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- ..., and land was cleared to make way for them to allow even the most distant cities have access to the shared knowledge of the network.21 KB (3,423 words) - 14:20, 11 December 2007
- '''Major Cities:''' Terelia, Loriel, Nëalma, Malryn's Outpost7 KB (1,112 words) - 18:30, 21 December 2006
- ..., and land was cleared to make way for them to allow even the most distant cities have access to the shared knowledge of the network.3 KB (496 words) - 21:28, 10 December 2006
- ...int where nations would care about it on a macroeconomic level. Individual cities may export Force items, particularly if they are near a relatively young ''8 KB (1,320 words) - 09:09, 1 March 2018
- ...racy, governance by the corporations marred regularly by skirmishes in the cities of New Mechanicus as new lines of control were drawn. Only when vessels fro8 KB (1,350 words) - 15:18, 14 November 2017
- ...e mountains are riddled with [[Dwarf | dwarven]] and [[Gremlin | gremlin]] cities, and are covered in rail-lines.5 KB (830 words) - 13:46, 19 December 2006
- ...of the Unspoken and the Caurak Mountains, until he eventually came to the cities of the [[Politics: Magocracy of Diarl|Magocracy]] in CR 336. There, in the18 KB (2,983 words) - 11:58, 5 January 2020
- '''Major Cities:''' Edge, Toruc5 KB (842 words) - 08:42, 13 August 2007
- I immediately became intrigued. The idea of cities being mechanical constructs, that could be affected by the actions of playe ...culty finding mass combat rules, much less rules for mechanical effects on cities as a result of a PC's actions. However, the space is not completely barren,11 KB (1,866 words) - 21:55, 17 November 2007
- '''Major Cities:''' Nitzath, Cwolyn, New Urilaulri ...led to a revolution was their horrid, elf-only education system. When the cities were firmly established, Diaclo instituted a national education system, eer4 KB (731 words) - 20:56, 19 December 2006
- Hashmalite temples are often found underground, in cities with particularly lawful bents. Despite any local laws that may forbid the28 KB (4,691 words) - 21:17, 22 November 2014
- '''Major Cities:''' Silvershire, Caspian4 KB (565 words) - 18:02, 25 May 2007
- '''Major Cities:''' Arcadis, Talorin ...dwarven cities joined the Empire, as did several of the southernmost human cities.5 KB (832 words) - 11:54, 18 December 2006
- ; Politics : Many nations, cities, and other types of state exist within the worlds triune.5 KB (791 words) - 10:46, 1 March 2018
- ...nids were simple creatures, and that they would not lie - if they said the cities of the "faceless ones" were to the southwest, then they were, but there wer ...ke (according to Miggs, on an earthquake-measuring scale of 1 to 10, these cities had suffered through a 13).54 KB (9,182 words) - 12:00, 18 February 2008
- ...ome choose to venture out of their homes, however, and dwell in the larger cities of the Ronkan Empire, where their ability to read the past and the memories ...d by selkie pirates, the selkies are still allowed to dock in the Empire's cities, given that they bring exotic goods.37 KB (6,262 words) - 00:31, 3 September 2008
- Cities are concentrations of humanoid populations, in which a number of beings gat Much like a character, cities in ''Journey'' are mechanical constructs, with rough facsimiles to attribut3 KB (482 words) - 08:50, 1 June 2010
- ...s would far surpass the majority of threats to smaller settlements. Larger cities will, of course, have better-trained and better-armed guards, but if we ass6 KB (1,048 words) - 12:02, 17 November 2009
- |Gravity || Con || attraction, unification, crushing pressure || Cities, Factories, Dungeons, Interiors || Calm, Normal Weather, Eerie Stillness ||27 KB (3,804 words) - 07:49, 20 November 2017
- While the Ronkans may have dreamed of cities of steam and steel, it would not be until three hundred years after the fal [[category:Cities]]2 KB (341 words) - 07:46, 12 October 2010