Difference between revisions of "Psionics: Ratiovitality Power List"
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! style="background:#AD8BDD;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:12px; font-family:tahoma;">DEVOTION</font></div> | ! style="background:#AD8BDD;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:12px; font-family:tahoma;">DEVOTION</font></div> | ||
|-style="background:white;" align="left" | |-style="background:white;" align="left" | ||
− | |You gain ''fast healing'' | + | |You gain ''potency 1 fast healing''. |
|-align="left" | |-align="left" | ||
|You gain a +2 insight bonus on Vitality checks. | |You gain a +2 insight bonus on Vitality checks. | ||
|-align="left" | |-align="left" | ||
− | |''' | + | |style="background:#D6C5EE; padding-left: 2em;"|'''AUGMENTATIONS''' |
+ | |-align="left" | ||
+ | |style="padding-left: 5em;"|'''4 PP:''' Increase the potency of your ''fast healing'' by 1. | ||
|} | |} | ||
|-align="left" | |-align="left" | ||
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! style="background:#AD8BDD;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:12px; font-family:tahoma;">SCIENCE</font></div> | ! style="background:#AD8BDD;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:12px; font-family:tahoma;">SCIENCE</font></div> | ||
|-style="background:white;" align="left" | |-style="background:white;" align="left" | ||
− | |You gain ''fast healing'' | + | |You gain ''potency 2 fast healing''. |
|-align="left" | |-align="left" | ||
|You gain a +4 insight bonus on Vitality checks. | |You gain a +4 insight bonus on Vitality checks. | ||
|-align="left" | |-align="left" | ||
− | |''' | + | |style="background:#D6C5EE; padding-left: 2em;"|'''AUGMENTATIONS''' |
+ | |-align="left" | ||
+ | |style="padding-left: 5em;"|'''4 PP:''' Increase the potency of your ''fast healing'' by 1. | ||
|} | |} | ||
|-align="left" | |-align="left" | ||
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|Your insight bonus on Vitality checks increases by +4. | |Your insight bonus on Vitality checks increases by +4. | ||
|-align="left" | |-align="left" | ||
− | |''' | + | |style="background:#D6C5EE; padding-left: 2em;"|'''AUGMENTATIONS''' |
+ | |-align="left" | ||
+ | |style="padding-left: 5em;"|'''2 PP:''' You gain the benefits of the Diehard feat. | ||
|} | |} | ||
|-align="left" | |-align="left" | ||
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|-style="background:white;" align="left" | |-style="background:white;" align="left" | ||
|In addition to the benefits gained from this power as a ''devotion'', you gain an additional standard action on each of your turns. | |In addition to the benefits gained from this power as a ''devotion'', you gain an additional standard action on each of your turns. | ||
+ | |-align="left" | ||
+ | |'''Augmentation ('''8 PP'''):''' Gain an additional move action on each of your turns. | ||
|-align="left" | |-align="left" | ||
|'''Augmentation ('''14 PP'''):''' Gain an additional standard action on each of your turns. | |'''Augmentation ('''14 PP'''):''' Gain an additional standard action on each of your turns. | ||
+ | |} | ||
+ | |-align="left" | ||
+ | | | ||
+ | |} | ||
+ | </div> | ||
+ | |||
+ | | ||
+ | |||
+ | <div id="Bioelectricity"> | ||
+ | {|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;" | ||
+ | ! style="background:#7D26CD;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">BIOELECTRICITY</font></div> | ||
+ | |-style="background:white;" align="left" | ||
+ | |'''Classes:''' [[Class:_Psionicist|Psi]] | ||
+ | |- align="left" | ||
+ | |'''Discipline:''' Ratiovitality [Biofeedback] | ||
+ | |- align="left" | ||
+ | |'''Activation Time:''' Standard action | ||
+ | |- align="left" | ||
+ | |'''Range:''' Personal | ||
+ | |- align="left" | ||
+ | |'''Target:''' You | ||
+ | |- align="left" | ||
+ | |'''Duration:''' Concentration | ||
+ | |- align="left" | ||
+ | |'''Saving Throw:''' None | ||
+ | |- align="left" | ||
+ | |'''Psionic Resistance:''' Yes | ||
+ | |-align="left" | ||
+ | |''You manipulate the nerves in your skin, generating an electrical charge.'' | ||
+ | |-align="left" | ||
+ | |When you are using ''biofeedback'', you may activate this power. If you do, you gain electrical-based powers, starting with the ability to shock creatures or objects you touch, and culminating in being able to generate pulses of electrical energy. | ||
+ | |-align="left" | ||
+ | | | ||
+ | |-align="left" | ||
+ | | | ||
+ | {|class="collapsible" align="center" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:95%; font-family:verdana;" | ||
+ | ! style="background:#AD8BDD;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:12px; font-family:tahoma;">DEVOTION</font></div> | ||
+ | |-style="background:white;" align="left" | ||
+ | |While this power is active, you can choose to emit soft light, with a radius of 20 feet. | ||
+ | |-align="left" | ||
+ | |Whenever you touch a creature or object, you can choose to deal 1d4 electricity damage, plus an additional 1d4 for every three manifester levels. Using this ability in combat requires you to make a melee touch attack. If you make an attack with an unarmed or natural attack, you can choose to deal this electricity damage in addition to the attack's normal damage, but this effect only applies to primary attacks. | ||
+ | |-align="left" | ||
+ | |'''Augmentation ('''2 PP'''):''' Your touch deals an additional 1d4 points of electricity damage. | ||
+ | |-align="left" | ||
+ | |'''Augmentation ('''8 PP'''):''' This ability also affects your secondary natural attacks. | ||
+ | |} | ||
+ | |-align="left" | ||
+ | | | ||
+ | |-align="left" | ||
+ | | | ||
+ | {|class="collapsible" align="center" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:95%; font-family:verdana;" | ||
+ | ! style="background:#AD8BDD;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:12px; font-family:tahoma;">SCIENCE</font></div> | ||
+ | |-style="background:white;" align="left" | ||
+ | |In addition to the benefits gained from this power as a ''devotion'', you can generate a nimbus of electricity, dealing damage to creatures near you. At the beginning of your turn, as a non-action, you may choose to generate a nimbus; if you do, all creatures within 10 feet of you must make a Reflex save against this power's DC or take 1d6 electricity damage, plus 1d6 per four manifester levels. | ||
+ | |-align="left" | ||
+ | |'''Augmentation ('''2 PP'''):''' Your nimbus deals an additional 1d6 points of electricity damage. | ||
+ | |-align="left" | ||
+ | |'''Augmentation ('''2 PP'''):''' Increase the range of your nimbus by 5 feet. | ||
+ | |} | ||
+ | |-align="left" | ||
+ | | | ||
+ | |-align="left" | ||
+ | | | ||
+ | {|class="collapsible" align="center" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:95%; font-family:verdana;" | ||
+ | ! style="background:#AD8BDD;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:12px; font-family:tahoma;">ART</font></div> | ||
+ | |-style="background:white;" align="left" | ||
+ | |In addition to the benefits gained from this power as a ''devotion'' and a ''science'', you can generate a burst of electricity. As a standard action, you can produce a burst of electricity that affects all creatures within 30 feet of you; all affected must make a Reflex saave against this power's DC or take 1d10 electricity damage, plus 1d10 per two manifester levels. If you use this ability, this power immediately ends. | ||
+ | |-align="left" | ||
+ | |You may also choose to have this effect function as though it were an ''electromagnet''. | ||
+ | |-align="left" | ||
+ | |'''Augmentation ('''3 PP'''):''' Your electrical burst deals an additional 1d10 points of damage. | ||
+ | |} | ||
+ | |-align="left" | ||
+ | | | ||
+ | |} | ||
+ | </div> | ||
+ | |||
+ | | ||
+ | |||
+ | <div id="Body_Adjustment"> | ||
+ | {|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;" | ||
+ | ! style="background:#7D26CD;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">BODY ADJUSTMENT</font></div> | ||
+ | |-style="background:white;" align="left" | ||
+ | |'''Classes:''' [[Class:_Psionicist|Psi]] | ||
+ | |- align="left" | ||
+ | |'''Discipline:''' Ratiovitality [Biofeedback] | ||
+ | |- align="left" | ||
+ | |'''Activation Time:''' Standard action | ||
+ | |- align="left" | ||
+ | |'''Range:''' Personal | ||
+ | |- align="left" | ||
+ | |'''Target:''' You | ||
+ | |- align="left" | ||
+ | |'''Duration:''' See text | ||
+ | |- align="left" | ||
+ | |'''Saving Throw:''' None | ||
+ | |- align="left" | ||
+ | |'''Psionic Resistance:''' Yes | ||
+ | |-align="left" | ||
+ | |''You can go without some necessary elements for life, for a time.'' | ||
+ | |-align="left" | ||
+ | |When you are using ''biofeedback'', you may activate this power. If you do, you can go without food or water for an extended period. As your knowledge of this power grows, you can ignore other requirements, such as air. | ||
+ | |-align="left" | ||
+ | | | ||
+ | |-align="left" | ||
+ | | | ||
+ | {|class="collapsible" align="center" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:95%; font-family:verdana;" | ||
+ | ! style="background:#AD8BDD;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:12px; font-family:tahoma;">DEVOTION</font></div> | ||
+ | |-style="background:white;" align="left" | ||
+ | |When you manifest this power, you do not need to eat or drink for 24 hours. | ||
+ | |} | ||
+ | |-align="left" | ||
+ | | | ||
+ | |-align="left" | ||
+ | | | ||
+ | {|class="collapsible" align="center" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:95%; font-family:verdana;" | ||
+ | ! style="background:#AD8BDD;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:12px; font-family:tahoma;">SCIENCE</font></div> | ||
+ | |-style="background:white;" align="left" | ||
+ | |In addition to the benefits gained from this power as a ''devotion'', except as follows. | ||
+ | |-align="left" | ||
+ | |For 24 hours after manifesting this power, when you concentrate on your ''biofeedback'' power, you also do not need to breathe. If you are already suffocating, rounds you spend concentrating on this power do not count for purposes of suffocation, though once you cease concentrating, the suffocation resumes where it had left off. | ||
+ | |} | ||
+ | |-align="left" | ||
+ | | | ||
+ | |-align="left" | ||
+ | | | ||
+ | {|class="collapsible" align="center" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:95%; font-family:verdana;" | ||
+ | ! style="background:#AD8BDD;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:12px; font-family:tahoma;">ART</font></div> | ||
+ | |-style="background:white;" align="left" | ||
+ | |In addition to the benefits gained from this power as a ''devotion'' and ''science'', except as follows. | ||
+ | |-align="left" | ||
+ | |For 24 hours after manifesting this power, when you concentrate on your ''biofeedback'' power, your body automatically adapts to hostile environments. You can adapt to underwater, extremely hot, extremely cold, or airless environments, allowing you to survive as if you were a creature native to that environment. You can move (though penalties to movement and attacks, if any for a particular environment, remain), and you take no damage simply from being in that environment. You need not specify what environment you are adapting to when you manifest this power; simply activate it, and your body will instantly adapt to any hostile environment as needed throughout the duration. | ||
+ | |-align="left" | ||
+ | |You can somewhat adapt to extreme environmental features such as acid, lava, fire, and electricity. Any environmental feature that normally directly deals 1 or more dice of damage per round deals you only half the usual amount of damage. | ||
|} | |} | ||
|-align="left" | |-align="left" | ||
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|-align="left" | |-align="left" | ||
|All beneficial powers affecting a fissioned creature, either the original or the duplicate, end when the fission ends. Any detrimental powers affecting your duplicate end when the duration ends, unless you die and your duplicate survives, in which case any detrimental effects on your duplicate continue. All ability damage, ability drain, and ability burn damage is added together, although as stated above, your hit points become the average hit points between you and your duplicate. | |All beneficial powers affecting a fissioned creature, either the original or the duplicate, end when the fission ends. Any detrimental powers affecting your duplicate end when the duration ends, unless you die and your duplicate survives, in which case any detrimental effects on your duplicate continue. All ability damage, ability drain, and ability burn damage is added together, although as stated above, your hit points become the average hit points between you and your duplicate. | ||
+ | |} | ||
+ | |-align="left" | ||
+ | | | ||
+ | |-align="left" | ||
+ | | | ||
+ | {|class="collapsible" align="center" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:95%; font-family:verdana;" | ||
+ | ! style="background:#E49C6F;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:12px; font-family:tahoma;">OPUS: ZZYZX'S CONJOINMENT [Legacy - Zzyzx]</font></div> | ||
+ | |-style="background:white;" align="left" | ||
+ | |When you manifest this power as a ''science'', you can fuse with additional creatures that you have mentally ''contacted'' or that are included in your mental collective (such as that created by the [[Prestige_Class:_Zzithrani_Zoanthrope#Synaptic_Collective|zoanthrope synaptic collective]] ability). | ||
+ | |-align="left" | ||
+ | |The maximum number of creatures that can be fused at one time is equal to one-half your manifester level, rounded down. | ||
+ | |-align="left" | ||
+ | |The fused entity still only has a normal allotment of actions. Individuals within the fused entity share control over all actions; no one individual is completely in control at any time. | ||
+ | |-align="left" | ||
+ | |The size of the fused creature is equal to the size of the largest creature that is part of the fused entity, plus an additional size category for every other two creatures in the fused entity (so if three creatures are fused together and the largest is Medium, the fused entity is Large). | ||
|} | |} | ||
|-align="left" | |-align="left" | ||
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|-align="left" | |-align="left" | ||
|'''Augmentation ('''6 PP'''):''' You can choose another energy type. If you initially chose one, you gain energy absorb against that energy type as per above; if you initially chose two, you gain immunity against it; if you initially chose three, you gain energy resist against it as per above. | |'''Augmentation ('''6 PP'''):''' You can choose another energy type. If you initially chose one, you gain energy absorb against that energy type as per above; if you initially chose two, you gain immunity against it; if you initially chose three, you gain energy resist against it as per above. | ||
+ | |} | ||
+ | |-align="left" | ||
+ | | | ||
+ | |} | ||
+ | </div> | ||
+ | |||
+ | | ||
+ | |||
+ | <div id="Gird"> | ||
+ | {|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;" | ||
+ | ! style="background:#7D26CD;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">GIRD</font></div> | ||
+ | |-style="background:white;" align="left" | ||
+ | |'''Classes:''' [[Class:_Psionicist|Psi]] | ||
+ | |- align="left" | ||
+ | |'''Discipline:''' Ratiovitality [Biofeedback] | ||
+ | |- align="left" | ||
+ | |'''Activation Time:''' 5 minutes | ||
+ | |- align="left" | ||
+ | |'''Range:''' Personal | ||
+ | |- align="left" | ||
+ | |'''Target:''' You | ||
+ | |- align="left" | ||
+ | |'''Duration:''' 1 hour/level (D) | ||
+ | |- align="left" | ||
+ | |'''Saving Throw:''' None | ||
+ | |- align="left" | ||
+ | |'''Psionic Resistance:''' Yes | ||
+ | |-align="left" | ||
+ | |''You alter your brain structures, allowing you to maintain subconscious concentration on your powers.'' | ||
+ | |-align="left" | ||
+ | |When you are using ''biofeedback'', you may activate this power. If you do, you can maintain concentration on your powers subconsciously, without requiring an action. | ||
+ | |-align="left" | ||
+ | | | ||
+ | |-align="left" | ||
+ | | | ||
+ | {|class="collapsible" align="center" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:95%; font-family:verdana;" | ||
+ | ! style="background:#AD8BDD;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:12px; font-family:tahoma;">DEVOTION</font></div> | ||
+ | |-style="background:white;" align="left" | ||
+ | |While this power is active, your ''biofeedback'' power is active as a ''devotion'', as though you were spending a swift action each round to maintain it. | ||
+ | |-align="left" | ||
+ | |While this power is active, you cannot regain PPs from resting. If an effect or status would allow you to regain PP, you instead only gain half that amount, rounded down (min 0). | ||
+ | |} | ||
+ | |-align="left" | ||
+ | | | ||
+ | |-align="left" | ||
+ | | | ||
+ | {|class="collapsible" align="center" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:95%; font-family:verdana;" | ||
+ | ! style="background:#AD8BDD;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:12px; font-family:tahoma;">SCIENCE</font></div> | ||
+ | |-style="background:white;" align="left" | ||
+ | |In addition to the benefits gained from this power as a ''devotion'', you can choose to maintain your ''biofeedback'' power as a ''science'' (if you know it as a science), and one other ratiovitality additional power you know as a ''devotion''. | ||
+ | |-align="left" | ||
+ | |'''Augmentation ('''5 PP'''):''' You can maintain one additional ratiovitality power as a ''devotion''. | ||
+ | |} | ||
+ | |-align="left" | ||
+ | | | ||
+ | |-align="left" | ||
+ | | | ||
+ | {|class="collapsible" align="center" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:95%; font-family:verdana;" | ||
+ | ! style="background:#AD8BDD;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:12px; font-family:tahoma;">ART</font></div> | ||
+ | |-style="background:white;" align="left" | ||
+ | |In addition to the benefits gained from this power as a ''devotion'', you can choose to maintain your ''biofeedback'' power as an ''art'' (if you know it as an art), and one other additional ratiovitality power you know as a ''science''. | ||
+ | |-align="left" | ||
+ | |'''Augmentation ('''5 PP'''):''' You can maintain one additional ratiovitality power as a ''devotion''. | ||
+ | |-align="left" | ||
+ | |'''Augmentation ('''10 PP'''):''' You can maintain one additional ratiovitality power as a ''science''. | ||
|} | |} | ||
|-align="left" | |-align="left" | ||
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! style="background:#AD8BDD;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:12px; font-family:tahoma;">DEVOTION</font></div> | ! style="background:#AD8BDD;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:12px; font-family:tahoma;">DEVOTION</font></div> | ||
|-style="background:white;" align="left" | |-style="background:white;" align="left" | ||
− | |Your unarmed attacks deal 1d8 damage, plus an additional 1d8 damage for every four manifester levels. You are considered armed even while not holding a weapon. | + | |Your unarmed attacks deal 1d8 damage, plus an additional 1d8 damage for every four manifester levels. You are considered armed even while not holding a weapon. If you are larger or smaller than Medium, adjust the damage of this power accordingly. |
|-align="left" | |-align="left" | ||
|'''Augmentation ('''3 PP'''):''' Increase the damage your unarmed attacks deal by 1d8. | |'''Augmentation ('''3 PP'''):''' Increase the damage your unarmed attacks deal by 1d8. | ||
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|-align="left" | |-align="left" | ||
|'''Augmentation ('''4 PP'''):''' You can choose an additional special weapon quality. | |'''Augmentation ('''4 PP'''):''' You can choose an additional special weapon quality. | ||
+ | |} | ||
+ | |-align="left" | ||
+ | | | ||
+ | |} | ||
+ | </div> | ||
+ | |||
+ | | ||
+ | |||
+ | <div id="Immovability"> | ||
+ | {|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;" | ||
+ | ! style="background:#7D26CD;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">IMMOVABILITY</font></div> | ||
+ | |-style="background:white;" align="left" | ||
+ | |'''Classes:''' [[Class:_Psionicist|Psi]] | ||
+ | |- align="left" | ||
+ | |'''Discipline:''' Ratiovitality [Biofeedback] | ||
+ | |- align="left" | ||
+ | |'''Activation Time:''' Standard action | ||
+ | |- align="left" | ||
+ | |'''Range:''' Personal | ||
+ | |- align="left" | ||
+ | |'''Target:''' You | ||
+ | |- align="left" | ||
+ | |'''Duration:''' Concentration | ||
+ | |- align="left" | ||
+ | |'''Saving Throw:''' None | ||
+ | |- align="left" | ||
+ | |'''Psionic Resistance:''' Yes | ||
+ | |-align="left" | ||
+ | |''You root yourself to the universe, and become immobile.'' | ||
+ | |-align="left" | ||
+ | |When you are using ''biofeedback'', you may activate this power. If you do, you stitch yourself into the fabric of the universe, becoming almost impossible to move. You can use this power even while in midair. | ||
+ | |-align="left" | ||
+ | | | ||
+ | |-align="left" | ||
+ | | | ||
+ | {|class="collapsible" align="center" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:95%; font-family:verdana;" | ||
+ | ! style="background:#AD8BDD;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:12px; font-family:tahoma;">DEVOTION</font></div> | ||
+ | |-style="background:white;" align="left" | ||
+ | |You gain a +8 bonus on all Strength checks that would force you to move, such as bull rush attacks. You gain a +8 bonus on saving throws against Force effects that would force you to move, and when subject to forced movement (push, pull, or slide), you are moved one less square. | ||
+ | |-align="left" | ||
+ | |While this power is active, you gain the ''[[D20_Mechanic:_Status_Effects#Immobilized|immobilized]]'' status. If you lose that status, this power immediately ends. | ||
+ | |} | ||
+ | |-align="left" | ||
+ | | | ||
+ | |-align="left" | ||
+ | | | ||
+ | {|class="collapsible" align="center" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:95%; font-family:verdana;" | ||
+ | ! style="background:#AD8BDD;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:12px; font-family:tahoma;">SCIENCE</font></div> | ||
+ | |-style="background:white;" align="left" | ||
+ | |You gain a +16 bonus on all Strength checks that would force you to move, such as bull rush attacks. You gain a +12 bonus on saving throws against Force effects that would force you to move, and when subject to forced movement (push, pull, or slide), you are moved two less squares. Effects that would relocate you without physical movement, such as teleportation, have a 50% chance to fail. | ||
+ | |-align="left" | ||
+ | |While this power is active, you gain the ''[[D20_Mechanic:_Status_Effects#Immobilized|immobilized]]'' status. If you lose that status, this power immediately ends. | ||
+ | |} | ||
+ | |-align="left" | ||
+ | | | ||
+ | |-align="left" | ||
+ | | | ||
+ | {|class="collapsible" align="center" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:95%; font-family:verdana;" | ||
+ | ! style="background:#AD8BDD;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:12px; font-family:tahoma;">ART</font></div> | ||
+ | |-style="background:white;" align="left" | ||
+ | |You gain a +20 bonus on all Strength checks that would force you to move, such as bull rush attacks. You gain a +20 bonus on saving throws against Force effects that would force you to move. You are immune to forced movement. Effects that would relocate you without physical movement, such as teleportation, automatically fail. | ||
+ | |-align="left" | ||
+ | |While this power is active, you gain the ''[[D20_Mechanic:_Status_Effects#Immobilized|immobilized]]'' status. If you lose that status, this power immediately ends. | ||
|} | |} | ||
|-align="left" | |-align="left" | ||
Line 711: | Line 996: | ||
|-align="left" | |-align="left" | ||
|'''Augmentation ('''2 PP'''):''' Gain +2 MPs to spend. | |'''Augmentation ('''2 PP'''):''' Gain +2 MPs to spend. | ||
+ | |} | ||
+ | |-align="left" | ||
+ | | | ||
+ | |} | ||
+ | </div> | ||
+ | |||
+ | | ||
+ | |||
+ | <div id="Predator"> | ||
+ | {|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;" | ||
+ | ! style="background:#7D26CD;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">PREDATOR</font></div> | ||
+ | |-style="background:white;" align="left" | ||
+ | |'''Classes:''' [[Class:_Psionicist|Psi]] | ||
+ | |- align="left" | ||
+ | |'''Discipline:''' Ratiovitality [Biofeedback] | ||
+ | |- align="left" | ||
+ | |'''Activation Time:''' Standard action | ||
+ | |- align="left" | ||
+ | |'''Range:''' Personal | ||
+ | |- align="left" | ||
+ | |'''Target:''' You | ||
+ | |- align="left" | ||
+ | |'''Duration:''' Concentration (swift) | ||
+ | |- align="left" | ||
+ | |'''Saving Throw:''' None | ||
+ | |- align="left" | ||
+ | |'''Psionic Resistance:''' Yes | ||
+ | |-align="left" | ||
+ | |''You tap into your more primitive senses, allowing you to better strike your prey.'' | ||
+ | |-align="left" | ||
+ | |When you are using ''biofeedback'', you may activate this power. If you do, you gain bonuses to your attack rolls. As your knowledge of this power improves, your predatory nature becomes enhanced, giving you multiple benefits. | ||
+ | |-align="left" | ||
+ | | | ||
+ | |-align="left" | ||
+ | | | ||
+ | {|class="collapsible" align="center" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:95%; font-family:verdana;" | ||
+ | ! style="background:#AD8BDD;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:12px; font-family:tahoma;">DEVOTION</font></div> | ||
+ | |-style="background:white;" align="left" | ||
+ | |You gain a +2 insight bonus on attack rolls. | ||
+ | |-align="left" | ||
+ | |'''Augmentation ('''2 PP'''):''' Increase the insight bonus granted by this power by +1. | ||
+ | |} | ||
+ | |-align="left" | ||
+ | | | ||
+ | |-align="left" | ||
+ | | | ||
+ | {|class="collapsible" align="center" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:95%; font-family:verdana;" | ||
+ | ! style="background:#AD8BDD;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:12px; font-family:tahoma;">SCIENCE</font></div> | ||
+ | |-style="background:white;" align="left" | ||
+ | |In addition to the benefits gained from this power as a ''devotion'', you gain the following benefits: | ||
+ | |-align="left" | ||
+ | |Your levels in the class you used to manifest this power count as though your class granted you ''uncanny dodge'' for the purposes of defeating other creatures' ''uncanny dodge'' ability. | ||
+ | |-align="left" | ||
+ | |You can gain an additional attack of opportunity each round. | ||
+ | |-align="left" | ||
+ | |Increase the base insight bonus granted by this power by +2. | ||
+ | |-align="left" | ||
+ | |'''Augmentation ('''5 PP'''):''' Gain an additional attack of opportunity. | ||
+ | |} | ||
+ | |-align="left" | ||
+ | | | ||
+ | |-align="left" | ||
+ | | | ||
+ | {|class="collapsible" align="center" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:95%; font-family:verdana;" | ||
+ | ! style="background:#AD8BDD;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:12px; font-family:tahoma;">ART</font></div> | ||
+ | |-style="background:white;" align="left" | ||
+ | |In addition to the benefits gained from this power as a ''devotion'' and ''science'', you gain ''sneak attack'' +1d6/4 manifester levels. | ||
+ | |-align="left" | ||
+ | |Increase the base insight bonus granted by this power by +2. | ||
+ | |-align="left" | ||
+ | |'''Augmentation ('''2 PP'''):''' Increase your ''sneak attack'' damage by +1d6, to a maximum of +1d6/2 manifester levels. | ||
|} | |} | ||
|-align="left" | |-align="left" | ||
Line 776: | Line 1,132: | ||
|-style="background:white;" align="left" | |-style="background:white;" align="left" | ||
|In addition to the benefits gained from this power as a ''devotion'' and ''science'', you can attempt to remove any status ailment except ''dead''. | |In addition to the benefits gained from this power as a ''devotion'' and ''science'', you can attempt to remove any status ailment except ''dead''. | ||
+ | |} | ||
+ | |-align="left" | ||
+ | | | ||
+ | |} | ||
+ | </div> | ||
+ | |||
+ | | ||
+ | |||
+ | <div id="Quickened_Nerves"> | ||
+ | {|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;" | ||
+ | ! style="background:#7D26CD;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">QUICKENED NERVES</font></div> | ||
+ | |-style="background:white;" align="left" | ||
+ | |'''Classes:''' [[Class:_Psionicist|Psi]] | ||
+ | |- align="left" | ||
+ | |'''Discipline:''' Ratiovitality [Biofeedback] | ||
+ | |- align="left" | ||
+ | |'''Activation Time:''' Immediate action | ||
+ | |- align="left" | ||
+ | |'''Range:''' Personal | ||
+ | |- align="left" | ||
+ | |'''Target:''' You | ||
+ | |- align="left" | ||
+ | |'''Duration:''' Instantaneous | ||
+ | |- align="left" | ||
+ | |'''Saving Throw:''' None | ||
+ | |- align="left" | ||
+ | |'''Psionic Resistance:''' Yes | ||
+ | |-align="left" | ||
+ | |''Your body reacts to danger before you consciously sense it.'' | ||
+ | |-align="left" | ||
+ | |When you are using ''biofeedback'', you may activate this power. If you do, you gain ''[[D20_Mechanic:_Defenses#Evasion|evasion]]'' against a single effect, though this sudden movement is draining and inhibits your ability to move for a few moments. As your knowledge of this power grows, your ability to avoid damage improves. | ||
+ | |-align="left" | ||
+ | |Using this power counts as maintaining your ''biofeedback'' power on your next turn. | ||
+ | |-align="left" | ||
+ | | | ||
+ | |-align="left" | ||
+ | | | ||
+ | {|class="collapsible" align="center" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:95%; font-family:verdana;" | ||
+ | ! style="background:#AD8BDD;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:12px; font-family:tahoma;">DEVOTION</font></div> | ||
+ | |-style="background:white;" align="left" | ||
+ | |You gain ''[[D20_Mechanic:_Defenses#Evasion|evasion]]'' against a single effect. | ||
+ | |-align="left" | ||
+ | |You gain the ''[[D20_Mechanic:_Status_Effects#Immobilized|immobilized]]'' status until the end of your next turn. | ||
+ | |-align="left" | ||
+ | |'''Augmentation ('''1 PP'''):''' You may move up to 5 feet as part of activating this power. You can only use this augmentation once. | ||
+ | |} | ||
+ | |-align="left" | ||
+ | | | ||
+ | |-align="left" | ||
+ | | | ||
+ | {|class="collapsible" align="center" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:95%; font-family:verdana;" | ||
+ | ! style="background:#AD8BDD;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:12px; font-family:tahoma;">SCIENCE</font></div> | ||
+ | |-style="background:white;" align="left" | ||
+ | |You gain ''[[D20_Mechanic:_Defenses#Evasion|improved evasion]]'' against a single effect. | ||
+ | |-align="left" | ||
+ | |You gain the ''[[D20_Mechanic:_Status_Effects#Immobilized|immobilized]]'' status until the end of your next turn. | ||
+ | |-align="left" | ||
+ | |'''Augmentation ('''1 PP'''):''' You may move up to 10 feet as part of activating this power. You can only use this augmentation once. | ||
+ | |} | ||
+ | |-align="left" | ||
+ | | | ||
+ | |-align="left" | ||
+ | | | ||
+ | {|class="collapsible" align="center" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:95%; font-family:verdana;" | ||
+ | ! style="background:#AD8BDD;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:12px; font-family:tahoma;">ART</font></div> | ||
+ | |-style="background:white;" align="left" | ||
+ | |You gain ''[[D20_Mechanic:_Defenses#Evasion|perfect evasion]]'' against a single effect. (''A creature with the perfect evasion status completely ignores the next harmful or detrimental effect that the creature would be subject to, if that effect allows for a Reflex save.)'' | ||
+ | |-align="left" | ||
+ | |You gain the ''[[D20_Mechanic:_Status_Effects#Immobilized|immobilized]]'' status until the end of your next turn. | ||
+ | |-align="left" | ||
+ | |'''Augmentation ('''1 PP'''):''' You may move up to your speed as part of activating this power. You can only use this augmentation once. | ||
+ | |} | ||
+ | |-align="left" | ||
+ | | | ||
+ | |} | ||
+ | </div> | ||
+ | |||
+ | | ||
+ | |||
+ | <div id="Resuscitate"> | ||
+ | {|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;" | ||
+ | ! style="background:#7D26CD;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">RESUSCITATE</font></div> | ||
+ | |-style="background:white;" align="left" | ||
+ | |'''Classes:''' [[Class:_Psionicist|Psi]] | ||
+ | |- align="left" | ||
+ | |'''Discipline:''' Ratiovitality [Biofeedback] | ||
+ | |- align="left" | ||
+ | |'''Activation Time:''' Special (see text) | ||
+ | |- align="left" | ||
+ | |'''Range:''' Personal | ||
+ | |- align="left" | ||
+ | |'''Target:''' You | ||
+ | |- align="left" | ||
+ | |'''Duration:''' Special (see text) | ||
+ | |- align="left" | ||
+ | |'''Saving Throw:''' None | ||
+ | |- align="left" | ||
+ | |'''Psionic Resistance:''' Yes | ||
+ | |-align="left" | ||
+ | |''On the brink of death, your psionic power floods your autonomic system, attempting to return you from beyond.'' | ||
+ | |-align="left" | ||
+ | |When you are using ''biofeedback'', when you gain the ''dead'' status, you may activate this power. Doing so requires no action, but can only be performed on your turn. As your knowledge of this power grows, the chance that you recover from death improves. | ||
+ | |-align="left" | ||
+ | |'''Special:''' If you are manifesting this power on another creature through ''[[#kayachikitsa|kayachikitsa]]'', it requires a standard action to manifest; once manifested, the power cannot be ended until the target loses the ''dead'' status (either through becoming irrevocably dead or through returning to life). | ||
+ | |-align="left" | ||
+ | | | ||
+ | |-align="left" | ||
+ | | | ||
+ | {|class="collapsible" align="center" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:95%; font-family:verdana;" | ||
+ | ! style="background:#AD8BDD;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:12px; font-family:tahoma;">DEVOTION</font></div> | ||
+ | |-style="background:white;" align="left" | ||
+ | |When you gain the ''dead'' status, you may decide once whether or not you will attempt to manifest this power. This decision is made at the time the status is gained. | ||
+ | |-align="left" | ||
+ | |If you do, you attempt to manifest this power once each round with maximum augmentation until you lose the ''dead'' status (either through becoming irrevocably dead or through returning to life) or until you exhaust your PPs. | ||
+ | |-align="left" | ||
+ | |If you do not, you cannot change your decision later. | ||
+ | |-align="left" | ||
+ | |When you successfully manifest this power, you have a 0% chance of reviving, losing the ''dead'' status and returning to life with 1 hp/manifester level. | ||
+ | |-align="left" | ||
+ | |'''Augmentation ('''1 PP'''):''' Increase the chance of reviving by 5%. | ||
+ | |} | ||
+ | |-align="left" | ||
+ | | | ||
+ | |-align="left" | ||
+ | | | ||
+ | {|class="collapsible" align="center" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:95%; font-family:verdana;" | ||
+ | ! style="background:#AD8BDD;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:12px; font-family:tahoma;">SCIENCE</font></div> | ||
+ | |-style="background:white;" align="left" | ||
+ | |When you manifest this power as a ''science'', it functions as though it were a ''devotion'', but instead you attempt to manifest this power every round until you lose the ''dead'' status, and you instead have a base 10% chance of reviving. | ||
+ | |} | ||
+ | |-align="left" | ||
+ | | | ||
+ | |-align="left" | ||
+ | | | ||
+ | {|class="collapsible" align="center" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:95%; font-family:verdana;" | ||
+ | ! style="background:#AD8BDD;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:12px; font-family:tahoma;">ART</font></div> | ||
+ | |-style="background:white;" align="left" | ||
+ | |When you manifest this power as an ''art'', it functions as though it were a ''science'', but you instead have a base 20% chance of reviving. | ||
+ | |} | ||
+ | |-align="left" | ||
+ | | | ||
+ | |} | ||
+ | </div> | ||
+ | |||
+ | | ||
+ | |||
+ | <div id="Size_Control"> | ||
+ | {|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;" | ||
+ | ! style="background:#7D26CD;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">SIZE CONTROL</font></div> | ||
+ | |-style="background:white;" align="left" | ||
+ | |'''Classes:''' [[Class:_Psionicist|Psi]] | ||
+ | |- align="left" | ||
+ | |'''Discipline:''' Ratiovitality [Biofeedback] | ||
+ | |- align="left" | ||
+ | |'''Activation Time:''' Standard action | ||
+ | |- align="left" | ||
+ | |'''Range:''' Personal | ||
+ | |- align="left" | ||
+ | |'''Target:''' You | ||
+ | |- align="left" | ||
+ | |'''Duration:''' Concentration | ||
+ | |- align="left" | ||
+ | |'''Saving Throw:''' None | ||
+ | |- align="left" | ||
+ | |'''Psionic Resistance:''' Yes | ||
+ | |-align="left" | ||
+ | |''You can expand or compress your body.'' | ||
+ | |-align="left" | ||
+ | |When you are using ''biofeedback'', you may activate this power. If you do, you can increase or decrease your size. As your knowledge of this power grows, you can make more extreme modifications. | ||
+ | |-align="left" | ||
+ | | | ||
+ | |-align="left" | ||
+ | | | ||
+ | {|class="collapsible" align="center" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:95%; font-family:verdana;" | ||
+ | ! style="background:#AD8BDD;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:12px; font-family:tahoma;">DEVOTION</font></div> | ||
+ | |-style="background:white;" align="left" | ||
+ | |When you manifest this power, you can choose to either increase or decrease your size. | ||
+ | |-align="left" | ||
+ | |Other psionic or magical properties are not affected by this power. Any affected item that leaves your possession (including a projectile or thrown weapon) instantly returns to its normal size. This means that thrown weapons deal their normal damage (projectiles deal damage based on the size of the weapon that fired them). Multiple effects that increase size do not stack, which means (among other things) that you can’t use a second manifestation of this power to further expand yourself. | ||
+ | |-align="left" | ||
+ | |''Compression:'' This power causes instant diminution, halving your height, length, and width and dividing your weight by 8. This decrease changes your size category to the next smaller one. You gain a +2 size bonus to Dexterity, a –2 size penalty to Strength (to a minimum effective Strength score of 1), a +1 size bonus on attack rolls, and a +1 size bonus to Armor Class due to your reduced size. If your new size is Tiny, you have a space of 2 1/2 feet and a natural reach of 0 feet (meaning that you must enter an opponent’s square to attack). If your new size is Diminutive, you have a space of 1 foot and a natural reach of 0 feet. This power doesn’t change your speed. | ||
+ | |-align="left" | ||
+ | |All your equipment, worn or carried, is similarly reduced by the power. Melee and projectile weapons deal less damage. | ||
+ | |-align="left" | ||
+ | |''Expansion:'' This power causes instant growth, doubling your height, length, and width and multiplying your weight by 8. This increase changes your size category to the next larger one. You gain a +2 size bonus to Strength, a –2 size penalty to Dexterity (to a minimum effective Dexterity score of 1), a –1 size penalty on attack rolls, and a –1 size penalty to Armor Class due to your increased size. | ||
+ | |-align="left" | ||
+ | |If your new size is Large or larger, you have a space of at least 10 feet and a natural reach of at least 10 feet. This power doesn’t change your speed. If insufficient room is available for the desired growth, you attain the maximum possible size and can make a Strength check (using your increased Strength score) to burst any enclosures in the process. If you fail, you are constrained without harm by the materials enclosing you—you cannot crush yourself to death by increasing your size. | ||
+ | |-align="left" | ||
+ | |All your equipment, worn or carried, is similarly expanded by this power. Melee and projectile weapons deal more damage. | ||
+ | |} | ||
+ | |-align="left" | ||
+ | | | ||
+ | |-align="left" | ||
+ | | | ||
+ | {|class="collapsible" align="center" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:95%; font-family:verdana;" | ||
+ | ! style="background:#AD8BDD;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:12px; font-family:tahoma;">SCIENCE</font></div> | ||
+ | |-style="background:white;" align="left" | ||
+ | |In addition to the benefits gained from this power as a ''devotion'', except you can increase or decrease your size by up to two categories instead. | ||
+ | |-align="left" | ||
+ | |Alternatively, when you manifest this power, you can choose one of the following other effects. | ||
+ | |-align="left" | ||
+ | |''Two-Dimensional:'' You compress your normal form into two dimensions, flattening yourself completely. You gain a +10 bonus to Hide checks, and can slip through the thinnest of cracks by edging sideways, so long as you have sufficient vertical clearance; you also gain a +8 bonus on Grapple checks. | ||
+ | |-align="left" | ||
+ | |''Stretch:'' You mentally force your appendages to become stretchable. Your natural reach is doubled, you gain a +20 insight bonus to your movement speed, a +4 insight bonus on Tumble checks, an a +8 insight bonus on Grapple checks. | ||
+ | |-align="left" | ||
+ | |'''Augmentation ('''4 PP'''):''' Choose an additional modification. You cannot select both ''compression'' and ''expansion''. | ||
+ | |} | ||
+ | |-align="left" | ||
+ | | | ||
+ | |-align="left" | ||
+ | | | ||
+ | {|class="collapsible" align="center" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:95%; font-family:verdana;" | ||
+ | ! style="background:#AD8BDD;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:12px; font-family:tahoma;">ART</font></div> | ||
+ | |-style="background:white;" align="left" | ||
+ | |In addition to the benefits gained from this power as a ''devotion'' and ''science'', you can modify your body in a variety of ways simultaneously. When you manifest this power, choose a way to modify your body as normal (compression, expansion, two-dimensional, or stretch); in addition, when using ''compression'' or ''expansion'', increase or decrease your size by up to three categories instead. | ||
+ | |-align="left" | ||
+ | |During your turn, you may act as though you had whichever modification would be most helpful. You may make attacks as though under the effects of ''expansion'', may treat your AC against opportunity attacks as though under ''compression'', and move as though affected by ''two-dimensional'' and ''stretch''. | ||
+ | |-align="left" | ||
+ | |At the end of each of your turns, choose a modification to retain until your next turn, as though you had manifested this power and selected that modification as normal. | ||
|} | |} | ||
|-align="left" | |-align="left" | ||
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|-align="left" | |-align="left" | ||
|'''Augmentation ('''6 PP'''):''' You gain ''mindsense'' with a base distance of 20 feet. | |'''Augmentation ('''6 PP'''):''' You gain ''mindsense'' with a base distance of 20 feet. | ||
+ | |} | ||
+ | |-align="left" | ||
+ | | | ||
+ | |} | ||
+ | </div> | ||
+ | |||
+ | | ||
+ | |||
+ | <div id="Vampire"> | ||
+ | {|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;" | ||
+ | ! style="background:#7D26CD;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">VAMPIRE</font></div> | ||
+ | |-style="background:white;" align="left" | ||
+ | |'''Classes:''' [[Class:_Psionicist|Psi]] | ||
+ | |- align="left" | ||
+ | |'''Discipline:''' Ratiovitality [Biofeedback] | ||
+ | |- align="left" | ||
+ | |'''Activation Time:''' Standard action | ||
+ | |- align="left" | ||
+ | |'''Range:''' Personal | ||
+ | |- align="left" | ||
+ | |'''Target:''' You | ||
+ | |- align="left" | ||
+ | |'''Duration:''' Concentration | ||
+ | |- align="left" | ||
+ | |'''Saving Throw:''' None | ||
+ | |- align="left" | ||
+ | |'''Psionic Resistance:''' Yes | ||
+ | |-align="left" | ||
+ | |''You alter your physiology, allowing you to drain sustenance from other creatures.'' | ||
+ | |-align="left" | ||
+ | |When you are using ''biofeedback'', you may activate this power. If you do, you can drain creatures you strike with natural weapons of their vitality, improving your own. As your knowledge of this power improves, you can turn this vital essence into other resources you require. | ||
+ | |-align="left" | ||
+ | | | ||
+ | |-align="left" | ||
+ | | | ||
+ | {|class="collapsible" align="center" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:95%; font-family:verdana;" | ||
+ | ! style="background:#AD8BDD;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:12px; font-family:tahoma;">DEVOTION</font></div> | ||
+ | |-style="background:white;" align="left" | ||
+ | |While this power is active, when you strike a creature with a natural weapon as a standard action and successfully deal damage, you heal hit points equal to one-half the damage you deal. | ||
+ | |} | ||
+ | |-align="left" | ||
+ | | | ||
+ | |-align="left" | ||
+ | | | ||
+ | {|class="collapsible" align="center" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:95%; font-family:verdana;" | ||
+ | ! style="background:#AD8BDD;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:12px; font-family:tahoma;">SCIENCE</font></div> | ||
+ | |-style="background:white;" align="left" | ||
+ | |While this power is active, when you strike a creature with a natural weapon as a standard action and successfully deal damage, you can choose one of the following: heal hit points equal to one-half the damage dealt; gain temporary hit points equal to one-quarter the damage dealt; or regain PP equal to one-tenth the damage dealt. | ||
+ | |-align="left" | ||
+ | |In addition, you can choose to cause ''[[D20_Mechanic:_Status_Effects#Bleed|bleeding]] (1d6)''. | ||
+ | |} | ||
+ | |-align="left" | ||
+ | | | ||
+ | |-align="left" | ||
+ | | | ||
+ | {|class="collapsible" align="center" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:95%; font-family:verdana;" | ||
+ | ! style="background:#AD8BDD;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:12px; font-family:tahoma;">ART</font></div> | ||
+ | |-style="background:white;" align="left" | ||
+ | |While this power is active, when you strike a creature with a natural weapon as a standard action and successfully deal damage, you can choose one of the following: heal hit points equal to the damage dealt; gain temporary hit points equal to one-half the damage dealt; regain PP equal to one-sixth the damage dealt; or gain temporary PP equal to one-tenth the damage dealt (temporary PP last for 1 round per 2 manifester levels, and are thereafter lost; temporary PP are used first). | ||
+ | |-align="left" | ||
+ | |In addition, you can choose to cause ''[[D20_Mechanic:_Status_Effects#Bleed|bleeding]] (2d6)''. | ||
|} | |} | ||
|-align="left" | |-align="left" |
Latest revision as of 21:47, 20 September 2016
A list of ratiovitality powers for the psionicist class. The list got too long, so it's split into a number of pages now.
The power index includes a full index of all powers in all disciplines, as well as an explanation of some of the terms used in these descriptions.
Psionic Powers
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Power Index | Clairsentience · Imagiportation · Metacreativity · Psychokinesis · Ratiovitality · Telepathy |
Ratiovitality Power Descriptions
The following are the ratiovitality powers in alphabetical order.
Base Power
This is the base power of the ratiovitality discipline.
BIOFEEDBACK
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Classes: Psi | |||||
Discipline: Ratiovitality | |||||
Activation Time: Standard action | |||||
Range: Personal | |||||
Target: You | |||||
Duration: Concentration (Swift) | |||||
Saving Throw: None | |||||
Psionic Resistance: Yes | |||||
You breathe in and out deeply, taking conscious control of your physiological processes. | |||||
You can manifest powers with the [Biofeedback] descriptor without disrupting your concentration on this power, even if you fail the Manifestation check. Powers with the [Biofeedback] descriptor with a duration of "Concentration" are maintained when you concentrate on maintaining this power. | |||||
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Other Powers
Other powers of the ratiovitality discipline.
ACCELERATE METABOLISM
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Classes: Psi | ||||
Discipline: Ratiovitality [Biofeedback] | ||||
Activation Time: Standard action | ||||
Range: Personal | ||||
Target: You | ||||
Duration: Concentration | ||||
Saving Throw: None | ||||
Psionic Resistance: Yes | ||||
You accelerate your metabolism, allowing you to move faster. | ||||
When you are using biofeedback, you may activate this power. If you do, you gain the haste status. As your knowledge of this power improves, you gain additional actions. | ||||
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BIOELECTRICITY
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Classes: Psi | |||||
Discipline: Ratiovitality [Biofeedback] | |||||
Activation Time: Standard action | |||||
Range: Personal | |||||
Target: You | |||||
Duration: Concentration | |||||
Saving Throw: None | |||||
Psionic Resistance: Yes | |||||
You manipulate the nerves in your skin, generating an electrical charge. | |||||
When you are using biofeedback, you may activate this power. If you do, you gain electrical-based powers, starting with the ability to shock creatures or objects you touch, and culminating in being able to generate pulses of electrical energy. | |||||
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BODY ADJUSTMENT
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Classes: Psi | ||||
Discipline: Ratiovitality [Biofeedback] | ||||
Activation Time: Standard action | ||||
Range: Personal | ||||
Target: You | ||||
Duration: See text | ||||
Saving Throw: None | ||||
Psionic Resistance: Yes | ||||
You can go without some necessary elements for life, for a time. | ||||
When you are using biofeedback, you may activate this power. If you do, you can go without food or water for an extended period. As your knowledge of this power grows, you can ignore other requirements, such as air. | ||||
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BODY CONTROL
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Classes: Psi | ||||||||
Discipline: Ratiovitality [Biofeedback] | ||||||||
Activation Time: Standard action | ||||||||
Range: Personal | ||||||||
Target: You | ||||||||
Duration: Concentration | ||||||||
Saving Throw: None | ||||||||
Psionic Resistance: Yes | ||||||||
You can control the entirety of your body, melding it into that of another. | ||||||||
When you are using biofeedback, you may activate this power. If you do, you gain the ability to meld yourself into the body of another creature, or another creature into yours. As your knowledge of this power progresses, the resulting fusion gains the abilities of both yourself and the target, and you can eventually divide yourself into two disparate bodies. | ||||||||
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CHAMELEON
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Classes: Psi | ||||
Discipline: Ratiovitality [Biofeedback] | ||||
Activation Time: Standard action | ||||
Range: Personal | ||||
Target: You | ||||
Duration: Concentration | ||||
Saving Throw: None | ||||
Psionic Resistance: Yes | ||||
You willfully change the color of your skin, allowing you to blend into the background. | ||||
When you are using biofeedback, you may activate this power. If you do, you manipulate the coloration of your skin to more closely match your surroundings. As your mastery of this power improves, your ability to match your surroundings improves, allowing you to move faster and eventually becoming effectively cloaked. | ||||
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COCOON
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Classes: Psi | ||||
Discipline: Ratiovitality [Biofeedback] | ||||
Activation Time: Standard action | ||||
Range: Personal | ||||
Target: You | ||||
Duration: Concentration | ||||
Saving Throw: None | ||||
Psionic Resistance: Yes | ||||
You harden your skin into a tough carapace. | ||||
When you are using biofeedback, you may activate this power. If you do, you manipulate the structure of your skin, bones, and other bodily structures, strengthening you against physical harm. As your understanding of this power advances, your ability to manipulate and modify your body becomes extreme, such that while manifesting it your appearance visibly undergoes extreme transformations, skin hardening into plates and bones protruding from beneath your skin, intertwining with your muscles. | ||||
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ENDOCRINE CONTROL
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Classes: Psi | |||||||||||||||||||||||||
Discipline: Ratiovitality [Biofeedback] | |||||||||||||||||||||||||
Activation Time: Standard action | |||||||||||||||||||||||||
Range: Personal | |||||||||||||||||||||||||
Target: You | |||||||||||||||||||||||||
Duration: Concentration | |||||||||||||||||||||||||
Saving Throw: None | |||||||||||||||||||||||||
Psionic Resistance: Yes | |||||||||||||||||||||||||
You take mental command of an aspect of your physiology, allowing you to produce unusual effects. | |||||||||||||||||||||||||
When you are using biofeedback, you may activate this power. If you do, you gain the ability to directly manipulate your endocrine system, allowing you to manipulate your body in a variety of ways; in addition, your ability to directly manipulate the adrenalin in your body gives you greater strength. | |||||||||||||||||||||||||
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ENERGY ADAPTATION
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Classes: Psi | |||||||
Discipline: Ratiovitality [Biofeedback] | |||||||
Activation Time: Standard action | |||||||
Range: Personal | |||||||
Target: You | |||||||
Duration: Concentration | |||||||
Saving Throw: None | |||||||
Psionic Resistance: Yes | |||||||
You attune your body to an energy type. | |||||||
When you are using biofeedback, you may activate this power. If you do, you modify your body in such a way that it becomes resistant to an energy type. As your knowledge of this power improves, you eventually can protect yourself against multiple energy types simultaneously, gain immunity to them, or even use that energy to refuel yourself. | |||||||
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GIRD
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Classes: Psi | ||||
Discipline: Ratiovitality [Biofeedback] | ||||
Activation Time: 5 minutes | ||||
Range: Personal | ||||
Target: You | ||||
Duration: 1 hour/level (D) | ||||
Saving Throw: None | ||||
Psionic Resistance: Yes | ||||
You alter your brain structures, allowing you to maintain subconscious concentration on your powers. | ||||
When you are using biofeedback, you may activate this power. If you do, you can maintain concentration on your powers subconsciously, without requiring an action. | ||||
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HAMMER
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Classes: Psi | |||
Discipline: Ratiovitality [Biofeedback] | |||
Activation Time: Standard action | |||
Range: Personal | |||
Target: You | |||
Duration: Concentration | |||
Saving Throw: None | |||
Psionic Resistance: Yes | |||
You alter your physiology slightly, focusing more mass into your hands. | |||
When you are using biofeedback, you may activate this power. If you do, your hands become slightly enlarged, as you strengthen the bone, muscle, and sinew within to offer more striking power. | |||
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IMMOVABILITY
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Classes: Psi | |||
Discipline: Ratiovitality [Biofeedback] | |||
Activation Time: Standard action | |||
Range: Personal | |||
Target: You | |||
Duration: Concentration | |||
Saving Throw: None | |||
Psionic Resistance: Yes | |||
You root yourself to the universe, and become immobile. | |||
When you are using biofeedback, you may activate this power. If you do, you stitch yourself into the fabric of the universe, becoming almost impossible to move. You can use this power even while in midair. | |||
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KAYACHIKITSA
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Classes: Psi | |||
Discipline: Ratiovitality [Biofeedback] | |||
Activation Time: Standard action | |||
Range: Personal | |||
Target: You | |||
Duration: Concentration | |||
Saving Throw: None | |||
Psionic Resistance: Yes | |||
You take conscious control of the flow of energy within your body, and direct it outwards. | |||
When you are using biofeedback, you may activate this power. If you do, all of your Ratiovitality powers with a range of Personal gain a range of Touch, can target a single creature, and allow a Fortitude save to negate. | |||
While this power is active, when you manifest a power, you can choose to target either yourself or a creature you touch. While you maintain contact with the creature and maintain concentration on your biofeedback power, the touched creature gains the benefit of the power rather than you. If you lose physical contact with the creature, this power immediately ends, as do all your active powers that were targeting the creature. | |||
While this power is active, you can have any number of copies of a single power active; each copy must have a different target. | |||
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METAMORPHOSIS
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Classes: Psi | ||||
Discipline: Ratiovitality [Biofeedback] | ||||
Activation Time: Standard action | ||||
Range: Personal | ||||
Target: You | ||||
Duration: Concentration | ||||
Saving Throw: None | ||||
Psionic Resistance: Yes | ||||
You willfully force your body to change its shape, granting yourself new abilities. | ||||
When you are using biofeedback, you may activate this power. If you do, you gain the ability to modify your body as though you were a metamorph while this power is active. As you progress in your knowledge of this power, your modifications become more extensive. | ||||
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PREDATOR
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Classes: Psi | ||||||
Discipline: Ratiovitality [Biofeedback] | ||||||
Activation Time: Standard action | ||||||
Range: Personal | ||||||
Target: You | ||||||
Duration: Concentration (swift) | ||||||
Saving Throw: None | ||||||
Psionic Resistance: Yes | ||||||
You tap into your more primitive senses, allowing you to better strike your prey. | ||||||
When you are using biofeedback, you may activate this power. If you do, you gain bonuses to your attack rolls. As your knowledge of this power improves, your predatory nature becomes enhanced, giving you multiple benefits. | ||||||
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PURIFY
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Classes: Psi | |||||
Discipline: Ratiovitality [Biofeedback] | |||||
Activation Time: Standard action | |||||
Range: Personal | |||||
Target: You | |||||
Duration: Concentration | |||||
Saving Throw: None | |||||
Psionic Resistance: Yes | |||||
You willfully force your body to flush away toxins, leaving your refreshed. | |||||
When you are using biofeedback, you may activate this power. If you do, you can remove poisons, diseases, and radiation from your body. As you progress in your knowledge of this power, you can use it to remove stronger, more bizarre effects. | |||||
You must be able to take at least mental actions in order to use this power; thus, you cannot use this power while petrified or similarly rendered unable to take action. | |||||
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QUICKENED NERVES
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Classes: Psi | ||||
Discipline: Ratiovitality [Biofeedback] | ||||
Activation Time: Immediate action | ||||
Range: Personal | ||||
Target: You | ||||
Duration: Instantaneous | ||||
Saving Throw: None | ||||
Psionic Resistance: Yes | ||||
Your body reacts to danger before you consciously sense it. | ||||
When you are using biofeedback, you may activate this power. If you do, you gain evasion against a single effect, though this sudden movement is draining and inhibits your ability to move for a few moments. As your knowledge of this power grows, your ability to avoid damage improves. | ||||
Using this power counts as maintaining your biofeedback power on your next turn. | ||||
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RESUSCITATE
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Classes: Psi | ||||||
Discipline: Ratiovitality [Biofeedback] | ||||||
Activation Time: Special (see text) | ||||||
Range: Personal | ||||||
Target: You | ||||||
Duration: Special (see text) | ||||||
Saving Throw: None | ||||||
Psionic Resistance: Yes | ||||||
On the brink of death, your psionic power floods your autonomic system, attempting to return you from beyond. | ||||||
When you are using biofeedback, when you gain the dead status, you may activate this power. Doing so requires no action, but can only be performed on your turn. As your knowledge of this power grows, the chance that you recover from death improves. | ||||||
Special: If you are manifesting this power on another creature through kayachikitsa, it requires a standard action to manifest; once manifested, the power cannot be ended until the target loses the dead status (either through becoming irrevocably dead or through returning to life). | ||||||
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SIZE CONTROL
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Classes: Psi | ||||||||
Discipline: Ratiovitality [Biofeedback] | ||||||||
Activation Time: Standard action | ||||||||
Range: Personal | ||||||||
Target: You | ||||||||
Duration: Concentration | ||||||||
Saving Throw: None | ||||||||
Psionic Resistance: Yes | ||||||||
You can expand or compress your body. | ||||||||
When you are using biofeedback, you may activate this power. If you do, you can increase or decrease your size. As your knowledge of this power grows, you can make more extreme modifications. | ||||||||
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SYNESTHETE
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Classes: Psi | ||||||
Discipline: Ratiovitality [Biofeedback] | ||||||
Activation Time: Standard action | ||||||
Range: Personal | ||||||
Target: You | ||||||
Duration: Concentration | ||||||
Saving Throw: None | ||||||
Psionic Resistance: Yes | ||||||
You modify your sensory organs, allowing you to perceive the world in unusual ways. | ||||||
When you are using biofeedback, you may activate this power. If you do, you modify your sensory organs, allowing you to see sound, feel light, and similar other modifications. With greater understanding of this power, you unlock senses that most do not possess, greatly expanding your ability to perceive things. | ||||||
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VAMPIRE
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Classes: Psi | |||
Discipline: Ratiovitality [Biofeedback] | |||
Activation Time: Standard action | |||
Range: Personal | |||
Target: You | |||
Duration: Concentration | |||
Saving Throw: None | |||
Psionic Resistance: Yes | |||
You alter your physiology, allowing you to drain sustenance from other creatures. | |||
When you are using biofeedback, you may activate this power. If you do, you can drain creatures you strike with natural weapons of their vitality, improving your own. As your knowledge of this power improves, you can turn this vital essence into other resources you require. | |||
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VIGOR
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Classes: Psi | ||||||
Discipline: Ratiovitality [Biofeedback] | ||||||
Activation Time: Standard action | ||||||
Range: Personal | ||||||
Target: You | ||||||
Duration: Concentration | ||||||
Saving Throw: None | ||||||
Psionic Resistance: Yes | ||||||
You redistribute damage taken throughout your body, making you temporarily more resilient. | ||||||
When you are using biofeedback, you may activate this power. If you do, you make yourself resistant to damage, gaining temporary hit points. As your knowledge of this power improves, you gain additional hit points, as well as resistances and immunities to a number of effects. | ||||||
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