Clavat
Clavats are not my own creation; they were originally created by Squre Enix. However, the mechanical information regarding them is original.
Clavats
Of all the races in the world, clavats are - by far - the friendlist and most helpful. If one were to ask for a single person to happen by while you were in trouble, in Trinity, one would ask for a clavat. Clavats value harmony above all else, gentle by nature and disliking conflict. When disputes arise, they do what they can to resolve them.
Despite their friendly demeanor, clavats are not foolish: they recognize that the world is full of danger, and have mastered the art of defense. They have their own warrior discipline, that of the samurai. Much like the knights of the east, samurai serve in the same capacity to the lands of the west.
Personality: Clavats are friendly, plain and simple. It is not difficult to gain their trust, and even if that trust is lost, it is easily regained again - while some would call the clavats naive, they are simply willing to extend a hand to someone who seeks help. Clavats also tend to be heavily family-oriented or, in the absence of a family, group-oriented. Rarely is a clavat found in solitude.
Physical Description: Clavats almost exactly resemble humans, save that they are slightly shorter and that they do not seem to "mature" completely - in comparison to humans, a clavat seems to be about sixteen when they stop maturing.
Relations: Clavats get along extremely well with all the races they meet, in part because of their friendly demeanor and partly due to their willingness to compromise, at least somewhat. They get along especially well with moogles, with whom they share a homeland and with whom they developed a regional language, and the selkies, who bring trade from Sarteri. Beyond their homeland, clavats try to adjust and get along with everyone they meet.
Alignment: Clavats are good by nature, and tend towards lawful in their own society. Due to their altruistic nature, however, some clavats find laws restrictive, and thus tend towards chaos. Few clavats turn to evil, but they exist, taking advantage of their peoples' general good name to perform acts of depravity.
Clavat Lands: Clavats control the majority of Distarin, though their rule is rather lenient and relaxed. They share their lands with the moogles and the selkies, and anyone else who wishes to dwell among them. Beyond Distarin, clavats frequent Sarteri and Chaliraz, but are rarely found in the north or east.
Religion: Clavats are a mildly religious people, paying homage to each of the Saints in turn. Some clavats also worship the Eidolons, though that is not as common as belief in the Saints. Almost no clavats will actively pay homage to the Lucavi.
Language: Clavats have no tongue of their own; their own language was merged with the moogles' native tongue to form the language of Tipan. From there, the clavats worked with the selkies in the development of the glacial trade language. Clavats focus a decent amount of their education on language, as that is one of the more common barriers prevalent in Trinity.
Names: Clavat names are simple and down-to-earth. Rarely will a clavat child have an overly complex or flowery name. While the concept of family is important to a clavat, the idea of a family name is not; too much emphasis can be put on a name, rather than on what the name represents. Therefore most clavats simply go by their given name.
Male Names: David, James, John, Luke, Mark, Matthew, Troy.
Female Names: Amanda, Amber, Cathy, Danielle, Lore, Rose, Tori.
Adventurers: Clavats are not common among adventurers. However, few clavats with the ability to do something about an injustice can sit still and let it occur.
Clavat Racial Traits
- -2 Dex, +2 Wis. While somewhat clumsy, clavats are intuitive and wise.
- Small. +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks, -4 penalty on grapple checks, lifting and carrying limits ¾ those of Medium characters.
- A clavat’s base land speed is 20 feet.
- +2 dodge bonus to AC. Clavats are not foolish, and recognize that the world is dangerous - thus are they taught to defend themselves from an early age.
- When aiding another, a clavat only counts as half a person for purposes of determining the maximum number of people assisting with a task. Clavats excel at helping others.
- When aiding another, a clavat adds +4, rather than +2.
- Powerful Build (Ex): The physical stature of clavats lets them function in many ways as if they were one size category larger. Whenever a clavat is subject to a size modifier or special size modifier for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), the clavat is treated as one size larger if doing so is advantageous to him. A clavat is also considered to be one size larger when determining whether a creature’s special attacks based on size (such as improved grab or swallow whole) can affect him. A clavat can use weapons designed for a creature one size larger without penalty. However, his space and reach remain those of a creature of his actual size. The benefits of this racial trait stack with the effects of powers, abilities, and spells that change the subject’s size category.
- Choose a specific Craft or Profession skill. The chosen skill is always a class skill for you. Clavat families focus on teaching their children a profession, to ensure that they have at least some useful skills to make their way in the world.
- Automatic Languages: One Common language, one Trade language, Tipan. Bonus Languages: Any.
- Favored Class: Choose one - mediator, medic.