Oftentimes I will write something that I feel requires addressing, though cannot be easily placed on this wiki. Such bits of information can be important; for instance, why do conventional weapons exist in a world where firearms are relatively common? This section is intended as a place for me to place the reasons behind my ideas; this is meta-Trinity, as it were, explaining things in a behind-the-scenes manner. If you are a DM interested in using Trinity as a setting, or if you are simply interested in why I did something the way I did so, then you may find the answers to your questions here.
List of Articles
- This article gives the real-world history of Trinity. How and where it all began, how it changed and evolved over the years, and what my vision for the setting is.
- This article gives a brief synopsis of why conventional weapons continue to exist in a world alongside firearms, and are oftentimes even used in conjunction with them.
- This article outlines a new design theory regarding melee classes, giving a solid framework with which to work, as well as firmly defining and possibly expanding the design space available for melee classes and abilities.
- This article outlines some particular tidbits of knowledge we have regarding 4e, and my thoughts on them and how they will impact Trinity.