Difference between revisions of "Class: Priest"

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{| class="collapsible" width="98%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
 
{| class="collapsible" width="98%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
! colspan="11;" style="background:#FBFBFB;" align="center"|<div style="margin-left:0px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">The Priest</font></div>
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! colspan="12;" style="background:#FBFBFB; border:1px solid silver;" align="center"|<div style="margin-left:0px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">The Priest</font></div>
 
|-
 
|-
| colspan="6"|&nbsp;
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| colspan="2"|&nbsp;
| colspan="5"|'''------------------------------ Prayers ------------------------------'''
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| colspan="3" style="background:#dadada;"|'''Prayers'''
 
|-
 
|-
|width="6%"|'''Level'''
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|width="10%"|'''Level'''
|width="7%" align="left"|'''BAB'''
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|width="30%" align="left"|'''Special'''
|width="7%"|'''Fort'''
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|width="20%"|''Petition''
|width="7%"|'''Ref'''
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|width="20%"|''Max Prayer Grade''
|width="7%"|'''Will'''
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|width="20%"|''Prayers Known''
|width="16%" align="left"|'''Special'''
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|width="10%"|'''Max Prayer Level'''
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|width="10%"|'''Base Absolute Limit'''
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|width="10%"|'''Utterances'''
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|width="10%"|'''Incantations'''
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|width="10%"|'''Recitations'''
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|-
 
|-
|1 || align="left"|+0 || +0 || +0 || +2 || align="left"|Domain, Truespeech, Know Thyself || 1st || 5 || 4 || 2 || ---
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|1 || align="left"|Channel || +1 || Syllable || 4
|-style="background:#EBEBEB;"
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|-style="background:#ebebeb;"
|2 || align="left"|+1 || +0 || +0 || +3 || align="left"|&nbsp; || 1st || 8 || 6 || 3 || ---
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|2 || align="left"|Patron Power || +2 || Syllable || 6
 
|-
 
|-
|3 || align="left"|+1 || +1 || +1 || +3 || align="left"|&nbsp; || 1st || 11 || 7 || 3 || 1
+
|3 || align="left"|&nbsp; || +3 || Syllable || 7
|-style="background:#EBEBEB;"
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|-style="background:#ebebeb;"
|4 || align="left"|+2 || +1 || +1 || +4 || align="left"|&nbsp; || 2nd || 14 || 8 || 4 || 1
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|4 || align="left"|Patron Power || +4 || Word || 8
 
|-
 
|-
|5 || align="left"|+2 || +1 || +1 || +4 || align="left"|&nbsp; || 2nd || 18 || 9 || 4 || 1
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|5 || align="left"|&nbsp; || +5 || Word || 10
|-style="background:#EBEBEB;"
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|-style="background:#ebebeb;"
|6 || align="left"|+3 || +2 || +2 || +5 || align="left"|&nbsp; || 2nd || 22 || 10 || 5 || 2
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|6 || align="left"|Patron Power || +6 || Word || 11
 
|-
 
|-
|7 || align="left"|+3 || +2 || +2 || +5 || align="left"|&nbsp; || 3rd || 26 || 11 || 5 || 2
+
|7 || align="left"|&nbsp; || +7 || Phrase || 12
|-style="background:#EBEBEB;"
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|-style="background:#ebebeb;"
|8 || align="left"|+4 || +2 || +2 || +6 || align="left"|&nbsp; || 3rd || 31 || 12 || 6 || 2
+
|8 || align="left"|Patron Power || +8 || Phrase || 14
 
|-
 
|-
|9 || align="left"|+4 || +3 || +3 || +6 || align="left"|&nbsp; || 3rd || 36 || 13 || 6 || 3
+
|9 || align="left"|&nbsp; || +9 || Phrase || 15
|-style="background:#EBEBEB;"
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|-style="background:#ebebeb;"
|10 || align="left"|+5 || +3 || +3 || +7 || align="left"|Priest Talent || 4th || 41 || 14 || 7 || 3
+
|10 || align="left"|Priest Talent || +10 || Verse || 16
 
|-
 
|-
|11 || align="left"|+5 || +3 || +3 || +7 || align="left"|&nbsp; || 4th || 47 || 15 || 7 || 3
+
|11 || align="left"|&nbsp; || +11 || Verse || 18
|-style="background:#EBEBEB;"
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|-style="background:#ebebeb;"
|12 || align="left"|+6/+1 || +4 || +4 || +8 || align="left"|Priest Talent || 4th || 53 || 16 || 8 || 4
+
|12 || align="left"|Priest Talent || +12 || Verse || 19
 
|-
 
|-
|13 || align="left"|+6/+1 || +4 || +4 || +8 || align="left"|&nbsp; || 5th || 59 || 17 || 8 || 4
+
|13 || align="left"|&nbsp; || +13 || Psalm || 20
|-style="background:#EBEBEB;"
+
|-style="background:#ebebeb;"
|14 || align="left"|+7/+2 || +4 || +4 || +9 || align="left"|Priest Talent || 5th || 66 || 18 || 9 || 4
+
|14 || align="left"|Priest Talent || +14 || Psalm || 22
 
|-
 
|-
|15 || align="left"|+7/+2 || +5 || +5 || +9 || align="left"|&nbsp; || 5th || 73 || 19 || 9 || 5
+
|15 || align="left"|&nbsp; || +15 || Psalm || 23
|-style="background:#EBEBEB;"
+
|-style="background:#ebebeb;"
|16 || align="left"|+8/+3 || +5 || +5 || +10 || align="left"|Priest Talent || 6th || 80 || 20 || 10 || 5
+
|16 || align="left"|Priest Talent || +16 || Hymn || 24
 
|-
 
|-
|17 || align="left"|+8/+3 || +5 || +5 || +10 || align="left"|&nbsp; || 6th || 88 || 21 || 10 || 5
+
|17 || align="left"|&nbsp; || +17 || Hymn || 26
|-style="background:#EBEBEB;"
+
|-style="background:#ebebeb;"
|18 || align="left"|+9/+4 || +6 || +6 || +11 || align="left"|Priest Talent || 6th || 96 || 22 || 11 || 6
+
|18 || align="left"|Priest Talent || +18 || Hymn || 27
 
|-
 
|-
|19 || align="left"|+9/+4 || +6 || +6 || +11 || align="left"|&nbsp; || 6th || 104 || 23 || 11 || 6
+
|19 || align="left"|&nbsp; || +19 || Hymn || 28
|-style="background:#EBEBEB;"
+
|-style="background:#ebebeb;"
|20 || align="left"|+10/+5 || +6 || +6 || +12 || align="left"|Priest Talent || 6th || 113 || 24 || 12 || 6
+
|20 || align="left"|Priest Talent || +20 || Hymn || 30
 
|}
 
|}
  
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=Priest=
 
=Priest=
[[Image:Trinity_Ajoran_priest2.JPG|thumb|250px|right|Matthias, iconic priest ([[Lucavi#Ajora|Ajoran]])]]
+
[[Image:new_priest.png|thumb|250px|right|Tony, iconic priest]]
 
: ''"Through faith, all things are possible."''
 
: ''"Through faith, all things are possible."''
  
The divine is not a Force to be trifled with. While Magic may claim to rewrite the laws of the world, and Psionics may claim to find loopholes in the rules, the Divine does not meddle with such pedestrian affairs - no, he merely commands the world, and it bends to his will. There is no modification, no manipulation: the priest speaks, and the world obeys.
+
In the worlds of Trinity, the Divine is both simultaneously a singular entity and a host of unique individuals. While the Divine Spark itself has been sealed away into a metaphysical plane in ages now long past, its power transcends such boundaries, using the divine entities known as the Saints and Lucavi to channel its power and exert its will on reality itself. However, such access requires channels, places or individuals who recognize the power of such entities and whose faith empowers them. Thus the act of being a petitioner is beneficial both to the mortal and the Divine: the Divine gains the raw spiritual power necessary to continue its Divine existence, and the mortal is granted a fraction of the power that the worshiped entity wields, allowing the priest - and through that priest, the Divine entity - to enforce her will upon the world.
  
The priest taps into the Divine itself for the inspiration and power to bend the world to his will. However, such power is not readily attained by mortals - only beings that are actively worshipped may grant this power to their followers, and so the priest is greatly tied to his patron Saint or Lucavi, for to fall out of favor means to lose the power to alter reality at will.
+
Of all the sparks, priests vary the most, for their power is intimately connected with the Divine hosts, and the powers they wield are granted directly by them. As such, the power a priest wields is entirely dependent upon the worshiped entity: a Saint of fire and smithing will grant an entirely different set of prayers than a Lucavi of filth and disease. However, there is a consistency about these powers, as they do come from the same source - as such, two priests who follow entities both of whom have fire as a concept they are concerned with will invoke the same prayers. That said, each Divine entity has a set of boons it can grant unique to it, and rarely do two Divine entities wield power over the exact same domain; as such, even two priests of the same entity may have two rather different sets of abilities at their disposal.
 +
 
 +
Priests are welcomed throughout almost all of the worlds of Trinity; only in places where a strong Natural or Void bent in the populace exist are priests looked down upon, their ability to change the world simply through force of will and applied Divine power something to be feared or reviled rather than respected. The nature of the priest's patron also vastly changes society's outlook upon them: while Saints are commonly accepted, nearly every region of the world - and even race - has its own pantheon it reveres, and priests of other "faiths" may not be well-accepted; meanwhile, the Lucavi are almost universally reviled by civilization, but some cultures see them as a necessary evil and will tolerate the presence of a Lucavic priest if only to avoid offending their patron.
 +
 
 +
Because of the diversity of patrons available, priests come from all walks of life and are difficult to classify as a whole.  
  
 
==Game Rule Information==
 
==Game Rule Information==
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'''Abilities:''' Wisdom, above all, is paramount to the priest. Without personal insight and understanding, he cannot begin to fathom how his words can alter reality.
 
'''Abilities:''' Wisdom, above all, is paramount to the priest. Without personal insight and understanding, he cannot begin to fathom how his words can alter reality.
  
: '''''Special:''' If using the Faith ability score, the priest's prayers are based off of Faith, rather than Wisdom (in essence, whenever you see "Wisdom," replace it with "Faith").
+
'''Hit Points at 1st Level:''' 5 + Con score.
  
'''Hit Die:''' d6.
+
'''Hit Points at Each Additional Level:''' 5 + Con modifier.
  
'''Class Skills:''' The priest's class skills (and the key ability for each) are Concentration (Con), Craft (Int), Decipher Script (Int), Heal (Wis), Knowledge (Religion) (Int), [[Knowledge_Forces|Knowledge (The Forces)]] (Int), Search (Per), Speak Language, and Prayercraft (Wis).
+
'''Healing Surges:''' 6 + Con modifier.
  
'''Skill Points at Each Level:''' 4 + Int.
+
'''Defenses:''' Fort +0; Ref +0; Will +4; Det +2.
 
+
'''Alignment:''' Any.
+
  
 
'''Starting Age:''' Moderate.
 
'''Starting Age:''' Moderate.
  
'''Starting Gold:''' 5d4 x 10gp.
+
==Class Features==
 +
All of the following are class features of the priest.
  
'''Favored By:''' None.
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<div id="Proficiencies">
 +
{| class="collapsible" width="98%" style="text-align:left; clear:both; font-size:75%; font-family:verdana;"
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! style="background:#FBFBFB; border:1px solid silver;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">Proficiencies</font></div>
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|}
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'''Weapons:''' Any three. In addition, a priest is proficient with his patron's favored weapon.
  
==Class Features==
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'''Armor:''' Cloth.
All of the following are class features of the priest core class.
+
  
'''Weapon and Armor Proficiency:''' The priest is proficient with simple weapons and light armor, but not shields. The priest will also gain an additional weapon or armor proficiency, based upon his patron Saint or Lucavi.
+
'''Implements:''' [[D20_Mechanic:_Implements#Icons|Icons]], [[D20_Mechanic:_Implements#Verses|verses]].
  
'''Prayers (Di):''' The priest uses the power of words, the manifestation of the Divine. When he speaks words in the tongue of creation, he may reshape the world to his liking. There are three types of such manifestations - utterances, incantations, and recitations - which are collectively referred to simply as ''prayers''. All prayers share the following qualities.
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<div id="Prayers">
 +
{| class="collapsible" width="98%" style="text-align:left; clear:both; font-size:75%; font-family:verdana;"
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! style="background:#FBFBFB; border:1px solid silver;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">Prayers</font></div>
 +
|}
 +
Priests are petitioners, which means that they make use of ''prayers'', words of power reminiscent of the original tongue in which the Divine named all of creation, which are given power by the priest's connection to a Divine patron.
  
* You may vocalize a prayer as a move action.
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{|class="collapsible" width="75%" align="right" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
* Vocalizing a prayer provokes attacks of opportunity.
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! colspan="1;" style="background:#FBFBFB; text-align:center;" align="left"|<div style="margin-left:0px;"><font color="black" style="font-size:12px; font-family:tahoma;">Sidebar: Priests in Trinity</font></div>
* Prayers are subject to Divine Inhibition (DI).
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|-style="text-align:left;"
* Prayers do not allow saving throws.
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|Priests in Trinity require some special attention, due to the various scales of "deities" we have. In particular, it matters if you are a petitioner of a '''saint''', '''lucavi''', or '''god'''.
* Prayers can be prevented by ''namelessness'', a condition that some Forces can cause.
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|-style="text-align:left;"
* Utterances and incantations can be reversed, producing a thematically opposite effect.
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|'''Saint:''' Because there are so many more Saints than either of the other two categories, each individual Saint has a significantly smaller portfolio, as well as smaller following. This means, however, that Saints have more available time to answer prayers to them, and as an overwhelming majority of Saints were once mortal, they usually have a keen interest in mortal affairs. In Trinity, priests of Saints gain a +2 bonus to ''petition'' checks.
* You must make a Truespeak check to vocalize a prayer; you can intensify a prayer by voluntarily increasing the Truespeak DC.
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|-style="text-align:left;"
* You must be able to speak to use prayers.
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|'''Lucavi:''' The Lucavi are much fewer in number than Saints and have larger portfolios. Because of their nature, they are willing to exchange fractions of their divine power for worship, so they do pay attention to their priests, but due to their larger portfolios - and thus, larger number of petitioners - they have less time to answer individual prayers. In Trinity, priests of Lucavi gain no bonus and suffer no penalty to ''petition'' checks.
* With any prayer, you can target a creature within line of sight, regardless of distance.
+
|-style="text-align:left;"
* Prayers do not stack with themselves or other prayers.
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|'''God:''' Gods are even fewer in number than Lucavi, and their portfolios are expansive. In Trinity, the gulf between Gods and mortals is immense - while Saints were almost universally once mortal, and Lucavi have an active interest in dealing with mortals to accrue more worship, Gods were never mortal and have no need of worship, their essences tied directly to the Divine. As such, while the Gods do answer prayers, they are far more distant: in Trinity, priests of Gods suffer a -2 penalty to ''petition'' checks.
 +
|}
  
If you choose to improve a prayer's Truespeak DC by intensifying it, you may only increase the DC by a maximum of your petitioner level.
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Unlike most other Forces, the Divine has significant diversity in the powers that its followers can wield - divided into ''domains'' - and as such no reasonable summary of them can be given here. Unlike most other sparks - who gain access to more areas of expertise within their force over time - a priest has immediate access to all domains his patron offers.  
  
To use a prayer, you must have a Wisdom score of 9 + (prayer's level) x 2.
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To gain access to this divine power, however, the priest must ''petition'' his patron for it. While immensely powerful, patrons have many demands on their time, and as such are not able to intercede on behalf of every petitioner who requests their aid. Making a ''petition'' requires 1 round, and the priest must make a ''petition check'', which is equal to d20 + his petition bonus + his Wisdom modifier; you make this roll as you declare your intent to make a ''petition'', and if the result is not to your liking, you can cease the attempt and expend only a move action. If the result is at least a 15, the priest's patron grants him a number of ''blessings'', according to the table below.
  
'''Truespeech (Di):''' As a petitioner, priests are trained in the language of the Divine itself, which it used to give names to everything that existed, exists, and will exist. Though mortal tongues are not made to form such speech, the divine languages - Saigue and Lucavic - are similar enough facsimiles that priests can use them to alter reality.
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&nbsp;
  
Using these languages in this manner is difficult, however: in order to successfully use prayers, a priest must make a Truespeak check. A priest's bonus on a truespeak check is 3 + his petitioner level + his Wisdom modifier. You can never take 10 or take 20 on a Truespeak check. Truespeak checks are further modified by how you refer to a creature; if you know a creature's ''truename'' - that is, the name the Divine itself gave to it - you gain a +4 bonus to your truename check. If you must refer to a creature by a nickname (such as referring to a monster by a physical description, rather than the name of it), you suffer a -2 penalty to your truename check.
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{|class="collapsible" width="80%" align="center" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
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! colspan="32;" style="background:#FBFBFB; border:1px solid silver; text-align:center;" align="center"|<div style="margin-left:0px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">Petition and Blessings</font></div>
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|-
 +
! &nbsp;
 +
! colspan="31" style="background:#dadada;"|Petition Check
 +
|-
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! width="7%"|Prayer Grade
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| width="3%"|15
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| width="3%" style="background:#ebebeb;"|16
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| width="3%"|17
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| width="3%" style="background:#ebebeb;"|18
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| width="3%"|19
 +
| width="3%" style="background:#ebebeb;"|20
 +
| width="3%"|21
 +
| width="3%" style="background:#ebebeb;"|22
 +
| width="3%"|23
 +
| width="3%" style="background:#ebebeb;"|24
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| width="3%"|25
 +
| width="3%" style="background:#ebebeb;"|26
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| width="3%"|27
 +
| width="3%" style="background:#ebebeb;"|28
 +
| width="3%"|29
 +
| width="3%" style="background:#ebebeb;"|30
 +
| width="3%"|31
 +
| width="3%" style="background:#ebebeb;"|32
 +
| width="3%"|33
 +
| width="3%" style="background:#ebebeb;"|34
 +
| width="3%"|35
 +
| width="3%" style="background:#ebebeb;"|36
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| width="3%"|37
 +
| width="3%" style="background:#ebebeb;"|38
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| width="3%"|39
 +
| width="3%" style="background:#ebebeb;"|40
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| width="3%"|41
 +
| width="3%" style="background:#ebebeb;"|42
 +
| width="3%"|43
 +
| width="3%" style="background:#ebebeb;"|44
 +
| width="3%"|45+
 +
|-
 +
| Syllable || 1 || 1 || 2 || 2 || 3 || 3 || 3 || 3 || 3 || 3 || 2 || 2 || 1 || 1 || - || - || - || - || - || - || - || - || - || - || - || - || - || - || - || - || -
 +
|-style="background:#ebebeb;"
 +
| Word || - || - || - || - || - || 1 || 1 || 2 || 2 || 3 || 3 || 3 || 3 || 3 || 3 || 2 || 2 || 1 || 1 || - || - || - || - || - || - || - || - || - || - || - || -
 +
|-
 +
| Phrase || - || - || - || - || - || - || - || - || - || - || 1 || 1 || 2 || 2 || 3 || 3 || 3 || 3 || 3 || 3 || 2 || 2 || 1 || 1 || - || - || - || - || - || - || -
 +
|-style="background:#ebebeb;"
 +
| Verse || - || - || - || - || - || - || - || - || - || - || - || - || - || - || - || 1 || 1 || 2 || 2 || 3 || 3 || 3 || 3 || 3 || 3 || 2 || 2 || 1 || 1 || - || -
 +
|-
 +
| Psalm || - || - || - || - || - || - || - || - || - || - || - || - || - || - || - || - || - || - || - || - || 1 || 1 || 2 || 2 || 3 || 3 || 3 || 3 || 3 || 3 || 2
 +
|-style="background:#ebebeb;"
 +
| Hymn || - || - || - || - || - || - || - || - || - || - || - || - || - || - || - || - || - || - || - || - || - || - || - || - || - || 1 || 1 || 2 || 2 || 3 || 3
 +
|-
 +
| Canticle || - || - || - || - || - || - || - || - || - || - || - || - || - || - || - || - || - || - || - || - || - || - || - || - || - || - || - || - || - || - || 1
 +
|}
  
'''Learning Truenames:''' Learning a truename of a creature requires meditation, study, and research. A priest must make a Knowledge check relevant to the creature's creature type with a DC of at least 25, and spend at least one week in research with access to a library or similar institution. You must have a creature's given name in order to find its truename. The base DC of this check is 25, further modified by the creature's notoriety, age, and measures taken to prevent its truename from being learned.
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&nbsp;
  
'''Utterances (Pr):''' Utterances are the most powerful form of prayer a priest can vocalize. These are words and phrases that cause some kind of hindering or harmful effect to foes, or a helpful effect to allies. All utterances are subject to a priest's ''absolute limit'': an utterance vocalized by a priest cannot affect an unwilling creature whose current hit points is greater than the priest's absolute limit. A willing creature can be affected by an utterance regardless of its current hit points.
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{|class="collapsible" width="15%" align="right" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
 +
! colspan="5;" style="background:#FBFBFB; border:1px solid silver; text-align:center;" align="left"|<div style="margin-left:0px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">Prayer Grades</font></div>
 +
|-
 +
! width="50%"|Grade
 +
! width="50%"|Minimum Wisdom
 +
|-
 +
| Syllable || 11
 +
|-style="background:#ebebeb;"
 +
| Word || 13
 +
|-
 +
| Phrase || 15
 +
|-style="background:#ebebeb;"
 +
| Verse || 17
 +
|-
 +
| Psalm || 19
 +
|-style="background:#ebebeb;"
 +
| Hymn || 21
 +
|-
 +
| Canticle || 23
 +
|}
  
At each priest level, your base absolute limit is as shown on the table above. You gain a bonus to your absolute limit equal to your petitioner level x your Wisdom modifier. Improving your petitioner level (through feats such as ''Versed in the Force'') improves your absolute limit as though they were priest levels.
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You can utter any prayer you know, of any grade you have access to, and for which you have at least one ''blessing''; patrons do not grant specific prayers, but instead the ability to utter any prayer the priest knows. You must expend a ''blessing'' to utter a prayer of that grade or lower; expending a ''blessing'' is part of the utterance time of a prayer. If you gain a ''blessing'' for a prayer grade you cannot access, you cannot use prayers of that grade, but can still use that ''blessing'' for any lower grade, or to enhance your prayers with [Metaprayer] feats.
  
: '''''Example:''' A 9th-level priest has a Wisdom of 17 (so a +3 modifier). At 9th level, a priest has a base absolute limit of 36. The priest adds 27 to this (9 x 3), for a total of 63. The priest's absolute limit is 63 hit points.
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If you have ''blessings'' remaining from a previous ''petition'', any ''petition'' attempt you make suffers a -2 penalty for each ''blessing'' you have remaining. Even if such a second ''petition'' is successful, you can have no more than three ''blessings'' for a given prayer grade at any one time, and no more than six ''blessings'' in total (if a ''petition'' would bring you over six after the limit of three per grade, you lose ''blessings'' from highest grade to lowest).
  
'''Incantations (Pr):''' Incantations are a weaker form of prayer that priests can use. Unlike utterances, incantations have no limit on the sort of creature they can affect.
+
You can willingly discharge any ''blessings'' you have as a free action on your turn.
  
'''Recitations (Pr):''' Recitations are prayers a priest can use to modify his own existence, by reciting his own truename continually with slight variations. A recitation can be maintained on your turn by expending a swift action. While using a recitation, you cannot use other prayers. Maintaining a recitation does not require a Truespeech check - once you have made the initial check, you can continue maintaining the recitation indefinitely.
+
At any time, you can spend ten minutes in prayer and meditation, focusing your spiritual energy on attending to your patron. If you do so, you are treated as having ''taken 20'' on your ''petition check''.
  
'''Domain (Di):''' When you take your first level in priest, you must select a Saint or Lucavi as your patron. You gain access to your patron's domain, which grants you an additional priest class skill, an additional weapon or armor proficiency, and access to additional prayers.
+
To use prayers, you must be able to speak clearly, and effects that modify your ability to speak languages or otherwise communicate clearly can disrupt your ability to use prayers.
  
'''Know Thyself:''' Upon taking your first level in priest, you gain knowledge of your own truename.
+
The priest begins with four known prayers. He gains knowledge of additional prayers each level, as per the class table, above. At fourth level and every four levels after, he can trade out up to two prayers for new prayers from any domain he can access, of any grade he can access.
  
=Prayers=
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The priest's key ability for his ''divine attacks'' is his Wisdom.
The following prayers are available to all priests. Note that your domain will give you access to other prayers, dependent on the domain.
+
  
==1st-level Prayers==
+
<div id="Channel">
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
+
{| class="collapsible" width="98%" style="text-align:left; clear:both; font-size:75%; font-family:verdana;"
! style="background:#EEEEEE;" align="left"|<div style="margin-left:0px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">Utterances</font></div>
+
! style="background:#FBFBFB; border:1px solid silver;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">Channel</font></div>
|-style="background:white;" align="left"
+
|'''Phrase of Speed:''' Improve a creature's movement speed by 10 ft. / Reduce a creature's movement speed by 10 ft, to a minimum of 5 ft.
+
|-align="left"
+
|'''Phrase of Libra:''' Learn information about the target. / Target's vital information becomes inscrutable.
+
|-align="left"
+
|'''Phrase of Vigor:''' The target automatically succeeds on stabilization checks, and does not take damage from bleeding or wounds. / Effects that make the target bleed deal an additional 1 point each round for their duration.
+
|-align="left"
+
|'''Syllable of Entropy:''' The target takes 1d4 points of negative energy damage. / The target gains 1d4 temporary hit points.
+
|-align="left"
+
|'''Syllable of Hope:''' Affect a creature as per ''bless''. / Affect a creature as per ''bane''.
+
|-align="left"
+
|'''Syllable of Pain:''' The target takes 1d6 points of nonlethal damage. / The target heals 1d6 nonlethal damage.
+
|-align="left"
+
|'''Word of Battle:''' The target gains a +1 bonus to attack and damage rolls with melee weapons. / The target suffers a -1 penalty to attack and damage rolls with melee weapons.
+
|-align="left"
+
|'''Word of Defense:''' The target receives a +1 bonus to AC. / The target suffers a -1 penalty to AC.
+
|-align="left"
+
|'''Word of Hoarfrost:''' Target takes cold damage and all movement speeds are halved. / Target gains cold resistance and a +5 ft. bonus to land speed.
+
 
|}
 
|}
 +
As a priest, while you are devoted to a patron, your connection to that patron also connects you - however distantly - to the Divine itself. You can concentrate your spiritual power and unleash the raw power of the Divine, using it to fuel some of your abilities. Doing so is taxing, however, and you can only do so a limited number of times between ''long rests''.
  
&nbsp;
+
You gain a number of ''channel'' uses per day equal to 3 + your Charisma modifier.
  
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
+
You can use your ''channels'' to activate your patron's domain abilities, if you have any.
! style="background:#EEEEEE;" align="left"|<div style="margin-left:0px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">Incantations</font></div>
+
|-style="background:white;" align="left"
+
|'''Block the Evil:''' Creature gains ''protection from evil''. / Creature gains ''protection from good''.
+
|-align="left"
+
|'''Harden the Metal:''' Improve the hardness of an item by 5. / Decrease the hardness of an item by 5.
+
|-align="left"
+
|'''Ignore the Law:''' Creature gains ''protection from law''. / Creature gains ''protection from chaos''.
+
|-align="left"
+
|'''Move the Arrow:''' You may use an immediate action to add a +2 bonus to a ranged or firearm attack roll. / You gain a +2 deflection bonus to AC against ranged and firearm weapons.
+
|-align="left"
+
|'''Purify the Food:''' Remove poison from food, also making it tasteless. / Enhance food's flavor, which can hide poison.
+
|-align="left"
+
|'''Slick the Surface:''' Make a 10 ft. square area exceptionally slick. / Make a 10 ft. square area exceptionally sticky.
+
|}
+
  
&nbsp;
+
In addition, all priests can use ''channel'' to gain their patron's immediate attention, if just for a moment. When you make a ''petition'', you can spend a ''channel'' use to ''take 20'' on the roll.
  
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
+
<div id="Ethos">
! style="background:#EEEEEE;" align="left"|<div style="margin-left:0px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">Recitations</font></div>
+
{| class="collapsible" width="98%" style="text-align:left; clear:both; font-size:75%; font-family:verdana;"
|-style="background:white;" align="left"
+
! style="background:#FBFBFB; border:1px solid silver;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">Ethos</font></div>
|'''Recitation of the Careful Drop:''' You always fall slowly and gain a bonus on Balance checks.
+
|-align="left"
+
|'''Recitation of the Cunning Step:''' You can search for traps and gain trap sense as though you were a rogue.
+
|-align="left"
+
|'''Recitation of the Harried Step:''' You gain a +10 bonus to land movement and a +1 deflection bonus to AC.
+
|-align="left"
+
|'''Recitation of the Unclouded Eye:''' You can determine if creatures within your sight are below your absolute limit.
+
|-align="left"
+
|'''Recitation of the Wise Man:''' You gain a bonus to unarmed attack rolls equal to your Int modifier, and deal unarmed damage as a [[Class:_Karateka|karateka]] of your priest level.
+
 
|}
 
|}
 +
Because the priest draws heir power directly from a patron, who can rescind that power at any time, the priest is expected to behave in a certain fashion, in accordance with the tenets of the patron in question.
  
&nbsp;
+
In general, you must maintain an ethos acceptable to your patron. Because patrons rely on their petitioners for their own power, most patrons are rather lax about the specifics of their priests' ethos. However, taking actions that are directly detrimental to the goals of your patron can result in your patron rescinding your access to your prayers, though this is usually preceded by an omen of some sort.
  
==2nd-level Prayers==
+
More powerful priests find that they have significantly more leeway than less powerful ones, as the personal power accrued by the priest translates into their faith having that much more weight to the patron. While many patrons would prefer their more powerful priests to act in accordance with their own ethics and help guide their church, most patrons also recognize that adventuring priests are not the best choice for such positions, and - as such - adventuring priests have more leeway than non-adventuring ones (meaning that a powerful, adventuring priest can essentially do almost anything they want, short of drastically harming the patron's faith in some fashion, before the patron will rescind their prayers).
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
+
! style="background:#EEEEEE;" align="left"|<div style="margin-left:0px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">Utterances</font></div>
+
|-style="background:white;" align="left"
+
|'''Phrase of Balance:''' Target receives a +4 bonus to checks relying on stability. / The target suffers a -4 penalty on checks relying on stability.
+
|-align="left"
+
|'''Phrase of Fear:''' Target's fear increases by one step. / Target's fear decreases by one step.
+
|-align="left"
+
|'''Syllable of Esuna:'''  Heal a status ailment. / Inflict a status ailment.
+
|-align="left"
+
|'''Syllable of Lightning:''' Target takes electricity damage and loses immunity to electricity. / Target gains electricity resistance.
+
|-align="left"
+
|'''Syllable of Shouting:''' Target takes sonic damage and is deafened. / Target becomes especially susceptible to sound.
+
|-align="left"
+
|'''Word of Causticity:''' Target takes acid damage and their AC is reduced. / Target gains acid resistance and DR.
+
|-align="left"
+
|'''Word of Combustion:''' Target takes fire damage and is on fire. / Extinguish a target on fire and grant it fire resistance.
+
|-align="left"
+
|'''Word of Drowning:''' Target loses the ability to breathe water and any racial swim speed. / Target gains a swim speed and the ability to breathe water.  
+
|}
+
  
&nbsp;
+
=Prayers=
 +
Because of how Domains work, it would simply be too much to list every Domain's prayer list here. This section lists a variety of navigational templates for domains and patrons.
  
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
+
{{Template:Divine_Prayers}}
! style="background:#EEEEEE;" align="left"|<div style="margin-left:0px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">Incantations</font></div>
+
{{Template:Divine Patrons Lucavi}}
|-style="background:white;" align="left"
+
{{Template:Divine Patrons Deities}}
|'''Heat the Metal:''' Affect an item as per ''heat metal''. / Affect an item as per ''chill metal''.
+
 
|-align="left"
+
=Feats=
|'''Know the Heart:''' Sense when you are being lied to. / Charm a creature.
+
The following are a selection of feats that are relevant to priests.
|-align="left"
+
|'''Sharpen the Blade:''' Improve the crit range of a slashing weapon. / Decrease the crit range of a slashing weapon.
+
|-align="left"
+
|'''Sully the Unseen:''' Outline nearby invisible creatures in dirt. / Clean a creature.
+
|-align="left"
+
|'''Swallow the Light:''' Create darkness around you. / Cancel darkness effects.
+
|}
+
  
 
&nbsp;
 
&nbsp;
  
 +
<div id="Cleric">
 
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
 
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
! style="background:#EEEEEE;" align="left"|<div style="margin-left:0px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">Recitations</font></div>
+
! style="background:#FBFBFB; border:1px solid silver;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">CLERIC [Job]</font></div>
 
|-style="background:white;" align="left"  
 
|-style="background:white;" align="left"  
|'''Recitation of the Sanguine State:''' You gain immunity to poison.  
+
|You have devoted yourself to a patron, and heard an answer.
 
|-align="left"  
 
|-align="left"  
|'''Recitation of the Puma's Grace:''' Gain a bonus on Reflex saves, and possibly Evasion.
+
|'''Prerequisites:''' No levels in a petitioner class.  
 
|-align="left"  
 
|-align="left"  
|'''Recitation of the Unheard Voice:''' You are ''silenced''.
+
|'''Benefit:''' Choose a patron; you learn two minor prayers of your choice from that patron's domains. Your ''petition'' bonus is +0, plus one-half your Wisdom modifier, rounded down.
 
|-align="left"  
 
|-align="left"  
|'''Recitation of the Unimpeachable Soul:''' Gain a bonus on Fortitude saves, and possibly Mettle (Fortitude).
+
|'''Special:''' If you take a level in any petitioner class, you must immediately retrain this feat; the new feat cannot be a [Job] feat.
 
|}
 
|}
 +
</div>
  
 
&nbsp;
 
&nbsp;
  
==3rd-level Prayers==
+
<div id="Combat_Mastery">
 
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
 
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
! style="background:#EEEEEE;" align="left"|<div style="margin-left:0px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">Utterances</font></div>
+
! style="background:#ADACAC;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">COMBAT MASTERY [General]</font></div>
 
|-style="background:white;" align="left"  
 
|-style="background:white;" align="left"  
|'''Phrase of Perfection:''' Target gains a +2 bonus to an ability score of your choice. / Subject suffers a -2 penalty to one ability score.
+
|You fight to win.
 
|-align="left"  
 
|-align="left"  
|'''Phrase of Regeneration:''' Target gains fast healing. / Target gains decay.
+
|'''Benefit:''' Your BAB increases by +1, but cannot increase to greater than your character level. You can take this feat multiple times; its effect stacks.  
|-align="left"
+
|'''Phrase of Wrestling:''' Target gains a +2 bonus to grapple checks and Improved Grapple. / Target suffers a -2 penalty to grapple checks and cannot initiate grapples.
+
|-align="left"
+
|'''Syllable of Confusion:''' Target becomes confused. / Remove confusion, frenzy, or rage from target.
+
|-align="left"
+
|'''Syllable of Swiftness:''' Target makes an attack now. / Target cannot make attacks of opportunity.
+
|-align="left"
+
|'''Word of Dragons:''' Target gains a fly speed and a breath weapon. / Target loses fly speed and breath weapon, if any.
+
|-align="left"
+
|'''Word of Forbid Divine:''' Target's ability to access the Divine is inhibited. / Target's ability to access the Divine is improved.
+
|-align="left"
+
|'''Word of Stone:''' Target is petrified. / Target is unpetrified.
+
|-align="left"
+
|'''Word of Tongues:''' Target can speak any language. / Target affected by ''babel'' status ailment.
+
 
|}
 
|}
 +
</div>
  
 
&nbsp;
 
&nbsp;
  
 +
<div id="Extra_Channel">
 
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
 
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
! style="background:#EEEEEE;" align="left"|<div style="margin-left:0px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">Incantations</font></div>
+
! style="background:#FBFBFB; border:1px solid silver;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">EXTRA CHANNEL [Divine]</font></div>
 
|-style="background:white;" align="left"  
 
|-style="background:white;" align="left"  
|'''Arise, the Phoenix:''' Raise a creature dead for less than one round. / Slay a dying creature.
+
|You can call upon the strength of your patron in times of need.
 
|-align="left"  
 
|-align="left"  
|'''Break the Sword:''' Sunder a weapon. / Repair a weapon.
+
|'''Prerequisites:''' Petitioner.
 
|-align="left"  
 
|-align="left"  
|'''Open the Way:''' Create a passage through material. / Destroy a passageway.
+
|'''Benefit:''' You gain an additional ''channel'' per day. You can take this feat multiple times; its effect stacks.  
|-align="left"
+
|'''Question the Keeper:''' Request guidance from a divine entity. / Gain resistance to mental control.
+
|-align="left"
+
|'''Shroud the Earth:''' Cause snow to fall near you. / Melt snow near you.
+
|-align="left"
+
|'''View the Secret:''' View a location you have previously seen. / Prevent yourself from being scryed upon.
+
 
|}
 
|}
 +
</div>
  
 
&nbsp;
 
&nbsp;
  
 +
<div id="Extra_Domain">
 
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
 
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
! style="background:#EEEEEE;" align="left"|<div style="margin-left:0px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">Recitations</font></div>
+
! style="background:#FBFBFB; border:1px solid silver;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">EXTRA DOMAIN [Divine]</font></div>
 
|-style="background:white;" align="left"  
 
|-style="background:white;" align="left"  
|'''Recitation of the Barricaded Mind:''' Gain a bonus on Will saves, and possibly Mettle (Will).
+
|You have more access to areas of control with which your patron is concerned.
|-align="left"
+
|'''Recitation of the Fortified Body:''' Gain an armor bonus and DR.
+
|-align="left"
+
|'''Recitation of the Imposed Pull:''' You treat the world as having subjective gravity.
+
 
|-align="left"  
 
|-align="left"  
|'''Recitation of the True Sight:''' See things as they really are.
+
|'''Prerequisites:''' Petitioner, access to five or fewer domains.
 
|-align="left"  
 
|-align="left"  
|'''Recitation of the Vital Heart:''' You gain immunity to disease.
+
|'''Benefit:''' You gain access to another divine domain of your choice; the domain chosen must be one your patron grants access to. You can take this feat multiple times; its effect stacks.  
 
|}
 
|}
 +
</div>
  
 
&nbsp;
 
&nbsp;
  
==4th-level Prayers==
+
<div id="Extraordinary_Talent">
 
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
 
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
! style="background:#EEEEEE;" align="left"|<div style="margin-left:0px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">Utterances</font></div>
+
! style="background:#ADACAC;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">EXTRAORDINARY TALENT [Epic]</font></div>
 
|-style="background:white;" align="left"  
 
|-style="background:white;" align="left"  
|'''Phrase of Flight:''' Target gains a fly speed. / Target loses all fly speeds.
+
|You are more talented than your experience would otherwise suggest.
 
|-align="left"  
 
|-align="left"  
|'''Phrase of Teleportation:''' Target may ''dimension door'' as a swift action. / Target cannot teleport.
+
|'''Prerequisites:''' Character level 21st+.
 
|-align="left"  
 
|-align="left"  
|'''Syllable of Cleansing:''' Target gets additional saves against poison and disease. / Target suffers a -10 penalty on their next save against poison or disease.
+
|'''Benefit:''' You gain a talent from the talent list of one of your classes.
|-align="left"
+
|'''Syllable of the Minotaur:''' Target is trapped in a mental maze. / Target gains the natural cunning ability.
+
|-align="left"
+
|'''Word of Forbid Philosophy:''' Target's ability to use Natural or Void abilities inhibited. / Target's ability to use Natural or Void abilities improved.
+
|-align="left"
+
|'''Word of Precision:''' Target becomes vulnerable to sneak attacks and critical hits. / Target becomes immune to sneak attacks and critical hits.
+
|-align="left"
+
|'''Word of Temporal Acuity:''' Target gains a +15 bonus to initiative. / Target takes a -15 penalty to initiative.
+
 
|}
 
|}
 +
</div>
  
 
&nbsp;
 
&nbsp;
  
 +
<div id="Journeyman">
 
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
 
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
! style="background:#EEEEEE;" align="left"|<div style="margin-left:0px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">Incantations</font></div>
+
! style="background:#ADACAC;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">JOURNEYMAN [General]</font></div>
 
|-style="background:white;" align="left"  
 
|-style="background:white;" align="left"  
|'''Dissolve the Bonds:''' Target gains ''freedom of movement''. / Root the target.
+
|You are a being of many talents.
|-align="left"
+
|'''Move the Token:''' Teleport an item. / Prevent teleportation near you.
+
|-align="left"
+
|'''Name the Nameless:''' Grant a name to a creature. / Grant a creature the namelessness quality.
+
|-align="left"
+
|'''Seize the Item:''' Cause an item to fly to your hand. / Attempt to disarm a target.
+
 
|-align="left"  
 
|-align="left"  
|'''Transmute the Iron:''' Alter composition of an iron item to another material. / Convert an item of a material to an iron item.
+
|'''Benefit:''' Your SKL increases by +1, but cannot increase to greater than your character level. You can take this feat multiple times; its effect stacks.  
 
|}
 
|}
 +
</div>
  
 
&nbsp;
 
&nbsp;
  
 +
<div id="Prayer_Focus">
 
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
 
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
! style="background:#EEEEEE;" align="left"|<div style="margin-left:0px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">Recitations</font></div>
+
! style="background:#FBFBFB; border:1px solid silver;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">PRAYER FOCUS [Divine]</font></div>
 
|-style="background:white;" align="left"  
 
|-style="background:white;" align="left"  
|'''Recitation of the Shooting Star:''' Gain a bonus to ranged attack and damage rolls, and can make ranged attacks without provoking attacks of opportunity.
+
|You have studied one aspect of your patron's dogma intently, and can wield powers related to it with greater intensity.
 
|-align="left"  
 
|-align="left"  
|'''Recitation of the Untouched Snow:''' You become invisible.
+
|'''Prerequisites:''' Petitioner.
 
|-align="left"  
 
|-align="left"  
|'''Recitation of the Warrior's Arm:''' Gain a bonus to melee attack and damage rolls, and can flurry.
+
|'''Benefit:''' Choose a divine domain you can access. You gain a +2 feat bonus on ''divine attacks'' with prayers of that domain. You can take this feat multiple times; each time you do, select a domain you can access for which you have not taken this feat.  
 
|}
 
|}
 +
</div>
  
 
&nbsp;
 
&nbsp;
  
==5th-level Prayers==
+
<div id="Prayer Knowledge">
 
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
 
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
! style="background:#EEEEEE;" align="left"|<div style="margin-left:0px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">Utterances</font></div>
+
! style="background:#FBFBFB; border:1px solid silver;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">PRAYER KNOWLEDGE [Divine]</font></div>
 
|-style="background:white;" align="left"  
 
|-style="background:white;" align="left"  
|'''Phrase of Bombardment:''' The target takes random energy damage for 5 rounds. / The target gains energy resistance.
+
|Your knowledge of the divine is deeper than your experience suggests.
 
|-align="left"  
 
|-align="left"  
|'''Phrase of Spirits:''' The target becomes incorporeal and gains a fly speed. / An incorporeal target becomes substantial.
+
|'''Prerequisites:''' Petitioner.
 
|-align="left"  
 
|-align="left"  
|'''Phrase of Trinity Contraction:''' Target gains force resistance of your choice. / Empower the next force effect target uses.
+
|'''Benefit:''' You gain knowledge of two additional prayers of any grade you can access, of any domain you can access. You can take this feat multiple times; its effect stacks.  
|-align="left"
+
|'''Syllable of Temporal Displacement:''' Target travels 1d6 rounds into the future. / All effects on target have their durations extended.
+
|-align="left"
+
|'''Syllable of Tesseract:''' Teleport to a location you can see. / Balefully teleport a creature.
+
|-align="left"
+
|'''Word of Forbid Force:''' Target's ability to use Force effects inhibited. / Target's ability to use Force effects improved.
+
|-align="left"
+
|'''Word of Trinity Rebirth:''' Restore a dismissed or dispelled Force effect. / Effect is subject to ''dispel force''.
+
 
|}
 
|}
 +
</div>
  
 
&nbsp;
 
&nbsp;
  
 +
<div id="Strong_Faith">
 
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
 
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
! style="background:#EEEEEE;" align="left"|<div style="margin-left:0px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">Incantations</font></div>
+
! style="background:#FBFBFB; border:1px solid silver;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">STRONG FAITH [Divine]</font></div>
 
|-style="background:white;" align="left"  
 
|-style="background:white;" align="left"  
|'''Empower the Item:''' Empower a Force item. / Deplete a Force item.
+
|Your personal power is not representative of the strength of your faith.
|-align="left"
+
|'''Flip the Ground:''' Cause gravity to reverse. / Strengthen gravity.
+
|-align="left"
+
|'''Foil the Senses:''' Make the world seem blurry. / Make the world seem to stand out.
+
|-align="left"
+
|'''Open the Gate:''' Summon a divine creature to do your bidding. / Banish a divine creature.
+
 
|-align="left"  
 
|-align="left"  
|'''Share the Faith:''' Grant a creature the faith status. / Grant a creature the innocent status.
+
|'''Prerequisites:''' Petitioner.
 
|-align="left"  
 
|-align="left"  
|'''Stiffen the Air:''' Make solid platforms out of air. / Cancel effects that modify the air.
+
|'''Benefit:''' You gain a +1 feat bonus to your ''petition'' checks. You can take this feat multiple times; its effect stacks.  
 
|}
 
|}
 +
</div>
  
 
&nbsp;
 
&nbsp;
  
 +
<div id="Versed_in_the_Force">
 
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
 
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
! style="background:#EEEEEE;" align="left"|<div style="margin-left:0px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">Recitations</font></div>
+
! style="background:#ADACAC;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">VERSED IN THE FORCE [General]</font></div>
 
|-style="background:white;" align="left"  
 
|-style="background:white;" align="left"  
|'''Recitation of the Broken Force:''' Gain force resistance to a force of your choice.
+
|Your knowledge of the Forces is expansive, as is your ability to wield them.
 
|-align="left"  
 
|-align="left"  
|'''Recitation of the Hydra's Bane:''' Your melee attacks deal entirely acid or fire damage, and you gain a bonus to sunder checks.
+
|'''Benefit:''' Your FRC increases by +1, but cannot increase to greater than your character level. You can take this feat multiple times; its effect stacks.  
|-align="left"
+
|'''Recitation of the Unscribed Name:''' You gain the namelessness quality.
+
 
|}
 
|}
 +
</div>
  
 
&nbsp;
 
&nbsp;
  
==6th-level Prayers==
+
=Design Notes=
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
+
'''June 15, 2016:''' Full rewrite. Inspired by [http://tgdmb.com/viewtopic.php?t=52581 this discussion].
! style="background:#EEEEEE;" align="left"|<div style="margin-left:0px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">Utterances</font></div>
+
 
|-style="background:white;" align="left"
+
If you can refresh your prayers at will out of combat, then the number you can have available in combat needs to be significantly fewer: otherwise, the refresh mechanic is pointless. To that end, I have halved the number of blessings each for each petition check value, from a max of 10 to a max of 5. This is the original table, maxing at 10.
|'''Phrase of Domination:''' Control the target's actions. / Target is freed from any kind of mental control.
+
|-align="left"
+
|'''Phrase of Temporal Acceleration:''' Target gains a partial action each round. / Target loses a partial action each round.
+
|-align="left"
+
|'''Syllable of Death:''' Target dies. / Revive the target.
+
|-align="left"
+
|'''Syllable of Soul Entrapment:''' Trap the soul of a recently-deceased creature. / Retrieve a stored soul.
+
|-align="left"
+
|'''Word of Conjunctive Action:''' Target may take two separate courses of action, and determine which was real. / Target can take no actions next round.
+
|-align="left"
+
|'''Word of Two Fates:''' Target rolls two dice for every roll and chooses which to use. / Target rolls two dice for every roll, and you choose which is used.
+
|}
+
  
 
&nbsp;
 
&nbsp;
  
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
+
{|class="collapsible" width="80%" align="center" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
! style="background:#EEEEEE;" align="left"|<div style="margin-left:0px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">Incantations</font></div>
+
! colspan="32;" style="background:#FBFBFB; border:1px solid silver; text-align:center;" align="center"|<div style="margin-left:0px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">Petition and Blessings</font></div>
|-style="background:white;" align="left"  
+
|-
|'''Call the Wind:''' Summon a gust of wind. / Calm local wind.
+
! &nbsp;
|-align="left"  
+
! colspan="31" style="background:#dadada;"|Petition Check
|'''Invoke the Holy:''' Deal holy damage to a creature. / Deal unholy damage to a creature.
+
|-
|-align="left"  
+
! width="7%"|Prayer Grade
|'''Rebuild the Dweomer:''' Restore a Force item to a previous state. / Deplete a Force item.
+
| width="3%"|15
|-align="left"  
+
| width="3%" style="background:#ebebeb;"|16
|'''Rewrite the World:''' Change the world. / Undo a change to the world.
+
| width="3%"|17
|-align="left"  
+
| width="3%" style="background:#ebebeb;"|18
|'''Unhinge the Earth:''' Make area around you difficult terrain, knock creatures over. / Make area around you a featureless plain.
+
| width="3%"|19
 +
| width="3%" style="background:#ebebeb;"|20
 +
| width="3%"|21
 +
| width="3%" style="background:#ebebeb;"|22
 +
| width="3%"|23
 +
| width="3%" style="background:#ebebeb;"|24
 +
| width="3%"|25
 +
| width="3%" style="background:#ebebeb;"|26
 +
| width="3%"|27
 +
| width="3%" style="background:#ebebeb;"|28
 +
| width="3%"|29
 +
| width="3%" style="background:#ebebeb;"|30
 +
| width="3%"|31
 +
| width="3%" style="background:#ebebeb;"|32
 +
| width="3%"|33
 +
| width="3%" style="background:#ebebeb;"|34
 +
| width="3%"|35
 +
| width="3%" style="background:#ebebeb;"|36
 +
| width="3%"|37
 +
| width="3%" style="background:#ebebeb;"|38
 +
| width="3%"|39
 +
| width="3%" style="background:#ebebeb;"|40
 +
| width="3%"|41
 +
| width="3%" style="background:#ebebeb;"|42
 +
| width="3%"|43
 +
| width="3%" style="background:#ebebeb;"|44
 +
| width="3%"|45+
 +
|-
 +
| Minor || 1 || 1 || 2 || 2 || 3 || 3 || 3 || 3 || 3 || 3 || 3 || 3 || 3 || 3 || 3 || 3 || 3 || 2 || 2 || 1 || - || - || - || - || - || - || - || - || - || - || -
 +
|-style="background:#ebebeb;"
 +
| Lesser || - || - || - || - || - || 1 || 1 || 2 || 2 || 3 || 3 || 3 || 3 || 3 || 3 || 3 || 3 || 3 || 3 || 3 || 3 || 3 || 2 || 2 || 1 || - || - || - || - || - || -
 +
|-
 +
| Moderate || - || - || - || - || - || - || - || - || - || - || 1 || 1 || 2 || 2 || 3 || 3 || 3 || 3 || 3 || 3 || 3 || 3 || 3 || 3 || 3 || 3 || 3 || 2 || 2 || 1 || -
 +
|-style="background:#ebebeb;"
 +
| Greater || - || - || - || - || - || - || - || - || - || - || - || - || - || - || - || 1 || 1 || 2 || 2 || 3 || 3 || 3 || 3 || 3 || 3 || 3 || 3 || 3 || 3 || 3 || 3
 +
|-
 +
| Major || - || - || - || - || - || - || - || - || - || - || - || - || - || - || - || - || - || - || - || - || 1 || 1 || 2 || 2 || 3 || 3 || 3 || 3 || 3 || 3 || 3
 +
|-style="background:#ebebeb;"
 +
| Miracle || - || - || - || - || - || - || - || - || - || - || - || - || - || - || - || - || - || - || - || - || - || - || - || - || - || 1 || 1 || 2 || 2 || 3 || 3
 +
|-
 +
| Salient || - || - || - || - || - || - || - || - || - || - || - || - || - || - || - || - || - || - || - || - || - || - || - || - || - || - || - || - || - || - || 1
 
|}
 
|}
  
 
&nbsp;
 
&nbsp;
  
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
+
{{Class_Breadcrumb}}
! style="background:#EEEEEE;" align="left"|<div style="margin-left:0px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">Recitations</font></div>
+
|-style="background:white;" align="left"
+
|'''Recitation of the Ethical Bent:''' Gain an alignment subtype.
+
|-align="left"
+
|'''Recitation of the Reaper's Foil:''' You become immune to sneak attacks, critical hits, and massive damage. If you would die, you instead gain hit points.
+
|-align="left"
+
|'''Recitation of the Rejuvenated Self:''' You gain fast healing.
+
|}
+
  
&nbsp;
+
[[category:Mechanics]]
 
+
[[category:Base Classes]]
=Design Notes=
+
[[category:Divine]]
When in doubt, refer to [http://www.bruised.nl/extern/TheWayWordsWork.pdf ''The Way Words Work''], an overhaul of the Truename system found in WotC's ''Tome of Magic''.
+

Latest revision as of 09:20, 4 December 2017

The Priest
  Prayers
Level Special Petition Max Prayer Grade Prayers Known
1 Channel +1 Syllable 4
2 Patron Power +2 Syllable 6
3   +3 Syllable 7
4 Patron Power +4 Word 8
5   +5 Word 10
6 Patron Power +6 Word 11
7   +7 Phrase 12
8 Patron Power +8 Phrase 14
9   +9 Phrase 15
10 Priest Talent +10 Verse 16
11   +11 Verse 18
12 Priest Talent +12 Verse 19
13   +13 Psalm 20
14 Priest Talent +14 Psalm 22
15   +15 Psalm 23
16 Priest Talent +16 Hymn 24
17   +17 Hymn 26
18 Priest Talent +18 Hymn 27
19   +19 Hymn 28
20 Priest Talent +20 Hymn 30

 

Priest

Tony, iconic priest
"Through faith, all things are possible."

In the worlds of Trinity, the Divine is both simultaneously a singular entity and a host of unique individuals. While the Divine Spark itself has been sealed away into a metaphysical plane in ages now long past, its power transcends such boundaries, using the divine entities known as the Saints and Lucavi to channel its power and exert its will on reality itself. However, such access requires channels, places or individuals who recognize the power of such entities and whose faith empowers them. Thus the act of being a petitioner is beneficial both to the mortal and the Divine: the Divine gains the raw spiritual power necessary to continue its Divine existence, and the mortal is granted a fraction of the power that the worshiped entity wields, allowing the priest - and through that priest, the Divine entity - to enforce her will upon the world.

Of all the sparks, priests vary the most, for their power is intimately connected with the Divine hosts, and the powers they wield are granted directly by them. As such, the power a priest wields is entirely dependent upon the worshiped entity: a Saint of fire and smithing will grant an entirely different set of prayers than a Lucavi of filth and disease. However, there is a consistency about these powers, as they do come from the same source - as such, two priests who follow entities both of whom have fire as a concept they are concerned with will invoke the same prayers. That said, each Divine entity has a set of boons it can grant unique to it, and rarely do two Divine entities wield power over the exact same domain; as such, even two priests of the same entity may have two rather different sets of abilities at their disposal.

Priests are welcomed throughout almost all of the worlds of Trinity; only in places where a strong Natural or Void bent in the populace exist are priests looked down upon, their ability to change the world simply through force of will and applied Divine power something to be feared or reviled rather than respected. The nature of the priest's patron also vastly changes society's outlook upon them: while Saints are commonly accepted, nearly every region of the world - and even race - has its own pantheon it reveres, and priests of other "faiths" may not be well-accepted; meanwhile, the Lucavi are almost universally reviled by civilization, but some cultures see them as a necessary evil and will tolerate the presence of a Lucavic priest if only to avoid offending their patron.

Because of the diversity of patrons available, priests come from all walks of life and are difficult to classify as a whole.

Game Rule Information

Priests have the following game statistics.

Force Alignment: Divine.

Force Resistances: NI 5 + level, VI 5 + level.

Abilities: Wisdom, above all, is paramount to the priest. Without personal insight and understanding, he cannot begin to fathom how his words can alter reality.

Hit Points at 1st Level: 5 + Con score.

Hit Points at Each Additional Level: 5 + Con modifier.

Healing Surges: 6 + Con modifier.

Defenses: Fort +0; Ref +0; Will +4; Det +2.

Starting Age: Moderate.

Class Features

All of the following are class features of the priest.

Proficiencies

Weapons: Any three. In addition, a priest is proficient with his patron's favored weapon.

Armor: Cloth.

Implements: Icons, verses.

Prayers

Priests are petitioners, which means that they make use of prayers, words of power reminiscent of the original tongue in which the Divine named all of creation, which are given power by the priest's connection to a Divine patron.

Sidebar: Priests in Trinity
Priests in Trinity require some special attention, due to the various scales of "deities" we have. In particular, it matters if you are a petitioner of a saint, lucavi, or god.
Saint: Because there are so many more Saints than either of the other two categories, each individual Saint has a significantly smaller portfolio, as well as smaller following. This means, however, that Saints have more available time to answer prayers to them, and as an overwhelming majority of Saints were once mortal, they usually have a keen interest in mortal affairs. In Trinity, priests of Saints gain a +2 bonus to petition checks.
Lucavi: The Lucavi are much fewer in number than Saints and have larger portfolios. Because of their nature, they are willing to exchange fractions of their divine power for worship, so they do pay attention to their priests, but due to their larger portfolios - and thus, larger number of petitioners - they have less time to answer individual prayers. In Trinity, priests of Lucavi gain no bonus and suffer no penalty to petition checks.
God: Gods are even fewer in number than Lucavi, and their portfolios are expansive. In Trinity, the gulf between Gods and mortals is immense - while Saints were almost universally once mortal, and Lucavi have an active interest in dealing with mortals to accrue more worship, Gods were never mortal and have no need of worship, their essences tied directly to the Divine. As such, while the Gods do answer prayers, they are far more distant: in Trinity, priests of Gods suffer a -2 penalty to petition checks.

Unlike most other Forces, the Divine has significant diversity in the powers that its followers can wield - divided into domains - and as such no reasonable summary of them can be given here. Unlike most other sparks - who gain access to more areas of expertise within their force over time - a priest has immediate access to all domains his patron offers.

To gain access to this divine power, however, the priest must petition his patron for it. While immensely powerful, patrons have many demands on their time, and as such are not able to intercede on behalf of every petitioner who requests their aid. Making a petition requires 1 round, and the priest must make a petition check, which is equal to d20 + his petition bonus + his Wisdom modifier; you make this roll as you declare your intent to make a petition, and if the result is not to your liking, you can cease the attempt and expend only a move action. If the result is at least a 15, the priest's patron grants him a number of blessings, according to the table below.

 

Petition and Blessings
  Petition Check
Prayer Grade 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45+
Syllable 1 1 2 2 3 3 3 3 3 3 2 2 1 1 - - - - - - - - - - - - - - - - -
Word - - - - - 1 1 2 2 3 3 3 3 3 3 2 2 1 1 - - - - - - - - - - - -
Phrase - - - - - - - - - - 1 1 2 2 3 3 3 3 3 3 2 2 1 1 - - - - - - -
Verse - - - - - - - - - - - - - - - 1 1 2 2 3 3 3 3 3 3 2 2 1 1 - -
Psalm - - - - - - - - - - - - - - - - - - - - 1 1 2 2 3 3 3 3 3 3 2
Hymn - - - - - - - - - - - - - - - - - - - - - - - - - 1 1 2 2 3 3
Canticle - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 1

 

Prayer Grades
Grade Minimum Wisdom
Syllable 11
Word 13
Phrase 15
Verse 17
Psalm 19
Hymn 21
Canticle 23

You can utter any prayer you know, of any grade you have access to, and for which you have at least one blessing; patrons do not grant specific prayers, but instead the ability to utter any prayer the priest knows. You must expend a blessing to utter a prayer of that grade or lower; expending a blessing is part of the utterance time of a prayer. If you gain a blessing for a prayer grade you cannot access, you cannot use prayers of that grade, but can still use that blessing for any lower grade, or to enhance your prayers with [Metaprayer] feats.

If you have blessings remaining from a previous petition, any petition attempt you make suffers a -2 penalty for each blessing you have remaining. Even if such a second petition is successful, you can have no more than three blessings for a given prayer grade at any one time, and no more than six blessings in total (if a petition would bring you over six after the limit of three per grade, you lose blessings from highest grade to lowest).

You can willingly discharge any blessings you have as a free action on your turn.

At any time, you can spend ten minutes in prayer and meditation, focusing your spiritual energy on attending to your patron. If you do so, you are treated as having taken 20 on your petition check.

To use prayers, you must be able to speak clearly, and effects that modify your ability to speak languages or otherwise communicate clearly can disrupt your ability to use prayers.

The priest begins with four known prayers. He gains knowledge of additional prayers each level, as per the class table, above. At fourth level and every four levels after, he can trade out up to two prayers for new prayers from any domain he can access, of any grade he can access.

The priest's key ability for his divine attacks is his Wisdom.

Channel

As a priest, while you are devoted to a patron, your connection to that patron also connects you - however distantly - to the Divine itself. You can concentrate your spiritual power and unleash the raw power of the Divine, using it to fuel some of your abilities. Doing so is taxing, however, and you can only do so a limited number of times between long rests.

You gain a number of channel uses per day equal to 3 + your Charisma modifier.

You can use your channels to activate your patron's domain abilities, if you have any.

In addition, all priests can use channel to gain their patron's immediate attention, if just for a moment. When you make a petition, you can spend a channel use to take 20 on the roll.

Ethos

Because the priest draws heir power directly from a patron, who can rescind that power at any time, the priest is expected to behave in a certain fashion, in accordance with the tenets of the patron in question.

In general, you must maintain an ethos acceptable to your patron. Because patrons rely on their petitioners for their own power, most patrons are rather lax about the specifics of their priests' ethos. However, taking actions that are directly detrimental to the goals of your patron can result in your patron rescinding your access to your prayers, though this is usually preceded by an omen of some sort.

More powerful priests find that they have significantly more leeway than less powerful ones, as the personal power accrued by the priest translates into their faith having that much more weight to the patron. While many patrons would prefer their more powerful priests to act in accordance with their own ethics and help guide their church, most patrons also recognize that adventuring priests are not the best choice for such positions, and - as such - adventuring priests have more leeway than non-adventuring ones (meaning that a powerful, adventuring priest can essentially do almost anything they want, short of drastically harming the patron's faith in some fashion, before the patron will rescind their prayers).

Prayers

Because of how Domains work, it would simply be too much to list every Domain's prayer list here. This section lists a variety of navigational templates for domains and patrons.

 

Divine Prayers
Prayer Index | Air · Animal · Artifice · Balance · Bestial · Celerity · Celestial · Chaos · Charm · City · Community · Competition · Corruption · Courage · Craft · Creation · Darkness · Death · Destiny · Destruction · Dream · Earth · Endurance · Fate · Family · Feast · Fire · Glory · Hatred · Healing · Heaven · Hunger · Ice · Illusion · Inquisition · Joy · Knowledge · Liberation · Life · Lightning · Luck · Lust · Madness · Magic · Meditation · Memory · Metal · Mind · Moon · Nature · Nobility · Ocean · Oracle · Passion · Planning · Plant · Pleasure · Portal · Power · Prophecy · Protection · Psionics · Purification · Renewal · Repose · Retribution · Rune · Secrets · Shadow · Sky · Sorrow · Strength · Storm · Suffering · Sun · Technology · Thirst · Time · Trade · Transformation · Travel · Trickery · Truth · Tyranny · Void · Water · Wealth · Wrath

   

Divine Patrons: Lucavi
Lucavi Index | Adrammalech · Ajora · Crusader · Cúchulainn · Elidibs · Falriox · Hashmalum · Sko'veyux · Teniel · Velius · Yothoth · Zalera

   

Divine Patrons: Deities
Deity Index | Anachronism · Edena · ??? · Kevaan · Kolaita · ??? · ??? · Tethys · Viraxis

 

Feats

The following are a selection of feats that are relevant to priests.

 

CLERIC [Job]
You have devoted yourself to a patron, and heard an answer.
Prerequisites: No levels in a petitioner class.
Benefit: Choose a patron; you learn two minor prayers of your choice from that patron's domains. Your petition bonus is +0, plus one-half your Wisdom modifier, rounded down.
Special: If you take a level in any petitioner class, you must immediately retrain this feat; the new feat cannot be a [Job] feat.

 

COMBAT MASTERY [General]
You fight to win.
Benefit: Your BAB increases by +1, but cannot increase to greater than your character level. You can take this feat multiple times; its effect stacks.

 

EXTRA CHANNEL [Divine]
You can call upon the strength of your patron in times of need.
Prerequisites: Petitioner.
Benefit: You gain an additional channel per day. You can take this feat multiple times; its effect stacks.

 

EXTRA DOMAIN [Divine]
You have more access to areas of control with which your patron is concerned.
Prerequisites: Petitioner, access to five or fewer domains.
Benefit: You gain access to another divine domain of your choice; the domain chosen must be one your patron grants access to. You can take this feat multiple times; its effect stacks.

 

EXTRAORDINARY TALENT [Epic]
You are more talented than your experience would otherwise suggest.
Prerequisites: Character level 21st+.
Benefit: You gain a talent from the talent list of one of your classes.

 

JOURNEYMAN [General]
You are a being of many talents.
Benefit: Your SKL increases by +1, but cannot increase to greater than your character level. You can take this feat multiple times; its effect stacks.

 

PRAYER FOCUS [Divine]
You have studied one aspect of your patron's dogma intently, and can wield powers related to it with greater intensity.
Prerequisites: Petitioner.
Benefit: Choose a divine domain you can access. You gain a +2 feat bonus on divine attacks with prayers of that domain. You can take this feat multiple times; each time you do, select a domain you can access for which you have not taken this feat.

 

PRAYER KNOWLEDGE [Divine]
Your knowledge of the divine is deeper than your experience suggests.
Prerequisites: Petitioner.
Benefit: You gain knowledge of two additional prayers of any grade you can access, of any domain you can access. You can take this feat multiple times; its effect stacks.

 

STRONG FAITH [Divine]
Your personal power is not representative of the strength of your faith.
Prerequisites: Petitioner.
Benefit: You gain a +1 feat bonus to your petition checks. You can take this feat multiple times; its effect stacks.

 

VERSED IN THE FORCE [General]
Your knowledge of the Forces is expansive, as is your ability to wield them.
Benefit: Your FRC increases by +1, but cannot increase to greater than your character level. You can take this feat multiple times; its effect stacks.

 

Design Notes

June 15, 2016: Full rewrite. Inspired by this discussion.

If you can refresh your prayers at will out of combat, then the number you can have available in combat needs to be significantly fewer: otherwise, the refresh mechanic is pointless. To that end, I have halved the number of blessings each for each petition check value, from a max of 10 to a max of 5. This is the original table, maxing at 10.

 

Petition and Blessings
  Petition Check
Prayer Grade 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45+
Minor 1 1 2 2 3 3 3 3 3 3 3 3 3 3 3 3 3 2 2 1 - - - - - - - - - - -
Lesser - - - - - 1 1 2 2 3 3 3 3 3 3 3 3 3 3 3 3 3 2 2 1 - - - - - -
Moderate - - - - - - - - - - 1 1 2 2 3 3 3 3 3 3 3 3 3 3 3 3 3 2 2 1 -
Greater - - - - - - - - - - - - - - - 1 1 2 2 3 3 3 3 3 3 3 3 3 3 3 3
Major - - - - - - - - - - - - - - - - - - - - 1 1 2 2 3 3 3 3 3 3 3
Miracle - - - - - - - - - - - - - - - - - - - - - - - - - 1 1 2 2 3 3
Salient - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 1

 


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