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- [[Category:Flavor]]1 KB (116 words) - 14:19, 11 December 2007
- [[category:Flavor]]2 KB (287 words) - 14:20, 11 December 2007
- [[Category:Flavor]]21 KB (3,423 words) - 14:20, 11 December 2007
- [[category:Flavor]]4 KB (568 words) - 14:22, 11 December 2007
- [[category:Flavor]]6 KB (854 words) - 22:22, 19 March 2017
- [[category:Flavor]]2 KB (165 words) - 14:21, 11 December 2007
- ...o handle all the mechanics that play an important role in establishing the flavor of the setting.6 KB (637 words) - 19:40, 10 January 2008
- ...a metaphysical concept - and since I believe the mechanics should reflect flavor, the metaphysical nature of luck is translated into a metagame mechanic. Ch7 KB (1,144 words) - 17:21, 7 March 2009
- ...lly identical. With my belief that the mechanics should always back up the flavor, this irked me greatly (and it still does).6 KB (1,032 words) - 23:27, 11 December 2007
- ...s than ideal, because it makes for very bland magic items: the ''literal'' flavor text for a usual magic sword in D&D 4e is: "Just a basic enchanted weapon." ...entence to describe the same object, you have ''failed'' to achieve proper flavor in a fantasy setting.9 KB (1,650 words) - 10:54, 6 December 2017
- ...As is, some of them seem somewhat muddled. With a "mechanics reinforce the flavor" philosophy, these divisions could be made razor-sharp, as they should be.4 KB (802 words) - 08:57, 28 February 2008
- I think this takes a lot of the flavor out, in some cases.18 KB (2,928 words) - 05:51, 4 April 2009
- ...ame mechanics interact. They are essentially flavor? But they're important flavor. They make things distinct from one another in a way that pure numbers don'20 KB (3,275 words) - 23:37, 16 October 2016
- ...od:''' Remove poison from food, also making it tasteless. / Enhance food's flavor, which can hide poison.44 KB (6,874 words) - 14:23, 27 October 2017
- The ardent's flavor is emotion - so where a psionicist is all about being think-y, the ardent i14 KB (2,045 words) - 14:16, 27 October 2017
- ...er function mechanically or to better suit the world itself. Mechanics and flavor are constant reflections of each other, and what happens in one must be tak4 KB (717 words) - 14:52, 1 November 2017
- ...lished prestige classes are too specific, too vague, have setting-specific flavor, or are already replicated in some fashion by a Trinity base class.2 KB (381 words) - 20:34, 12 March 2015