Difference between revisions of "Class: Learner"

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(Learning Memes)
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|[[Blue:_Memes_U-Z#Vanish|Vanish]] || align="center"|5 || Target gains dodge bonus to AC and miss chance. || Target gains ''invisible''.
 
|[[Blue:_Memes_U-Z#Vanish|Vanish]] || align="center"|5 || Target gains dodge bonus to AC and miss chance. || Target gains ''invisible''.
 
|-
 
|-
|[[Blue:_Memes_U-Z#Web_Bolt|Web Bolt]] || align="center"|5 || Target becomes entangled in webbing, can cause ''dex down''. || Affect an area instead.
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|[[Blue:_Memes_U-Z#Web_Bolt|Web Bolt]] || align="center"|5 || Target becomes entangled in webbing, can cause ''[[http://trinitywiki.org/?title=D20_Mechanic:_Status_Effects#Dex_Down|dex down]]''. || Affect an area instead.
 
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|[[Blue:_Memes_U-Z#White_Wind|White Wind]] || align="center"|6 || Heal a target for an amount equal to your hit points. || Heal all allies in an area for an amount equal to your hit points.
 
|[[Blue:_Memes_U-Z#White_Wind|White Wind]] || align="center"|6 || Heal a target for an amount equal to your hit points. || Heal all allies in an area for an amount equal to your hit points.

Revision as of 15:13, 3 April 2015

The Learner
  Memetics
Level BAB Fort Ref Will Special Active Memes Memory Belief-Space
1 +0 +1 +1 +1 Memory Surge (I), Bestial Lore, Method 2 2 1
2 +1 +2 +2 +2 Learner Secret 3 3 1
3 +2 +2 +2 +2   3 4 2
4 +3 +2 +2 +2 Learner Secret 4 5 2
5 +3 +3 +3 +3 Memory Surge (II) 4 7 2
6 +4 +3 +3 +3 Learner Secret 5 8 2
7 +5 +4 +4 +4   5 9 3
8 +6/+1 +4 +4 +4 Learner Secret 6 10 3
9 +6/+1 +4 +4 +4 Memory Surge (III) 6 12 3
10 +7/+2 +5 +5 +5 Learner Talent 7 13 4
11 +8/+3 +5 +5 +5   7 14 4
12 +9/+4 +6 +6 +6 Learner Talent 8 15 4
13 +9/+4 +6 +6 +6 Memory Surge (IV) 8 17 4
14 +10/+5 +6 +6 +6 Learner Talent 9 18 5
15 +11/+6/+1 +7 +7 +7   9 19 5
16 +12/+7/+2 +7 +7 +7 Learner Talent 10 20 5
17 +12/+7/+2 +8 +8 +8 Memory Surge (V) 10 22 6
18 +13/+8/+3 +8 +8 +8 Learner Talent 11 23 6
19 +14/+9/+4 +8 +8 +8   11 24 6
20 +15/+10/+5 +9 +9 +9 Learner Talent 12 25 6

 

Learner

Troi, iconic learner
"Experience is the best teacher."

The petrifying gaze of a basilisk, the lightning breath of a dragon, the soul-draining touch of the undead: these powers are to be feared, most certainly. Some, however, would believe that the best way to fight fire is with fire, and so seek out ways to gain these powers - not through study or research, but through watching those who wield them. This is the way of the learner.

It is impossible to say what a learner is capable of. An individual learner may learn dozens - if not hundreds - of abilities over the course of her lifetime, as varied in power and application as the creatures that walk the world. Calling upon the power of the Blue to enhance her memory and ability to replicate the powers of monsters, the learner is a powerful ally and unpredictable foe.

Adventures: To be a learner is to be an adventurer; there is no way around it. In order to gain new abilities, the learner must seek out danger, and not just face it, but also live to experience a fearsome foe's abilities. Learners seek out adventure not simply for the thrill of it, but because that is the only way to learn new things.

Characteristics: Those who pursue the path of the learner tend to be confident, curious thrill-seekers, and while some certainly vary from this stereotype, that is the most common personality amongst learners. They tend to be rather friendly and outgoing, as having assistance in seeking out new and more dangerous monsters is usually helpful. For a learner, no threat is insurmountable; there is always an answer, it must simply be found.

Ethos: Learners tend towards a somewhat paradoxical mix of Blue and Red virtues.

Religion: Many saints look favorably on the acquisition of knowledge, and many learners revere them. Learners who worship Lucavi often worship Ajora, who prides himself on power, much as learners of a more Black bent. Naturalist learners are not terribly uncommon, as while they do not have the same relationship with Nature that geomancers do, the nature of their work is such that learners often encounter powerful parts of the Natural world.

Background: Most learners tend to have had a childhood in which they witnessed powerful creatures destroying their homes or invade their city. Some learners come from a wilderness background, coming to be more interested in the abilities of what they hunted rather than the hunt itself. A significant number of learners come from Sarteri, where wild mementos often prove to be a moderate nuisance among the villages and cities there.

Game Rule Information

Learners have the following game statistics.

Force Alignment: Blue.

Force Resistances: TO 5 + level, CO 5 + level.

Abilities: Intelligence, Wisdom, and Charisma are all equally important to a learner. She gains bonus active meme slots based on her Wisdom, bonus memory based on her Intelligence, and additional belief-space based upon her Charisma.

Hit Die: d8.

Class Skills: The learner’s class skills are Concentration (Con), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Knowledge (all) (Int), Memecraft (Int), Profession (Wis), Ride (Dex), Spot (Wis), and Sense Motive (Wis).

Skill Points at Each Level: 4 + Int.

Alignment: Any.

Starting Age: Moderate.

Starting Gold: 4d4 x 10gp.

Favored By: Vesuvan.

Class Features

All of the following are class features of the learner.

Weapon and Armor Proficiency: Learners are proficient with all simple weapons, all one-handed martial weapons, light and medium armor, and all shields save tower shields.

Memes (Me): The abilities of the learner are memes, the purview of the blue. Unlike other memeticists, learners construct their own memes, using their knowledge of memory to do so, which allow them to imitate the abilities of monsters.

A learner can know any number of memes, but she can only have so many actively accessible at one time ("Memes," on the table). The learner can change what memes she has access to after a night's rest.

A learner cannot research memes on her own; he must learn them from monsters (described below), and all learner memes correspond at least partially to at least one monster ability. Due to various factors, however, a learner's meme may not be an exact replica of a monster's ability.

A learner begins with knowledge of one learner meme of your choice, plus an additional meme for each point of Intelligence modifier you have. You gain these memes even if you take your first learner level later in your adventuring career; it is presumed that, accompanying the undertaking of this class, you reflect on your past experiences and glean from them the knowledge necessary to make use of the relevant memes.

Bonus Memory
Int Level
Mod 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
+0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+1 0 0 0 0 0 0 0 0 0 1 1 1 1 1 1 1 1 1 1 2
+2 0 0 0 0 1 1 1 1 1 2 2 2 2 2 3 3 3 3 3 4
+3 0 0 1 1 1 2 2 2 3 3 3 4 4 4 5 5 5 6 6 6
+4 0 1 1 1 2 2 3 3 3 4 4 5 5 5 6 6 7 7 7 8
+5 0 1 1 2 2 3 3 4 4 5 5 6 6 7 7 8 8 9 9 10
+6 0 1 1 2 3 3 4 4 5 6 6 7 7 8 9 9 10 10 11 12
+7 0 1 2 2 3 4 4 5 6 7 7 8 9 9 10 11 11 12 13 14
+8 0 1 2 3 4 4 5 6 7 8 8 9 10 11 12 12 13 14 15 16
+9 0 1 2 3 4 5 6 7 8 9 9 10 11 12 13 14 15 16 17 18
+10 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20

When a learner uses a meme, it becomes temporarily unavailable to her; this is due to how the Blue deals with memory access. Each meme has a recharge value; at the beginning of the learner's turn, if she has any memes that need to recharge, she rolls 1d6, and those memes whose recharge values are equal to or less than the result are recharged. A meme cannot be recharged until its duration ends.

If you have a Wisdom modifier, you gain an additional active meme slot at every even learner level, until you have bonus active meme slots equal to your Wisdom modifier.

Memory (Me): A learner has only so much of her personal memory that she can devote towards her memes; however, when she does so, those memes increase in power. A meme cannot have more than memory invested in it than your memeticist level or your Charisma score (whichever is lower), and the saving throw against your memes is equal to 10 + your Charisma modifier + one-half the memory invested, rounded down.

As a swift action, you may choose to reallocate some or all of your free memory. When you use a meme into which you have allocated memory, that memory becomes locked until that meme recharges.

At each learner level, you gain bonus memory based on your Intelligence modifier. This bonus memory is not cumulative; at each level, you take the base memory from the class table above and calculate your new bonus. The bonus memory you gain is equal to your Intelligence modifier × (your learner level / 10), rounded down.

Belief-Space (Me): As a memeticist, the learner is able to incorporate foreign memes directly into her belief-space, incorporating the meme into her personal memory. This process allows her to gain deeper understanding of the meme's pattern (and therefore, the information it contains), but it is also possible that the meme will taint and modify the learner's personality and memories.

The learner can have the indicated number of memes bound to her belief-space. The integration or removal of such bound memes is an involved process, and so the learner can only change her bound memes after a night's rest.

If you have a Charisma modifier, you gain an additional belief-space at every third learner level, until you have bonus belief-space equal to your Charisma modifier.

Bestial Lore: Learners are well-versed in the nature of monstrosities. She can make a special bestial lore check with a bonus equal to her learner level + her Intelligence modifier to determine if she knows anything about a particular creature. Making such a check is a swift action.

Sidebar: Assayed Status
You have sufficient knowledge of a creature with this status that you can learn its abilities. This status is always specifically tied to the creature that caused it; thus, a creature can have multiple copies of this status, each keyed to a different individual.

You can gain the normal information about the creature with this check, but also can gain access to more "meta" information that others would usually not be able to glean (for instance, if you succeed on the check by a significant margin, you can directly examine and explain the creature's stat block).

If your result is at least 10 + one-half the creature's HD, the creature - and all other creatures of the same kind nearby - gains the assayed status in regards to you for the remainder of the encounter. If you fail to grant this status to a creature, that creature is immune to the status for the remainder of the encounter.

You gain a +2 synergy bonus on this check if you have at least 5 ranks in the Knowledge skill relevant to the target's creature type.

Method: Each learner has a particular method she uses to attain the abilities of monsters. At first level, the learner chooses one of the following methods.

Regardless of method, in order to learn a meme, the learner must make a Memecraft check against the Su or Sp ability’s saving throw DC. If it doesn’t have one, the DC to learn the ability is 10 + one-half the monster’s HD + the monster’s Charisma modifier (if the modifier is less than +0, it is considered +0 for purposes of learning). If the learner succeeds, she learns the meme associated with that ability, provided that the target is assayed.

Sidebar: Passive Abilities
Some memes are learned through gaining access to a creature's passive abilities, like regeneration. In that case, you can use draw to choose such abilities; otherwise, the creature must actively benefit from the ability for you to learn it from a lancelet or observation.
  • Draw (Me): The learner learns her memes through drawing, a process which allows her to pull energy directly out of a monster. As a standard action, a learner may make a ray (ranged touch) attack against a single creature within 60 feet. If successful, she may choose one of that monster's abilities; if she has not already learned the meme associated with it, she may attempt to do so. If she knows the meme for the ability she chose, or if she successfully learns it, she gains one temporary active meme slot, which is immediately occupied by the meme she just learned; if you already knew the meme, it also counts as though the meme were in the learner's belief-space. This temporary active meme slot lasts 1 round/memeticist level.
  • Lancelet (Me): The learner learns her memes through a lancelet, a mark of the Blue that allows her to read the creature's memories and recreate its abilities. As a standard action, the learner may mark a creature within 60 feet. Whenever that creature uses an (Su) or (Sp) ability, the learner may attempt to learn the meme associated with that ability, so long as the learner is on the same plane as the creature. The lancelet lasts for 1 round/memeticist level.
  • Observation (Bl): The learner learns her memes through observation, using her power of sight to enable her to mimic the abilities of monsters. As a standard action, a learner can watch monsters present within 60 feet. If any of them should use an (Su) or (Sp) ability until the learner’s next turn, the learner may attempt to learn the meme associated with that ability. If the learner is targeted with an (Su) or (Sp) ability or otherwise in the area affected by one while observing, she gets a +4 bonus on the Memecraft check to learn that meme.

Memory Surge (Bl): The learner has a reserve of powerful self-memory that she can use for a variety of effects. At each rank of memory surge, she gains one daily use of this resource. You regain your full allotment of memory surge after a night's rest.

As a swift action on your turn, you can spend one use of memory surge to immediately recharge one meme.

As an immediate action, when you would be able to learn a meme due to your Method ability, you can spend one use of memory surge to automatically learn the meme, without making a check.

As a swift action on your turn, you can cause the assayed status on a single target (and all nearby creatures of the same kind) within 60 feet, even if you had already failed to grant it to that creature earlier in the encounter.

Learner Secret: At 2nd, 4th, 6th, and 8th levels, the learner unlocks a secret of the Blue, improving her abilities in some fashion. Choose one of the following abilities; unless otherwise noted, each ability can only be taken once.

  • Chicanery (Me): When you successfully grant the assayed status, you become a font of knowledge of how to interact with such creatures to your advantage. You and all allies gain a +2 insight bonus on skill checks made against creatures with the assayed condition, plus an additional +2 insight bonus for every five memeticist levels you have.
  • Improved Draw (Me): When you use the Draw ability, the temporary active meme benefits from an amount of temporary memory equal to half your memeticist level, rounded down. (Prerequisites: Draw, Memeticist level 6th+)
  • Improved Lancelet (Me): The range of your Lancelet ability is now 120 feet. (Prerequisites: Lancelet, Memeticist level 6th+)
  • Improved Observation (Bl): You can use Observation as a move action, rather than a standard. (Prerequisites: Observation, Memeticist level 6th+)
  • Lucubration (Me): When you successfully grant the assayed status, you become a font of knowledge of how best to defeat such creatures. You and all allies gain a +1 insight bonus on attack rolls against creatures with the assayed condition, plus an additional +1 insight bonus for every five memeticist levels you have.
  • Moxie (Me): When you successfully grant the assayed status, you become a font of knowledge of how best to avoid the creature's abilities. You and all allies gain a +1 insight bonus on saving throws against against racial abilities from creatures with the assayed condition, plus an additional +1 insight bonus for every five memeticist levels you have.
  • Puissance (Me): When you successfully grant the assayed status, you become a font of knowledge of how to bring such creatures down. You and all allies gain a +2 insight bonus on damage rolls against creatures with the assayed condition, plus an additional +2 insight bonus for every five memeticist levels you have.
  • Resistance (Bl): You gain a +4 insight bonus on saving throws against status effects. You can take this ability multiple times; its effect stacks.
  • Tenacity (Me): When you successfully grant the assayed status, you become a font of knowledge of how to dodge such creature's attacks. You and all allies gain a +1 insight bonus to AC against attacks from creatures with the assayed condition, plus an additional +1 insight bonus for every five memeticist levels you have.

Learner Talent: As a learner progresses in her training, she gains access to new and unusual applications of the Blue. At 10th level, and every two levels thereafter, she gains access to one of the following abilities.

  • Absorb (Bl): When the learner learns a meme via draw, she may temporarily deny the creature the use of its ability. If the creature fails a Fortitude save (DC 10 + memeticist level + learner's Cha mod), it loses access to the ability the learner learned for 1 round/memeticist level. (Prerequisites: Draw)
    • Soak (Bl): If the learner is the target of an ability, she may attempt to learn it, as though she had used draw to do so. If she does so and successfully learns the meme, the ability is negated as though countered. This talent only works on abilities the learner has not yet learned. (Prerequisites: Draw, Absorb)
Sidebar: Countering
When you attempt to counter an ability, you must make a memeticist level check against DC 11 + the Force-user level of the creature whose ability you are trying to counter. If the creature is not using a Force ability, the DC is instead 11 + the creature's HD. If you make the check, you counter the effect; if you fail, the effect continues unabated.
  • Arithmetic Overflow (Bl): As a move action, you can spend one use of memory surge and choose a meme. Until you next use that meme or until the end of the current encounter, the amount of memory you can allocate to that meme is unlimited.
  • Buffer Overflow (Bl): As a move action, you can spend one use of memory surge. You gain temporary memory equal to one-half your memeticist level, rounded down, which lasts for 1 round/memeticist level. While you have more memory allocated than your normal maximum memory, memory that is locked becomes unlocked with recharge 6 or the value of the meme to which it is allocated, whichever is higher (thus, it is possible for a meme to recharge, but the memory that was allocated to it to still be locked). If a meme would recharge but the memory allocated to it does not unlock, that memory is freed from that meme.
  • Cache Flush (Bl): As a standard action, you can spend one use of memory surge. You can flush a number of active meme slots equal to your Intelligence modifier, and fill the now-empty slots with other memes of your choice. Any memory that was allocated to those memes is now freed; all memory that was locked to them now becomes unlocked with recharge 6.
  • Countermeme (Me): When the learner is targeted by, or in the area affected by, a creature's ability from which she could learn a meme, and she has that meme as one of her active memes that is not currently in use and is recharged, she can use that meme as an immediate action in response to the creature's ability, countering it. Doing so counts as using the meme, and thus it must recharge, but it begins doing so immediately as though its duration were instantaneous. (Prerequisites: Lancelet)
    • Disable (Bl): When the learner learns a talent via lancelet, she may temporarily deny the creature the use of its ability. If the creature fails a Will save (DC 10 + memeticist level + learner's Cha mod), it loses access to the ability the learner learned for 1 round/memeticist level. This effect counts as a status ailment. (Prerequisites: Lancelet, Countermeme)
  • Deep Secret: You gain an additional ability from the Learner Secret list of your choice. You can take this talent multiple times.
  • Draw Mastery: The temporary active meme you gain when using draw benefits from memory equal to one-half your memeticist level, rounded down. This memory cannot be reallocated nor removed from the meme. (Prerequisites: Draw, Memeticist level 12th+)
  • Expanded Methods: You can choose an additional method of learning that you do not currently have access to. You can take this talent twice.
  • Forked Process (Bl): As a standard action, you can spend one use of memory surge. Half of the memory locked to a meme that is currently active, rounded down, becomes unlocked; the meme continues to function as though it had its original memory allocation.
    • Ghost Process (Bl): As a standard action, you can spend two uses of memory surge. All of the memory locked to a meme that is currently active becomes unlocked; the meme continues to function as though it had its original memory allocation. (Prerequisites: Forked Process)
  • Hot Swap (Bl): As a standard action, you can spend one use of memory surge. You can reallocate your belief-space among your active memes, as though you had gotten a night's rest.
  • Immunity (Bl): Choose a status ailment other than dead. You are now immune to that status ailment.
  • Lancelet Mastery: When you mark a creature with lancelet, all creatures of the same kind with the assayed status in regards to you also become marked. (Prerequisites: Lancelet, Memeticist level 12th+)
  • Observation Mastery: You are considered to be benefiting from your observation ability at all times, to a distance of 5 feet per 2 memeticist levels. You can still use a move action to observe creatures at a greater distance than that. (Prerequisites: Observation, Memeticist level 12th+)
  • Overclock Memory (Bl): As a swift action, you can spend one use of memory surge. For 1 round/memeticist level, you add 1 to your recharge die.
  • Peep (Bl): Requires the Observation method. As a standard action, you may attempt to learn information about a creature with Close range. When you use your bestial lore ability, you gain awareness of the creature as though you had used status, which lasts until the end of the encounter. (Prerequisites: Observation)
    • Scan (Bl): Requires the Peep ability. When you use your bestial lore ability, you learn additional information about a creature, as though you had used the creature loresight meme with memory invested equal to your memeticist level. (Prerequisites: Observation, Peep)
  • Power Surge: You gain one additional use of memory surge per day. You can take this talent multiple times.
  • Segmentation Fault (Bl): As a standard action, you can spend one use of memory surge. You gain a bonus active meme slot, filled with a meme with the [Learnable] descriptor that you do not know, which is flushed and lost when you next use that meme or until the end of the current encounter. The maximum amount of memory you can allocate to that meme is equal to one-half your normal amount, rounded down. When you use the meme, the memory locked to it becomes unlocked with recharge 6.
  • Feat: The learner may select a bonus feat in place of a talent.

Learner Memes

What follows is a description of how a learner learns memes, and the meme lists.

Unlike most Force-users, memes of a learner are not influenced by his memeticist level. Instead, the effectiveness of a meme is dependent upon how much memory he devotes to it. Expressions such as "100 feet + 10 feet/memory" mean that, for every point of memory you have invested in the meme, add an additional 10 feet to the range, and so on.

The saving throw DCs for all of a learner's memes are 10 + her Charisma modifier + one-half the memory invested.

Learning Memes

Learners can gain access to memes in a number of distinct ways, each of which differs significantly from each other. To that end, the effects that can teach a learner a given meme are referred to as templates, and are described as concisely as possible while also still acknowledging the differences between learning styles.

Some memes can be learned through multiple means; in this case, the different ways in which the meme can be learned are separated by a semicolon.

 

Learner Memes
Name Rchg Effect Belief-Space
Aero 4 Ranged touch attack deals wind damage. Cone of wind damage; can knock prone, move creatures.
Angel's Whisper 6 Give a creature fast healing. Remove the dead status from a creature.
Bad Breath 5 Inflict status ailments on a creature. Inflict status ailments on creatures in an area, and stronger effects.
Beta 4 Ranged touch attack deals fire damage. Line of fire damage; set things on fire, cause ongoing fire damage.
Blaster 6 Ranged touch attack deals arcane damage. Attack gains a chance to cause dead.
Cocoon 3 Gain natural armor. Gain the protect status.
Death Force 5 Grant resistance to death effects. Also grant limited immunity.
Discord 5 Cause fear and similar effects. Cause negative levels.
Dragon Force 4 Grant an enhancement bonus to an ability score. Grant the bonus to multiple ability scores.
Drain Touch 6 Melee attack restores your hit points. Melee attack causes various status ailments.
Ectoplasm 4 Your attacks and abilities gain ghost touch. Become ethereal for a short time.
Eerie Sound Wave 4 Remove status effects from a target. Affect multiple creatures at once.
Force Field 3 Creatures in area gain energy resist against random energy type. Gain immunity instead, prevent effects with that descriptor.
Frog Song 5 Turn creatures in an area into frogs. Also inflict sleep, possibly other status ailments.
Goblin Punch 3 Make a slam attack, deal significant damage if you critical. Increase the threat range of the attack.
Grudge 6 Melee attack deals damage equal to your lost hit points. Increase damage by allies' lost hit points.
Guard-Off 4 Reduce a creature's AC and saving throws. Also reduce their DR, ER, and Force Resistances.
Hastebreak 4 Inflict slow on creatures. Inflict stop on hasted creatures.
Ice Shard 5 Ranged touch attack deals cold damage. Line of ice damage; targets may become frozen.
Infrasonics 5 Creatures in an area lose evasion, some bonuses to AC. Also lose improved evasion.
Limit Glove 3 Deal significant damage while at low hit points. Deal moderate damage while at least bloodied.
Magic Hammer 6 Deal "damage" to a Force-user's ability to use their Force. Gain the ability to dispel Force effects.
Mighty Guard 6 Grant protect and shell to allies. Possibly grant haste, regen, and reraise to allies.
Night Eyes 4 Gain darkvision. Gain the ability to pierce unnatural darkness, see invisible.
Poison Claw 4 Your next melee attack deals poison damage. Also possibly inflicts ongoing poison damage.
Rippler 3 Target gains your status effects. Swap status effects with the target instead.
Roulette 3 A random creature gains doom. Creature instead gains dead.
Sandstorm 5 Deal earth damage in a small area. Can also cause blind, immobilize.
Self-Destruct 3 Deal damage to yourself and nearby creatures. Inflict a debilitating status on yourself rather than damage.
Thousand Needles 6 Ranged touch attack deals unblockable damage. Damage is divided amongst creatures in a line.
Traveler 4 Deal damage to creature based on its move speeds. Punish a creature for moving.
Trine 5 Ranged touch attack deals lightning damage. Cone of lightning damage; can cause paralysis.
Vanish 5 Target gains dodge bonus to AC and miss chance. Target gains invisible.
Web Bolt 5 Target becomes entangled in webbing, can cause [down]. Affect an area instead.
White Wind 6 Heal a target for an amount equal to your hit points. Heal all allies in an area for an amount equal to your hit points.
Zephyr Mantle 5 Grant evasion and deflection bonus to AC. Grant flight.

 

Feats

The following are a selection of feats that are relevant to learners.

 

EIDETIC MEMORY [Memetic]
You are able to keep more memes at the ready.
Prerequisites: Powerful Memory.
Benefit: Gain one additional active meme slot. You can take this feat multiple times; its effect stacks.

 

EMPOWER MEME [Metameme]
You can increase the power of your memes, causing them to deal more damage.
Benefit: All variable, numeric effects of an empowered meme are increased by half, including bonuses to those dice rolls.
Saving throws and opposed rolls are not affected, nor are memes without random variables.
Memory Cost: 4 (to empower a meme, you must allocate four memory to the meme for that purpose.)

 

EXPANSIVE IMAGINATION [Memetic]
You have a larger capacity for believing in ideas not your own.
Prerequisites: Powerful Memory.
Benefit: Gain one additional belief-space. You can take this feat multiple times; its effect stacks.

 

EXTRAORDINARY TALENT [Epic]
You are more talented than your experience would otherwise suggest.
Prerequisites: Character level 21st+.
Benefit: You gain a talent from the talent list of one of your classes.

 

FORCE ATTUNEMENT [General]
Through intense training, you have become exceptionally attuned to your Force, improving your resistances to other Forces in that trinity.
Prerequisites: Versed in the Force.
Benefit: Choose a Force for which you are Force-aligned. Your resistances to other Forces in that Trinity increase by +2.
Force effects that would detect your Force that are from Forces that you are opposed within the Trinity for which you applied this feat register you as your Force-user level being two levels higher than it actually is. (Example: A technologist using a watcher against a mage with this feat would register the mage as being two levels higher than he really is).
Special: You may take this feat multiple times. Each time you do, you can either improve your resistances for an already chosen Force by +2, or you can choose a new Force to which you are Force-aligned.
This feat only affects race- and class-based Force resistances. It does not affect resistances granted by Force effects or by items.

 

FORCE FIELD [General]
Your mere presence alters the manner in which reality functions.
Prerequisites: Versed in the Force.
Benefit: Your race- and class-based Force resistances extend in a 5-foot radius around you, albeit at 5 lower than your resistance. If an effect that affects an area or multiple targets fails to overcome your resistance, it must check to see if it overcomes your field's resistance; if it does not, the area of your "force field" is also not affected (if an area, that area is unaffected; if targeted, no targets in your field are affected).
However, effects that prohibit or otherwise block Force creatures of your Force alignment treat the entirety of your "force field" as your area; thus, if you are Magic-aligned and an effect prevents Magic-aligned creatures from coming near, you are blocked an earlier 5 feet than you normally would be.
Your Force resistances are considered 5 higher for purposes of attempting to use Force-aligned items of Forces to which you are naturally opposed.
Special: You can take this feat multiple times. Each time you do, the radius of your "force field" increases by 5 feet, and the resistance granted to that area is further reduced by 5. If a portion of your field would be reduced to a Force resistance of less than 1, that portion of your field does not exist.
The increase to Force resistance for purposes of using Force-aligned items applies only the first time you take this feat.

 

INTRINSIC MEMORY [Memetic]
One of your memes is intrinsic to your mind, enhancing its capabilities.
Prerequisites: Memeticist level 1st+.
Benefit: Choose one meme. You treat that meme as though it always has at least 1 memory invested in it. You can still invest additional memory into it. This intrinsic point of memory counts towards the maximum memory invested in a meme.
Special: You can take this feat multiple times. Each time you do, you can choose a meme you have already selected (its effect stacks), or you can choose a new meme.

 

MEME SPECIALIZATION [Memetic]
You have focused your studies on one particular meme, vastly improving your skill with it.
Prerequisites: Int 13+, Memetic Focus
Benefit: Choose one meme you know. Treat your memeticist level as being two higher for all level-based effects of that meme, including the maximum memory you can allocate to it.
At every even class level you gain in the class you chose your meme from, you can choose a new meme to replace the meme selected with this feat, and that meme becomes your specialized meme.
Special: You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a different meme.

 

MEMETIC FOCUS [Memetic]
Your memes are harder to resist.
Prerequisites: Memeticist level 1st+.
Benefit: Increase the Saving Throw DC of all your memes by +1. You can take this feat multiple times; its effect stacks.

 

PIERCING MEME [Metameme]
Your studies have helped you develop methods to overcome blue opposition.
Benefit: When you activate a piercing meme against a target with blue opposition, it treats the blue opposition of the target as 5 lower than its actual UO.
Memory Cost: 2 (to make a meme piercing, you must allocate two memory to the meme for that purpose.)

 

POWERFUL MEMORY [Memetic]
You have a larger store of personal memory.
Prerequisites: Memeticist level 1st+.
Benefit: Gain 2 memory. You can take this feat multiple times; its effect stacks.

 

RAPID RECALL [Memetic]
You can use your memes more often than normal.
Prerequisites: Powerful Memory.
Benefit: Choose one meme. You treat your recharge die as being 1 point higher for purposes of recharging that meme.
Special: You can take this feat multiple times. Each time you do, you can choose a new meme.

 

VERSED IN THE FORCE [General]
You have been well-trained in the ways of a specific Force, making your ability to draw upon it far more potent than normal.
Benefit: Choose a Force for which you are Force-aligned. You gain a +4 bonus to your Force-user level for that Force. If this feat would increase your Force-user level above your Hit Dice, the maximum it can be raised to is equal to your Hit Dice + the number of times you have taken this feat for that Force.
Special: You may take this feat multiple times. Each time you do, you may choose the same Force, or choose a different Force it applies to. If you choose the same Force, the bonus provided improves by +2 (but is still restricted by your HD + the number of times you have taken this feat for that Force).

 

Design Notes

November, 2003. Twelve years later, still working on making this class viable in D&D. Maybe this time, we can put this beast to rest.

Memes do not need power scaling. That is my final decision. Memes will function akin to gifts in that the power scaling is controlled by points; whereas gifts require some number, memes are controlled by how many you can pump into them.

Oh right. Once you use a meme, until it recharges, all the memory you stuck into it are "locked" into that meme until it recharges. This completely avoids the akashic craziness of having all your memory available all the time.

Also this meme list is bad and you should feel bad. Fix it.

Lower-level learner abilities, and the assayed concept, taken from here. But... you know what's cool? Not making bonuses dependent on skill checks and DCs, and instead making them level-based. Less swingy that way.