Difference between revisions of "Campaign: Angelus Errare"
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* '''Catface''' as '''???''', a <blank> <blank> [[Class:_Psionicist|Psionicist]], from the ''Distant Past of the Ageless Winter'', carrying the '''Green Amnesia''' | * '''Catface''' as '''???''', a <blank> <blank> [[Class:_Psionicist|Psionicist]], from the ''Distant Past of the Ageless Winter'', carrying the '''Green Amnesia''' | ||
* '''House''' as '''???''', a <blank> [[Human]] [[Gunslinger]], from the <blank>, carrying the '''Laulri Pendant''' | * '''House''' as '''???''', a <blank> [[Human]] [[Gunslinger]], from the <blank>, carrying the '''Laulri Pendant''' | ||
− | * '''Smack''' as '''???''', a <blank> | + | * '''Smack''' as '''???''', a <blank> [[Human]] [[Karateka]], from the ''Distant Past of the Ronkan Empire'', carrying the '''Thirteenth Hour''' |
* '''Freya''' as '''Kitsune''', an Educated [[Vulpine]] [[Learner]], from the ''Distant Past of the Draconic Armageddon'', carrying the '''Apocryphal Aegis''' | * '''Freya''' as '''Kitsune''', an Educated [[Vulpine]] [[Learner]], from the ''Distant Past of the Draconic Armageddon'', carrying the '''Apocryphal Aegis''' | ||
* '''Melty''' as '''???''', a Strong [[Human]] [[Harrier]]/[[Lancer]], from the ''End of Time'', carrying the '''Chrono Trigger''' | * '''Melty''' as '''???''', a Strong [[Human]] [[Harrier]]/[[Lancer]], from the ''End of Time'', carrying the '''Chrono Trigger''' |
Revision as of 10:02, 6 January 2010
- "Fifty years ago, during the Tyranid Invasion, a pirate and his crew saved the world from destruction at the hands of three of the most powerful force-users ever known. Thirty years ago, a young musician and his companions stopped an invasion of Lucavic forces, destroying the avatar of Ajora in the process.
- "But there is something very, very wrong with the world. Something ominous is going to happen. The writings of the prophet Zemphitidus have forewarned us of some great cataclysm of the future, and that it has its beginnings in the distant past. He called it... Ragnarok.
- "I fear that time may be upon us."
Contents
[hide]Introduction
The end is nigh.
Will you be among those to fight against it?
Game Time
Due to scheduling conflicts and all that fun jazz, as well as a possible overabundance of players, the Angelus Errare campaign will be composed of a set of two games run simultaneously.
The precise times of these games will be set once all the schedules of those interested in playing have been assembled and reasonable times can be set up.
Game Hopping
Due to the changing work hours of a few players, some PCs will have the ability to jump between the two games. This ability will be explained in-game and have a functional reasoning behind it.
Game Information
Players may choose their method of character creation: 32 point buy, or standard Trinity rolling method. Once the rolling method is chosen, the player will use those stats each time the player decides to switch to rolling method (by which I mean that you cannot roll stats, switch to point buy, then switch back to rolling method to reroll your stats); a player may redistribute ability scores or switch to the other creation method at any point before the game begins.
Additional Trinity stats include: Perception, Luck, Education, and Faith. Note that this means that, when using the standard Trinity rolling method, you roll eleven sets of 4d6, and drop one.
Rolled stats must be rolled in front of the DM at any time that is convenient. Just make sure that you don't lose the stats!
Race Selection
Any Trinity-sanctioned race is allowed.
Class Selection
Any Trinity-sanctioned class is allowed.
Level
Characters will be created with 15000 XP (sufficient XP for 6th level). If you wish to come in as an LA'd race, or otherwise spend XP by making items, feel free to do so.
Prime
Each character will also get to select a "prime attribute." The ability score chosen does not have to be one relevant to your class (ie, you could select Strength as a wizard). You gain additional benefits based on your selected prime.
Time Selection
Due to the nature of the Angelus Errare game, all characters must also have a home time - that is, the time from which your character originates. There are a number of possible selections, which will be made available at some point in the future.
Item Selection
Characters begin with 13,000 gold worth of equipment.
Your Artifact
Each character will also begin play with a specific item given to them by the DM. This item is effectively a major artifact, and will be implementing a modification of the rules found in Weapons of Legacy - that is, it will grow in power with the character (roughly). When you are finished with your character, speak with the DM about your artifact.
Backstory
Characters with backstories will possibly receive additional benefits, such as increased starting XP, increased starting wealth, or possible other benefits.
Character Logs
Similarly, keeping notes or keeping a character journal of some kind (and posting these in a location that will be identified at a later date) will result in additional XP or other benefits.
About the Game
Time travel, bitches. Need I say more?
Campaign
What follows is a short summary of each game session.
Cast
The dramatis personae.
PCs
- ®ß¥!! as Rarpau Mipmu'e, a Yuan-aga Shaman, from the Distant Past of the Kiltian Empire, carrying the Sea Swallow
- Catface as ???, a <blank> <blank> Psionicist, from the Distant Past of the Ageless Winter, carrying the Green Amnesia
- House as ???, a <blank> Human Gunslinger, from the <blank>, carrying the Laulri Pendant
- Smack as ???, a <blank> Human Karateka, from the Distant Past of the Ronkan Empire, carrying the Thirteenth Hour
- Freya as Kitsune, an Educated Vulpine Learner, from the Distant Past of the Draconic Armageddon, carrying the Apocryphal Aegis
- Melty as ???, a Strong Human Harrier/Lancer, from the End of Time, carrying the Chrono Trigger
- Bri as Eden, a Dedicated Clavat Druid, from the <blank>, carrying the Quintessential Falcon
- Dylan as ???, a <blank> <blank> <blank>, from the <blank>, carrying the <blank>
- Jocelyn (?) as ???, a <blank> <blank> Anarch, from the <blank>, carrying the <blank>
- Red (?) as ???, a <blank> <blank> Voidchild, from the <blank>, carrying the <blank>
- Dave-O (?) as ???, a <blank> <blank> <blank>, from the <blank>, carrying the <blank>
- Hamtaro (?) as ???, a <blank> <blank> <blank>, from the <blank>, carrying the <blank>
- Brandon (?) as ???, a <blank> <blank> <blank>, from the <blank>, carrying the <blank>
- Andy Krause (?) as ???, a <blank> <blank> <blank>, from the <blank>, carrying the <blank>
- Sperg (?) as ???, a <blank> <blank> Mimic, from the <blank>, carrying the <blank>
Things To Do
This is my to-do list for getting this game going.
Mechanics
- Finish up enough powers to make psychokinesis a functional discipline.
- Remember to pay attention to the skills, too, not just the feats. The advanced skills in particular are nifty.
- Figure out how learner memes work and do a write-up of the ones Freya has access to.
- Remember the notepad file about this.
- Should've included the name of the file, here. Now I have no idea what file I'm talking about.
- Remember the notepad file about this.
- Resolve the inconsistencies in the prime attribute system, and figure out how primes for the additional ability scores work.
- Speak with Robbie about the shaman class, and any ideas he has for making it functional.
- Finish out the druid terrain tables.
Finished
- Resolved the inconsistencies in maximum Jump heights (between horizontal and vertical jumps) attained for the lancer class.
- Round out the techniques list to make the karateka a little more versatile.
- Make sure the mimic is functional, and in so doing figure out the role of the akashic in the Blue.
- Threshold and overload modifiers for high ability scores should be accurate now.