Difference between revisions of "Psionics: Ratiovitality Power List"
From Trinity Wiki
GnomeWorks (Talk | contribs) |
GnomeWorks (Talk | contribs) |
||
Line 142: | Line 142: | ||
|-align="left" | |-align="left" | ||
|'''Augmentation ('''14 PP'''):''' Gain an additional standard action on each of your turns. | |'''Augmentation ('''14 PP'''):''' Gain an additional standard action on each of your turns. | ||
+ | |} | ||
+ | |-align="left" | ||
+ | | | ||
+ | |} | ||
+ | </div> | ||
+ | |||
+ | | ||
+ | |||
+ | <div id="Body_Control"> | ||
+ | {|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;" | ||
+ | ! style="background:#7D26CD;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">BODY CONTROL</font></div> | ||
+ | |-style="background:white;" align="left" | ||
+ | |'''Classes:''' [[Class:_Psionicist|Psi]] | ||
+ | |- align="left" | ||
+ | |'''Discipline:''' Ratiovitality [Biofeedback] | ||
+ | |- align="left" | ||
+ | |'''Activation Time:''' Standard action | ||
+ | |- align="left" | ||
+ | |'''Range:''' Personal | ||
+ | |- align="left" | ||
+ | |'''Target:''' You | ||
+ | |- align="left" | ||
+ | |'''Duration:''' Concentration | ||
+ | |- align="left" | ||
+ | |'''Saving Throw:''' None | ||
+ | |- align="left" | ||
+ | |'''Psionic Resistance:''' Yes | ||
+ | |-align="left" | ||
+ | |''You can control the entirety of your body, melding it into that of another.'' | ||
+ | |-align="left" | ||
+ | |When you are using ''biofeedback'', you may activate this power. If you do, you gain the ability to meld yourself into the body of another creature, or another creature into yours. As your knowledge of this power progresses, the resulting fusion gains the abilities of both yourself and the target, and you can eventually divide yourself into two disparate bodies. | ||
+ | |-align="left" | ||
+ | | | ||
+ | |-align="left" | ||
+ | | | ||
+ | {|class="collapsible" align="center" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:95%; font-family:verdana;" | ||
+ | ! style="background:#AD8BDD;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:12px; font-family:tahoma;">DEVOTION</font></div> | ||
+ | |-style="background:white;" align="left" | ||
+ | |As part of manifesting this power, you must touch a creature. The creature must be willing to be affected by this power. | ||
+ | |-align="left" | ||
+ | |You meld into the touched creature, psionically fusing with their form. At the time of manifesting, it is decided if you or the creature touched are the host and the other is the passenger. While fused, the passenger is dormant and unaware; if you are the passenger, the only action you can take is to maintain your ''biofeedback'' power. Any other effects that were on the passenger do not affect the host, and vice versa, while the power is in effect. The passenger does not need to eat, drink, or sleep, has no concept of time, and is not aware of surroundings or anything that occurs to the host. The host can discharge the passenger as a standard action that does not provoke attacks of opportunity. If the host is killed or the power ends, the passenger is immediately discharged adjacent to the host (or the host's last location for effects such as disintegration). You cannot be under the effect of hidden body and fusion at the same time. | ||
+ | |-align="left" | ||
+ | |'''Augmentation ('''4 PP'''):''' The passenger is aware of everything the host is aware of, although the passenger can still take no actions while fused. | ||
+ | |} | ||
+ | |-align="left" | ||
+ | | | ||
+ | |-align="left" | ||
+ | | | ||
+ | {|class="collapsible" align="center" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:95%; font-family:verdana;" | ||
+ | ! style="background:#AD8BDD;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:12px; font-family:tahoma;">SCIENCE</font></div> | ||
+ | |-style="background:white;" align="left" | ||
+ | |As part of manifesting this power, you must touch a creature. The creature must be willing to be affected by this power. | ||
+ | |-align="left" | ||
+ | |You and another willing, corporeal, living creature of the same or smaller size fuse into one being. As the manifester, you control the actions of the fused being. However, you can give up this control to the other creature. Once you give up control, you cannot regain it unless the other creature relinquishes it. | ||
+ | |-align="left" | ||
+ | |The fused being has your current hit points plus the other creature’s current hit points. The fused being possesses all the class features of both creatures, such as maneuvers, powers, spells, and the like. Likewise, all feats, racial abilities, and class features are pooled (if both creatures have the same ability, the fused being gains it only once). For each of the six ability scores, the fused being’s score is the higher of yours and the other creature’s, and the fused being also has the higher Hit Dice or manifester level — this effectively means the fused being uses the better saving throws, attack bonus, and skill modifiers of either member, and it manifests powers at the higher of the manifester levels that you or the other creature possessed before becoming fused. | ||
+ | |-align="left" | ||
+ | |You decide what equipment is absorbed into the fused being and what equipment remains available for use. These fused items are restored once the power ends. | ||
+ | |-align="left" | ||
+ | |When the power ends, the fused being separates. The other creature appears in an area adjacent to you that you determine. If separation occurs in a cramped space, the other creature is expelled through the Astral Plane, finally coming to rest materially in the nearest empty space and taking 1d6 points of damage for each 10 feet of solid material passed through. | ||
+ | |-align="left" | ||
+ | |Damage taken by the fused being is split evenly between you and the other creature when the power ends. You do not leave the fusion with more hit points than you entered it with, unless you were damaged prior to the fusion and the fused being was subsequently healed. In a like manner, the fused being’s remaining power points are split between you and the other creature (you can leave with more points than you entered with, as long as you don’t exceed the maximum power points for your level and ability score). Ability damage and negative levels are also split between you and the other creature. (If an odd number of negative levels or ability score reductions must be split, you decide whether you or the other creature receives the additional loss.) | ||
+ | |-align="left" | ||
+ | |If a fused being is killed, it separates into its constituent creatures, both of which are also [[D20_Mechanic:_Status_Effects#Dead|dead]].\ | ||
+ | |} | ||
+ | |-align="left" | ||
+ | | | ||
+ | |-align="left" | ||
+ | | | ||
+ | {|class="collapsible" align="center" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:95%; font-family:verdana;" | ||
+ | ! style="background:#AD8BDD;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:12px; font-family:tahoma;">ART</font></div> | ||
+ | |-style="background:white;" align="left" | ||
+ | |You can divide yourself, creating a duplicate that comes into existence 5 feet away. Your duplicate thinks and acts exactly as you do and follows your orders, although it will not do anything you wouldn’t do yourself. Your duplicate has all your abilities but none of your Force-aligned equipment (it does possess a duplicate of all your mundane equipment, clothing, armor, and implements, as well as mundane versions of any Force-aligned equipment you have). You and your duplicate evenly split your power points, your remaining usages of pertinent special abilities for the day, and so on. Your duplicate has all other physical traits you had at the time you manifest this power. Powers, spells, or other effects affecting you when you manifest this power do not transfer to your duplicate. Your duplicate has the same number of hit points you did at the time this power was manifested. | ||
+ | |-align="left" | ||
+ | |When the duration expires or when you dismiss the power, you and your duplicate rejoin, no matter how far from each other you are. You gain back any power points the duplicate has not spent. At the time of rejoining, your hit points become the average between the current hit points of you and your duplicate. This could potentially leave you with negative hit points, but it can’t reduce your hit points so low as to kill you when the duration ends. | ||
+ | |-align="left" | ||
+ | |If your duplicate dies before the duration expires, no rejoining occurs, and you gain one negative level and are sickened for ten minutes. If you die, your duplicate remains in existence and is sickened for ten minutes, and is for all intents you. | ||
+ | |-align="left" | ||
+ | |You can have only one duplicate in existence at one time; your duplicate cannot use this power. You cannot use this power with a duplicate, or share any other power or effect that pools abilities (the sum of you and you is still just you). Similarly, using effects on your duplicate that would drain it of hit points or other resources and grant them to you have no effect other than to harm your duplicate. | ||
+ | |-align="left" | ||
+ | |All beneficial powers affecting a fissioned creature, either the original or the duplicate, end when the fission ends. Any detrimental powers affecting your duplicate end when the duration ends, unless you die and your duplicate survives, in which case any detrimental effects on your duplicate continue. All ability damage, ability drain, and ability burn damage is added together, although as stated above, your hit points become the average hit points between you and your duplicate. | ||
+ | |-align="left" | ||
+ | |'''Augmentation ('''2 PP'''):''' Gain +2 MPs to spend. | ||
|} | |} | ||
|-align="left" | |-align="left" |
Revision as of 15:16, 20 March 2015
A list of ratiovitality powers for the psionicist class. The list got too long, so it's split into a number of pages now.
The power index includes a full index of all powers in all disciplines, as well as an explanation of some of the terms used in these descriptions.
Psionic Powers
|
---|
Power Index | Clairsentience · Imagiportation · Metacreativity · Psychokinesis · Ratiovitality · Telepathy |
Ratiovitality Power Descriptions
The following are the ratiovitality powers in alphabetical order.
Base Power
This is the base power of the ratiovitality discipline.
BIOFEEDBACK
| ||||
---|---|---|---|---|
Classes: Psi | ||||
Discipline: Ratiovitality | ||||
Activation Time: Standard action | ||||
Range: Personal | ||||
Target: You | ||||
Duration: Concentration (Swift) | ||||
Saving Throw: None | ||||
Psionic Resistance: Yes | ||||
You breathe in and out deeply, taking conscious control of your physiological processes. | ||||
You can manifest powers with the [Biofeedback] descriptor without disrupting your concentration on this power, even if you fail the Manifestation check. Powers with the [Biofeedback] descriptor with a duration of "Concentration" are maintained when you concentrate on maintaining this power. | ||||
| ||||
| ||||
| ||||
Other Powers
Other powers of the ratiovitality discipline.
ACCELERATE METABOLISM
| |||
---|---|---|---|
Classes: Psi | |||
Discipline: Ratiovitality [Biofeedback] | |||
Activation Time: Standard action | |||
Range: Personal | |||
Target: You | |||
Duration: Concentration | |||
Saving Throw: None | |||
Psionic Resistance: Yes | |||
You accelerate your metabolism, allowing you to move faster. | |||
When you are using biofeedback, you may activate this power. If you do, you gain the haste status. As your knowledge of this power improves, you gain additional actions. | |||
| |||
| |||
| |||
BODY CONTROL
| ||||||||
---|---|---|---|---|---|---|---|---|
Classes: Psi | ||||||||
Discipline: Ratiovitality [Biofeedback] | ||||||||
Activation Time: Standard action | ||||||||
Range: Personal | ||||||||
Target: You | ||||||||
Duration: Concentration | ||||||||
Saving Throw: None | ||||||||
Psionic Resistance: Yes | ||||||||
You can control the entirety of your body, melding it into that of another. | ||||||||
When you are using biofeedback, you may activate this power. If you do, you gain the ability to meld yourself into the body of another creature, or another creature into yours. As your knowledge of this power progresses, the resulting fusion gains the abilities of both yourself and the target, and you can eventually divide yourself into two disparate bodies. | ||||||||
| ||||||||
| ||||||||
| ||||||||
CHAMELEON
| ||||
---|---|---|---|---|
Classes: Psi | ||||
Discipline: Ratiovitality [Biofeedback] | ||||
Activation Time: Standard action | ||||
Range: Personal | ||||
Target: You | ||||
Duration: Concentration | ||||
Saving Throw: None | ||||
Psionic Resistance: Yes | ||||
You willfully change the color of your skin, allowing you to blend into the background. | ||||
When you are using biofeedback, you may activate this power. If you do, you manipulate the coloration of your skin to more closely match your surroundings. As your mastery of this power improves, your ability to match your surroundings improves, allowing you to move faster and eventually becoming effectively cloaked. | ||||
| ||||
| ||||
| ||||
COCOON
| ||||
---|---|---|---|---|
Classes: Psi | ||||
Discipline: Ratiovitality [Biofeedback] | ||||
Activation Time: Standard action | ||||
Range: Personal | ||||
Target: You | ||||
Duration: Concentration | ||||
Saving Throw: None | ||||
Psionic Resistance: Yes | ||||
You harden your skin into a tough carapace. | ||||
When you are using biofeedback, you may activate this power. If you do, you manipulate the structure of your skin, bones, and other bodily structures, strengthening you against physical harm. As your understanding of this power advances, your ability to manipulate and modify your body becomes extreme, such that while manifesting it your appearance visibly undergoes extreme transformations, skin hardening into plates and bones protruding from beneath your skin, intertwining with your muscles. | ||||
| ||||
| ||||
| ||||
ENERGY ADAPTATION
| |||||||
---|---|---|---|---|---|---|---|
Classes: Psi | |||||||
Discipline: Ratiovitality [Biofeedback] | |||||||
Activation Time: Standard action | |||||||
Range: Personal | |||||||
Target: You | |||||||
Duration: Concentration | |||||||
Saving Throw: None | |||||||
Psionic Resistance: Yes | |||||||
You attune your body to an energy type. | |||||||
When you are using biofeedback, you may activate this power. If you do, you modify your body in such a way that it becomes resistant to an energy type. As your knowledge of this power improves, you eventually can protect yourself against multiple energy types simultaneously, gain immunity to them, or even use that energy to refuel yourself. | |||||||
| |||||||
| |||||||
| |||||||
HAMMER
| |||
---|---|---|---|
Classes: Psi | |||
Discipline: Ratiovitality [Biofeedback] | |||
Activation Time: Standard action | |||
Range: Personal | |||
Target: You | |||
Duration: Concentration | |||
Saving Throw: None | |||
Psionic Resistance: Yes | |||
You alter your physiology slightly, focusing more mass into your hands. | |||
When you are using biofeedback, you may activate this power. If you do, your hands become slightly enlarged, as you strengthen the bone, muscle, and sinew within to offer more striking power. | |||
| |||
| |||
| |||
KAYACHIKITSA
| |||
---|---|---|---|
Classes: Psi | |||
Discipline: Ratiovitality [Biofeedback] | |||
Activation Time: Standard action | |||
Range: Personal | |||
Target: You | |||
Duration: Concentration | |||
Saving Throw: None | |||
Psionic Resistance: Yes | |||
You take conscious control of the flow of energy within your body, and direct it outwards. | |||
When you are using biofeedback, you may activate this power. If you do, all of your Ratiovitality powers with a range of Personal gain a range of Touch, can target a single creature, and allow a Fortitude save to negate. | |||
While this power is active, when you manifest a power, you can choose to target either yourself or a creature you touch. While you maintain contact with the creature and maintain concentration on your biofeedback power, the touched creature gains the benefit of the power rather than you. If you lose physical contact with the creature, this power immediately ends, as do all your active powers that were targeting the creature. | |||
While this power is active, you can have any number of copies of a single power active; each copy must have a different target. | |||
| |||
| |||
| |||
METAMORPHOSIS
| ||||
---|---|---|---|---|
Classes: Psi | ||||
Discipline: Ratiovitality [Biofeedback] | ||||
Activation Time: Standard action | ||||
Range: Personal | ||||
Target: You | ||||
Duration: Concentration | ||||
Saving Throw: None | ||||
Psionic Resistance: Yes | ||||
You willfully force your body to change its shape, granting yourself new abilities. | ||||
When you are using biofeedback, you may activate this power. If you do, you gain the ability to modify your body as though you were a metamorph while this power is active. As you progress in your knowledge of this power, your modifications become more extensive. | ||||
| ||||
| ||||
| ||||
SYNESTHETE
| ||||||
---|---|---|---|---|---|---|
Classes: Psi | ||||||
Discipline: Ratiovitality [Biofeedback] | ||||||
Activation Time: Standard action | ||||||
Range: Personal | ||||||
Target: You | ||||||
Duration: Concentration | ||||||
Saving Throw: None | ||||||
Psionic Resistance: Yes | ||||||
You modify your sensory organs, allowing you to perceive the world in unusual ways. | ||||||
When you are using biofeedback, you may activate this power. If you do, you modify your sensory organs, allowing you to see sound, feel light, and similar other modifications. With greater understanding of this power, you unlock senses that most do not possess, greatly expanding your ability to perceive things. | ||||||
| ||||||
| ||||||
| ||||||
VIGOR
| ||||||
---|---|---|---|---|---|---|
Classes: Psi | ||||||
Discipline: Ratiovitality [Biofeedback] | ||||||
Activation Time: Standard action | ||||||
Range: Personal | ||||||
Target: You | ||||||
Duration: Concentration | ||||||
Saving Throw: None | ||||||
Psionic Resistance: Yes | ||||||
You redistribute damage taken throughout your body, making you temporarily more resilient. | ||||||
When you are using biofeedback, you may activate this power. If you do, you make yourself resistant to damage, gaining temporary hit points. As your knowledge of this power improves, you gain additional hit points, as well as resistances and immunities to a number of effects. | ||||||
| ||||||
| ||||||
| ||||||