My Real Mom! (Ch):'' Effects that would force the anarch to behave in a certain manner (such as ''charm person'') fail unless their origin can make a Force-user check against DC 11 + your anarchist level. A creature that fails at such an attempt cannot attempt to use abilities to force the anarch to act or otherwise control his actions for 24 hours. (''Prerequisites:'' Free Will)
+
* ''Gamble (Ch):'' When you use the causal use of an avao, you can choose to expend an additional number of trigger slots equal to half the number required to activate that use (rounded up, minimum 1). If you do, flip a coin and call it: if you win, you can activate the causal use of that avao twice in response to the single stimulus, and you can make different choices for the second activation; if you lose, you expend the trigger slots, but nothing happens.
+
* ''Infinite Chaos (Av):'' Choose one active use of an avao you can access with a duration measured in minutes or higher. When you activate that avao, its effect lasts for 24 hours. You can choose this talent more than once; each time you do, choose a new avao.
+
** ''When Will It Stop? (Av):'' Choose one active, causal, or precausal use of an avao you can access with a duration measured in rounds. When you activate that avao, it lasts for an additional 1d6 rounds/four anarch levels. You can choose this talent more than once; each time you do, choose a new avao. (''Prerequisites:'' Infinite Chaos)
+
* ''My Rules (Av):'' You gain access to the ''my rules'' avao. (''Prerequisites:'' Anarchist level 16th+, must be able to access Overwhelming avaos)
+
* ''Need More Juice (Ch):'' When you would allocate your active avao slots, you may choose to not fill any number of active slots. For every slot not filled, you gain bonus trigger slots equal to one-half the trigger slots required to use an avao of that grade (subtle slots count as half, thus you need to leave two subtle slots unfilled to gain +1 trigger slot).
+
* ''Surprise (Av):'' When you could make an attack of opportunity, you may instead use an active use of an avao.
+
* ''Feat:'' The anarch may gain a bonus feat in place of a talent.
+
  
=Anarch [[Avaos|Avaos]]=
+
<div id="Feat">
 +
{| class="collapsible" width="98%" style="text-align:left; clear:both; font-size:75%; font-family:verdana;"
 +
! style="background:#D9CDC4;" align="left"|<div style="margin-left:25px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">▶ Feat</font></div>
 +
|}
 +
You can take a feat whose prerequisites you meet.
  
==Subtle Avaos==
+
You can select this option multiple times.
<div id="Sub">
+
 
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
+
=Whims=
! style="background:#733D1A;" align="left"|<div style="margin-left:0px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">Subtle Avaos</font></div>
+
The following are anarch whims, ordered by idiom, then by grade. Also in this section are anarch triggers.
 +
 
 +
==Triggers==
 +
Each of the listed triggers has a maximum range of Medium (100 feet) - that is, you must be within that range of the creature or effect in question in order for you to benefit from being ''triggered''.
 +
 
 +
&nbsp;
 +
 
 +
{|class="collapsible" width="40%" style="border:1px solid silver; text-align:left; clear:both; font-size:75%; font-family:verdana;"
 +
! colspan="2;" style="background:#855E42;" align="left"|<div style="margin-left:0px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">Anarch Triggers</font></div>
 +
|-
 +
! width="85%"|Trigger
 +
! width="15%" align="center"|Draw
 +
|-style="background:white;" align="left"
 +
|A creature attacks one of it's allies. || align="center"|3
 +
|- align="left" style="background:#D9CDC4;"
 +
|A creature gains the ''confusion'' ailment. || align="center"|3
 +
|- align="left"
 +
|A creature gains the ''invisible'', ''malice'', or ''fade'' status. || align="center"|3
 +
|- align="left" style="background:#D9CDC4;"
 +
|A creature's Force Resistance negates an effect. || align="center"|2
 +
|- align="left"
 +
|A status ailment is negated or removed. || align="center"|2
 +
|- align="left" style="background:#D9CDC4;"
 +
|An effect is countered. || align="center"|3
 +
|- align="left"
 +
|You are ''triggered'' (this effect cannot ''trigger'' itself). || align="center"|1
 +
|- align="left" style="background:#D9CDC4;"
 +
|You deal damage to an ally. || align="center"|2
 +
|- align="left"
 +
|You opt not to spend a healing surge when an effect would allow you to do so. || align="center"|3
 +
|- align="left" style="background:#D9CDC4;"
 +
|You roll a 10 or higher on a d20. || align="center"|1
 +
|- align="left"
 +
|You roll a 9 or lower on a d20. || align="center"|2
 +
|- align="left" style="background:#D9CDC4;"
 +
|You spend an ''action point''. || align="center"|2
 +
|- align="left"
 +
|You take damage. || align="center"|2
 +
|- align="left" style="background:#D9CDC4;"
 +
|Your Determination is targeted. || align="center"|1
 +
|- align="left"
 +
|Your Fortitude is targeted. || align="center"|1
 +
|- align="left" style="background:#D9CDC4;"
 +
|Your Initiative is changed. || align="center"|3
 +
|- align="left"
 +
|Your Reflex is targeted. || align="center"|1
 +
|- align="left" style="background:#D9CDC4;"
 +
|Your Will is targeted. || align="center"|1
 +
|}
 +
 
 +
&nbsp;
 +
 
 +
==Discord Idiom==
 +
{|class="collapsible" width="85%" style="border:1px solid silver; text-align:left; clear:both; font-size:75%; font-family:verdana;"
 +
! colspan="4;" style="background:#855E42;" align="left"|<div style="margin-left:0px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">Subtle Discord Whims</font></div>
 +
|- style="background:#B8A191"
 +
! width="12%"|Whim Name
 +
! width="8%"|Action
 +
! width="80%"|Effect
 
|-style="background:white;" align="left"  
 
|-style="background:white;" align="left"  
|'''[[Chaos:_Avaos_A-K#Chaosflame|Chaosflame]]:''' Hurl a ball of chaotic flame. / Take fire damage. <=> Become wreathed in flame.
+
|Attraction || Standard || Target has an attraction you specify.
 +
|-align="left" style="background:#D9CDC4;"
 +
|Aversion || Standard || Target has an aversion you specify.
 
|-align="left"  
 
|-align="left"  
|'''[[Chaos:_Avaos_A-K#Clown_Car|Clown Car]]:''' You can share squares with friendly creatures. / Extradimensional space used. => Cause space to spill its contents.
+
|[[Chaos:_Discord_Whim_List#Backstab|Backstab]] || Standard || Target makes a basic attack against a creature of your choice.
 +
|-align="left" style="background:#D9CDC4;"
 +
|Compulsion || Standard || Compel subject to follow a specific course of action.
 
|-align="left"  
 
|-align="left"  
|'''[[Chaos:_Avaos_A-K#Deny_Gravity|Deny Gravity]]:''' You float a small distance above the ground. / Fall. <=> Fall slowly.
+
|Distract || Standard || Target suffers penalties to Perception checks, Initiative.
 +
|-align="left" style="background:#D9CDC4;"
 +
|Empathic Projection || Standard || Alter the target's mood.
 
|-align="left"  
 
|-align="left"  
|'''[[Chaos:_Avaos_A-K#Entropic_Shield|Entropic Shield]]:''' Ranged attacks sometimes miss. / Get hit. <=> All attacks sometimes miss.
+
|Ghost Sound || Standard || Create an illusory sound.
 +
|-align="left" style="background:#D9CDC4;"
 +
|Judge || Standard || Learn the target's emotions, surface thoughts, and ethos.
 
|-align="left"  
 
|-align="left"  
|'''[[Chaos:_Avaos_A-K#Free_Mind|Free Mind]]:''' Gain +4 bonus on Will saves. / Affected by mind-influencing. => Potentially gain immunity to mind-affecting effects from that source.
+
|Sense Minds || Standard || Detect non-mindless creatures with pinpoint accuracy.
 +
|-align="left" style="background:#D9CDC4;"
 +
|Ventriloquism || Standard || Throw your voice.
 +
|}
 +
 
 +
&nbsp;
 +
 
 +
==Dynamics Idiom==
 +
{|class="collapsible" width="85%" style="border:1px solid silver; text-align:left; clear:both; font-size:75%; font-family:verdana;"
 +
! colspan="4;" style="background:#855E42;" align="left"|<div style="margin-left:0px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">Subtle Dynamic Whims</font></div>
 +
|- style="background:#B8A191"
 +
! width="12%"|Whim Name
 +
! width="8%"|Action
 +
! width="80%"|Effect
 +
|-style="background:white;" align="left"
 +
|[[Chaos:_Dynamics_Whim_List#Cheat|Cheat]] || Free || Draw two whims.
 +
|-align="left" style="background:#D9CDC4;"
 +
|[[Chaos:_Dynamics_Whim_List#Cocked_Die|Cocked Die]] || Reaction || Target can reroll a d20.
 
|-align="left"  
 
|-align="left"  
|'''[[Chaos:_Avaos_A-K#Gamble_with_Life|Gamble with Life]]:''' --- / Nearby creature attempts to stabilize. => Double the numbers for the attempt.
+
|[[Chaos:_Dynamics_Whim_List#Forge_Damage|Forge Damage]] || Reaction || Take half damage from an attack or effect.
 +
|-align="left" style="background:#D9CDC4;"
 +
|[[Chaos:_Dynamics_Whim_List#Forget_Stacking_Rules|Forget Stacking Rules]] || Reaction || Target effect that grants a typed bonus grants a stacking untyped bonus instead.
 
|-align="left"  
 
|-align="left"  
|'''[[Chaos:_Avaos_A-K#Gambling_Strike|Gambling Strike]]:''' --- / You attack a creature. => Crit or fumble.
+
|[[Chaos:_Dynamics_Whim_List#Fudge|Fudge]] || Reaction || Target gains +2 power bonus to a d20 roll.
 +
|-align="left" style="background:#D9CDC4;"
 +
|[[Chaos:_Dynamics_Whim_List#Lucky_Break|Lucky Break]] || Reaction || When target spends an ''action point'', target gains a temporary ''action point''.
 
|-align="left"  
 
|-align="left"  
|'''[[Chaos:_Avaos_A-K#Know_Chaos|Know Chaos]]:''' Identify a chaotic item. / ---
+
|[[Chaos:_Dynamics_Whim_List#Mark_It_Zero|Mark It Zero]] || Reaction || Reduce a bonus or penalty to 0.
 +
|-align="left" style="background:#D9CDC4;"
 +
|[[Chaos:_Dynamics_Whim_List#Nudge_Mini|Nudge Mini]] || Standard || ''Slide'' a creature up to 20 feet.
 
|-align="left"  
 
|-align="left"  
|'''[[Chaos:_Avaos_L-Z#Luck|Luck]]:''' Gain a limited reroll. / Fail a roll. <=> Gain a reroll.
+
|[[Chaos:_Dynamics_Whim_List#Read_the_Monster_Entry|Read the Monster Entry]] || Standard || Gain ''libra''.
 +
|-align="left" style="background:#D9CDC4;"
 +
|[[Chaos:_Dynamics_Whim_List#Tabletalk|Tabletalk]] || Standard || You and allies gain ''telepathy'', but only with each other.
 +
|}
 +
 
 +
&nbsp;
 +
 
 +
{|class="collapsible" width="85%" style="border:1px solid silver; text-align:left; clear:both; font-size:75%; font-family:verdana;"
 +
! colspan="4;" style="background:#855E42;" align="left"|<div style="margin-left:0px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">Lesser Dynamic Whims</font></div>
 +
|- style="background:#B8A191"
 +
! width="12%"|Whim Name
 +
! width="8%"|Action
 +
! width="80%"|Effect
 +
|-style="background:white;" align="left"
 +
|[[Chaos:_Dynamics_Whim_List#Confuse_the_Minis|Confuse the Minis]] || Standard || Switch a number of creatures' positions.
 
|-align="left"  
 
|-align="left"  
|'''[[Chaos:_Avaos_L-Z#Non_Sequitur|Non Sequitur]]:''' Daze a creature. / Targeted by language-dependent effect. => ''Confuse'' origin of effect.
+
|[[Chaos:_Dynamics_Whim_List#Forget_Status|Forget Status]] || Standard || Remove a status effect from a creature.
 
|-align="left"  
 
|-align="left"  
|'''[[Chaos:_Avaos_L-Z#Random_Spark|Random Spark]]:''' You trigger sparking as though a member of a different force. / ---
+
|[[Chaos:_Dynamics_Whim_List#Loaded_Dice|Loaded Dice]] || Reaction || Target gains a +4 power bonus to a d20 roll.
 
|-align="left"  
 
|-align="left"  
|'''[[Chaos:_Avaos_L-Z#Reciprocity|Reciprocity]]:''' When you take damage, deal some to your attacker. / Take damage to deal damage. / Deal damage, but next attack against you automatically hits.
+
|[[Chaos:_Dynamics_Whim_List#Lose_Mini|Lose Mini]] || Standard || Target becomes ''invisible'' for a short time.
 
|-align="left"  
 
|-align="left"  
|'''[[Chaos:_Avaos_L-Z#Shoutout|Shoutout]]:''' Talk when it's not your turn. / Get silenced or muted. => Gain a sonic attack.
+
|[[Chaos:_Dynamics_Whim_List#Party_Loot|Party Loot]] || Standard || Gain the benefits of an ally's force item.
 
|-align="left"  
 
|-align="left"  
|'''[[Chaos:_Avaos_L-Z#Unpredictable_Moves|Unpredictable Moves]]:''' Gain a +2 dodge bonus to AC. / Affected by an AoE. <=> Gain Evasion.
+
|[[Chaos:_Dynamics_Whim_List#Pencil_Death|Pencil Death]] || Standard || Target has no maximum hit points.
 
|-align="left"  
 
|-align="left"  
|'''[[Chaos:_Avaos_L-Z#Wild_Surge|Wild Surge]]:''' --- / Be near a Force effect. => Randomly increase or decrease that effect's caster level.
+
|[[Chaos:_Dynamics_Whim_List#Read_the_Module|Read the Module]] || 10 minutes || Ask the GM questions about the current adventure.
 +
|-align="left"
 +
|[[Chaos:_Dynamics_Whim_List#Screen_Peek|Screen Peek]] || Standard || Remove ''invisible'' from creatures and objects in area, learn all creatures' locations.
 
|}
 
|}
</div>
 
  
 
&nbsp;
 
&nbsp;
  
==Lesser Avaos==
+
==Entropy Idiom==
<div id="Lsr">
+
{|class="collapsible" width="85%" style="border:1px solid silver; text-align:left; clear:both; font-size:75%; font-family:verdana;"
 +
! colspan="4;" style="background:#855E42;" align="left"|<div style="margin-left:0px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">Subtle Entropy Whims</font></div>
 +
|- style="background:#B8A191"
 +
! width="12%"|Whim Name
 +
! width="8%"|Action
 +
! width="80%"|Effect
 +
|-style="background:white;" align="left"
 +
|Bane || Standard || Target suffers a -2 power penalty to d20 rolls and defenses.
 +
|-align="left" style="background:#D9CDC4;"
 +
|Breach || Standard || Force open a stuck or locked door or similar closure.
 +
|-align="left"
 +
|Cloud Mind || Standard || Erase knowledge of your presence from a creature's mind.
 +
|-align="left" style="background:#D9CDC4;"
 +
|Corrode || Standard || Deal ''potency 6 acid damage'' to an object.
 +
|-align="left"
 +
|Decelerate || Standard || Reduce one creature's Initiative.
 +
|-align="left" style="background:#D9CDC4;"
 +
|Disable || Standard || Target incorrectly believes they are ''disabled''.
 +
|-align="left"
 +
|Entropic Shield || Standard || Ranged physical attacks and rays have a 20% chance to miss you.
 +
|-align="left" style="background:#D9CDC4;"
 +
|[[Chaos:_Entropy_Whim_List#Reciprocity|Reciprocity]] || Reaction || When you take damage, make the source take half that damage.
 +
|-align="left"
 +
|Lapse || Standard || Reduce the duration of an effect or status.
 +
|-align="left" style="background:#D9CDC4;"
 +
|[[Chaos:_Entropy_Whim_List#Sluggishness|Sluggishness]] || Standard || Target gains ''hobbled''.
 +
|}
 +
 
 +
&nbsp;
 +
 
 +
==Freedom Idiom==
 +
{|class="collapsible" width="85%" style="border:1px solid silver; text-align:left; clear:both; font-size:75%; font-family:verdana;"
 +
! colspan="4;" style="background:#855E42;" align="left"|<div style="margin-left:0px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">Subtle Freedom Whims</font></div>
 +
|- style="background:#B8A191"
 +
! width="12%"|Whim Name
 +
! width="8%"|Action
 +
! width="80%"|Effect
 +
|-style="background:white;" align="left"
 +
|Burst || Swift || Gain a power bonus to your movement speed for a short time.
 +
|-align="left" style="background:#D9CDC4;"
 +
|Conceal Thoughts || Standard || Hide your mind and conceal your motives from others.
 +
|-align="left"
 +
|Converse || Standard || You can communicate with intelligent creatures.
 +
|-align="left" style="background:#D9CDC4;"
 +
|[[Chaos:_Freedom_Whim_List#Deny_Gravity|Deny Gravity]] || Standard || You gain ''float''.
 +
|-align="left"
 +
|Empty Mind || Reaction || Gain a bonus to your Will defense against one effect.
 +
|-align="left" style="background:#D9CDC4;"
 +
|Equilibrium || Standard || You can walk on non-solid surfaces for a short time.
 +
|-align="left"
 +
|False Future || Standard || Mislead destiny, causing a creature to act on false information.
 +
|-align="left" style="background:#D9CDC4;"
 +
|[[Chaos:_Freedom_Whim_List#Escape|Escape]] || Move || You can teleport a short distance.
 +
|-align="left"
 +
|Nimble Moves || Standard || Target can ignore difficult terrain, is resistant to being ''grabbed''.
 +
|-align="left" style="background:#D9CDC4;"
 +
|Suppress Compulsion || Standard || Attempt to momentarily free a creature from mind control.
 +
|}
 +
 
 +
&nbsp;
 +
 
 +
==Random Idiom==
 +
{|class="collapsible" width="85%" style="border:1px solid silver; text-align:left; clear:both; font-size:75%; font-family:verdana;"
 +
! colspan="4;" style="background:#855E42;" align="left"|<div style="margin-left:0px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">Subtle Random Whims</font></div>
 +
|- style="background:#B8A191"
 +
! width="12%"|Whim Name
 +
! width="8%"|Action
 +
! width="80%"|Effect
 +
|-style="background:white;" align="left"
 +
|Big-Lipped Alligator Moment || Standard || Summon a creature inappropriate to the current terrain to fight for you or otherwise do your bidding.
 +
|-align="left" style="background:#D9CDC4;"
 +
|[[Chaos:_Random_Whim_List#Chaos_Seed|Chaos Seed]] || Standard || Target gains a random status effect.
 +
|-align="left"
 +
|Confuse || Standard || Target gains ''confused'' for 1 round.
 +
|-align="left" style="background:#D9CDC4;"
 +
|Double Rainbow || Standard || Temporarily ''fascinate'' creatures.
 +
|-align="left"
 +
|Gamble With Life || Reaction || When a creature makes a ''death save'', change their chances.
 +
|-align="left" style="background:#D9CDC4;"
 +
|How Does It Work || Standard || You react randomly to a chosen energy type.
 +
|-align="left"
 +
|Luck || Reaction || When you fail a roll, you gain a temporary ''action point''.
 +
|-align="left" style="background:#D9CDC4;"
 +
|Shoutout || Reaction || Deal ''potency 6 sonic damage'' in a cone in reaction to being ''silenced'' or ''muted''.
 +
|-align="left"
 +
|Unpredictable Moves || Reaction || Gain a +5 power bonus to Reflex against an area attack.
 +
|-align="left" style="background:#D9CDC4;"
 +
|Wild Surge || Reaction || Randomly increase or decrease the power of a Force effect.
 +
|}
 +
 
 +
&nbsp;
 +
 
 +
==Uncertainty Idiom==
 +
{|class="collapsible" width="85%" style="border:1px solid silver; text-align:left; clear:both; font-size:75%; font-family:verdana;"
 +
! colspan="4;" style="background:#855E42;" align="left"|<div style="margin-left:0px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">Subtle Uncertainty Whims</font></div>
 +
|- style="background:#B8A191"
 +
! width="12%"|Whim Name
 +
! width="8%"|Action
 +
! width="80%"|Effect
 +
|-style="background:white;" align="left"
 +
|Clown Car || Standard || You can share space with friendly creatures, ignore squeezing penalties for being in small spaces.
 +
|- align="left"  style="background:#D9CDC4;"
 +
|Deceit || Reaction || A lie you tell registers as truth.
 +
|- align="left"
 +
|Incorrect || Reaction || A statement made by someone else registers as false.
 +
|- align="left"  style="background:#D9CDC4;"
 +
|[[Chaos:_Uncertainty_Whim_List#Jink|Jink]] || Reaction || Target suffers a -5 penalty to Reflex against one attack or effect.
 +
|- align="left"
 +
|Light Delay || Standard || You gain a 10% miss chance for a short time.
 +
|- align="left"  style="background:#D9CDC4;"
 +
|Mistrust || Standard || Target is not considered an ally or willing by any creature for a brief time.
 +
|- align="left"
 +
|Not Yet || Reaction || You can delay a negative effect until your next turn.
 +
|- align="left"  style="background:#D9CDC4;"
 +
|Random Spark || Reaction || You interact with Forces as though you were a member of a different Force.
 +
|- align="left"
 +
|Skew || Standard || Target gains a +2 power bonus or suffers a -2 power penalty to all d20 rolls for a brief time.
 +
|- align="left"  style="background:#D9CDC4;"
 +
|Vanish || Standard || Target becomes ''invisible'' until the end of your next turn.
 +
|}
 +
 
 +
&nbsp;
 +
 
 +
=Feats=
 +
The following are a selection of feats that are relevant to anarchs.
 +
 
 +
&nbsp;
 +
 
 +
<div id="Bigger Hand Size">
 
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
 
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
! style="background:#733D1A;" align="left"|<div style="margin-left:0px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">Lesser Avaos</font></div>
+
! style="background:#855E42;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">BIGGER HAND SIZE [Chaotic]</font></div>
 
|-style="background:white;" align="left"  
 
|-style="background:white;" align="left"  
|'''[[Chaos:_Avaos_A-K#Bear_Hands|Bear Hands]]:''' Gain a bonus to Strength. / Remove hand gear. => Gain claw attacks.
+
|You can hang on to more chaotic power than others.
 
|-align="left"  
 
|-align="left"  
|'''[[Chaos:_Avaos_A-K#Chaos_Nova|Chaos Nova]]:''' Deal 1d6 damage in a burst around you. / Die. <=> Deal 1d6/level damage in a burst.
+
|'''Prerequisites:''' Anarchist.
 
|-align="left"  
 
|-align="left"  
|'''[[Chaos:_Avaos_A-K#Crazy_Random_Happenstance|Crazy Random Happenstance]]:''' --- / Need an item. => Happen to have it on-hand.
+
|'''Benefit:''' Your ''max hand size'' increases by one. You can take this feat multiple times; its effect stacks.
 +
|}
 +
</div>
 +
 
 +
&nbsp;
 +
 
 +
<div id="Extend Whim">
 +
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
 +
! style="background:#D9CDC4;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">EXTEND WHIM [Metawhim]</font></div>
 +
|-style="background:white;" align="left"
 +
|You can make a whim last longer than normal.
 
|-align="left"  
 
|-align="left"  
|'''Disrupt Chaos:''' Interrupt chaotic effects. / Your chaotic effect is disrupted. => Disrupt next chaotic effect used by source.
+
|'''Prerequisites:''' Anarchist.
 
|-align="left"  
 
|-align="left"  
|'''[[Chaos:_Avaos_A-K#Escape_Bonds|Escape Bonds]]:''' Gain a +4 bonus against touch-based effects. / Grappled or Bound. => Gain ''Freedom of Movement''.
+
|'''Benefit:''' An extended whim increases its duration by one step. A whim with a duration of concentration, instant, or permanent is not affected by this feat.  
 
|-align="left"  
 
|-align="left"  
|'''Free Your Mind:''' Target creature gets +4 on saves against mental influence. / Another creature is affected by mind-influencing. => That creature becomes immune.
+
|'''Cost:''' Discard one whim.
|-align="left"  
+
|}
|'''[[Chaos:_Avaos_A-K#Fumbling_Strike|Fumbling Strike]]:''' --- / A creature fumbles. <=> A creature crits.
+
</div>
|-align="left"  
+
 
|'''How Does It Work:''' Random reaction to magnetic effects. / Magnetic effect occurs. => Modify magnetic effect.
+
&nbsp;
|-align="left"
+
 
|'''[[Chaos:_Avaos_A-K#Ice_Fractal|Ice Fractal]]:''' Freeze the ground in a fractal pattern. / Take cold damage. <=> Nearby creatures also take cold damage.
+
<div id="Extra Idiom">
|-align="left"
+
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
|'''[[Chaos:_Avaos_L-Z#Lend_Luck|Lend Luck]]:''' Get a luck bonus on saves. / Fail a save. <=> Others get a bonus on that save.
+
! style="background:#855E42;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">EXTRA IDIOM [Chaotic]</font></div>
|-align="left"  
+
|-style="background:white;" align="left"  
|'''Reflection:''' Gain a +2 deflection bonus to AC. / Hit by a ray effect. => Ray effect instead affects a random target.
+
|Your breadth of knowledge of chaos is expansive.
|-align="left"  
+
|'''[[Chaos:_Avaos_L-Z#Right_Behind_You|Right Behind You]]:''' Gain a bonus to Perception. / Creature says your name. <=> Teleport to be adjacent to that creature.
+
|-align="left"  
+
|'''Self-Expression:''' Lie even if effects would prevent doing so. / ---
+
|-align="left"  
+
|'''Splinter:''' --- / Your weapon is sundered. <=> Adjacent creature is blinded temporarily.
+
|-align="left"
+
|'''[[Chaos:_Avaos_L-Z#Surprise|Surprise]]:''' Gain sneak attack. / Become flanked. => Gain improved uncanny dodge.
+
|-align="left"
+
|'''[[Chaos:_Avaos_L-Z#This_is_Bat_Country|This is Bat Country]]:''' Frighten a creature. / Illusion effect. => Can interact with a known illusion as though it were real.
+
|-align="left"  
+
|'''[[Chaos:_Avaos_L-Z#Thunderstrike|Thunderstrike]]:''' --- / An electricity effect occurs. => The effect occurs again.
+
|-align="left"  
+
|'''[[Chaos:_Avaos_L-Z#Uncomfortably_Energetic|Uncomfortably Energetic]]:''' Gain ''haste'', but with drawbacks. / Creature is ''hasted''. <=> Creature suffers penalties to finesse- and social-based checks.
+
 
|-align="left"  
 
|-align="left"  
|'''[[Chaos:_Avaos_L-Z#Unexpected_Angle|Unexpected Angle]]:''' Restrictions on moving loosen. / Creature charges you. => Free 5-foot step.
+
|'''Prerequisites:''' Anarchist, access to five or fewer idioms.
 
|-align="left"  
 
|-align="left"  
|'''Watch the Sharp End:''' --- / Disarmed. <=> Free attack with that weapon.
+
|'''Benefit:''' You gain access to another chaotic idiom of your choice. You can take this feat multiple times; its effect stacks.
 
|}
 
|}
 
</div>
 
</div>
Line 261: Line 538:
 
&nbsp;
 
&nbsp;
  
==Greater Avaos==
+
<div id="Extra Trigger">
<div id="Gtr">
+
 
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
 
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
! style="background:#733D1A;" align="left"|<div style="margin-left:0px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">Greater Avaos</font></div>
+
! style="background:#855E42;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">EXTRA TRIGGER [Chaotic]</font></div>
 
|-style="background:white;" align="left"  
 
|-style="background:white;" align="left"  
|'''[[Chaos:_Avaos_A-K#20_Cooler|20% Cooler]]:''' Make an item more useful. / A Force effect occurs. => Intensify the effect.
+
|You are ''so'' triggered right now.
 
|-align="left"  
 
|-align="left"  
|'''[[Chaos:_Avaos_A-K#Big-Lipped_Alligator_Moment|Big-Lipped Alligator Moment]]:''' Summon a creature inappropriate to current terrain. / ---
+
|'''Prerequisites:''' Anarchist.
 
|-align="left"  
 
|-align="left"  
|'''[[Chaos:_Avaos_A-K#Chaostouch|Chaostouch]]:''' Touch deals Wisdom damage. / Creature reads your mind. <=> Creature becomes ''confused''.
+
|'''Benefit:''' You have an additional ''trigger slot''. You can take this feat multiple times; its effect stacks.
|-align="left"
+
|'''[[Chaos:_Avaos_A-K#Chaotic_Energy|Chaotic Energy]]:''' Half of damage you produce is chaotic. / Hit by energy type. => Change the energy's type.
+
|-align="left"
+
|'''Coin Flip:''' --- / Target makes a roll against a DC. => Target has 50% chance to succeed.
+
|-align="left"
+
|'''Disrupt Remembrance:''' Interrupt blue and temporal effects. / ---
+
|-align="left"
+
|'''[[Chaos:_Avaos_A-K#Door_to_Nowhere|Door to Nowhere]]:''' Find a passage through solid material. / Door is opened => Door leads nowhere.
+
|-align="left"
+
|'''[[Chaos:_Avaos_A-K#Double_Rainbow|Double Rainbow]]:''' ''Fascinate'' a creature. / Pattern effect. => Apply a meta feat to the effect.
+
|-align="left"
+
|'''[[Chaos:_Avaos_A-K#Entropic_Reversal|Entropic Reversal]]:''' --- / A creature is healed. <=> That creature is harmed instead.
+
|-align="left"
+
|'''Equivalent Exchange:''' --- / Conjuration effect. <=> Random creature nearby blinks out.
+
|-align="left"
+
|'''[[Chaos:_Avaos_A-K#Karma|Karma]]:''' Take 10 on all rolls. / Roll a natural 1 now. <=> Get a natural 20 for later.
+
|-align="left"
+
|'''[[Chaos:_Avaos_L-Z#Miss_the_Ground|Miss the Ground]]:''' --- / Hit the ground from falling. => Fly.
+
|-align="left"
+
|'''[[Chaos:_Avaos_L-Z#My_Time|My Time]]:''' Ignore the initiative order. / Your initiative is changed. <=> Gain a move action now.
+
|-align="left"
+
|'''[[Chaos:_Avaos_L-Z#|Not Lupus]]:''' Gain bonuses on saves against negative status effects. / Gain a status effect. <=> Gain a lesser version of a status effect.
+
|-align="left"
+
|'''[[Chaos:_Avaos_L-Z#Out_of_Sight|Out of Sight]]:''' Gain limited invisibility. / Affected by teleportation effect. => Go invisible instead.
+
|-align="left"
+
|'''[[Chaos:_Avaos_L-Z#Shell_Game|Shell Game]]:''' --- / Conjuration effect. <=> Illusion effect.
+
|-align="left"
+
|'''[[Chaos:_Avaos_L-Z#Spatial_Jump|Spatial Jump]]:''' Travel through space in a random direction. / Teleport effect. => Modify the chances of failure.
+
|-align="left"
+
|'''What's This Button Do:''' --- / Interact with an item for the first time. => Gain a bonus on first check made to manipulate it in some fashion.
+
|-align="left"
+
|'''[[Chaos:_Avaos_L-Z#Will_It_Blend|Will It Blend]]:''' Create a cyclone of whirling blades. / ---
+
 
|}
 
|}
 
</div>
 
</div>
Line 308: Line 552:
 
&nbsp;
 
&nbsp;
  
==Overwhelming Avaos==
+
<div id="Rebel">
<div id="Ovr">
+
 
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
 
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
! style="background:#733D1A;" align="left"|<div style="margin-left:0px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">Overwhelming Avaos</font></div>
+
! style="background:#855E42;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">REBEL [Job]</font></div>
 
|-style="background:white;" align="left"  
 
|-style="background:white;" align="left"  
|'''[[Chaos:_Avaos_A-K#Butterfly_Effect|Butterfly Effect]]:''' --- / An avao would be triggered. => Trigger any avao.
+
|You don't have a cause.
 
|-align="left"  
 
|-align="left"  
|'''[[Chaos:_Avaos_A-K#Chaos|Chaos]]:''' As per ''wand of wonder''. / ---
+
|'''Prerequisites:''' No levels in an anarchist class.
 
|-align="left"  
 
|-align="left"  
|'''Chasm:''' Split the earth. / Get tripped or bullrushed into a wall. => Split the surface of what you fell into.
+
|'''Benefit:''' You gain access to a single chaotic idiom, and learn two subtle whims of your choice from that idiom. You can have one ''trigger'' at a time, have a ''max deck size'' of 4, and a ''max hand size'' of 1.
 
|-align="left"  
 
|-align="left"  
|'''[[Chaos:_Avaos_A-K#Destabilize_Time|Destabilize Time]]:''' Delay onset of negative effects. / Random roll is made. => Resolve roll later.
+
|'''Special:''' If you take a level in any anarchist class, you must immediately retrain this feat; the new feat cannot be a [Job] feat.
|-align="left"
+
|'''[[Chaos:_Avaos_A-K#Disrupt_Force|Disrupt Force]]:''' Interrupt Force effects. / Force effect => Attempt to counter that effect.
+
|-align="left"
+
|'''[[Chaos:_Avaos_L-Z#My_Rules|My Rules]]:''' Change the laws of physics. / Make a statement. => Make it true.
+
|-align="left"
+
|'''No Luck:''' Target creature obeys the bell curve. / Critically fail a roll. => Take 10 on future roll.
+
|-align="left"
+
|'''[[Chaos:_Avaos_L-Z#Noncausa|Noncausa]]:''' Creature becomes a noncauser for a short time. / ---
+
|-align="left"
+
|'''[[Chaos:_Avaos_L-Z#Pandemonium|Pandemonium]]:''' Creatures are no longer considered enemies or allies. / Change an ally-or-enemy effect's targets. / Negate an effect's target change.
+
|-align="left"
+
|'''[[Chaos:_Avaos_L-Z#Ripple_Effect|Ripple Effect]]:''' --- / An avao was triggered last turn. => Trigger two avaos this turn.
+
|-align="left"
+
|'''Weird:''' --- / Affected by something. => Suffer a different but related random effect.
+
|-align="left"
+
|'''[[Chaos:_Avaos_L-Z#Uncertainty|Uncertainty]]:''' Gain concealment. / Die. => Act like you're not dead.
+
 
|}
 
|}
 
</div>
 
</div>
Line 341: Line 568:
 
&nbsp;
 
&nbsp;
  
=Feats=
+
<div id="Unlock_Inconceivable">
The following are a selection of feats that are relevant to anarchs.
+
 
+
&nbsp;
+
 
+
<div id="Avao_Focus">
+
 
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
 
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
! style="background:#733D1A;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">AVAO FOCUS [Entropic]</font></div>
+
! style="background:#B8A191;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">UNLOCK INCONCEIVABLE [Chaotic, Epic]</font></div>
 
|-style="background:white;" align="left"  
 
|-style="background:white;" align="left"  
|Your avaos are particularly strong in chaotic power.  
+
|You have unlocked the secrets of a whim that lies outside the traditional scales of power.
 
|-align="left"  
 
|-align="left"  
|'''Prerequisites:''' Access to at least subtle avaos.
+
|'''Prerequisites:''' Anarchist, ability to effect at least one overwhelming whim, 21st+ level.
 
|-align="left"  
 
|-align="left"  
|'''Benefit:''' Increase the Saving Throw DC of all your avaos by +1. You can take this feat multiple times; its effect stacks.
+
|'''Benefit:''' You can learn one ''inconceivable whim'' of your choice from an idiom you can access. You can take this feat multiple times; each time, you can select a new ''inconceivable whim'' to learn.
 
|}
 
|}
 
</div>
 
</div>
Line 360: Line 582:
 
&nbsp;
 
&nbsp;
  
<div id="Chaotic_Flow">
+
<div id="Variable Deck Size">
 
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
 
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
! style="background:#733D1A;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">CHAOTIC FLOW [Entropic]</font></div>
+
! style="background:#855E42;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">VARIABLE DECK SIZE [Chaotic]</font></div>
 
|-style="background:white;" align="left"  
 
|-style="background:white;" align="left"  
|You have attuned yourself to one particular aspect of chaos, making it come to you easier.
+
|You can control your whims easier.
|-align="left"
+
|'''Prerequisites:''' Access to at least lesser avaos.
+
 
|-align="left"  
 
|-align="left"  
|'''Benefit:''' Choose one avao with a causal and/or precausal use. Reduce the number of trigger slots required to use that avao by 1, to a minimum of half the normal required trigger slot expenditure.
+
|'''Prerequisites:''' Anarchist.
 
|-align="left"  
 
|-align="left"  
|'''Special:''' You can take this feat multiple times. Each time you do, you can choose the same avao, reducing its trigger slot requirement by 1, or choose another avao.
+
|'''Benefit:''' Your ''max deck size'' becomes a range. You can have one fewer, or one additional, whim in your ''deck''. You can take this feat multiple times; its effect stacks.
 
|}
 
|}
 
</div>
 
</div>
Line 376: Line 596:
 
&nbsp;
 
&nbsp;
  
<div id="Epic_Avaos">
+
<div id="Whim Focus">
 
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
 
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
! style="background:#733D1A;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">EPIC AVAOS [Epic, Entropic]</font></div>
+
! style="background:#855E42;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">WHIM FOCUS [Chaotic]</font></div>
 
|-style="background:white;" align="left"  
 
|-style="background:white;" align="left"  
|Your understanding of chaos transcends mortal bounds.
+
|Your applications of some chaotic powers are harder to resist.
 
|-align="left"  
 
|-align="left"  
|'''Prerequisites:''' Access to overwhelming avaos, anarchist level 21st+.
+
|'''Prerequisites:''' Anarchist.
 
|-align="left"  
 
|-align="left"  
|'''Benefit:''' You gain an additional active overwhelming avao slot. You can take this feat multiple times.
+
|'''Benefit:''' Choose a chaotic idiom you can access. You gain a +2 feat bonus on ''chaotic attacks'' with whims of that idiom. You can take this feat multiple times; each time you do, select an idiom you can access for which you have not taken this feat.  
 
|}
 
|}
 
</div>
 
</div>
Line 390: Line 610:
 
&nbsp;
 
&nbsp;
  
<div id="Extra_Active_Slot">
+
<div id="Whim Knowledge">
 
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
 
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
! style="background:#733D1A;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">EXTRA ACTIVE SLOT [Entropic]</font></div>
+
! style="background:#855E42;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">WHIM KNOWLEDGE [Chaotic]</font></div>
 
|-style="background:white;" align="left"  
 
|-style="background:white;" align="left"  
|You are more capable than others in unbinding chaotic effects from their causes.  
+
|You have investigated the complexities of chaos deeper than your peers.
 
|-align="left"  
 
|-align="left"  
|'''Prerequisites:''' Access to lesser avaos.  
+
|'''Prerequisites:''' Anarchist.
 
|-align="left"  
 
|-align="left"  
|'''Benefit:''' You gain an additional active avao slot for a single grade, up to one lower than the highest grade you can access. You can take this feat multiple times.
+
|'''Benefit:''' You gain knowledge of two additional whims of any grade you can access, of any idiom you can access.
 
|}
 
|}
 
</div>
 
</div>
Line 404: Line 624:
 
&nbsp;
 
&nbsp;
  
<div id="Extra_Trigger_Slot">
+
<div id="Whim Mastery">
 
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
 
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
! style="background:#733D1A;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">EXTRA TRIGGER SLOT [Entropic]</font></div>
+
! style="background:#855E42;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">WHIM MASTERY [Chaotic]</font></div>
 
|-style="background:white;" align="left"  
 
|-style="background:white;" align="left"  
|You are closer to chaos than others, allowing you to call upon it more often.  
+
|Your familiarity with certain applications of chaos allows you to call upon them more often.
 
|-align="left"  
 
|-align="left"  
|'''Prerequisites:''' Access to at least subtle avaos.
+
|'''Prerequisites:''' Anarchist.
 
|-align="left"  
 
|-align="left"  
|'''Benefit:''' You gain an additional trigger slot.  
+
|'''Benefit:''' Choose a number of whims equal to your Bravery modifier (min 1). You can have up to two additional copies of those whims in your ''deck''.
 
|-align="left"  
 
|-align="left"  
|'''Special:''' You can take this feat multiple times. Each time you do, you gain an additional trigger slot for each time you have previously taken this feat.
+
|'''Special:''' You can take this feat multiple times. Each time you do, you can select new whims, or whims you have already selected with this feat; its effect stacks.
 
|}
 
|}
 
</div>
 
</div>
  
 
&nbsp;
 
&nbsp;
 +
 +
=Design Notes=
 +
Complete overhaul. t20 v3... I mean, v4.
 +
 +
{{Class_Breadcrumb}}
  
 
[[category:Mechanics]]
 
[[category:Mechanics]]
 
[[category:Base Classes]]
 
[[category:Base Classes]]
 
[[category:Chaos]]
 
[[category:Chaos]]

Latest revision as of 08:46, 13 February 2018

The Anarch
  Anarchy
Level Special Deck Size Max Hand Size Max Grade Idioms Whims Known
1 Fudge 7 2 Subtle 1 4
2 Stack the Deck 8 2 Subtle 1 6
3   9 2 Subtle 2 7
4 Stack the Deck 9 3 Lesser 2 8
5   10 3 Lesser 2 10
6 Stack the Deck 11 3 Lesser 2 11
7   12 3 Lesser 3 12
8 Stack the Deck 12 4 Lesser 3 14
9   13 4 Greater 3 15
10 Anarch Talent 14 4 Greater 3 16
11   15 5 Greater 4 18
12 Anarch Talent 15 5 Greater 4 19
13   16 5 Greater 4 20
14 Anarch Talent 17 5 Greater 4 22
15   18 6 Greater 5 23
16 Anarch Talent 18 6 Overwhelming 5 24
17   19 6 Overwhelming 5 26
18 Anarch Talent 20 7 Overwhelming 5 27
19   21 7 Overwhelming 6 28
20 Anarch Talent 21 7 Overwhelming 6 30

 

Anarch

Edward, iconic anarch
"Throw out logic and do the impossible!"

The term "chaos" has many meanings: freedom, randomness, entropy, discord, uncertainty. These concepts are all very disparate from one another, their only commonality that they refuse to play by the rules that most sensible individuals think they should. Freedom fights against tyranny and oppression; randomness fights against societal expectations; entropy resists the procession of time and even continuation of life itself; discord rebels against the notion that there must be agreement; and uncertainty is what makes the notion of free will possible.

Anarchy - and the anarchs who practice it - is the combination of all of these concepts into one nonsensical whole. Tapping into the force of Chaos is to tap into unpredictability itself, and even the anarch is uncertain what powers it will grant him. Through tuning himself to the factors that Chaos rages against, the anarch gains abilities that are linked to those concepts, but only tangentially and briefly: in essence, the anarch simply reacts in ways that should not be possible. Yet it is the realm of impossibility with which anarchs work, and they laugh in the face of anyone who claims that what they do should not be possible: after all, those who do so are simply sheep, content to live in a reality filled with rules and regulations, from the pettiest despot's heavy taxation to the rules of time itself.

The anarch wants to break everyone free of the shackles of sense and rules, to smash the system and make everyone free... or sometimes, to use their powers to subvert the system to make it work for their own ends. Chaos cares not one whit what an individual anarch seeks to do, and distributes its power both fairly and unfairly.

Game Rule Information

Anarchs have the following game statistics.

Force Alignment: Chaos.

Force Resistances: UO 5 + level, TO 5 + level.

Abilities: Luck and Bravery are most important for an anarch. Luck allows him to access whims - expressions of Chaotic power - while Bravery allows him to use them when he sees fit.

Starting Age: Simple.

T20

Hit Points at 1st Level: 5 + Con score.
Hit Points at Each Additional Level: 5 + Con modifier.
Healing Surges: 6 + Con modifier.
Defenses: Fort +0; Ref +2; Will +2; Det +4.

Pathfinder

Hit Die: d6.
BAB: Poor.
Saving Throws: Fort (Poor); Ref (Good); Will (Good).
Skill Points: 4 + Int modifier.
Class Skills: Acrobatics (Dex), Bluff (Cha), Craft (Int), Disable Device (Dex), Escape Artist (Dex), Fly (Dex), Knowledge (chaos) (Int), Perception (Wis), Sleight of Hand (Dex), Spellcraft (Int), Use Magic Device (Cha).

Class Features

All of the following are class features of the anarch.

Proficiencies

Weapons: Any three.

Armor: Light, mystic.

Implements: Coins, Dice.

Anarchy

The anarch's ability to call upon Chaos is known as anarchy. Individual abilities of Chaos are known as whims and are grouped into idioms, which are particular applications of Chaotic power.

 

Chaotic Idioms
Idiom Description
Discord Where there is disharmony, there is chaos - and so you sow the seeds of distrust and danger.
Dynamics It's said that all of existence is governed not just by physics, but by something even greater. This idiom teaches you how to twist, bend, and eventually break those rules.
Entropy All good things must end, and you know how to manipulate that process.
Freedom You seek to become unshackled from the rules not just of society, but of reality itself.
Random To be unpredictable is to be powerful... or whatever else suits your fancy at this moment.
Uncertainty True knowledge is impossible, and you manipulate that notion to its breaking point.

 

As events occur around the anarch, some of them trigger his Chaotic abilities. An anarch has a number of triggers equal to the number of idioms he would have access to at his class level, even if he has access to fewer or more idioms. You select triggers from the trigger lists of idioms you can access; you can change your trigger selection with a short rest.

Whim Grades
Grade Minimum Luck
Subtle 10
Lesser 13
Greater 16
Overwhelming 20
Inconceivable 23

To access his powers, an anarch builds a deck out of the whims to which he has access. You can have up to four copies of the same whim in your deck, but the number of whims in the deck must precisely match the number on the class table, above, for your level. You can change out the whims in your deck with a long rest. Whims are placed in a deck in a random order.

When a trigger occurs - when you are triggered - you must draw the indicated number of whims from your deck; the exception is if you (and only you) decide to use a reaction instead, which forfeits your draw. At the end of each of your turns, if you have more whims than your max hand size, you must discard whims until you have a number of whims equal to your max hand size. Discarded whims go into your discard pile.

If at any time your deck is empty, you reshuffle: refill your deck with all whims from your discard pile at random.

When you effect a whim, you remove it from your hand and put it in your discard pile. If you have not been triggered within the last five minutes, you automatically discard your entire hand and reshuffle.

To use any given whim, the anarch must meet its minimum Luck score, per the table on the right.

When not in a combat or stressful situation, the anarch can use any whim in his deck with a few moments' worth of "screwing around."

The anarch begins with four known whims. He gains knowledge of additional whims each level, as per the class table, above. At fourth level and every four levels after, he can trade out up to two whims for new whims from any idiom he can access.

The anarch's key ability for his chaotic attacks is his Luck.

Fudge

When things happen that you don't like, you do what any self-respecting anarchist would do: you cheat.

Whenever the result of a d20 roll is made that you do not like, be it a roll made by a player or the GM, you can spend an action point to force a reroll. The results of the second roll stand, and cannot be further modified by this ability.

Stack the Deck

An anarch learns how to twist fate, luck, and the general tendencies of the universe to his favor. At 2nd level, and every two levels after until 10th, you can choose one of the following abilities. Unless otherwise specified, each ability can only be taken once.

▶ Paradoxical

Silly things like the causal chain is of no concern for an anarch.

Whenever you are triggered but instead use a whim to negate the trigger, you can draw as though the original trigger were still in effect. In this context, "negating" the trigger means taking an action such that the triggering action would not have originally triggered you.

▶ Feat

You can take a feat whose prerequisites you meet.

You can select this option multiple times.

Anarch Talent

At tenth level, and every two levels thereafter, the anarch's ability to bend reality to his whim improves. He may select one of the following talents.

▶ Trick Cards

You can choose another stack the deck ability.

▶ Feat

You can take a feat whose prerequisites you meet.

You can select this option multiple times.

Whims

The following are anarch whims, ordered by idiom, then by grade. Also in this section are anarch triggers.

Triggers

Each of the listed triggers has a maximum range of Medium (100 feet) - that is, you must be within that range of the creature or effect in question in order for you to benefit from being triggered.

 

Anarch Triggers
Trigger Draw
A creature attacks one of it's allies. 3
A creature gains the confusion ailment. 3
A creature gains the invisible, malice, or fade status. 3
A creature's Force Resistance negates an effect. 2
A status ailment is negated or removed. 2
An effect is countered. 3
You are triggered (this effect cannot trigger itself). 1
You deal damage to an ally. 2
You opt not to spend a healing surge when an effect would allow you to do so. 3
You roll a 10 or higher on a d20. 1
You roll a 9 or lower on a d20. 2
You spend an action point. 2
You take damage. 2
Your Determination is targeted. 1
Your Fortitude is targeted. 1
Your Initiative is changed. 3
Your Reflex is targeted. 1
Your Will is targeted. 1

 

Discord Idiom

Subtle Discord Whims
Whim Name Action Effect
Attraction Standard Target has an attraction you specify.
Aversion Standard Target has an aversion you specify.
Backstab Standard Target makes a basic attack against a creature of your choice.
Compulsion Standard Compel subject to follow a specific course of action.
Distract Standard Target suffers penalties to Perception checks, Initiative.
Empathic Projection Standard Alter the target's mood.
Ghost Sound Standard Create an illusory sound.
Judge Standard Learn the target's emotions, surface thoughts, and ethos.
Sense Minds Standard Detect non-mindless creatures with pinpoint accuracy.
Ventriloquism Standard Throw your voice.

 

Dynamics Idiom

Subtle Dynamic Whims
Whim Name Action Effect
Cheat Free Draw two whims.
Cocked Die Reaction Target can reroll a d20.
Forge Damage Reaction Take half damage from an attack or effect.
Forget Stacking Rules Reaction Target effect that grants a typed bonus grants a stacking untyped bonus instead.
Fudge Reaction Target gains +2 power bonus to a d20 roll.
Lucky Break Reaction When target spends an action point, target gains a temporary action point.
Mark It Zero Reaction Reduce a bonus or penalty to 0.
Nudge Mini Standard Slide a creature up to 20 feet.
Read the Monster Entry Standard Gain libra.
Tabletalk Standard You and allies gain telepathy, but only with each other.

 

Lesser Dynamic Whims
Whim Name Action Effect
Confuse the Minis Standard Switch a number of creatures' positions.
Forget Status Standard Remove a status effect from a creature.
Loaded Dice Reaction Target gains a +4 power bonus to a d20 roll.
Lose Mini Standard Target becomes invisible for a short time.
Party Loot Standard Gain the benefits of an ally's force item.
Pencil Death Standard Target has no maximum hit points.
Read the Module 10 minutes Ask the GM questions about the current adventure.
Screen Peek Standard Remove invisible from creatures and objects in area, learn all creatures' locations.

 

Entropy Idiom

Subtle Entropy Whims
Whim Name Action Effect
Bane Standard Target suffers a -2 power penalty to d20 rolls and defenses.
Breach Standard Force open a stuck or locked door or similar closure.
Cloud Mind Standard Erase knowledge of your presence from a creature's mind.
Corrode Standard Deal potency 6 acid damage to an object.
Decelerate Standard Reduce one creature's Initiative.
Disable Standard Target incorrectly believes they are disabled.
Entropic Shield Standard Ranged physical attacks and rays have a 20% chance to miss you.
Reciprocity Reaction When you take damage, make the source take half that damage.
Lapse Standard Reduce the duration of an effect or status.
Sluggishness Standard Target gains hobbled.

 

Freedom Idiom

Subtle Freedom Whims
Whim Name Action Effect
Burst Swift Gain a power bonus to your movement speed for a short time.
Conceal Thoughts Standard Hide your mind and conceal your motives from others.
Converse Standard You can communicate with intelligent creatures.
Deny Gravity Standard You gain float.
Empty Mind Reaction Gain a bonus to your Will defense against one effect.
Equilibrium Standard You can walk on non-solid surfaces for a short time.
False Future Standard Mislead destiny, causing a creature to act on false information.
Escape Move You can teleport a short distance.
Nimble Moves Standard Target can ignore difficult terrain, is resistant to being grabbed.
Suppress Compulsion Standard Attempt to momentarily free a creature from mind control.

 

Random Idiom

Subtle Random Whims
Whim Name Action Effect
Big-Lipped Alligator Moment Standard Summon a creature inappropriate to the current terrain to fight for you or otherwise do your bidding.
Chaos Seed Standard Target gains a random status effect.
Confuse Standard Target gains confused for 1 round.
Double Rainbow Standard Temporarily fascinate creatures.
Gamble With Life Reaction When a creature makes a death save, change their chances.
How Does It Work Standard You react randomly to a chosen energy type.
Luck Reaction When you fail a roll, you gain a temporary action point.
Shoutout Reaction Deal potency 6 sonic damage in a cone in reaction to being silenced or muted.
Unpredictable Moves Reaction Gain a +5 power bonus to Reflex against an area attack.
Wild Surge Reaction Randomly increase or decrease the power of a Force effect.

 

Uncertainty Idiom

Subtle Uncertainty Whims
Whim Name Action Effect
Clown Car Standard You can share space with friendly creatures, ignore squeezing penalties for being in small spaces.
Deceit Reaction A lie you tell registers as truth.
Incorrect Reaction A statement made by someone else registers as false.
Jink Reaction Target suffers a -5 penalty to Reflex against one attack or effect.
Light Delay Standard You gain a 10% miss chance for a short time.
Mistrust Standard Target is not considered an ally or willing by any creature for a brief time.
Not Yet Reaction You can delay a negative effect until your next turn.
Random Spark Reaction You interact with Forces as though you were a member of a different Force.
Skew Standard Target gains a +2 power bonus or suffers a -2 power penalty to all d20 rolls for a brief time.
Vanish Standard Target becomes invisible until the end of your next turn.

 

Feats

The following are a selection of feats that are relevant to anarchs.

 

BIGGER HAND SIZE [Chaotic]
You can hang on to more chaotic power than others.
Prerequisites: Anarchist.
Benefit: Your max hand size increases by one. You can take this feat multiple times; its effect stacks.

 

EXTEND WHIM [Metawhim]
You can make a whim last longer than normal.
Prerequisites: Anarchist.
Benefit: An extended whim increases its duration by one step. A whim with a duration of concentration, instant, or permanent is not affected by this feat.
Cost: Discard one whim.

 

EXTRA IDIOM [Chaotic]
Your breadth of knowledge of chaos is expansive.
Prerequisites: Anarchist, access to five or fewer idioms.
Benefit: You gain access to another chaotic idiom of your choice. You can take this feat multiple times; its effect stacks.

 

EXTRA TRIGGER [Chaotic]
You are so triggered right now.
Prerequisites: Anarchist.
Benefit: You have an additional trigger slot. You can take this feat multiple times; its effect stacks.

 

REBEL [Job]
You don't have a cause.
Prerequisites: No levels in an anarchist class.
Benefit: You gain access to a single chaotic idiom, and learn two subtle whims of your choice from that idiom. You can have one trigger at a time, have a max deck size of 4, and a max hand size of 1.
Special: If you take a level in any anarchist class, you must immediately retrain this feat; the new feat cannot be a [Job] feat.

 

UNLOCK INCONCEIVABLE [Chaotic, Epic]
You have unlocked the secrets of a whim that lies outside the traditional scales of power.
Prerequisites: Anarchist, ability to effect at least one overwhelming whim, 21st+ level.
Benefit: You can learn one inconceivable whim of your choice from an idiom you can access. You can take this feat multiple times; each time, you can select a new inconceivable whim to learn.

 

VARIABLE DECK SIZE [Chaotic]
You can control your whims easier.
Prerequisites: Anarchist.
Benefit: Your max deck size becomes a range. You can have one fewer, or one additional, whim in your deck. You can take this feat multiple times; its effect stacks.

 

WHIM FOCUS [Chaotic]
Your applications of some chaotic powers are harder to resist.
Prerequisites: Anarchist.
Benefit: Choose a chaotic idiom you can access. You gain a +2 feat bonus on chaotic attacks with whims of that idiom. You can take this feat multiple times; each time you do, select an idiom you can access for which you have not taken this feat.

 

WHIM KNOWLEDGE [Chaotic]
You have investigated the complexities of chaos deeper than your peers.
Prerequisites: Anarchist.
Benefit: You gain knowledge of two additional whims of any grade you can access, of any idiom you can access.

 

WHIM MASTERY [Chaotic]
Your familiarity with certain applications of chaos allows you to call upon them more often.
Prerequisites: Anarchist.
Benefit: Choose a number of whims equal to your Bravery modifier (min 1). You can have up to two additional copies of those whims in your deck.
Special: You can take this feat multiple times. Each time you do, you can select new whims, or whims you have already selected with this feat; its effect stacks.

 

Design Notes

Complete overhaul. t20 v3... I mean, v4.


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