Difference between revisions of "Psionics: Ratiovitality Power List"
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|'''Augmentation ('''2 PP'''):''' Gain +2 MPs to spend. | |'''Augmentation ('''2 PP'''):''' Gain +2 MPs to spend. | ||
+ | |} | ||
+ | |-align="left" | ||
+ | | | ||
+ | |} | ||
+ | </div> | ||
+ | |||
+ | | ||
+ | |||
+ | <div id="Purify"> | ||
+ | {|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;" | ||
+ | ! style="background:#7D26CD;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">PURIFY</font></div> | ||
+ | |-style="background:white;" align="left" | ||
+ | |'''Classes:''' [[Class:_Psionicist|Psi]] | ||
+ | |- align="left" | ||
+ | |'''Discipline:''' Ratiovitality [Biofeedback] | ||
+ | |- align="left" | ||
+ | |'''Activation Time:''' Standard action | ||
+ | |- align="left" | ||
+ | |'''Range:''' Personal | ||
+ | |- align="left" | ||
+ | |'''Target:''' You | ||
+ | |- align="left" | ||
+ | |'''Duration:''' Concentration | ||
+ | |- align="left" | ||
+ | |'''Saving Throw:''' None | ||
+ | |- align="left" | ||
+ | |'''Psionic Resistance:''' Yes | ||
+ | |-align="left" | ||
+ | |''You willfully force your body to flush away toxins, leaving your refreshed.'' | ||
+ | |-align="left" | ||
+ | |When you are using ''biofeedback'', you may activate this power. If you do, you can remove poisons, diseases, and radiation from your body. As you progress in your knowledge of this power, you can use it to remove stronger, more bizarre effects. | ||
+ | |-align="left" | ||
+ | |You must be able to take at least mental actions in order to use this power; thus, you cannot use this power while ''petrified'' or similarly rendered unable to take action. | ||
+ | |-align="left" | ||
+ | | | ||
+ | |-align="left" | ||
+ | | | ||
+ | {|class="collapsible" align="center" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:95%; font-family:verdana;" | ||
+ | ! style="background:#AD8BDD;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:12px; font-family:tahoma;">DEVOTION</font></div> | ||
+ | |-style="background:white;" align="left" | ||
+ | |When you manifest this power, make a Manifester level check; this check is used against each poison, disease, and instance of radiation you currently have. The DC to remove a given affliction is DC 11 + the Force-user level of the origin of the effect; if the effect is not Force-aligned, then the DC is 11 + the HD of the creature that caused it. | ||
+ | |-align="left" | ||
+ | |If you beat the DC of a given poison, disease, or instance of radiation, you immediately remove it. | ||
+ | |-align="left" | ||
+ | |This effect can also remove ''ongoing damage'', but only if it is dealing poison damage. | ||
+ | |-align="left" | ||
+ | |'''Augmentation ('''2 PP'''):''' Gain a +1 insight bonus to the Manifester level check. | ||
+ | |} | ||
+ | |-align="left" | ||
+ | | | ||
+ | |-align="left" | ||
+ | | | ||
+ | {|class="collapsible" align="center" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:95%; font-family:verdana;" | ||
+ | ! style="background:#AD8BDD;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:12px; font-family:tahoma;">SCIENCE</font></div> | ||
+ | |-style="background:white;" align="left" | ||
+ | |In addition to the benefits gained from this power as a ''devotion'', you can also attempt to remove ability damage and ability drain. | ||
+ | |} | ||
+ | |-align="left" | ||
+ | | | ||
+ | |-align="left" | ||
+ | | | ||
+ | {|class="collapsible" align="center" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:95%; font-family:verdana;" | ||
+ | ! style="background:#AD8BDD;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:12px; font-family:tahoma;">ART</font></div> | ||
+ | |-style="background:white;" align="left" | ||
+ | |In addition to the benefits gained from this power as a ''devotion'' and ''science'', you can attempt to remove any status ailment except ''dead''. | ||
|} | |} | ||
|-align="left" | |-align="left" |
Revision as of 11:19, 29 March 2015
A list of ratiovitality powers for the psionicist class. The list got too long, so it's split into a number of pages now.
The power index includes a full index of all powers in all disciplines, as well as an explanation of some of the terms used in these descriptions.
Psionic Powers
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Power Index | Clairsentience · Imagiportation · Metacreativity · Psychokinesis · Ratiovitality · Telepathy |
Ratiovitality Power Descriptions
The following are the ratiovitality powers in alphabetical order.
Base Power
This is the base power of the ratiovitality discipline.
BIOFEEDBACK
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Classes: Psi | ||||
Discipline: Ratiovitality | ||||
Activation Time: Standard action | ||||
Range: Personal | ||||
Target: You | ||||
Duration: Concentration (Swift) | ||||
Saving Throw: None | ||||
Psionic Resistance: Yes | ||||
You breathe in and out deeply, taking conscious control of your physiological processes. | ||||
You can manifest powers with the [Biofeedback] descriptor without disrupting your concentration on this power, even if you fail the Manifestation check. Powers with the [Biofeedback] descriptor with a duration of "Concentration" are maintained when you concentrate on maintaining this power. | ||||
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Other Powers
Other powers of the ratiovitality discipline.
ACCELERATE METABOLISM
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Classes: Psi | |||
Discipline: Ratiovitality [Biofeedback] | |||
Activation Time: Standard action | |||
Range: Personal | |||
Target: You | |||
Duration: Concentration | |||
Saving Throw: None | |||
Psionic Resistance: Yes | |||
You accelerate your metabolism, allowing you to move faster. | |||
When you are using biofeedback, you may activate this power. If you do, you gain the haste status. As your knowledge of this power improves, you gain additional actions. | |||
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BODY CONTROL
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Classes: Psi | ||||||||
Discipline: Ratiovitality [Biofeedback] | ||||||||
Activation Time: Standard action | ||||||||
Range: Personal | ||||||||
Target: You | ||||||||
Duration: Concentration | ||||||||
Saving Throw: None | ||||||||
Psionic Resistance: Yes | ||||||||
You can control the entirety of your body, melding it into that of another. | ||||||||
When you are using biofeedback, you may activate this power. If you do, you gain the ability to meld yourself into the body of another creature, or another creature into yours. As your knowledge of this power progresses, the resulting fusion gains the abilities of both yourself and the target, and you can eventually divide yourself into two disparate bodies. | ||||||||
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CHAMELEON
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Classes: Psi | ||||
Discipline: Ratiovitality [Biofeedback] | ||||
Activation Time: Standard action | ||||
Range: Personal | ||||
Target: You | ||||
Duration: Concentration | ||||
Saving Throw: None | ||||
Psionic Resistance: Yes | ||||
You willfully change the color of your skin, allowing you to blend into the background. | ||||
When you are using biofeedback, you may activate this power. If you do, you manipulate the coloration of your skin to more closely match your surroundings. As your mastery of this power improves, your ability to match your surroundings improves, allowing you to move faster and eventually becoming effectively cloaked. | ||||
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COCOON
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Classes: Psi | ||||
Discipline: Ratiovitality [Biofeedback] | ||||
Activation Time: Standard action | ||||
Range: Personal | ||||
Target: You | ||||
Duration: Concentration | ||||
Saving Throw: None | ||||
Psionic Resistance: Yes | ||||
You harden your skin into a tough carapace. | ||||
When you are using biofeedback, you may activate this power. If you do, you manipulate the structure of your skin, bones, and other bodily structures, strengthening you against physical harm. As your understanding of this power advances, your ability to manipulate and modify your body becomes extreme, such that while manifesting it your appearance visibly undergoes extreme transformations, skin hardening into plates and bones protruding from beneath your skin, intertwining with your muscles. | ||||
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ENDOCRINE CONTROL
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Classes: Psi | |||||||||||||||||||||||||
Discipline: Ratiovitality [Biofeedback] | |||||||||||||||||||||||||
Activation Time: Standard action | |||||||||||||||||||||||||
Range: Personal | |||||||||||||||||||||||||
Target: You | |||||||||||||||||||||||||
Duration: Concentration | |||||||||||||||||||||||||
Saving Throw: None | |||||||||||||||||||||||||
Psionic Resistance: Yes | |||||||||||||||||||||||||
You take mental command of an aspect of your physiology, allowing you to produce unusual effects. | |||||||||||||||||||||||||
When you are using biofeedback, you may activate this power. If you do, you gain the ability to directly manipulate your endocrine system, allowing you to manipulate your body in a variety of ways; in addition, your ability to directly manipulate the adrenalin in your body gives you greater strength. | |||||||||||||||||||||||||
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ENERGY ADAPTATION
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Classes: Psi | |||||||
Discipline: Ratiovitality [Biofeedback] | |||||||
Activation Time: Standard action | |||||||
Range: Personal | |||||||
Target: You | |||||||
Duration: Concentration | |||||||
Saving Throw: None | |||||||
Psionic Resistance: Yes | |||||||
You attune your body to an energy type. | |||||||
When you are using biofeedback, you may activate this power. If you do, you modify your body in such a way that it becomes resistant to an energy type. As your knowledge of this power improves, you eventually can protect yourself against multiple energy types simultaneously, gain immunity to them, or even use that energy to refuel yourself. | |||||||
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HAMMER
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Classes: Psi | |||
Discipline: Ratiovitality [Biofeedback] | |||
Activation Time: Standard action | |||
Range: Personal | |||
Target: You | |||
Duration: Concentration | |||
Saving Throw: None | |||
Psionic Resistance: Yes | |||
You alter your physiology slightly, focusing more mass into your hands. | |||
When you are using biofeedback, you may activate this power. If you do, your hands become slightly enlarged, as you strengthen the bone, muscle, and sinew within to offer more striking power. | |||
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KAYACHIKITSA
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Classes: Psi | |||
Discipline: Ratiovitality [Biofeedback] | |||
Activation Time: Standard action | |||
Range: Personal | |||
Target: You | |||
Duration: Concentration | |||
Saving Throw: None | |||
Psionic Resistance: Yes | |||
You take conscious control of the flow of energy within your body, and direct it outwards. | |||
When you are using biofeedback, you may activate this power. If you do, all of your Ratiovitality powers with a range of Personal gain a range of Touch, can target a single creature, and allow a Fortitude save to negate. | |||
While this power is active, when you manifest a power, you can choose to target either yourself or a creature you touch. While you maintain contact with the creature and maintain concentration on your biofeedback power, the touched creature gains the benefit of the power rather than you. If you lose physical contact with the creature, this power immediately ends, as do all your active powers that were targeting the creature. | |||
While this power is active, you can have any number of copies of a single power active; each copy must have a different target. | |||
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METAMORPHOSIS
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Classes: Psi | ||||
Discipline: Ratiovitality [Biofeedback] | ||||
Activation Time: Standard action | ||||
Range: Personal | ||||
Target: You | ||||
Duration: Concentration | ||||
Saving Throw: None | ||||
Psionic Resistance: Yes | ||||
You willfully force your body to change its shape, granting yourself new abilities. | ||||
When you are using biofeedback, you may activate this power. If you do, you gain the ability to modify your body as though you were a metamorph while this power is active. As you progress in your knowledge of this power, your modifications become more extensive. | ||||
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PURIFY
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Classes: Psi | |||||
Discipline: Ratiovitality [Biofeedback] | |||||
Activation Time: Standard action | |||||
Range: Personal | |||||
Target: You | |||||
Duration: Concentration | |||||
Saving Throw: None | |||||
Psionic Resistance: Yes | |||||
You willfully force your body to flush away toxins, leaving your refreshed. | |||||
When you are using biofeedback, you may activate this power. If you do, you can remove poisons, diseases, and radiation from your body. As you progress in your knowledge of this power, you can use it to remove stronger, more bizarre effects. | |||||
You must be able to take at least mental actions in order to use this power; thus, you cannot use this power while petrified or similarly rendered unable to take action. | |||||
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SYNESTHETE
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Classes: Psi | ||||||
Discipline: Ratiovitality [Biofeedback] | ||||||
Activation Time: Standard action | ||||||
Range: Personal | ||||||
Target: You | ||||||
Duration: Concentration | ||||||
Saving Throw: None | ||||||
Psionic Resistance: Yes | ||||||
You modify your sensory organs, allowing you to perceive the world in unusual ways. | ||||||
When you are using biofeedback, you may activate this power. If you do, you modify your sensory organs, allowing you to see sound, feel light, and similar other modifications. With greater understanding of this power, you unlock senses that most do not possess, greatly expanding your ability to perceive things. | ||||||
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VIGOR
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Classes: Psi | ||||||
Discipline: Ratiovitality [Biofeedback] | ||||||
Activation Time: Standard action | ||||||
Range: Personal | ||||||
Target: You | ||||||
Duration: Concentration | ||||||
Saving Throw: None | ||||||
Psionic Resistance: Yes | ||||||
You redistribute damage taken throughout your body, making you temporarily more resilient. | ||||||
When you are using biofeedback, you may activate this power. If you do, you make yourself resistant to damage, gaining temporary hit points. As your knowledge of this power improves, you gain additional hit points, as well as resistances and immunities to a number of effects. | ||||||
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