Difference between revisions of "Blue: Memes U-Z"

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=Memes (U - Z)=
 
=Memes (U - Z)=
 
The following is an alphabetical list of Memes, from U to Z.
 
The following is an alphabetical list of Memes, from U to Z.
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 +
 
  
 
<div id="Vaccime">
 
<div id="Vaccime">
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|'''Recharge:''' 5
 
|'''Recharge:''' 5
 
|-align="left"  
 
|-align="left"  
|'''Template:''' An effect that grants ''invisible''; an effect that grants evasion or improved evasion; an effect that gives a dodge bonus to AC.
+
|'''Template:''' An effect that grants ''invisible''; an effect that gives a dodge bonus to AC.
 
|-align="left"  
 
|-align="left"  
 
|''You make a creature more difficult to see, improving its defences or making it disappear entirely.''
 
|''You make a creature more difficult to see, improving its defences or making it disappear entirely.''
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|-align="left"
 
|-align="left"
 
|'''Belief:''' If this meme is part of your belief-space, the target instead gains the ''invisible'' status for the duration.
 
|'''Belief:''' If this meme is part of your belief-space, the target instead gains the ''invisible'' status for the duration.
 +
|}
 +
</div>
 +
 +
&nbsp;
 +
 +
<div id="Wall">
 +
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
 +
! style="background:#2C5197;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">WALL</font></div>
 +
|-style="background:white;" align="left"
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|'''Classes:''' [[Class:_Learner|Lrn]] Meme [Learnable]
 +
|- align="left"
 +
|'''Activation Time:''' Standard action
 +
|- align="left"
 +
|'''Range:''' Personal
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|- align="left"
 +
|'''Target:''' You
 +
|- align="left"
 +
|'''Duration:''' 1 round + 1 round/2 memory
 +
|- align="left"
 +
|'''Saving Throw:''' None
 +
|- align="left"
 +
|'''Blue Opposition:''' Yes
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|- align="left"
 +
|'''Recharge:''' 4
 +
|- align="left"
 +
|'''Template:''' An effect that causes ''reflect''.
 +
|-align="left"
 +
|''A prismatic sphere envelopes you, protecting you from the Forces.''
 +
|-align="left"
 +
|You gain the ''shell'' status for the duration of this meme.
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|-align="left"
 +
|'''Memory:''' If you have at least 3 memory allocated to this meme, its Range becomes "'''Range:''' Close (25 feet + 5 feet/2 memory)", and its Target becomes "'''Target:''' One creature, plus one additional creature for every 3 memory allocated."
 +
|-align="left"
 +
|'''Belief:''' All targets of this meme gain the ''reflect'' status instead of the ''shell'' status. ''(A creature with the reflect status automatically turns any Force effect they are targeted by back upon their origin. If affected by an area effect with an instantaneous duration, the creature's area is unaffected, and the area of the origin - if it has an area - is affected instead. This effect is automatic and not controlled by the creature with the status, and thus affects beneficial effects as well as harmful ones.)''
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|-align="left"
 +
|Each time you would be affected by a Force effect, make a memeticist level check. If the check result is higher than the Force-user level of the effect, it is affected by your ''reflect'' status from this gift. If it is not, you are affected by the effect and your reflect status is lost. (If your memeticist level is higher than the Force-user level of the effect, this check is automatic and is not rolled.)
 +
|-align="left"
 +
|Time- and Chaos-aligned effects are considered to be at +5 to their effective Force-user levels for purposes of this meme's application of this status.
 +
|-align="left"
 +
|The ''reflect'' status created by this effect can reflect effects whose total Force-user level is triple your memeticist level. If you make your memeticist level check against an effect whose Force-user level would exceed this total, it is partially reflected, affecting you at a fraction of its power equal to the amount it exceeds the remaining reflection divided by its Force-user level (thus, if you have 4 levels of reflection remaining and are affected by an effect made by a 16th-level Force-user, you suffer 75% of the effect), with the remainder affecting the origin of the effect.
 +
|}
 +
</div>
 +
 +
&nbsp;
 +
 +
<div id="Web_Bolt">
 +
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
 +
! style="background:#2C5197;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">WEB BOLT</font></div>
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|-style="background:white;" align="left"
 +
|'''Classes:''' [[Class:_Trainer|Trn]] Meme [Learnable, Technic]
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|- align="left"
 +
|'''Activation Time:''' Standard action
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|- align="left"
 +
|'''Range:''' Close (25 feet + 5 feet/2 memory)
 +
|- align="left"
 +
|'''Target:''' One creature
 +
|- align="left"
 +
|'''Duration:''' 1 round + 1 round/2 memory
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|- align="left"
 +
|'''Saving Throw:''' Reflex negates
 +
|- align="left"
 +
|'''Blue Opposition:''' No
 +
|- align="left"
 +
|'''Recharge:''' 5
 +
|-align="left"
 +
|'''Template:''' A ranged effect that causes the ''grappled'' condition; a ranged effect that causes the ''dex down'' condition.
 +
|-align="left"
 +
|''A sticky blob of web is flung at the target, restricting its movement and lowering speed.''
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|-align="left"
 +
|You launch a ball of webbing at a target, which must make a save or be affected as if by a [http://www.d20pfsrd.com/magic/all-spells/w/web web] effect occupying only the creature's space. If the creature saves or breaks free of the webbing, the remaining webs dissolve and the square is not considered difficult terrain. This meme has no effect if the target is not on or adjacent to a solid surface that can support the webbing.
 +
|-align="left"
 +
|'''Memory:''' For every 2 points of memory allocated, a creature that fails the saving throw is affected by ''[[D20_Mechanic:_Status_Effects#Dex_Down|dex down]]'' for the duration of this meme, even if they break out of the web.
 +
|-align="left"
 +
|'''Belief:''' You can instead create an area of webbing, rather than target a specific creature. This meme functions as though it were [http://www.d20pfsrd.com/magic/all-spells/w/web web], including an increase to its range (this meme now has Medium range, 100 feet + 10 feet/memory). Creatures that fail the initial saving throw are affected by allocated memory, as above.
 
|}
 
|}
 
</div>
 
</div>
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|-align="left"  
 
|-align="left"  
 
|The target can expend a ''healing surge'' and is healed for an amount of damage equal to your current hit points. Creatures that cannot expend a ''healing surge'' are unaffected by this ability.
 
|The target can expend a ''healing surge'' and is healed for an amount of damage equal to your current hit points. Creatures that cannot expend a ''healing surge'' are unaffected by this ability.
 +
|-align="left"
 +
|You cannot target yourself with this meme.
 
|-align="left"
 
|-align="left"
 
|'''Memory:''' For every point of memory allocated, this meme heals an additional amount equal to your Wisdom modifier. Creatures that cannot expend a ''healing surge'' still benefit from this additional healing.
 
|'''Memory:''' For every point of memory allocated, this meme heals an additional amount equal to your Wisdom modifier. Creatures that cannot expend a ''healing surge'' still benefit from this additional healing.
 
|-align="left"
 
|-align="left"
|'''Belief:''' If this meme is part of your belief-space, it instead affects all allies in a 5-foot radius sphere within range. Every four points of memory you allocate into the meme increases the radius by 5 feet.
+
|'''Belief:''' If this meme is part of your belief-space, it instead affects all allies in a 5-foot radius sphere within range. Every four points of memory you allocate into the meme increases the radius by 5 feet. You gain no benefits from being in the area affected by your own white wind.
 +
|}
 +
</div>
 +
 
 +
&nbsp;
 +
 
 +
<div id="Zephyr_Mantle">
 +
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
 +
! style="background:#2C5197;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">ZEPHYR MANTLE</font></div>
 +
|-style="background:white;" align="left"
 +
|'''Classes:''' [[Class:_Learner|Lrn]] Meme [Learnable]
 +
|- align="left"
 +
|'''Activation Time:''' Standard action
 +
|- align="left"
 +
|'''Range:''' Close (25 feet + 5 feet/2 memory)
 +
|- align="left"
 +
|'''Target:''' One creature
 +
|- align="left"
 +
|'''Duration:''' 1 round + 1 round/memory (D)
 +
|- align="left"
 +
|'''Saving Throw:''' Will negates (Harmless)
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|- align="left"
 +
|'''Blue Opposition:''' Yes
 +
|- align="left"
 +
|'''Recharge:''' 5
 +
|-align="left"
 +
|'''Template:''' An effect that grants evasion or improved evasion; an effect that grants flight.
 +
|-align="left"
 +
|''Ethereal wings sprout from the target, making them more agile.''
 +
|-align="left"
 +
|You grant the creature ''evasion'' and a +0 deflection bonus to AC.
 +
|-align="left"
 +
|'''Memory:''' For every two points of memory allocated, increase the deflection bonus to AC by +1. For every five points of memory allocated, you can target one additional creature; the targets must be no more than 30 feet apart when you use this meme. If you have at least eight points of memory allocated, the target instead gains ''improved evasion''.
 +
|-align="left"
 +
|'''Belief:''' If this meme is part of your belief-space, the target also gains a fly speed of 30 feet with average maneuverability. For every four points of memory allocated, the fly speed improves by +10 feet.
 
|}
 
|}
 
</div>
 
</div>
  
 
&nbsp;
 
&nbsp;

Latest revision as of 17:52, 11 April 2015

A list of blue memes for all Blue-using classes.

The memes index includes a full index of all memes, as well as an explanation of some of the terms used in these descriptions.

Memes Index | A - C | D - F | G - J | K - M | N - Q | R - T | U - Z

Memes (U - Z)

The following is an alphabetical list of Memes, from U to Z.

 

VACCIME
Classes: Aka Meme
Activation Time: Standard action
Range: Close (25 feet + 5 feet/2 memory)
Target: One creature
Duration: Instantaneous
Saving Throw: Will negates (Harmless)
Blue Opposition: Yes
You mix an informational cocktail of ideas that protect against a particular concept, and directly inject them into the mind of your target.
Choose one mental status ailment your target is suffering from. Make a memeticist level check (d20 + memeticist level) against DC 11 + the Force-user Level of the creature that caused the effect (if it was not caused by a Force effect, use the HD of the creature that caused it instead). If you succeed, you successfully remove the effect.
Memory: For every 2 points of memory invested, gain a +1 insight bonus to the level check to remove the targeted status ailment. For every 5 points of memory invested, you can remove one additional status ailment with a single use of this meme at a time (make a single check for removing all effects).
Belief-Space: While this meme is bound to your belief-space, if you have at least 6 memory invested in it, you gain Mettle against Will effects that would cause mental status effects. If you have at least 12 memory invested in it, you can Improved Mettle against Will effects that would cause mental status effects (if you fail the save, halve the duration of the effect). If you have at least 18 memory invested in it, you gain immunity to mental status effects.
This additional effect affects all Mind-affecting effects, regardless of their source: in effect, your informational "immune system" is too difficult to suppress even in the face of beneficial effects or effects you produce yourself. Thus, if you are allowed a saving throw against an effect that would cause a mental status effect, you must attempt the saving throw.

 

VANISH
Classes: Lrn Meme [Learnable]
Activation Time: Standard action
Range: Close (25 feet + 5 feet/2 memory)
Target: One creature
Duration: 1 round + 1 round/memory (D)
Saving Throw: Will negates (Harmless)
Blue Opposition: Yes
Recharge: 5
Template: An effect that grants invisible; an effect that gives a dodge bonus to AC.
You make a creature more difficult to see, improving its defences or making it disappear entirely.
You grant the creature a +1 dodge bonus to AC, and attacks against it have a 0% miss chance.
Memory: For every two points of memory allocated, increase the dodge bonus by +1, and the miss chance by 5%. For every five points of memory allocated, you can target one additional creature; the targets must be no more than 30 feet apart when you use this meme.
Belief: If this meme is part of your belief-space, the target instead gains the invisible status for the duration.

 

WALL
Classes: Lrn Meme [Learnable]
Activation Time: Standard action
Range: Personal
Target: You
Duration: 1 round + 1 round/2 memory
Saving Throw: None
Blue Opposition: Yes
Recharge: 4
Template: An effect that causes reflect.
A prismatic sphere envelopes you, protecting you from the Forces.
You gain the shell status for the duration of this meme.
Memory: If you have at least 3 memory allocated to this meme, its Range becomes "Range: Close (25 feet + 5 feet/2 memory)", and its Target becomes "Target: One creature, plus one additional creature for every 3 memory allocated."
Belief: All targets of this meme gain the reflect status instead of the shell status. (A creature with the reflect status automatically turns any Force effect they are targeted by back upon their origin. If affected by an area effect with an instantaneous duration, the creature's area is unaffected, and the area of the origin - if it has an area - is affected instead. This effect is automatic and not controlled by the creature with the status, and thus affects beneficial effects as well as harmful ones.)
Each time you would be affected by a Force effect, make a memeticist level check. If the check result is higher than the Force-user level of the effect, it is affected by your reflect status from this gift. If it is not, you are affected by the effect and your reflect status is lost. (If your memeticist level is higher than the Force-user level of the effect, this check is automatic and is not rolled.)
Time- and Chaos-aligned effects are considered to be at +5 to their effective Force-user levels for purposes of this meme's application of this status.
The reflect status created by this effect can reflect effects whose total Force-user level is triple your memeticist level. If you make your memeticist level check against an effect whose Force-user level would exceed this total, it is partially reflected, affecting you at a fraction of its power equal to the amount it exceeds the remaining reflection divided by its Force-user level (thus, if you have 4 levels of reflection remaining and are affected by an effect made by a 16th-level Force-user, you suffer 75% of the effect), with the remainder affecting the origin of the effect.

 

WEB BOLT
Classes: Trn Meme [Learnable, Technic]
Activation Time: Standard action
Range: Close (25 feet + 5 feet/2 memory)
Target: One creature
Duration: 1 round + 1 round/2 memory
Saving Throw: Reflex negates
Blue Opposition: No
Recharge: 5
Template: A ranged effect that causes the grappled condition; a ranged effect that causes the dex down condition.
A sticky blob of web is flung at the target, restricting its movement and lowering speed.
You launch a ball of webbing at a target, which must make a save or be affected as if by a web effect occupying only the creature's space. If the creature saves or breaks free of the webbing, the remaining webs dissolve and the square is not considered difficult terrain. This meme has no effect if the target is not on or adjacent to a solid surface that can support the webbing.
Memory: For every 2 points of memory allocated, a creature that fails the saving throw is affected by dex down for the duration of this meme, even if they break out of the web.
Belief: You can instead create an area of webbing, rather than target a specific creature. This meme functions as though it were web, including an increase to its range (this meme now has Medium range, 100 feet + 10 feet/memory). Creatures that fail the initial saving throw are affected by allocated memory, as above.

 

WHITE WIND
Classes: Lrn Meme [Learnable]
Activation Time: Standard action
Range: Close (25 feet + 5 feet/2 memory)
Target: One creature
Duration: Instantaneous
Saving Throw: Will negates (Harmless)
Blue Opposition: Yes
Recharge: 5
Template: An effect that heals hit point damage.
You produce a gust of wind charged with life energy, healing allies.
The target can expend a healing surge and is healed for an amount of damage equal to your current hit points. Creatures that cannot expend a healing surge are unaffected by this ability.
You cannot target yourself with this meme.
Memory: For every point of memory allocated, this meme heals an additional amount equal to your Wisdom modifier. Creatures that cannot expend a healing surge still benefit from this additional healing.
Belief: If this meme is part of your belief-space, it instead affects all allies in a 5-foot radius sphere within range. Every four points of memory you allocate into the meme increases the radius by 5 feet. You gain no benefits from being in the area affected by your own white wind.

 

ZEPHYR MANTLE
Classes: Lrn Meme [Learnable]
Activation Time: Standard action
Range: Close (25 feet + 5 feet/2 memory)
Target: One creature
Duration: 1 round + 1 round/memory (D)
Saving Throw: Will negates (Harmless)
Blue Opposition: Yes
Recharge: 5
Template: An effect that grants evasion or improved evasion; an effect that grants flight.
Ethereal wings sprout from the target, making them more agile.
You grant the creature evasion and a +0 deflection bonus to AC.
Memory: For every two points of memory allocated, increase the deflection bonus to AC by +1. For every five points of memory allocated, you can target one additional creature; the targets must be no more than 30 feet apart when you use this meme. If you have at least eight points of memory allocated, the target instead gains improved evasion.
Belief: If this meme is part of your belief-space, the target also gains a fly speed of 30 feet with average maneuverability. For every four points of memory allocated, the fly speed improves by +10 feet.